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[StarCraft 2] THIS THREAD IS OVER! POST IN THE NEW ONE!

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited January 2013 in Games and Technology
Welcome to the Starcraft 2 thread


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You've arrived at the official Penny Arcade StarCraft 2 discussion page. Here we discuss everything from the game, the races, balance issues, tournaments, and the culture (K-Pop, etc). Be warned, this thread moves quickly, especially when live events are happening.





StarCraft 2: Heart of the Swarm releases in North America on March 12th, 2013. While the video above has some out of date units, the campaign stuff should still be valid. The game is currently in Beta testing and you can acquire a key by pre-purchasing the game from participating game stores.


How to play with PA people.
1) Log into Battle.net and join channel PA (on the NA realm). We all hang out there. Chat, 1v1 lobbies, and team shenanigans are always going on!

2) Sign up for a replay site such as gamereplays.org or drop.sc. This is a site where you can upload your replays. The perfect way to share your replays with the thread and get advice on how to get better. Gamereplays lets you post the cool banner that you frequently see on the internets and drop.sc lets you upload replays without having to create a new account.

3) Register with the PA SC2 1v1 Ranking site. Sign up for this awesome site to see where you stand amongst fellow PA members. Remember, this is important in the nurturing and expanding of your e-peen. Add yourself by clicking on [Manage Characters] on the top right side.

4) Sign up for the PA mumble page. Sign up if you want to chat with fellow PA users during games or watching tournaments. Thanks to Exoplasm for hosting the service and providing the step-by-step process for installing mumble.


Where can I watch some good tournaments and streams?



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Posts

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    PA_thread.gif?w=61b128a1

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  • TheBogTheBog Registered User regular
    Because it bears repeating:

    I forgot that hellbats are bio now. 135 health units healing 15 health/sec. If you don't have ultralisks, leave the game.
    Also, medivacs are now faster than mutas POST-speed buff. What's that? The advantage to going ling/bling/muta is its easier to defend drops? How about a nice big FUCK YOU.

  • Ratsult2Ratsult2 Registered User regular
    tuxkamen wrote: »
    Heh. If I had beta access I'd promptly place into bronze.

    I think the Vortex change is merely a placeholder in preparation for removing it entirely or doing...something. Unless they really wanted to make it a one-unit permanent toilet, which is kind of silly.

    I read the change as: [in addition to what vortex normally does] it kills the unit that was targeted too.

  • KambingKambing Registered User regular
    Ratsult2 wrote: »
    Ratsult2 wrote: »
    tuxkamen wrote: »
    Heh. If I had beta access I'd promptly place into bronze.

    I think the Vortex change is merely a placeholder in preparation for removing it entirely or doing...something. Unless they really wanted to make it a one-unit permanent toilet, which is kind of silly.

    I read the change as: [in addition to what vortex normally does] it kills the unit that was targeted too.

    It's not. It just insta-kills a high-value target.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • kedinikkedinik Registered User regular
    Kambing wrote: »
    Ratsult2 wrote: »
    Ratsult2 wrote: »
    tuxkamen wrote: »
    Heh. If I had beta access I'd promptly place into bronze.

    I think the Vortex change is merely a placeholder in preparation for removing it entirely or doing...something. Unless they really wanted to make it a one-unit permanent toilet, which is kind of silly.

    I read the change as: [in addition to what vortex normally does] it kills the unit that was targeted too.

    It's not. It just insta-kills a high-value target.

    There aren't really any high-value non-massive individual units. It's a very strange ability.

  • KambingKambing Registered User regular
    TheBog wrote: »
    Because it bears repeating:

    I forgot that hellbats are bio now. 135 health units healing 15 health/sec. If you don't have ultralisks, leave the game.
    Also, medivacs are now faster than mutas POST-speed buff. What's that? The advantage to going ling/bling/muta is its easier to defend drops? How about a nice big FUCK YOU.

    That's after you pop the Medivac's sprint ability. And it's only .25 faster than a muta, so it's not anything ridiculous.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    TheBog wrote: »
    Because it bears repeating:

    I forgot that hellbats are bio now. 135 health units healing 15 health/sec. If you don't have ultralisks, leave the game.
    Also, medivacs are now faster than mutas POST-speed buff. What's that? The advantage to going ling/bling/muta is its easier to defend drops? How about a nice big FUCK YOU.

    I think you're over estimating how good hell bats are

    And also it's not the new medivac speed, it's a boost spell, right?

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  • KambingKambing Registered User regular
    kedinik wrote: »
    Kambing wrote: »
    Ratsult2 wrote: »
    Ratsult2 wrote: »
    tuxkamen wrote: »
    Heh. If I had beta access I'd promptly place into bronze.

    I think the Vortex change is merely a placeholder in preparation for removing it entirely or doing...something. Unless they really wanted to make it a one-unit permanent toilet, which is kind of silly.

    I read the change as: [in addition to what vortex normally does] it kills the unit that was targeted too.

    It's not. It just insta-kills a high-value target.

    There aren't really any high-value non-massive individual units. It's a very strange ability.

    Didn't see the non-massive restriction. Yes that's awkward then.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • mEEksamEEksa Registered User regular
    edited December 2012
    Great changes all around, though I'm wary about increasing medivac healing. Combining mech and air upgrades is gonna make mech really good in TvT and TvZ, which is awesome. I would honestly be fine if an infestor is never made again, but I think people are overreacting to the nerfs. They are still going to be a strong unit, just more difficult to use and not as bullshit.

    TheBog bitching about everything in the patch notes made me laugh.

    mEEksa on
  • FrozenzenFrozenzen Registered User regular
    So vortex just instakills a single target, but does nothing else, or traps non masive units?

  • Ratsult2Ratsult2 Registered User regular
    Kambing wrote: »
    kedinik wrote: »
    Kambing wrote: »
    Ratsult2 wrote: »
    Ratsult2 wrote: »
    tuxkamen wrote: »
    Heh. If I had beta access I'd promptly place into bronze.

    I think the Vortex change is merely a placeholder in preparation for removing it entirely or doing...something. Unless they really wanted to make it a one-unit permanent toilet, which is kind of silly.

    I read the change as: [in addition to what vortex normally does] it kills the unit that was targeted too.

    It's not. It just insta-kills a high-value target.

    There aren't really any high-value non-massive individual units. It's a very strange ability.

    Didn't see the non-massive restriction. Yes that's awkward then.

    Yea, that's why I assumed it still worked like normal. Did they mention anything about changing the cooldown on it?

  • FrozenzenFrozenzen Registered User regular
    The medivac healing upgrade looks iffy to me, not sure that's what terran needed. Going to make them incredibly resilient in smaller engagements, which is where terran seems to be the strongest already to me at least.

    I might be wrong.

  • SmasherSmasher Starting to get dizzy Registered User regular
    [IPL rebroadcast]

    "By the way, I was lucky enough to find that lady who's screaming really loud. She can open her mouth really wide!"

  • kimekime Queen of Blades Registered User regular
    Grubby is streaming WC3. This is an opportunity you may never get again, go watch!

    Stupid orcs

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  • mEEksamEEksa Registered User regular
    I'll wait to see it in action, but I'll be surprised if the medivac healing increase remains in its current form. That said, better to make a spell too powerful and tone it back than to only buff it slightly. I'm glad Blizzard is going balls-to-the-walls with some of these changes.

  • kedinikkedinik Registered User regular
    edited December 2012
    It is worth emphasizing that ultralisks should be kind of incredible (against whatever isn't an immortal) now.

    e: They might beat zealots now!

    kedinik on
  • KambingKambing Registered User regular
    edited December 2012
    EG.Jaedong.RC is a reality.

    Kambing on
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  • FrozenzenFrozenzen Registered User regular
    Oh wait, vortex is a instakill on a non massive target.

    That makes no sense at all.

  • kimekime Queen of Blades Registered User regular
    kedinik wrote: »
    It is worth emphasizing that ultralisks should be kind of incredible (against whatever isn't an immortal) now.

    e: They might beat zealots now!

    Surely it can't be!

    :P

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  • KambingKambing Registered User regular
    kedinik wrote: »
    It is worth emphasizing that ultralisks should be kind of incredible (against whatever isn't an immortal) now.

    e: They might beat zealots now!

    Damage wasn't really the problem with Ultralisks. It's clunky usage that's held them back. Burrow charge was suppose to fix that, but that didn't pan out.

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  • kimekime Queen of Blades Registered User regular
    What about just making ultras smaller?

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  • FrozenzenFrozenzen Registered User regular
    Kambing wrote: »
    EG.Jaedong.RC is a reality.

    whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat

  • mEEksamEEksa Registered User regular
    Oh my god.

    Stephano and Jaedong (and Idra) on the same team.

    This is amazing.

  • kedinikkedinik Registered User regular
    Kambing wrote: »
    kedinik wrote: »
    It is worth emphasizing that ultralisks should be kind of incredible (against whatever isn't an immortal) now.

    e: They might beat zealots now!

    Damage wasn't really the problem with Ultralisks. It's clunky usage that's held them back. Burrow charge was suppose to fix that, but that didn't pan out.

    I don't really agree that their low damage isn't a problem in ZvP.

    But! They are certainly clunky.

    I'm reminded of Browder smugly saying, "You're welcome, NesTea!" when they debuted that silly burrow charge.

  • ImpyrockerImpyrocker Registered User regular
    edited December 2012
    I really like a lot of these changes, although I do have some major problems with a few.
    Those I dislike:
    Medivac
    New ability: Emergency Thrusters
    Speed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.
    The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:
    Health restored per second from 9 to 15.
    Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.
    Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.

    Really? Medivacs needed to be able to get away from protoss armies better? And drops needed to require an even larger investment to dislodge? I don't have the beta, but if somebody could go in and see how much food of gateway units it takes to destroy an 8 marine drop wedged in a mineral line, I'd be grateful. My guess is around 20.

    I think the purpose of the caduceus reactor change is to make terran bio a little stronger in the lategame. Now they can actually stand up to AoE with some splitting and fleets of medivacs floating overhead. I don't have a problem with that(drops still seem a little WTF strong), but if this was the purpose, they should make it dependent on armory tech too to prevent midgame rushes to 4 medivacs and an unkillable bio force.
    Dark Shrine cost is now 100/100, down from 100/250.

    What. The. Fuck. I'm not sure on the exact timings(somebody should get on and test it), but this means you can hit with a DT rush incredibly fast, while NOT HAVING IT LOOK LIKE A DT RUSH. There is absolutely no way to scout that(in PvP). In PvZ, the DT's might come out a little faster after a FFE, but probably not a terrible amount. I can't see it changing PvT much. It's going to change PvP back into Robo only or epic gamble, though. I dislike it a lot, if DT's need a change, it is not this.
    Mutalisk
    Speed increased from 3.75 to 4. Acceleration stays at 3.5.

    Oh good lord. Mutas do not need to be faster. Stimmed marines and stalkers can barely catch them as it is, and with this speed upgrade, almost nothing is preventing them from swinging between bases at will.

    Void Ray
    Prismatic Beam:
    No longer charges up.
    Weapon period decreased from 0.6 to 0.5.
    No longer does passive +massive damage.

    The void ray was admittedly, a flawed unit. But the charge mechanic was still a pretty cool concept! Instead of trying to fix that though, blizzard just says, alright here's another unit that does some damage.
    Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

    With the MAGICALLL ABILITYYY to do MORE DAMAGE! Maybe this spell would be interesting if it had any kind of side effect at all, like a speed decrease, or an armor decrease, or even taking shield damage. As it is, it's just something people click when they engage, without really having to think about it at all.

    Impyrocker on
    1345301-1.png
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    Igne cutis
  • mEEksamEEksa Registered User regular
    Oh, I just realized that the new hunter seeker missile is literally the yamato cannon. Like almost identical, even in cast time and damage. Does that mean battlecruisers are going to be removed?

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=386382

    Jaedong is for real joining EG....that's...crazy shit.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    @Impyrocker

    Mothership cores have a temporary detection spell for 50 energy

  • ImpyrockerImpyrocker Registered User regular
    Yamato cannon didn't do splash. Doesn't the new seeker missile still do some splash?

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  • SurfpossumSurfpossum A nonentity trying to preserve the anonymity he so richly deserves.Registered User regular
    edited December 2012
    What if ultralisks pushed non-massive units out of their way (as if they were the little neutral units on maps)? And zerglings could go under them like Colossi.

    Surfpossum on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Dont forget, too, that phoenixes are now 5 base range, so reactive phoenixes work much better vs mutalisks, and with the infestor nerfs, voidray changes and current tempest, protoss air is overall much more potent

  • mEEksamEEksa Registered User regular
    Impyrocker wrote: »
    Yamato cannon didn't do splash. Doesn't the new seeker missile still do some splash?

    Nope, it is single target damage now. Like I said, literally the yamato cannon.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited December 2012
    I went for a run and Dover snipes the thread before it's even 100 pages! Oh, it's on.

    :D

    I really like the new Void Ray ability, actually. I think late game they lost a lot of relevance because they didn't have time to charge up during a fight (things dying or moving too quickly and charge doesn't build if you change targets while firing), this will help them burst out damage during a big fight.

    @mEEksa Yes and no - you can't dodge Yamato Cannon by moving away during the chargeup right? You can for Seeker Missile now.

    edit: It does not do splash damage now.

    3cl1ps3 on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    Drops aren't gonna be that much different. Unless you're trying to kill with zealots in a choke healing one unit better is not gonna do anything huge for drops

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  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    Speedlot archon timings will be better

    Really impossible to say how each of these will play out. Will be fun fun fun though

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  • fatalspoonsfatalspoons Registered User regular
    mEEksa wrote: »
    Impyrocker wrote: »
    Yamato cannon didn't do splash. Doesn't the new seeker missile still do some splash?

    Nope, it is single target damage now. Like I said, literally the yamato cannon.

    One big difference. The yamato cannon can't be dodged.

  • mEEksamEEksa Registered User regular
    3clipse wrote: »
    Yes and no - you can't dodge Yamato Cannon by moving away during the chargeup right? You can for Seeker Missile now.

    This is the only difference between the abilities. Yamato is cancelled if you move 20 range from its casting, Seeker is cancelled when you move 13 range away.

  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    3clipse wrote: »
    I went for a run and Dover snipes the thread before it's even 100 pages! Oh, it's on.

    :D

    I really like the new Void Ray ability, actually. I think late game they lost a lot of relevance because they didn't have time to charge up during a fight (things dying or moving too quickly and charge doesn't build if you change targets while firing), this will help them burst out damage during a big fight.

    @mEEksa Yes and no - you can't dodge Yamato Cannon by moving away during the chargeup right? You can for Seeker Missile now.

    edit: It does not do splash damage now.

    I spent a lot of time making the .gif image. I wasn't about to lose my shot at posting it! :D

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  • kimekime Queen of Blades Registered User regular
    MNC Dover wrote: »
    3clipse wrote: »
    I went for a run and Dover snipes the thread before it's even 100 pages! Oh, it's on.

    :D

    I really like the new Void Ray ability, actually. I think late game they lost a lot of relevance because they didn't have time to charge up during a fight (things dying or moving too quickly and charge doesn't build if you change targets while firing), this will help them burst out damage during a big fight.

    @mEEksa Yes and no - you can't dodge Yamato Cannon by moving away during the chargeup right? You can for Seeker Missile now.

    edit: It does not do splash damage now.

    I spent a lot of time making the .gif image. I wasn't about to lose my shot at posting it! :D

    What gif?

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  • mEEksamEEksa Registered User regular
    The page for Jaedong is just this image:

    478103_10151350310178304_405559233_o.jpg

This discussion has been closed.