I'm just amazed at all the little things. Like in the mod shop, where your eye is outside your body, and then the doc puts it in, or all of the little NPC interactions.
I'm just amazed at all the little things. Like in the mod shop, where your eye is outside your body, and then the doc puts it in, or all of the little NPC interactions.
Yeah, the detail level is truly insane. All the random people look like actual random people, not just a couple of the same NPC models with a few varying wardrobe options. The dash display for the car (and the car itself) is like something ripped straight out the finest 80s cyberpunk. The fixer in the car (who looks and sounds awesome) is watching the same boxing match as the ripper doc.
They keep saying the game is playable from start to finish at this stage. Whether that means it still has some game-crashing bugs or some stuff to iron out is unclear, but I feel like you don't put out a statement like that without coming up to a launch date.
PSN: TheArcadeBear
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They keep saying the game is playable from start to finish at this stage. Whether that means it still has some game-crashing bugs or some stuff to iron out is unclear, but I feel like you don't put out a statement like that without coming up to a launch date.
Witcher 3 was fully playable 1.5 years before it actually launched.
There can still be a whole lot of work to do even after that point.
They keep saying the game is playable from start to finish at this stage. Whether that means it still has some game-crashing bugs or some stuff to iron out is unclear, but I feel like you don't put out a statement like that without coming up to a launch date.
They clarified somewhere that this means that the story is playable from start to finish. They still have some mechanical aspects to work out, there's some places still missing assets or using placeholder assets (eg, "generic mannequin & Microsoft Sam VO; featureless grey cubes") and things they're considering changing.
When I say 2 years, that's me speaking from a perspective of "Something will always go wrong or catch fire on ANY production timeline for ANYTHING this big with this many moving parts." Not just video games, like... any fuckoff hueg project.
Remember: "playable" doesn't mean "good" or "finished." It means "Well, you can more or less get through the whole thing."
**EDIT** And to me what that means is, you can play through all the quests, but some of them may have stuff like... you can do the branching dialogue chains, but the animations might not be fully in place. Or maybe there's a big fat [UMMM INSERT COMBAT OR PUZZLE SEQUENCE HERE???].
Obviously a bug, but it's pretty common in cyberpunk for cyborgs to move their brains to their torso with extra armor plating and such.
Which also leads to the disconcerting image of blowing someone's head off, and having them still be able to fight back.
Real-world analog - humanoid robots now generally need their brains elsewhere in the body because the actuators, motors etc. to drive all their facial features take up so much space in the head (like, all of it).
I was mostly fine with the new Deus Ex entries, but HR had a shit ending and MD reeked of studio fuckery.
If this goes the way CDPR handles Witcher 3, there won't be a ton of ways that your actions will affect the ending, but they will affect the entire world that you play in. Judging from how the street cred system works, I'm going to guess it affects the type of gear you can get, along with the type of help you can get when working end game.
Regardless there will probably be scenes during the credits where you see how your actions affected the city in the long run.
Friendly tip to other game studios, make damn sure your game doesn't release within a month of whatever Cyberpunk 2077's release date is.
EA is gonna be like 'lets release Titanfall 3 when cyberpunk comes out! That'll show fans that we truly support our studios!'
No, they're going to be all; "SINGLE PLAYER GAMES DON'T SELL WELL! Here's Dead Space Battle Royal with zero single player cause that's the fucking hot shit right now!". And then they'll stick Titanfall 3 in there to ensure the huge sales.
Anyway, anyone else thinking of the gameplay possibilities? 100% Stealth Minimal Cybernetic!
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For all who missed it
https://www.twitch.tv/videos/302423092?t=09h00m26s
Time index 09:00:26
"...only mights and maybes."
Good advice for CDPR games in general here.
This might finally unseat the original Deus Ex as my go-to for cyberpunk.
Knew what it was without loading
The suffering!
On the upside, it's nearly an hour of solid gold so you'll want to be able to view it at leisure anyway.
It should say something that even with that resolution and no sound, I could tell how fucking gorgeous this game looked and how much I want it now.
Steam: TheArcadeBear
EA is gonna be like 'lets release Titanfall 3 when cyberpunk comes out! That'll show fans that we truly support our studios!'
Yeah, the detail level is truly insane. All the random people look like actual random people, not just a couple of the same NPC models with a few varying wardrobe options. The dash display for the car (and the car itself) is like something ripped straight out the finest 80s cyberpunk. The fixer in the car (who looks and sounds awesome) is watching the same boxing match as the ripper doc.
he says "my legs" after his head is gone
where can I buy that mod
I was avfacing the whole time.
https://podcast.tidalwavegames.com/
Steam: TheArcadeBear
Witcher 3 was fully playable 1.5 years before it actually launched.
There can still be a whole lot of work to do even after that point.
Steam: TheArcadeBear
They clarified somewhere that this means that the story is playable from start to finish. They still have some mechanical aspects to work out, there's some places still missing assets or using placeholder assets (eg, "generic mannequin & Microsoft Sam VO; featureless grey cubes") and things they're considering changing.
When I say 2 years, that's me speaking from a perspective of "Something will always go wrong or catch fire on ANY production timeline for ANYTHING this big with this many moving parts." Not just video games, like... any fuckoff hueg project.
Remember: "playable" doesn't mean "good" or "finished." It means "Well, you can more or less get through the whole thing."
**EDIT** And to me what that means is, you can play through all the quests, but some of them may have stuff like... you can do the branching dialogue chains, but the animations might not be fully in place. Or maybe there's a big fat [UMMM INSERT COMBAT OR PUZZLE SEQUENCE HERE???].
https://podcast.tidalwavegames.com/
I am squeezing as much as I can out of my 2600K build from 2011 for this exact reason.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
"...only mights and maybes."
Hip-mouth. A mouth for your hip. 900 credits.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Which also leads to the disconcerting image of blowing someone's head off, and having them still be able to fight back.
Nah, he's clearly the happy punk who has to die to show we're in the big leagues and no one fucks around.
2020 has a few things that reposition where body parts are and has some voice box options but I don't think this particular oddity ever showed up.
(My legs!!!)
https://podcast.tidalwavegames.com/
https://www.youtube.com/watch?v=vjF9GgrY9c0
Real-world analog - humanoid robots now generally need their brains elsewhere in the body because the actuators, motors etc. to drive all their facial features take up so much space in the head (like, all of it).
Steam | XBL
Nice
im fucking pumped for this gams.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
If this goes the way CDPR handles Witcher 3, there won't be a ton of ways that your actions will affect the ending, but they will affect the entire world that you play in. Judging from how the street cred system works, I'm going to guess it affects the type of gear you can get, along with the type of help you can get when working end game.
Regardless there will probably be scenes during the credits where you see how your actions affected the city in the long run.
No, they're going to be all; "SINGLE PLAYER GAMES DON'T SELL WELL! Here's Dead Space Battle Royal with zero single player cause that's the fucking hot shit right now!". And then they'll stick Titanfall 3 in there to ensure the huge sales.
Anyway, anyone else thinking of the gameplay possibilities? 100% Stealth Minimal Cybernetic!