Mechwarrior Online: New Frozen City (Night)! New camo specs! New thread! (this one's old)

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited October 2012
    Frozen City:
    Mvrck and I run through the tunnel as it bends right. the rest of the team lines up by the ridge awaiting the enemy. No enemy in tunnels, so we move out and look left, all of them are turned to meet the others as they come over the ridge. Mvrck and I make a snap decision to charge the enemy's side and turn their attention on us. Just in time to expose 7 mech backs to our guys charging over the ridge.

    I remember this one. Pretty sure they were a premade, too; they were holding back behind the ridge on their side and not spreading out at all. Then you two guys pop out behind their team, they all turn around, and all the lighter guys popped over the ridge. By the team they could react, half their team was gone and the other half was dying. I remember watching one Atlas moving away from us, taking heavy concentrated fire from behind, turning around, and then dying without dealing any major damage. Most of the match time was spent just positioning; probably less than a minute of it was the actual fight itself.

    It was also a prime example of why it's so important to keep Atlases pointed directly at the enemy; they take so long to turn that it's entirely possible to bring one down or cripple one from behind before they can maneuver to bring their firepower to bear. Few things worse than a 100-ton arsenal that never gets to do anything because it was facing the wrong way when the enemy showed up.

    Caustic also definitely needs some sort of cover on the 6 side. I see lots of teams push that way specifically because they want to exploit the lousy cover on that approach for their LRM boats and Gaussapults; PGI should probably drop that particular area down low like the 3 corridor is, expressly because it gives one team an excellent long-range position without having to fight for it at all. At the very least, they should scatter some decent rock formations over there so there's some cover to advance behind.

    Ninja Snarl P on
  • CampyCampy Registered User regular
    edited October 2012
    Frozen City:
    Mvrck and I run through the tunnel as it bends right. the rest of the team lines up by the ridge awaiting the enemy. No enemy in tunnels, so we move out and look left, all of them are turned to meet the others as they come over the ridge. Mvrck and I make a snap decision to charge the enemy's side and turn their attention on us. Just in time to expose 7 mech backs to our guys charging over the ridge.

    I remember this one. Pretty sure they were a premade, too; they were holding back behind the ridge on their side and not spreading out at all. Then you two guys pop out behind their team, they all turn around, and all the lighter guys popped over the ridge. By the team they could react, half their team was gone and the other half was dying. I remember watching one Atlas moving away from us, taking heavy concentrated fire from behind, turning around, and then dying without dealing any major damage. Most of the match time was spent just positioning; probably less than a minute of it was the actual fight itself.

    It was also a prime example of why it's so important to keep Atlases pointed directly at the enemy; they take so long to turn that it's entirely possible to bring one down or cripple one from behind before they can maneuver to bring their firepower to bear. Few things worse than a 100-ton arsenal that never gets to do anything because it was facing the wrong way when the enemy showed up.

    Caustic also definitely needs some sort of cover on the 6 side. I see lots of teams push that way specifically because they want to exploit the lousy cover on that approach for their LRM boats and Gaussapults; PGI should probably drop that particular area down low like the 3 corridor is, expressly because it gives one team an excellent long-range position without having to fight for it at all. At the very least, they should scatter some decent rock formations over there so there's some cover to advance behind.

    Yeah, if the enemy team has good scouting and LRMs, that 6/7/8 area is just death. There's always the caldera to hide behind, but that can just turn into a giant hair ball where there are very little if any tactics in play.

    Campy on
  • DocshiftyDocshifty Registered User regular
    edited October 2012
    Concerning "Will they patch today?" All I've found so far is this.
    Sure. Armor increased in price. Also people are running advanced armor which is 2x the price if I remember correctly. So some people are seeing consistent losses. We are aware of it and David has put together a small tweak for Monday to ease up on the repair costs.

    Also, people that have their mechs disappearing in the Mechlab
    BUG wrote:
    Loadout changes made after upgrading an unrepaired mech after a match can lead to all owned Mechs disappearance and HUD overlay
    Are you changing the configuration of a mech before repairing it? Seems to be causing issues.

    And just because they're funny
    BUGS wrote:
    Ping for all users begins to climb after a disconnected Atlas user has been killed in a match, causing massive lag
    Landing on the nose/cockpit of a catapult can launch you high into the air

    Docshifty on
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    man. hope i get to play tonight. gotta start the grind. and ive decided i WILL buy an atlas-k with mc to sell for cbills to get me going fast. i dont have a lot of time to dick around grinding to get my catapult setup going. i need that 300XL and double sinks.

    kx3klFE.png
  • evilbobevilbob RADELAIDERegistered User regular
    I likely won't buy any normal mechs with mc. Gonna save my mc for mech bays and hero mechs.

    l5sruu1fyatf.jpg

  • ToxTox I kill threads he/himRegistered User regular
    Docshifty wrote: »
    And just because they're funny
    BUGS wrote:
    Ping for all users begins to climb after a disconnected Atlas user has been killed in a match, causing massive lag
    Landing on the nose/cockpit of a catapult can launch you high into the air

    90-95% certain this was addressed,

    Twitter! | Dilige, et quod vis fac
  • CampyCampy Registered User regular
    Oh man, every time I go to the official forums to check for any dev updates I go and read a few user threads.

    I've had three major brain haemorrhages this week alone.

  • NotoriusBENNotoriusBEN Registered User regular
    edited October 2012
    maybe we should send private emails to the dev team to quietly check our forums so they dont have to wade through the mongoloid crap throwers in their own...

    NotoriusBEN on
    a4irovn5uqjp.png
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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited October 2012
    If going by tight canon the first OmniMech we should see will be the:

    madcat.jpg

    And on that day I will weep manly tears.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • NotoriusBENNotoriusBEN Registered User regular
    i wonder if those arms will be a pain in the ass to hit >.>

    a4irovn5uqjp.png
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  • OrickOrick Registered User regular
    edited October 2012
    timber wolf !

    Edit: 24,233,124 C-bills ! It will take me 1 year of grinding probably. Maybe a time reset next year would be good.

    Orick on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    24 million c-bills wouldn't take THAT long. A month or two, probably, with not much playing time and no founders.

  • GaslightGaslight Registered User regular
    the mongoloid crap throwers

    Dude, seriously? :-/

  • CampyCampy Registered User regular
    I don't know the exact calculation, but 24 million CB is going to translate into a shitload of MC if they do decide to go that route..

    I still have no idea how they're going to stop omni mechs from being ridonkulously OP.

  • OrickOrick Registered User regular
    edited October 2012
    Farangu wrote: »
    24 million c-bills wouldn't take THAT long. A month or two, probably, with not much playing time and no founders.

    not with the current repair bills. My bill is consistently around $65k. What is this "items repair"? It's always over $30k by itself.

    Orick on
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    ittl probably be more than 24 million. they adjusted the price of components, making mechs with advanced equipment cost more than cannon prices.

    those clan LRMs are going to be deadly. no minimum range. wonder how thats going to work out.

    kx3klFE.png
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    Clearly, they will balance Clan tech by making it only purchasable with MC, thus ensuring its rarity.
    :p

  • ToxTox I kill threads he/himRegistered User regular
    edited October 2012
    Campy wrote: »
    I don't know the exact calculation, but 24 million CB is going to translate into a shitload of MC if they do decide to go that route..

    I still have no idea how they're going to stop omni mechs from being ridonkulously OP.

    The Atlast K is 13.8M Cbills, and 5555MC. So expect a Mad Cat Prime to be ~9600MC, or $38.40 at the best current exchange rate.

    e: Omni 'mechs are going to be expensive, in every way possible. Expensive to buy, expensive to repair (because you "repair" a pod by tossing and installing a whole new pod, and pod versions of any given thing is 25% more expensive). And structural costs? Those are also 25% more. So...expensive. And that's not factoring rarity costs for an IS merc organization to get their hands on Clan tech.

    Tox on
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  • BadKarma7BadKarma7 Registered User regular
    Orick wrote: »
    not with the current repair bills. My bill is consistently around $65k. What is this "items repair"? It's always over $30k by itself.

    It's the repair bill for equipment that was damaged. If someone blows out a missile launcher, the repairs of that individual item contribute to your total bill.

    Think of it like this: there's the chassis, the engine/ gyro, and everything else, like weapons, heatsinks, etc.

  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    Does anyone know if crit allocation for ES/FF has any effect on repair cost? Like, if all the structure crits end up in your arm and that arm is destroyed, is it more expensive than if they'd destroyed an empty arm?

  • ToxTox I kill threads he/himRegistered User regular
    TL DR wrote: »
    Does anyone know if crit allocation for ES/FF has any effect on repair cost? Like, if all the structure crits end up in your arm and that arm is destroyed, is it more expensive than if they'd destroyed an empty arm?

    I can't remember where I read this, but they did say floating crits are treated like empty crits for the purposes of critical hits.

    Twitter! | Dilige, et quod vis fac
  • SyngyneSyngyne Registered User regular
    Tox wrote: »
    TL DR wrote: »
    Does anyone know if crit allocation for ES/FF has any effect on repair cost? Like, if all the structure crits end up in your arm and that arm is destroyed, is it more expensive than if they'd destroyed an empty arm?

    I can't remember where I read this, but they did say floating crits are treated like empty crits for the purposes of critical hits.

    It was in the patch notes. ES/FF critical hits are ignored.

    5gsowHm.png
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    crits are ignored, yes. but does it factor into higher repair costs if the section containg the floating crits is destroyed?

    i would say no. i think it costs more to repair internal and armor when they take damage when you upgrade to endo or ferro.

    kx3klFE.png
  • grouch993grouch993 Both a man and a numberRegistered User regular
    Clearly, they will balance Clan tech by making it only purchasable with MC, thus ensuring its rarity.
    :p

    Nope, that last response in the ask Bryan thread was no to having clan tech be MC only.

    http://mwomercs.com/forums/topic/64097-impromptu-ask-me-anything-thread-bryan-ekman-closed/page__view__findpost__p__1284840
    ]is clan tech going to only be MC?

    NOOOOO!

    Steam Profile Origin grouchiy
  • DarkewolfeDarkewolfe Registered User regular
    So, has the final and only wipe taken place yet, or is that later today?

    After this wipe everything is live forever, right?

    What is this I don't even.
  • SyngyneSyngyne Registered User regular
    Darkewolfe wrote: »
    So, has the final and only wipe taken place yet, or is that later today?

    After this wipe everything is live forever, right?

    Unless something goes really, really wrong, yes, after today any funbux you spend is for keepsies.

    5gsowHm.png
  • GaslightGaslight Registered User regular
    Clan tech only being available for MC would be the very definition of pay-to-win. Even a person like me who has some concerns/skepticism about the direction PGI will take the game long term doesn't think they're that evil/stupid.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Man, I am dreading those first few matches when I have to run a stock Atlas build.

  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Gaslight wrote: »
    Clan tech only being available for MC would be the very definition of pay-to-win. Even a person like me who has some concerns/skepticism about the direction PGI will take the game long term doesn't think they're that evil/stupid.

    Im pretty sure it was a definitive "NO!" to clan tech being available MC only in the AMA thread.

    Steam - Synthetic Violence | XBOX Live - Cannonfuse | PSN - CastleBravo | Twitch - SoggybiscuitPA
  • GaslightGaslight Registered User regular
    Gaslight wrote: »
    Clan tech only being available for MC would be the very definition of pay-to-win. Even a person like me who has some concerns/skepticism about the direction PGI will take the game long term doesn't think they're that evil/stupid.

    Im pretty sure it was a definitive "NO!" to clan tech being available MC only in the AMA thread.

    Yeah, it was. I am saying I can't believe people are even suggesting they would do something as stupid as Clantech only for MC.

  • CarbonFireCarbonFire See you in the countryRegistered User regular
    grouch993 wrote: »
    Clearly, they will balance Clan tech by making it only purchasable with MC, thus ensuring its rarity.
    :p

    Nope, that last response in the ask Bryan thread was no to having clan tech be MC only.

    http://mwomercs.com/forums/topic/64097-impromptu-ask-me-anything-thread-bryan-ekman-closed/page__view__findpost__p__1284840
    ]is clan tech going to only be MC?

    NOOOOO!

    WOOOOSH!

    Look out grouchy, that joke almost hit you ;-)

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • GaslightGaslight Registered User regular
    The new Ask the Dev thread is up, and some guy is seriously asking if they plan to limit the number of players who can have a Clan Bloodname in their handle.

  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited October 2012
    Mvrck wrote: »
    Man, I am dreading those first few matches when I have to run a stock Atlas build.

    Yeah, for giggles I refit my Laserback to the default config last night, complete with STD 200 engine. Oh god, I forgot how slow that thing was.

    Well, at least it'll be cheap to repair! Should have enough for a 260 XL by the end of tonight or mid tomorrow evening, if our current earning rates hold steady (especially if they tweak the armor repair costs). I think I can live with a Slowback for one night.

    ---
    Gaslight wrote: »
    The new Ask the Dev thread is up, and some guy is seriously asking if they plan to limit the number of players who can have a Clan Bloodname in their handle.

    Mechwarrior: SRS BSNS

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    Gaslight wrote: »
    Gaslight wrote: »
    Clan tech only being available for MC would be the very definition of pay-to-win. Even a person like me who has some concerns/skepticism about the direction PGI will take the game long term doesn't think they're that evil/stupid.

    Im pretty sure it was a definitive "NO!" to clan tech being available MC only in the AMA thread.

    Yeah, it was. I am saying I can't believe people are even suggesting they would do something as stupid as Clantech only for MC.

    Well, WoT did it, it's not like its unprecedented.

    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    edited October 2012
    Gaslight wrote: »
    The new Ask the Dev thread is up, and some guy is seriously asking if they plan to limit the number of players who can have a Clan Bloodname in their handle.

    HAHA.

    Also, for closed beta:

    images?q=tbn:ANd9GcQTSJftTvkMxfIheQVDO7BzytWVnacrH2DMx0JJviEr6BajgFqhk3xM_w

    Soggybiscuit on
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  • InfidelInfidel Heretic Registered User regular
    So after work I head home, eat something, do the dishes, and then STOMPY ROBOTS ALL NIGHT LONG???

    Or do we expect there to be issues with regards to be playing tonight?

    OrokosPA.png
  • CampyCampy Registered User regular
    I'm definitely looking to hook up with some fellow PAers, the initial grind with pugs is going to be hellacious.

  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    Infidel wrote: »
    So after work I head home, eat something, do the dishes, and then STOMPY ROBOTS ALL NIGHT LONG???

    Or do we expect there to be issues with regards to be playing tonight?

    Depends if we get a patch or not. But I plan on stompy robots all day/night regardless.

  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    I don't think PGI would actually make Clan tech MC-only.

    Maybe if they get bought out by Perfect World. Then we would have Clan grab bags, and I would weep.

  • SoggybiscuitSoggybiscuit Tandem Electrostatic Accelerator Registered User regular
    Down the server appears.

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