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[Board Games] Saving the world from Monopoly and Life, one person at a time

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Posts

  • DarkewolfeDarkewolfe Registered User regular
    jergarmar wrote: »
    Darkewolfe wrote: »
    Carcassone might fit that spot well, then. It's so fundamentally simplistic, yet it's a decently strategic worker placement game.

    True. Which is why it's already in that section. Directly above Small World.

    No u.

    ...

    What is this I don't even.
  • NullzoneNullzone Registered User regular
    MrBody wrote: »
    I must lodge a protest to the OP calling Memoir 44 brilliant
    =\

    I protest your protest, just because there are better tactical wargame concepts out there does not negate the fact that Memoir 44 succeeds at hitting virtually every high point of tactical wargaming without nearly as much minutiae.

    I'm not saying I'd invite a 40k veteran to come play it with me, but I would definitely suggest it to someone new to the genre or who was super interested in the theme but I didn't want to bog down with a heavier title.

  • NamrokNamrok Registered User regular
    I'd argue that Memoir 44 actually hits NONE of the high points of tactical war games. It's just the only game that's possible to jump in and play with only a 1 minute rules once over, and guiding people along as you play.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I try to avoid inviting 40k veterans to come play anything with me.

    *rimshot*

  • TheLawinatorTheLawinator Registered User regular
    Isn't Memoir 44 the game where you get cards that tell you where you can move? I think there are better options for wargames.

    My SteamID Gamertag and PSN: TheLawinator
  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    Isn't Memoir 44 the game where you get cards that tell you where you can move? I think there are better options for wargames.

    Its a pretty popular system. Memoir, Command & Colors, Battlelore, Battles of Westeros. So don't judge it based on that.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • TheLawinatorTheLawinator Registered User regular
    admanb wrote: »
    I try to avoid inviting 40k veterans to come play anything with me.

    *rimshot*

    Cuttin' us deep, right there. I get the sentiment though.

    My SteamID Gamertag and PSN: TheLawinator
  • NullzoneNullzone Registered User regular
    edited December 2012
    Also, boo for mentioning Thunderstone and not Ascension, especially when the former is way more fiddly :P

    Nullzone on
  • NamrokNamrok Registered User regular
    InkSplat wrote: »
    Isn't Memoir 44 the game where you get cards that tell you where you can move? I think there are better options for wargames.

    Its a pretty popular system. Memoir, Command & Colors, Battlelore, Battles of Westeros. So don't judge it based on that.

    Well the thing that really sets Memoir 44 apart from those games is that it's really just the most basic rules you could possibly slap on a bag of green army men. There is extremely little to nothing you can do to actually strategize. As opposed to almost every other game in the Commands & Colors series (except Battle Cry most likely) which introduce important concepts like leadership, support, battleback, and others which turn it into more of a game with actual tactics.

    Literally the only thing Memoir 44 has going for it is that you can play it with anyone. But the same holds true for Monopoly and we don't hold it up as an amazing revolutionary game either.

    Ok that last bit may have been a bit harsh.

  • InkSplatInkSplat 100%ed Bad Rats. Registered User regular
    Namrok wrote: »
    InkSplat wrote: »
    Isn't Memoir 44 the game where you get cards that tell you where you can move? I think there are better options for wargames.

    Its a pretty popular system. Memoir, Command & Colors, Battlelore, Battles of Westeros. So don't judge it based on that.

    Well the thing that really sets Memoir 44 apart from those games is that it's really just the most basic rules you could possibly slap on a bag of green army men. There is extremely little to nothing you can do to actually strategize. As opposed to almost every other game in the Commands & Colors series (except Battle Cry most likely) which introduce important concepts like leadership, support, battleback, and others which turn it into more of a game with actual tactics.

    Literally the only thing Memoir 44 has going for it is that you can play it with anyone. But the same holds true for Monopoly and we don't hold it up as an amazing revolutionary game either.

    Ok that last bit may have been a bit harsh.

    I was just referring to his derision of cards for movement choice, not the overall quality of Memoir 44.

    Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
  • NullzoneNullzone Registered User regular
    Namrok wrote: »
    I'd argue that Memoir 44 actually hits NONE of the high points of tactical war games. It's just the only game that's possible to jump in and play with only a 1 minute rules once over, and guiding people along as you play.

    Squad movement, relevant battlefield positioning, objective driven scenarios, dice-based conflict resolution, high tactile element - what part of this isn't wargaming?

  • NamrokNamrok Registered User regular
    Nullzone wrote: »
    Namrok wrote: »
    I'd argue that Memoir 44 actually hits NONE of the high points of tactical war games. It's just the only game that's possible to jump in and play with only a 1 minute rules once over, and guiding people along as you play.

    Squad movement, relevant battlefield positioning, objective driven scenarios, dice-based conflict resolution, high tactile element - what part of this isn't wargaming?

    I didn't say it wasn't a wargame. I just said it hit none of the high points in tactical war games.

  • NullzoneNullzone Registered User regular
    edited December 2012
    So you're saying the things I just listed aren't high points?

    E: Just to be clear, I'm not trying to start an argument here, just trying to understand your point of view. So if it sounds like I'm all FITE ME it's more like "Curious, would you care to elaborate?"

    Nullzone on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    admanb wrote: »
    I try to avoid inviting 40k veterans to come play anything with me.

    *rimshot*

    Cuttin' us deep, right there. I get the sentiment though.

    It's not even true. I play games with plenty of 40k veterans; it's hard to find a miniatures gamer who isn't one.

    Maybe it would be more fair to say I wouldn't invite anyone who self-identified as a 40k veteran...

  • NamrokNamrok Registered User regular
    Nullzone wrote: »
    So you're saying the things I just listed aren't high points?

    They are the basics. They are among the absolute minimum features you'd need to have in a game for it to be considered a wargame. But what makes the high point of a wargame is your range of tactical expression. And I find Memoir 44 to have very little. Even compared to other games in the series.

  • jergarmarjergarmar hollow man crew goes pew pew pewRegistered User regular
    Namrok wrote: »
    InkSplat wrote: »
    Isn't Memoir 44 the game where you get cards that tell you where you can move? I think there are better options for wargames.

    Its a pretty popular system. Memoir, Command & Colors, Battlelore, Battles of Westeros. So don't judge it based on that.

    Well the thing that really sets Memoir 44 apart from those games is that it's really just the most basic rules you could possibly slap on a bag of green army men. There is extremely little to nothing you can do to actually strategize. As opposed to almost every other game in the Commands & Colors series (except Battle Cry most likely) which introduce important concepts like leadership, support, battleback, and others which turn it into more of a game with actual tactics.

    Literally the only thing Memoir 44 has going for it is that you can play it with anyone. But the same holds true for Monopoly and we don't hold it up as an amazing revolutionary game either.

    Ok that last bit may have been a bit harsh.

    I'm not a big fan of Memoir 44 either, but in its defense it does distinguish itself with its use of terrain. The ways in which terrain modifies the combat rolls can, in my opinion, be used strategically. For example, a town in a particular location can have "strategic importance". Also, the campaign book rules have the concept of a reinforcement token, which can be saved for later missions, allowing for some interesting strategic decisions.

    Overall I agree with you on most of your points, but I still think that Memoir is a really good game. It's actually pretty amazing that something so simple can successfully evoke a WWII theme for so many people.

    When I was a child, I had a fever...
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  • DracilDracil Registered User regular
    Well I got my USPS tracking number from Jason for SMERSH. Expected delivery date, yesterday. Arrived at Anaheim sort facility 2 days ago, departed that sort facility yesterday (I'm in SF, so it's the wrong side of the state). And nothing since then...

    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
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  • NullzoneNullzone Registered User regular
    Ah, I see. I think we'll have to fundamentally disagree, but thanks for clarifying :)

  • HenslerHensler Registered User regular
    Nullzone wrote: »
    Nullzone wrote: »
    Also, boo for mentioning Thunderstone and not Ascension, especially when the former is way more fiddly :P

    Ascension > Thunderstone? Interesting...

  • NamrokNamrok Registered User regular
    I guess I can best put it like this.

    The best game of Memoir 44 I ever had? I got lucky and rolled really well.

    The best game of Commands & Colors: Ancients I ever had? Oh man there's been too many. There was one game where me and my opponent was were both battered to pieces, only 1 flag away from victory, with most of our heavy troops still in reserve. Our lines came with in striking distance, but neither one of us wanted to commit to it because if our initial attack failed, the battleback and the following counter attack would spell our certain doom. So our lines beelined for the center, then split and dove off to a separate flank. It was a race to see who could get their heavy units in contact with the enemies light units for the safer victory. In the end I just barely, narrowly, slightly fell behind.

    It's amazing how much extra tactical expression just one or two more mechanics adds to a game.

  • Bear is DrivingBear is Driving Registered User regular
    I played Eclipse for the first time this weekend and was a little underwhelmed. It is highly probable I need to play it a few more times to get a better opinion of it to grasp why it is so highly rated on BGG. I kept comparing it to TI3 and Space Empires though so I was probably being a tired, cranky, prejudiced jerk about it. Plus I lost.

    On the other hand I did win Game of Thrones (2nd ed) which I have loved since I first played it in 2004. Such fun! I also won Glory to Rome the first time playing it and while I liked the game I thought it a little absurd that, without knowing what I was doing, I won and beat some people who had played it before. Good fun though. I want to play it again and definitely want to try Innovation on the family in 2 weeks.

  • Al BaronAl Baron Registered User regular
    Speaking of the thread title, I wish someone would make a Culdcept board game since it's probably the best variant of Monopoly; which is to say you get to kill things while 'bankrupting' people.

    steam_sig.png
  • HenslerHensler Registered User regular
    Al Baron wrote: »
    Speaking of the thread title, I wish someone would make a Culdcept board game since it's probably the best variant of Monopoly; which is to say you get to kill things while 'bankrupting' people.

    I've seen a few threads and posts over at BGG about people trying to make a Culdecept board game, but they never seem to get finished.

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    edited December 2012
    I played Eclipse for the first time this weekend and was a little underwhelmed. It is highly probable I need to play it a few more times to get a better opinion of it to grasp why it is so highly rated on BGG. I kept comparing it to TI3 and Space Empires though so I was probably being a tired, cranky, prejudiced jerk about it. Plus I lost.

    I haven't gotten to play Eclipse nearly as much as I would like, but I feel like our opinions, while different, are probably more similar than it might seem.
    Our group only got the game to the table twice, and I feel like it's going to be 'that game' some day, kind of like Dominion, where it started something, but then someone else does it better. There are some really, *really* nice systems in place, and the game isn't all-consuming in its rules. The economy system in particular is outstanding, and I think it's where most of the love for the game comes from: "It's really clever!"
    But it also feels like something is missing. I couldn't say exactly what, but like ... I want there to be something more? I don't want it to be more like TI3, and maybe it's just my own lack of playing the game often enough, but perhaps something as simple as 'empire goals'? Just, something to play towards, rather than having homogenized strategies that anyone can work towards, you know?

    That said, I have no intention of removing it from my collection. I still *want* to play it more, because there is an awful lot that I like. It is, however, quite possibly over-rated, depending on what you expect out of it.

    ArcticLancer on
  • Bear is DrivingBear is Driving Registered User regular
    Personally I think, after my limited play, that it's the combat itself that is lacking. I agree that the economy system is well done and I enjoy that but the game fails to capitalize on it by bringing it all together in a climax - it tries to do that in the combat but despite the increased complexity of ship upgrades reminds me more of playing Axis & Allies as a teenager than anything else.

    My admittedly un-nuanced idea would be to marry the Eclipse economy with the combat of Space Empires. This is not a perfect expression of a solution though. I'm not sure hiding information about upgrades and fleet strength would help the game but I think it would make it more interesting, require you to keep closer track of what was researched, each other player's resource intake based on their planets and how they are behaving.

    I'm just going to emphasize again the caveat that I've only played once.

  • ArcticLancerArcticLancer Best served chilled. Registered User regular
    And I will stress I've only played it twice, so we're both pretty uninformed overall. ;P
    But I agree - something about combat is a shame sometimes. I think the 'hit-and-run' ability of some ships is unfortunate, and I don't relegate that explicitly to plasma-missile-interceptors. I look at all the things they've introduced in the expansion to thwart plasma missiles, and then I just think to myself, "Why couldn't I get tractor beams as an upgrade so that enemy ships simply couldn't flee?"

    This is making me want to get the game to the table again ... >_>

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited December 2012
    After I played King's Court on a Council Room to buy two Colonies my friend did this to me:

    RPjwG.png

    admanb on
  • NamrokNamrok Registered User regular
    Man, some of the crazy super optimized games of Dominion I see played online scare me to death. Same reason I don't play StarCraft online.

  • CerberusCerberus Registered User regular
    So, I have recently picked up Netrunner (In fact it is in the post and will be with me tomorrow) and am looking to play it Saturday. Are there any key tips that I should know, or anyway to make sure that my friend has a good experiance as well. I know it is awesome, but I'd like to avoid turn 1/2 kills which i know is possible. Just for the first few games obviously. Anyway, tips people!

    Also, similar sort of question about Eclipse, about to try my first play through Saturday. Anything I need to know or think about?

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Cerberus wrote: »
    So, I have recently picked up Netrunner (In fact it is in the post and will be with me tomorrow) and am looking to play it Saturday. Are there any key tips that I should know, or anyway to make sure that my friend has a good experiance as well. I know it is awesome, but I'd like to avoid turn 1/2 kills which i know is possible. Just for the first few games obviously. Anyway, tips people!

    Also, similar sort of question about Eclipse, about to try my first play through Saturday. Anything I need to know or think about?

    One of the most error-prone sections of the game is how hackers interact with ice. Make sure you understand exactly how that works. Some key facts that people miss are that hackers can either break a subroutine or resolve its effect. This has no effect on whether or not the hacker passes through the ICE unless the subroutine ends the run. And that Icebreakers aren't sent against an ICE, sent on a run, or anything like that. You use them when you need them as long as they're in play.

    As far as strategy goes, the Corp player has to realize that Agendas are his source of victory, but also a huge liability. The ideal opening hand is five ICE/money cards and zero Agendas. The Corp should only draw cards once he's secured his core servers (his hand and his deck).

    If you're using the suggested starter decks, early games are likely to result in victory for the Runner unless he stumbles into traps (or is so afraid of them that the Corp is able to work uncontested). So good bluffing is key for the Corp.

  • DarkewolfeDarkewolfe Registered User regular
    Alright, so we just referenced Dominion as, "A game that invented something new and then other games did it better." So far I would not agree with that sentiment. I've never found a deck building game that was a better deck building game than Dominion, if you take into account being able to use some expansions. Who would put forth a different game to beat it?

    Also, I ordered King of Tokyo. Looks like a great filler/game to have around if family visits.

    What is this I don't even.
  • NamrokNamrok Registered User regular
    Yeah, I agree. Dominion is still the king deck builder to me. I tried a few of the others. They are different. But they just never offered the sheer variety of Dominion. Thunderstone I found to be very prone to awful sets killing a certain round. Ascension is enjoyable, but I was fine having played it once or twice.

    I really think Dominion is the best pure deck builder.

    But I think there are some great games out there that now use deck building as a tool in their box of mechanics. I absolutely adore Eminent Domain and especially Core Worlds.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Having played a bunch of Dominion on Isotropic recently I've realized that my issue with Dominion is not that other games did its thing better, but that other games did its thing in a much more playable format. Dominion is great when you have a bunch of expansions and randomize a new pool for every game, but that's so unpleasant to pay for, own, and use that it falters, practically, against games like Puzzle Strike and Ascension that create their variations with a much more manageable setup.

  • Bear is DrivingBear is Driving Registered User regular
    I love Core Worlds so much I want to take it behind a middle school and get it pregnant.

  • NamrokNamrok Registered User regular
    Yeah. Setup time with Dominion can be frustrating. There is something nice about being able to shuffle Ascension's deck and you are good to go. I managed to get all my cards in one box with dividers. But even then it can be a bit much to fish out and put back all the different kingdom piles.

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Just played my first game of Agricola. It was good, in a very dry way. Also, I understand people describing it as a game about losing less than other players instead of winning. Everything is scarce and difficult and then the game ends. I ended up winning by three points against the guy who owns the game and his friend, which was nice. My basic strategy was just growing my family as much as possible, mainly to offset my frustration at having too few actions.

    We also played Cosmic Encounter, which I could see the potential in, but it will probably be far better with more than three players. Also, negotiations and diplomacy will work better once we have an idea what is going on, today we were all first time players.

  • TayrunTayrun Registered User regular
    Cerberus wrote: »
    So, I have recently picked up Netrunner (In fact it is in the post and will be with me tomorrow) and am looking to play it Saturday. Are there any key tips that I should know, or anyway to make sure that my friend has a good experiance as well. I know it is awesome, but I'd like to avoid turn 1/2 kills which i know is possible. Just for the first few games obviously. Anyway, tips people!

    Also, similar sort of question about Eclipse, about to try my first play through Saturday. Anything I need to know or think about?

    Playing as Shaper vs Jinteki?

    1. DRAW TO FIVE CARDS BEFORE YOU RUN OR YOU WILL FLATLINE.
    2. Magnum Opus is just the absolute best thing.
    3. Try to only use Crypsis vs. Barriers. It's much better to get Gordian Knot and Pipeline+Personal Touch up against code gates and sentries, respectively.

  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Had a bit of a game of Stronghold last night for the first time (thanks again @ThePain73) and it's a blast. Being our first game, we spent far too much time combing through the manuals during each phase, so we only got through a few turns in about two hours. Can't wait to play it again.

    The rulebooks could be better written and laid out, though. Are the ramparts at the very bottom of the board connected to the foregrounds, or do you have to move to the rampart above it and THEN to those bottom ramparts?

    XBL : Figment3 · SteamID : Figment
  • MrBodyMrBody Registered User regular
    eelektrik wrote: »
    Brainleech wrote: »
    Well I would like to tell a story that pretains to the current thread title
    On OKC there was a girl who said she liked board games. i made the mistake of asking which ones. She replied with what do you like to play after I told her the ones I was playing at the time {creationary, omega virus, the d&d ones and hero quest} and then gave her suggestions of what other ones were out there in the vast and confusing world of board gaming. I did get a reply of thank you and it was something she did not need to know as she was going to stay within the easy realm

    That does not surprise me in the least. Most people wouldn't know a good board game if it slapped them in the face, and aren't interested in actually learning what makes a good board game. Thus continuing the sales of Monopoly and its multitude of themed versions.

    At least Target with its partnership with Geek and Sundry are getting some good board games on their shelves, like Settlers of Catan, Ticket to Ride, Dixit, Pandemic, and a few of the smaller FFG games. I am honestly amazed they aren't selling the Game of Thrones game yet given the increase in popularity since the release of the TV show. But hopefully these will help get the awareness that life exists beyond Life.

    You must be very very cautious about jumping into hobby discussion with dating. Get a gauge of HOW into into it she is before launching into asking her opinion on banned Magic tourney cards.

  • PMAversPMAvers Registered User regular
    edited December 2012
    Tayrun wrote: »
    Cerberus wrote: »
    So, I have recently picked up Netrunner (In fact it is in the post and will be with me tomorrow) and am looking to play it Saturday. Are there any key tips that I should know, or anyway to make sure that my friend has a good experiance as well. I know it is awesome, but I'd like to avoid turn 1/2 kills which i know is possible. Just for the first few games obviously. Anyway, tips people!

    Also, similar sort of question about Eclipse, about to try my first play through Saturday. Anything I need to know or think about?

    Playing as Shaper vs Jinteki?

    1. DRAW TO FIVE CARDS BEFORE YOU RUN OR YOU WILL FLATLINE.

    Yo dawg, I hear you like net damage, so we put some net damage in your net damage so you can take net damage while you take net damage.

    Also, remember that Net Shield is first net damage this turn. So if you take net damage multiple times it won't work. Still might be handy to have around, if just because they might be able to hit you on their turn with EMP Spike.

    Unrelated, but a compiled list of spoilers from What Lies Ahead.

    Holy flying fuck, Janus 1.0. D: The possibility of FOUR brain damage? OM NOM NOM. Yeah, it's 15 creds, but damn. At least one of those is probably going to go through, if just because the runner won't ever have enough clicks to spend to break them all that way.

    EDIT: DAT H-B AGENDA. :D Yeah, six advancement tokens to pull it off, but a extra click per turn? YES DO WANT.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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