Welcome to the Starcraft 2 thread
You've arrived at the official Penny Arcade StarCraft 2 discussion page. Here we discuss everything from the game, the races, balance issues, tournaments, and the culture (K-Pop, etc). Be warned, this thread moves quickly, especially when live events are happening.
StarCraft 2: Heart of the Swarm releases in North America on March 12th, 2013. While the video above has some out of date units, the campaign stuff should still be valid. The game is currently in Beta testing and you can acquire a key by pre-purchasing the game from participating game stores.
How to play with PA people.
1) Log into Battle.net and join channel PA (on the NA realm). We all hang out there. Chat, 1v1 lobbies, and team shenanigans are always going on!
2) Sign up for a replay site such as gamereplays.org or drop.sc. This is a site where you can upload your replays. The perfect way to share your replays with the thread and get advice on how to get better. Gamereplays lets you post the cool banner that you frequently see on the internets and drop.sc lets you upload replays without having to create a new account.
3) Register with the PA SC2 1v1 Ranking site. Sign up for this awesome site to see where you stand amongst fellow PA members. Remember, this is important in the nurturing and expanding of your e-peen. Add yourself by clicking on [Manage Characters] on the top right side.
4) Sign up for the PA mumble page. Sign up if you want to chat with fellow PA users during games or watching tournaments. Thanks to Exoplasm for hosting the service and providing the step-by-step process for installing mumble.
Where can I watch some good tournaments and streams?
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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I forgot that hellbats are bio now. 135 health units healing 15 health/sec. If you don't have ultralisks, leave the game.
Also, medivacs are now faster than mutas POST-speed buff. What's that? The advantage to going ling/bling/muta is its easier to defend drops? How about a nice big FUCK YOU.
I read the change as: [in addition to what vortex normally does] it kills the unit that was targeted too.
It's not. It just insta-kills a high-value target.
There aren't really any high-value non-massive individual units. It's a very strange ability.
That's after you pop the Medivac's sprint ability. And it's only .25 faster than a muta, so it's not anything ridiculous.
I think you're over estimating how good hell bats are
And also it's not the new medivac speed, it's a boost spell, right?
Didn't see the non-massive restriction. Yes that's awkward then.
TheBog bitching about everything in the patch notes made me laugh.
Yea, that's why I assumed it still worked like normal. Did they mention anything about changing the cooldown on it?
I might be wrong.
"By the way, I was lucky enough to find that lady who's screaming really loud. She can open her mouth really wide!"
Stupid orcs
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e: They might beat zealots now!
That makes no sense at all.
Surely it can't be!
:P
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Damage wasn't really the problem with Ultralisks. It's clunky usage that's held them back. Burrow charge was suppose to fix that, but that didn't pan out.
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whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
Stephano and Jaedong (and Idra) on the same team.
This is amazing.
I don't really agree that their low damage isn't a problem in ZvP.
But! They are certainly clunky.
I'm reminded of Browder smugly saying, "You're welcome, NesTea!" when they debuted that silly burrow charge.
Those I dislike:
Really? Medivacs needed to be able to get away from protoss armies better? And drops needed to require an even larger investment to dislodge? I don't have the beta, but if somebody could go in and see how much food of gateway units it takes to destroy an 8 marine drop wedged in a mineral line, I'd be grateful. My guess is around 20.
I think the purpose of the caduceus reactor change is to make terran bio a little stronger in the lategame. Now they can actually stand up to AoE with some splitting and fleets of medivacs floating overhead. I don't have a problem with that(drops still seem a little WTF strong), but if this was the purpose, they should make it dependent on armory tech too to prevent midgame rushes to 4 medivacs and an unkillable bio force.
What. The. Fuck. I'm not sure on the exact timings(somebody should get on and test it), but this means you can hit with a DT rush incredibly fast, while NOT HAVING IT LOOK LIKE A DT RUSH. There is absolutely no way to scout that(in PvP). In PvZ, the DT's might come out a little faster after a FFE, but probably not a terrible amount. I can't see it changing PvT much. It's going to change PvP back into Robo only or epic gamble, though. I dislike it a lot, if DT's need a change, it is not this.
Oh good lord. Mutas do not need to be faster. Stimmed marines and stalkers can barely catch them as it is, and with this speed upgrade, almost nothing is preventing them from swinging between bases at will.
The void ray was admittedly, a flawed unit. But the charge mechanic was still a pretty cool concept! Instead of trying to fix that though, blizzard just says, alright here's another unit that does some damage.
With the MAGICALLL ABILITYYY to do MORE DAMAGE! Maybe this spell would be interesting if it had any kind of side effect at all, like a speed decrease, or an armor decrease, or even taking shield damage. As it is, it's just something people click when they engage, without really having to think about it at all.
Flamma inferno
Igne cutis
Jaedong is for real joining EG....that's...crazy shit.
Mothership cores have a temporary detection spell for 50 energy
Flamma inferno
Igne cutis
Nope, it is single target damage now. Like I said, literally the yamato cannon.
I really like the new Void Ray ability, actually. I think late game they lost a lot of relevance because they didn't have time to charge up during a fight (things dying or moving too quickly and charge doesn't build if you change targets while firing), this will help them burst out damage during a big fight.
@mEEksa Yes and no - you can't dodge Yamato Cannon by moving away during the chargeup right? You can for Seeker Missile now.
edit: It does not do splash damage now.
Really impossible to say how each of these will play out. Will be fun fun fun though
One big difference. The yamato cannon can't be dodged.
This is the only difference between the abilities. Yamato is cancelled if you move 20 range from its casting, Seeker is cancelled when you move 13 range away.
I spent a lot of time making the .gif image. I wasn't about to lose my shot at posting it!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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What gif?
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