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The Antec Sonata II case has a great 450W psu that you will actually want to keep as well as a cool finish, while having good airflow and being relatively quite. All for about $100. If the Sonata II case isn't to your liking, the Antec 900 case is a good one as well.
Thing is, you really won't need many case fans. Things that really kill airflow though are a lot of loose cables and poor design by the manufacturer's part. Like I said, the Antec cases are quite, affordable, and offer good quality case fans. You won't need any more fans unless you let dust build up for months and months, or if you take the fan off of your graphics card or something.
If it will grant you piece of mind, go ahead and get an extra case fan, but as it stands my friends Antec 900 case and my Sonata II case are great.
Are you planning on overclocking or something? There's a guide from cheapdeals or something I was going to go by for my much needed new computer, but your stuff seems to be cheaper. Can your processor and video card handle STALKER and Bioshock and whatnot?
Are you planning on overclocking or something? There's a guide from cheapdeals or something I was going to go by for my much needed new computer, but your stuff seems to be cheaper. Can your processor and video card handle STALKER and Bioshock and whatnot?
I'm not sure, to be honest. I seriously doubt it, but I'm not aiming for a high-end gaming machine right now.
Alright, I'm kind of worried about my parts selection now. What I'm looking for is a capable gaming machine that can run games on at least medium settings, preferably higher but I'm on a budget here. I'm not really sure what I'm getting is decent, but it seems to be. Any suggestions?
dont give me this "its too hard" shit. hell, you can probably overclock it 10% out of the box with standard included asus utilities.
if you want to overclock it a ton and make it equal to the highest end intel proc, just get a good cooler like a thermalright ultra 120.
your GPU is a midrange from last gen... which means there's at least 2 orders of magnitude better than it, the high end last gen(7900GTX)/midrange this gen (8600), and the high end this gen (8800).
if you could afford it, there a much better options there unless you're using this a stopgap
dont give me this "its too hard" shit. hell, you can probably overclock it 10% out of the box with standard included asus utilities.
if you want to overclock it a ton and make it equal to the highest end intel proc, just get a good cooler like a thermalright ultra 120.
your GPU is a midrange from last gen... which means there's at least 2 orders of magnitude better than it, the high end last gen(7900GTX)/midrange this gen (8600), and the high end this gen (8800).
if you could afford it, there a much better options there unless you're using this a stopgap
If I got the processor and overclocked it, will it be all I need for Bioshock and comparable demanding games?
but an 8600 would be equivalent in power roughly to a high end from last gen... so anwhere from a 7800 GT - 7900GTX (which you could find now.)
nVidia
6800 LE 128/256MB (320/700) (2.56/22.4) (AGP/PCIe) 256-bit
- 8 pixel shader units - 8 TMUs - 8 ROPs - 4 vertex shader units
It can often be softmodded into a 6800. If one is especially lucky 16 pixel pipelines can be within reach. The 6800 LE has GDDR memory. Out of box performance is a bit faster than a 9800 Pro, but if the softmod is a success a major performance boost is to be expected.
6800 XT 128/256/512MB (325/700) (2.6/22.4) (AGP/PCIe) 256-bit
- 8 pixel shader units – 8 TMUs – 8 ROPs - 4 vertex shader units
This card is performance wise pretty identical to a 6800 LE. The AGP version can be unlocked to 12x1 and 6 vertex shader units. It’s advised to choose models with GDDR3 memory rather than GDDR if overclocking is important to you.
6600 GT 128/256MB (500/900 (1000 PCIe)) (2.0/16.0) (AGP/PCIe) 128-bit
- 8 pixel shader units - 8 TMUs - 4 ROPs - 3 vertex shader units
The high core and memory (GDDR3) frequency mostly eliminates architectonical deficiencies (4 ROPs, 3 vertex shader units and 128-bit memory). It’s about 20% faster than a 9800. The performance difference between the AGP- and PCIe version is negligible. It can’t be softmodded. The 6600 GT is a better deal than a 6800 LE if you don’t like to mod a card.
6800 128/256MB (325/700) (3.9/22.4) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
16 pixel shader units and 6 vertex shader units can be achieved though a softmod if you’re successful. Slow GDDR memory prevents high frequencies therefore crippling performance when compared to a 6800 GT. It’s about 15 % faster than a 6600 GT, but struggles to keep up with faster cards like: X800 XL and 6800 GT.
6800 GS 256/512MB (350 (425 PCIe)/1000) (5.1/32.0) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
The PCIe version is marginally slower than a 6800 GT and the performance hit is a bit larger if AA and AF are used. The AGP version is even slower due to the lower core frequency. The performance is quite an achievement when you look at the apparent weak architecture when compared to a 6800 GT. 16x1 and 6 vertex shader units can be achieved for the AGP version through a softmod.
6800 GT 256MB (350/1000) (5.6/32.0) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The card is substantially faster than a 6800. GDDR3 memory can achieve higher frequencies than the slower GDDR which cards like LE and NU are equipped with. An unmodded X800 Pro is a bit slower.
6800 Ultra 256MB (400/1100) (6.4/35.2) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The only difference between an Ultra and a GT is the higher frequencies and marginally higher voltage (0.1 V).
These cards are a bit special
- Asus V9999 6800 GT 128MB (350/700) (5.6/22.4) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The core is based upon the one used in a 6800 GT. Therefore has it 16 pixel shader units, but the performance is crippled by the slow GDDR memory. It’s substantially faster (~15 %) than a 6800 because of obvious reasons.
- MSI NX6800-TD 128MB (350/700) (5.6/22.4) (AGP) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The core is based upon the one used in a 6800 GT. It’s very important to note that this card must be softmodded before having 16x1 and 6x1. The performance is crippled by the slow GDDR memory. It’s softmodded substantially faster (~15 %) than a 6800 because of obvious reasons. It runs cooler due to a good copper cooler and has therefore often a better overclocking ability.
- Asus V9999 6800 256MB Gamer Edition (350/1000) (2.8/32.0) 256-bit
- 12 pixel shader units – 12 TMUs – 8 ROPs – 5 vertex shader units
The GE has identical frequencies as a 6800 GT, but is crippled by having only 12 pixel shader units. You can achieve 16 pixel shader units through a softmod. It’s a bit slower than an X800 Pro.
G7X
7300 GT 256MB (350/667) (1.4/10.7) (PCIe) 128-bit DLDVI
- 8 pixel shader units – 8 TMUs – 4 ROPs - 5 vertex shader units
It’s marginally slower than a X1600 Pro, thus it being a bit slower than a 6600 GT. Slow GDDR2 memory cripples performance.
7600 GS 256/512MB (400/800) (3.2/12.8) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
Performance wise is the card pretty identical to a 6800. This means ~15 % faster than a 6600 GT.
7600 GT 256MB (560/1400) (4.48/22.4) (AGP*/PCIe) 128-bit DLDVI
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
It’s a bit faster than a 6800 Ultra and therefore is it natural to compare it to a 7800 GS. The X1800 GTO has a similar performance. Good overclocker.
* Only Leadtek WinFast A7600 GT TDH and XFX 7600 GT!
7800 GS 256MB (375/1200) (3.0/38.4) (AGP) 256-bit DLDVI
- 16 pixel shader units – 16 TMUs – 8 ROPs - 6 vertex shader units
This video card is a bit faster than a 6800 Ultra and the performance is equal an X800 XT PE. Games using HDR with FP blending (like Far Cry) can increase the performance gap to 50 % when compared to a 6800 Ultra. The card can’t be softmodded.
7800 GT 256MB (400/1000) (6.4/32.0) (PCIe) 256-bit DLDVI
- 20 pixel shader units – 20 TMUs – 16 ROPs - 7 vertex shader units
The card can’t be softmodded to a GTX. The performance can vary from -10% to plus 40 % (1600x1200) higher than a 6800 Ultra. It’s natural to see this card as a replacement for the 6800 Ultra on the PCIe marked.
7800 GTX 256MB (430/1200) (6.88/38.4) (PCIe) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
Performance wise is it a bit weaker than 6800 Ultra SLI. If any pixel shader intensive games are used it truly shines and is then marginally faster. X1800 XT 256MB is a bit faster.
7900 GS 256MB (450/1320) (7.2/42.2) (PCIe) 256-bit D-DLDVI
- 20 pixel shader units – 20 TMUs – 16 ROPs - 7 vertex shader units
The performance is pretty equal a 7800 GTX.
7900 GT 256MB (450/1320) (7.2/41.6) (PCIe) 256-bit D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit faster than a 7800 GTX. An X1800 XT 256MB is marginally faster. Good overclocker.
7950 GT 512MB (550/1400) (8.8/48.8) (PCIe) 256-bit HDCP D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
The card is about 20% faster than a 7900 GT and a bit weaker than the X1900 XT 256MB.
7900 GTO 512MB (650/1320) (10.4/42.2) (PCIe) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit weaker than a X1900 XT 256MB in performance.
7800 GTX 512MB (550/1700) (8.8/54.4) (PCIe) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
A 7900 GTX is a bit faster. It’s marginally slower than an X1900 XT 512MB.
7900 GTX 512MB (650/1600) (10.4/51.2) (PCIe) 256-bit D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
Performance wise is it substantially (~30 %) faster than a 7900 GT. ATI matches it with the X1900 XTX which is marginally faster.
7950 GX2 512MB (500/1200) (8.0/38.4) (PCIe) 256-bit HDCP D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units (per GPU)
It’s important to emphasize that this “card” uses SLI technology with its ups and downs (e.g. 512MB, not 1024MB). 7900 GT SLI is a bit weaker and the gap usually widens even further at extreme resolutions and/or settings. Motherboard and bios compatibility.
These cards are a bit special
Galaxy 7300 GT 256MB (500/1400) (2.0/22.4) (PCIe) 128-bit DLDVI
- 8 pixel shader units – 8 TMUs – 4 ROPs - 5 vertex shader units
The performance is similar to 7600 GS / X1600 XT. GDDR3 memory and a good core makes it possible to achieve such high frequencies.
- Gainward BLISS 7800 GS SILENT 512MB (425/1200) (6.8/38.4) (AGP) 256-bit DLDVI
- 20 pixel shader units – 20 TMUs – 16 ROPs - 7 vertex shader units
This is essentially a 7800 GT disguised as a 7800 GS. A 7800 GTX (reference frequencies) is about 15 % faster.
- Gainward BLISS 7800 GS+ SILENT 512MB (450/1250) (7.2/40.0) (AGP) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
This is essentially a 7900 GT disguised as a 7800 GS. Because of the slower memory frequency it's marginally slower.
G8X
8800 GTS 320MB (500/1200/1600) (10.0/64.0) (PCIe) 320-bit HDCP D-DLDVI
- 96 unified shader units – 24 TMUs – 20 ROPs
The only thing separating it from the regular GTS is the lower amount of memory. The result of this is a performance bottleneck which is often apparent even at a low resolution (1280x1024 ~5%) and greater at higher resolutions (1600x1200 ~10%). The card is still faster than the X1950 XTX, about 20% in average.
8800 GTS 640MB (500/1200/1600) (10.0/64.0) (PCIe) 320-bit HDCP D-DLDVI
- 96 unified shader units – 24 TMUs – 20 ROPs
It’s a bit faster than a 7950GX2, while ~30% faster than the X1950 XTX. Good overclocker. Great potential (read the ”Unified Shader Architecture” section).
8800 GTX 768MB (575/1350/1800) (13.8/86.4) (PCIe) 384-bit HDCP D-DLDVI
- 128 unified shader units – 32 TMUs – 24 ROPs
The card is a bit faster than X1950 XTX CrossFire or about 75% when compared to a single card. Great potential (read the ”Unified Shader Architecture” section).
ATI
X800 SE 128/256MB (425/800) (3.4/22.4) (AGP/PCIe) 256-bit
- 8 pixel shader units – 8 TMUs – 8 ROPs - 6 vertex shader units
This card has the same amount of pixel shader units as a 6800 LE but the performance is pretty equal to a 6600 GT. A 6800 is a better choice.
X800 GT 128/256MB (475/980) (3.8/24.96) (AGP/PCIe) 256-bit
- 8 pixel shader units – 8 TMUs – 8 ROPs - 6 vertex shader units
This card can have cores based upon: R420 (X800 series), R423 (X800XT PCIe) and R480 (X850-series) which have achieved too low frequencies or have defect shader units. ATI sells these cards as an X800 GT. The card is pretty equal a 6600 GT in performance. R480 cores are most often to find among the 256 MB variants – some of these can be softmodded.
X800 256MB (400/700) (4.8/22.4) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
It has the same amount of pixel shader units as a 6800 and the performance is also very similar.
X800 GTO 128MB/256MB (400/980) (4.8/31.36) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
The performance is a bit better than cards like X800 and 6800. It is quite unlikely today that you are able to softmod the Connect3D version into a X850 XT.
X800 Pro 256MB (475/900) (5.7/28.8) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
You can’t softmod it to 16 pixel shader units like the vivo edition. There is a chance for success if a hardmod is preformed. An X800 Pro is much faster than a 6800 LE and a fair bit faster than a 6800. The 6800 GT is a bit faster.
X800 Pro VIVO 256MB (475/900) (5.7/28.8) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
There is a good chance to successfully softmod it to a XT PE. It has then no problems keeping up with either 6800 GT or 6800 Ultra.
NB! The PCIe version is supposed to be cut by a laser. If you a lucky a hardmod might be successful.
X850 Pro 256MB (520/1080) (6.24/34.56) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
This is an X800 Pro on steroids. The performance is about 5-10 % faster than a X800 Pro but is still a bit weak when compared to a 6800 GT. X850 Pro usually overclock a bit better than a X800 XL therefore nullifying the lead. The VIVO version can be softmodded to a X850 XT PE.
X800 GTO² 256MB (400/980) (6.4/31.36) (PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
This card has a R480 core which was not found suited to become a X850XT/XT PE. The performance is about the same as an X800 XL. Now ships with 16 pixel shader units.
X800 XL 256/512MB (400/1000) (6.4/32.0) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
It performs a bit better than an X850 Pro. The card has a pretty similar performance as a 6800 GT.
X800 XT 256MB (500/1000) (8.0/32.0) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The X800 XT performs similar to a 6800 Ultra.
X800 XT PE 256MB (520/1120) (8.32/35.85) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
A XT PE is a bit faster than a 6800 Ultra.
X850 XT 256MB (520/1080) (8.32/34.56) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
This is the steroid version of X800 XT. It uses the R480 core which is slightly higher clocked. The X850 XT performs about 3 % faster than its predecessor. An X850 XT is therefore marginally faster than a 6800 Ultra.
X850 XT PE 256MB (560/1180) (8.64/37.76) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
This is the steroid version of X800 XT PE. It uses the R480 core which is slightly higher clocked.
R5X0
X1600 Pro 128/256MB (500/780) (2.0/12.5) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
A 6600 GT is a bit faster.
X1300 XT 128-512MB (500/800) (2.0/12.8) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
Essentially a X1600 Pro using a new core.
X1600 XT 128/256MB (590/1380) (2.36/22.1) (PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
The performance is similar to a 6800. It’s most likely crippled by only having 4 TMUs and 4 ROPs. When more pixel shader intensive games are released an increase in performance is expected.
X1650 Pro 256MB (600/1400) (2.4/22.4) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
Essentially a X1600 XT using a new core.
X1650 XT 256MB (575/1350) (4.6/21.6) (AGP/PCIe) 128-bit DLDVI Native CF
- 24 pixel shader units – 8 TMUs – 8 ROPs - 8 vertex shader units
The performance is pretty equal a 7600 GT.
X1800 GTO 256MB (500/1000) (6.0/32.0) (PCIe) 256-bit D-DLDVI
- 12 pixel shader units – 12 TMUs – 8 ROPs – 8 vertex shader units
The card is a bit faster than a 6800 Ultra and performs similar as a 7600 GT. Some cards can be softmodded.
X1800 XL 256MB (500/1000) (8.0/32.0) (PCIe) 256-bit D-DLDVI
- 16 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit slower than a 7800 GT.
X1950 GT 256MB (500/1200) (6.0/38.4) (PCIe) 256-bit HDCP D-DLDVI Native CF
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
A bit faster than a 7900 GS.
X1900 GT 256MB (575/1200) (6.9/38.4) (PCIe) 256-bit D-DLDVI
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
An X1800 XT 256MB is marginally faster while the 7900 GT has about the same speed. When more pixel shader intensive games are released an increase in performance is expected. Some cards can be softmodded.
X1900 GT 256MB (512/1315) (6.1/42.1) (PCIe) 256-bit HDCP D-DLDVI
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
This is the new revision of X1900 GT which features a better cooler and HDCP support. The changed frequencies have little to say for its performance.
X1950 Pro 256/512MB (580/1400) (6.9/44.2) (AGP/PCIe) 256-bit HDCP* D-DLDVI Native CF
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
The performance is marginally better than a X1900 GT which in turn puts it side by side a X1800 XT 256MB. The fastest card using the AGP interface.
* Till now everybody includes it despite the fact that this isn’t obligatory.
X1800 XT 256/512MB (625/1500) (10.0/48.0) (PCIe) 256-bit D-DLDVI
- 16 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
In general the performance is a bit faster than a 7800 GXT and marginally faster than a 7900 GT. When equipped with 512 MB of VRAM it often pulls further ahead, especially at high resolutions.
X1900 XT 256MB (625/1450) (10.0/46.4) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
The only thing separating it from a regular X1900 XT is less memory available. The performance is usually affected – thus revealing that 256MB is often a bottleneck for such a fast card. The severity will of course vary from game and setting used but a ~10% hit isn’t unusual in newer games. To summarize the performance: about 5% faster than a 7950 GT.
X1950 XT 256MB (625/1800) (10.0/57.6) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
Speed wise is it pretty equal a X1900 XT 512MB, which in turn shows a bottleneck caused by low amount of memory (read also X1900 XT 256MB).
X1900 XT 512MB (625/1450) (10.0/46.4) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
The card is substantially (~25%) faster than a X1800 XT 512MB, although it can’t entirely match a 7900 GTX. The performance is marginally better than a 7800 GTX 512 MB. When more pixel shader intensive games are released an increase in performance is expected.
X1900 XTX 512MB (650/1550) (10.4/49.6) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit faster than an X1900 XT and marginally faster than a 7900 GTX. When more pixel shader intensive games are released an increase in performance is expected.
X1950 XTX 512MB (650/2000) (10.4/64.0) (PCIe) 256-bit HDCP D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
Even though the GDDR4 memory offers unparalleled memory bandwidth it still isn’t all that much faster than a X1900 XTX – only about 5% in average.
Well, I can't really afford to buy a new card for more than 200 at this point, so it looks like the 7600 is my best bet. I plan on upgrading it later, just not immediately.
Well, I can't really afford to buy a new card for more than 200 at this point, so it looks like the 7600 is my best bet. I plan on upgrading it later, just not immediately.
I think the card you are looking for is the 7900GS. I linked to one for $135 in the OAFCT thead in help/advice.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
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corsair 620W
http://www.newegg.com/Product/Product.asp?Item=N82E16822148140
If it will grant you piece of mind, go ahead and get an extra case fan, but as it stands my friends Antec 900 case and my Sonata II case are great.
About that power supply, though. Will it be suitable for gaming? Does it have 18 amps on the +12v rail?
that PSU is one of the best PSUs on the market right now, bar none.
go to [h]ocp if you want a review
I'm not sure, to be honest. I seriously doubt it, but I'm not aiming for a high-end gaming machine right now.
And no, I have no plans to overclock anything.
That power supply is notorious for its high failure rates and unreliability.
There's a great Computer Building thread in Help/Advice, and the guys who answer questions in there know their shit.
dont give me this "its too hard" shit. hell, you can probably overclock it 10% out of the box with standard included asus utilities.
if you want to overclock it a ton and make it equal to the highest end intel proc, just get a good cooler like a thermalright ultra 120.
your GPU is a midrange from last gen... which means there's at least 2 orders of magnitude better than it, the high end last gen(7900GTX)/midrange this gen (8600), and the high end this gen (8800).
if you could afford it, there a much better options there unless you're using this a stopgap
If I got the processor and overclocked it, will it be all I need for Bioshock and comparable demanding games?
That is a gigantic "if."
EDIT: Browsing through newegg, I don't see any 8600 cards, only 8800.
cheapest current gen is an 8800 GTS 320 MB
but an 8600 would be equivalent in power roughly to a high end from last gen... so anwhere from a 7800 GT - 7900GTX (which you could find now.)
nVidia
6800 LE 128/256MB (320/700) (2.56/22.4) (AGP/PCIe) 256-bit
- 8 pixel shader units - 8 TMUs - 8 ROPs - 4 vertex shader units
It can often be softmodded into a 6800. If one is especially lucky 16 pixel pipelines can be within reach. The 6800 LE has GDDR memory. Out of box performance is a bit faster than a 9800 Pro, but if the softmod is a success a major performance boost is to be expected.
6800 XT 128/256/512MB (325/700) (2.6/22.4) (AGP/PCIe) 256-bit
- 8 pixel shader units – 8 TMUs – 8 ROPs - 4 vertex shader units
This card is performance wise pretty identical to a 6800 LE. The AGP version can be unlocked to 12x1 and 6 vertex shader units. It’s advised to choose models with GDDR3 memory rather than GDDR if overclocking is important to you.
6600 GT 128/256MB (500/900 (1000 PCIe)) (2.0/16.0) (AGP/PCIe) 128-bit
- 8 pixel shader units - 8 TMUs - 4 ROPs - 3 vertex shader units
The high core and memory (GDDR3) frequency mostly eliminates architectonical deficiencies (4 ROPs, 3 vertex shader units and 128-bit memory). It’s about 20% faster than a 9800. The performance difference between the AGP- and PCIe version is negligible. It can’t be softmodded. The 6600 GT is a better deal than a 6800 LE if you don’t like to mod a card.
6800 128/256MB (325/700) (3.9/22.4) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
16 pixel shader units and 6 vertex shader units can be achieved though a softmod if you’re successful. Slow GDDR memory prevents high frequencies therefore crippling performance when compared to a 6800 GT. It’s about 15 % faster than a 6600 GT, but struggles to keep up with faster cards like: X800 XL and 6800 GT.
6800 GS 256/512MB (350 (425 PCIe)/1000) (5.1/32.0) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
The PCIe version is marginally slower than a 6800 GT and the performance hit is a bit larger if AA and AF are used. The AGP version is even slower due to the lower core frequency. The performance is quite an achievement when you look at the apparent weak architecture when compared to a 6800 GT. 16x1 and 6 vertex shader units can be achieved for the AGP version through a softmod.
6800 GT 256MB (350/1000) (5.6/32.0) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The card is substantially faster than a 6800. GDDR3 memory can achieve higher frequencies than the slower GDDR which cards like LE and NU are equipped with. An unmodded X800 Pro is a bit slower.
6800 Ultra 256MB (400/1100) (6.4/35.2) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The only difference between an Ultra and a GT is the higher frequencies and marginally higher voltage (0.1 V).
These cards are a bit special
- Asus V9999 6800 GT 128MB (350/700) (5.6/22.4) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The core is based upon the one used in a 6800 GT. Therefore has it 16 pixel shader units, but the performance is crippled by the slow GDDR memory. It’s substantially faster (~15 %) than a 6800 because of obvious reasons.
- MSI NX6800-TD 128MB (350/700) (5.6/22.4) (AGP) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The core is based upon the one used in a 6800 GT. It’s very important to note that this card must be softmodded before having 16x1 and 6x1. The performance is crippled by the slow GDDR memory. It’s softmodded substantially faster (~15 %) than a 6800 because of obvious reasons. It runs cooler due to a good copper cooler and has therefore often a better overclocking ability.
- Asus V9999 6800 256MB Gamer Edition (350/1000) (2.8/32.0) 256-bit
- 12 pixel shader units – 12 TMUs – 8 ROPs – 5 vertex shader units
The GE has identical frequencies as a 6800 GT, but is crippled by having only 12 pixel shader units. You can achieve 16 pixel shader units through a softmod. It’s a bit slower than an X800 Pro.
G7X
7300 GT 256MB (350/667) (1.4/10.7) (PCIe) 128-bit DLDVI
- 8 pixel shader units – 8 TMUs – 4 ROPs - 5 vertex shader units
It’s marginally slower than a X1600 Pro, thus it being a bit slower than a 6600 GT. Slow GDDR2 memory cripples performance.
7600 GS 256/512MB (400/800) (3.2/12.8) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
Performance wise is the card pretty identical to a 6800. This means ~15 % faster than a 6600 GT.
7600 GT 256MB (560/1400) (4.48/22.4) (AGP*/PCIe) 128-bit DLDVI
- 12 pixel shader units – 12 TMUs – 8 ROPs - 5 vertex shader units
It’s a bit faster than a 6800 Ultra and therefore is it natural to compare it to a 7800 GS. The X1800 GTO has a similar performance. Good overclocker.
* Only Leadtek WinFast A7600 GT TDH and XFX 7600 GT!
7800 GS 256MB (375/1200) (3.0/38.4) (AGP) 256-bit DLDVI
- 16 pixel shader units – 16 TMUs – 8 ROPs - 6 vertex shader units
This video card is a bit faster than a 6800 Ultra and the performance is equal an X800 XT PE. Games using HDR with FP blending (like Far Cry) can increase the performance gap to 50 % when compared to a 6800 Ultra. The card can’t be softmodded.
7800 GT 256MB (400/1000) (6.4/32.0) (PCIe) 256-bit DLDVI
- 20 pixel shader units – 20 TMUs – 16 ROPs - 7 vertex shader units
The card can’t be softmodded to a GTX. The performance can vary from -10% to plus 40 % (1600x1200) higher than a 6800 Ultra. It’s natural to see this card as a replacement for the 6800 Ultra on the PCIe marked.
7800 GTX 256MB (430/1200) (6.88/38.4) (PCIe) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
Performance wise is it a bit weaker than 6800 Ultra SLI. If any pixel shader intensive games are used it truly shines and is then marginally faster. X1800 XT 256MB is a bit faster.
7900 GS 256MB (450/1320) (7.2/42.2) (PCIe) 256-bit D-DLDVI
- 20 pixel shader units – 20 TMUs – 16 ROPs - 7 vertex shader units
The performance is pretty equal a 7800 GTX.
7900 GT 256MB (450/1320) (7.2/41.6) (PCIe) 256-bit D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit faster than a 7800 GTX. An X1800 XT 256MB is marginally faster. Good overclocker.
7950 GT 512MB (550/1400) (8.8/48.8) (PCIe) 256-bit HDCP D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
The card is about 20% faster than a 7900 GT and a bit weaker than the X1900 XT 256MB.
7900 GTO 512MB (650/1320) (10.4/42.2) (PCIe) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit weaker than a X1900 XT 256MB in performance.
7800 GTX 512MB (550/1700) (8.8/54.4) (PCIe) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
A 7900 GTX is a bit faster. It’s marginally slower than an X1900 XT 512MB.
7900 GTX 512MB (650/1600) (10.4/51.2) (PCIe) 256-bit D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
Performance wise is it substantially (~30 %) faster than a 7900 GT. ATI matches it with the X1900 XTX which is marginally faster.
7950 GX2 512MB (500/1200) (8.0/38.4) (PCIe) 256-bit HDCP D-DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units (per GPU)
It’s important to emphasize that this “card” uses SLI technology with its ups and downs (e.g. 512MB, not 1024MB). 7900 GT SLI is a bit weaker and the gap usually widens even further at extreme resolutions and/or settings. Motherboard and bios compatibility.
These cards are a bit special
Galaxy 7300 GT 256MB (500/1400) (2.0/22.4) (PCIe) 128-bit DLDVI
- 8 pixel shader units – 8 TMUs – 4 ROPs - 5 vertex shader units
The performance is similar to 7600 GS / X1600 XT. GDDR3 memory and a good core makes it possible to achieve such high frequencies.
- Gainward BLISS 7800 GS SILENT 512MB (425/1200) (6.8/38.4) (AGP) 256-bit DLDVI
- 20 pixel shader units – 20 TMUs – 16 ROPs - 7 vertex shader units
This is essentially a 7800 GT disguised as a 7800 GS. A 7800 GTX (reference frequencies) is about 15 % faster.
- Gainward BLISS 7800 GS+ SILENT 512MB (450/1250) (7.2/40.0) (AGP) 256-bit DLDVI
- 24 pixel shader units – 24 TMUs – 16 ROPs - 8 vertex shader units
This is essentially a 7900 GT disguised as a 7800 GS. Because of the slower memory frequency it's marginally slower.
G8X
8800 GTS 320MB (500/1200/1600) (10.0/64.0) (PCIe) 320-bit HDCP D-DLDVI
- 96 unified shader units – 24 TMUs – 20 ROPs
The only thing separating it from the regular GTS is the lower amount of memory. The result of this is a performance bottleneck which is often apparent even at a low resolution (1280x1024 ~5%) and greater at higher resolutions (1600x1200 ~10%). The card is still faster than the X1950 XTX, about 20% in average.
8800 GTS 640MB (500/1200/1600) (10.0/64.0) (PCIe) 320-bit HDCP D-DLDVI
- 96 unified shader units – 24 TMUs – 20 ROPs
It’s a bit faster than a 7950GX2, while ~30% faster than the X1950 XTX. Good overclocker. Great potential (read the ”Unified Shader Architecture” section).
8800 GTX 768MB (575/1350/1800) (13.8/86.4) (PCIe) 384-bit HDCP D-DLDVI
- 128 unified shader units – 32 TMUs – 24 ROPs
The card is a bit faster than X1950 XTX CrossFire or about 75% when compared to a single card. Great potential (read the ”Unified Shader Architecture” section).
ATI
X800 SE 128/256MB (425/800) (3.4/22.4) (AGP/PCIe) 256-bit
- 8 pixel shader units – 8 TMUs – 8 ROPs - 6 vertex shader units
This card has the same amount of pixel shader units as a 6800 LE but the performance is pretty equal to a 6600 GT. A 6800 is a better choice.
X800 GT 128/256MB (475/980) (3.8/24.96) (AGP/PCIe) 256-bit
- 8 pixel shader units – 8 TMUs – 8 ROPs - 6 vertex shader units
This card can have cores based upon: R420 (X800 series), R423 (X800XT PCIe) and R480 (X850-series) which have achieved too low frequencies or have defect shader units. ATI sells these cards as an X800 GT. The card is pretty equal a 6600 GT in performance. R480 cores are most often to find among the 256 MB variants – some of these can be softmodded.
X800 256MB (400/700) (4.8/22.4) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
It has the same amount of pixel shader units as a 6800 and the performance is also very similar.
X800 GTO 128MB/256MB (400/980) (4.8/31.36) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
The performance is a bit better than cards like X800 and 6800. It is quite unlikely today that you are able to softmod the Connect3D version into a X850 XT.
X800 Pro 256MB (475/900) (5.7/28.8) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
You can’t softmod it to 16 pixel shader units like the vivo edition. There is a chance for success if a hardmod is preformed. An X800 Pro is much faster than a 6800 LE and a fair bit faster than a 6800. The 6800 GT is a bit faster.
X800 Pro VIVO 256MB (475/900) (5.7/28.8) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
There is a good chance to successfully softmod it to a XT PE. It has then no problems keeping up with either 6800 GT or 6800 Ultra.
NB! The PCIe version is supposed to be cut by a laser. If you a lucky a hardmod might be successful.
X850 Pro 256MB (520/1080) (6.24/34.56) (AGP/PCIe) 256-bit
- 12 pixel shader units – 12 TMUs – 12 ROPs - 6 vertex shader units
This is an X800 Pro on steroids. The performance is about 5-10 % faster than a X800 Pro but is still a bit weak when compared to a 6800 GT. X850 Pro usually overclock a bit better than a X800 XL therefore nullifying the lead. The VIVO version can be softmodded to a X850 XT PE.
X800 GTO² 256MB (400/980) (6.4/31.36) (PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
This card has a R480 core which was not found suited to become a X850XT/XT PE. The performance is about the same as an X800 XL. Now ships with 16 pixel shader units.
X800 XL 256/512MB (400/1000) (6.4/32.0) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
It performs a bit better than an X850 Pro. The card has a pretty similar performance as a 6800 GT.
X800 XT 256MB (500/1000) (8.0/32.0) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
The X800 XT performs similar to a 6800 Ultra.
X800 XT PE 256MB (520/1120) (8.32/35.85) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
A XT PE is a bit faster than a 6800 Ultra.
X850 XT 256MB (520/1080) (8.32/34.56) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
This is the steroid version of X800 XT. It uses the R480 core which is slightly higher clocked. The X850 XT performs about 3 % faster than its predecessor. An X850 XT is therefore marginally faster than a 6800 Ultra.
X850 XT PE 256MB (560/1180) (8.64/37.76) (AGP/PCIe) 256-bit
- 16 pixel shader units – 16 TMUs – 16 ROPs - 6 vertex shader units
This is the steroid version of X800 XT PE. It uses the R480 core which is slightly higher clocked.
R5X0
X1600 Pro 128/256MB (500/780) (2.0/12.5) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
A 6600 GT is a bit faster.
X1300 XT 128-512MB (500/800) (2.0/12.8) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
Essentially a X1600 Pro using a new core.
X1600 XT 128/256MB (590/1380) (2.36/22.1) (PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
The performance is similar to a 6800. It’s most likely crippled by only having 4 TMUs and 4 ROPs. When more pixel shader intensive games are released an increase in performance is expected.
X1650 Pro 256MB (600/1400) (2.4/22.4) (AGP/PCIe) 128-bit DLDVI
- 12 pixel shader units – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex shader units
Essentially a X1600 XT using a new core.
X1650 XT 256MB (575/1350) (4.6/21.6) (AGP/PCIe) 128-bit DLDVI Native CF
- 24 pixel shader units – 8 TMUs – 8 ROPs - 8 vertex shader units
The performance is pretty equal a 7600 GT.
X1800 GTO 256MB (500/1000) (6.0/32.0) (PCIe) 256-bit D-DLDVI
- 12 pixel shader units – 12 TMUs – 8 ROPs – 8 vertex shader units
The card is a bit faster than a 6800 Ultra and performs similar as a 7600 GT. Some cards can be softmodded.
X1800 XL 256MB (500/1000) (8.0/32.0) (PCIe) 256-bit D-DLDVI
- 16 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit slower than a 7800 GT.
X1950 GT 256MB (500/1200) (6.0/38.4) (PCIe) 256-bit HDCP D-DLDVI Native CF
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
A bit faster than a 7900 GS.
X1900 GT 256MB (575/1200) (6.9/38.4) (PCIe) 256-bit D-DLDVI
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
An X1800 XT 256MB is marginally faster while the 7900 GT has about the same speed. When more pixel shader intensive games are released an increase in performance is expected. Some cards can be softmodded.
X1900 GT 256MB (512/1315) (6.1/42.1) (PCIe) 256-bit HDCP D-DLDVI
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
This is the new revision of X1900 GT which features a better cooler and HDCP support. The changed frequencies have little to say for its performance.
X1950 Pro 256/512MB (580/1400) (6.9/44.2) (AGP/PCIe) 256-bit HDCP* D-DLDVI Native CF
- 36 pixel shader units – 12 TMUs – 12 ROPs - 8 vertex shader units
The performance is marginally better than a X1900 GT which in turn puts it side by side a X1800 XT 256MB. The fastest card using the AGP interface.
* Till now everybody includes it despite the fact that this isn’t obligatory.
X1800 XT 256/512MB (625/1500) (10.0/48.0) (PCIe) 256-bit D-DLDVI
- 16 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
In general the performance is a bit faster than a 7800 GXT and marginally faster than a 7900 GT. When equipped with 512 MB of VRAM it often pulls further ahead, especially at high resolutions.
X1900 XT 256MB (625/1450) (10.0/46.4) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
The only thing separating it from a regular X1900 XT is less memory available. The performance is usually affected – thus revealing that 256MB is often a bottleneck for such a fast card. The severity will of course vary from game and setting used but a ~10% hit isn’t unusual in newer games. To summarize the performance: about 5% faster than a 7950 GT.
X1950 XT 256MB (625/1800) (10.0/57.6) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
Speed wise is it pretty equal a X1900 XT 512MB, which in turn shows a bottleneck caused by low amount of memory (read also X1900 XT 256MB).
X1900 XT 512MB (625/1450) (10.0/46.4) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
The card is substantially (~25%) faster than a X1800 XT 512MB, although it can’t entirely match a 7900 GTX. The performance is marginally better than a 7800 GTX 512 MB. When more pixel shader intensive games are released an increase in performance is expected.
X1900 XTX 512MB (650/1550) (10.4/49.6) (PCIe) 256-bit D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
It’s a bit faster than an X1900 XT and marginally faster than a 7900 GTX. When more pixel shader intensive games are released an increase in performance is expected.
X1950 XTX 512MB (650/2000) (10.4/64.0) (PCIe) 256-bit HDCP D-DLDVI
- 48 pixel shader units – 16 TMUs – 16 ROPs - 8 vertex shader units
Even though the GDDR4 memory offers unparalleled memory bandwidth it still isn’t all that much faster than a X1900 XTX – only about 5% in average.
I think the card you are looking for is the 7900GS. I linked to one for $135 in the OAFCT thead in help/advice.
(Please do not gift. My game bank is already full.)
http://www.newegg.com/Product/Product.asp?Item=N82E16813127010
http://www.newegg.com/Product/Product.asp?Item=N82E16819103029
http://www.newegg.com/Product/Product.asp?Item=N82E16814130062
Now I've got two sticks of 1gb RAM I would like to use alongside of these, but for everything else I'm totally in the dark.
And its the card I'm waiting on before upgrading.
About the processor...
http://www.newegg.com/Product/Product.aspx?Item=N82E16819103735
Just spend the 17 dollars extra for the dual core.
3ds friend code: 2981-6032-4118