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[M&M 3E, OOC] Issue One of Pearl City: The Attack on The Great Duchess Casino & Resort

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    Mikey CTSMikey CTS Registered User regular
    I'd like to use Raven's grapple gun to interpose herself, still invisible, between the guards and the rooftop exit.

    Just in case you want an Acrobatics check to pull it off...

    Acrobatics check to grapple gun up the stairwell (1d20+8=18)

    // PSN: wyrd_warrior // MHW Name: Josei //
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    doomybeardoomybear Hi People Registered User regular
    Hm, is it my turn to post yet? I think I should post, but I want to make sure.

    what a happy day it is
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    zekebeauzekebeau Registered User regular
    Go ahead doomy, our group is out of combat at the moment, I think until me, Mikey, Captain, or Zandacron gets into a rumble, you are up.

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    doomybeardoomybear Hi People Registered User regular
    Okedoke! Ticket is going to start picking them up one by one.

    Move Action
    Toward the nearest Smiler.

    Standard Action
    Grab, Routine check: 10 + 6 = 16 vs Parry:10 + 4 = 14 (HIT)

    Relevant Advantages
    Improved Hold [-5 to checks to escape grab]
    Improved Grab (From Extra Limbs) [Not vulnerable while grabbing - only require one hand to maintain a grab]

    Minion gets a resistance check against Strength 12? Or is it 9 because of the PL limit? Grab checks aren't really too clear.

    what a happy day it is
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    TalonrazorTalonrazor Registered User regular
    edited January 2013
    Ticket: HappyBots Attack Ticket!: 4#1d20+6 19 18 13 23

    You take four hits vs Dodge DC of 12!

    Damage of 21 (+6 Laser Beam) vs Toughness Check!

    I have some images coming up soon. Sorry for the delay all, I have been extremely sick over the weekend. @Captain Carrot, you are up! As soon as the rest of you engage in combat, you will all fall into the battle order.

    Order of Battle
    Glenn Miller: 26
    Ticket: 21 - In combat
    The Raven: 17 - Not in combat
    Captain Science: 17 - Not in combat
    Champion: 14 - Not in combat
    Smilers: 11
    Graviton: 5 - Not in combat
    Crimson Justice: 4 - In combat
    Russian Snipers: 4
    Russian Thugs: 2

    The Enemies
    Russian Thugs (4 First Floor, 1 KO'd, 4 dead): Defense: Dodge 2, Parry 2, Fort 4, Tou 3, Will 0.
    Smile Syndicate Henchmen (10, First Floor Garden Square): Dodge 4, Parry 4, Fort 4, Tou 3 (w/ armor) / 2, Will 2.
    Russian Snipers / Rocketeers (DEAD): Dodge 5, Parry 5, Fort 5, Toughness 5 (w/armor) / 2, Will 1
    Smile HappyBots (8 on first floor): Dodge 4, Parry 4, Fort -, Toughness 6, Will -.

    Talonrazor on
    sig4.jpg
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    spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Can Captain Science understand what the potty Russian dude said using Comprehend?

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    TalonrazorTalonrazor Registered User regular
    Mikey CTS wrote: »
    I'd like to use Raven's grapple gun to interpose herself, still invisible, between the guards and the rooftop exit.

    Just in case you want an Acrobatics check to pull it off...

    Acrobatics check to grapple gun up the stairwell (1d20+8=18)

    Nah, that's basic routine stuff and you automatically succeed. Anything more "cinematic" requires checks.

    To better explain the layout, the group is on a large staircase that goes up to an open second level. The second level extends from the open foyer to the balcony around the garden center. It's a large, open stately design.

    sig4.jpg
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    TalonrazorTalonrazor Registered User regular
    Can Captain Science understand what the potty Russian dude said using Comprehend?

    Sorry, missed that Captain had this. Yes, you can. Basic instructions to "Let them speak", nothing more so far.

    sig4.jpg
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    doomybeardoomybear Hi People Registered User regular
    edited January 2013
    Ticket has Impervious Toughness 12 at this size, so anything at 6 or less damage he can shrug off.

    I suppose the bots aren't minions, then?

    doomybear on
    what a happy day it is
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    jdarksunjdarksun Struggler VARegistered User regular
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    zekebeauzekebeau Registered User regular
    Since he knew where to expect the smilers to appear, I'll head there and prepare to strike anyone with a big smiley mask on and save the beautiful mafia daughter. There may be some seduction involved. With the girl, not the smilers.

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    zekebeauzekebeau Registered User regular
    And wow, Raven is really critical of Champion. Why are you talking about property values, why didn't you get the mafia kingpin to surrender, she is never happy! :P

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    Mikey CTSMikey CTS Registered User regular
    You're right. Hadn't planned on that. Not sure if I should roll with it or drop it.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    jdarksunjdarksun Struggler VARegistered User regular
    I say roll with it. No reason we have to be a hippy love fest. Conflict between characters is fun!

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    TalonrazorTalonrazor Registered User regular
    They are still minions, just a bit higher ranking minions.

    Post incoming guys, and new round of combat. Things are heating up!

    I have got to get a bit of sleep and will slap up a post after that.

    sig4.jpg
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    Mikey CTSMikey CTS Registered User regular
    jdarksun wrote: »
    I say roll with it. No reason we have to be a hippy love fest. Conflict between characters is fun!

    It makes sense that they'd be at odds. Raven has zero interest in the publicity and endorsements, while the Champion lives for that stuff. Raven is used to obstensibly flying solo while the Champion expects team players. I don't think I want to take it too far, but it would be fun to explore their different ideologies.

    Also, I made some new drawings... I also did some for Graviton and Champion. They're just in simple street clothes. If you have no interest in seeming them, I won't post them.

    If anyone else wants some work done I'm need some more detail to go on. I have a hard time picturing Glenn, CJ and Ticket in my head. Not enough detail on their appearance to run with.

    I'll get the finalized artwork for Raven up ASAP.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
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    zekebeauzekebeau Registered User regular
    edited January 2013
    Hells yes I want to see it!

    And yeah, roll with the conflict. Honestly, a little needling is likely what champion needs to be put in his place. He already thinks he's the leader of the group, feel free to take him down a peg.

    And besides, it's clear Raven is just being critical to mask her true feelings. Chicks dig a Champion. :lol:

    EDIT: @Mikey CTS great idea, didn't see you had "effect other" in your concealment. Looks like the girl will magically dissapear from the middle of a group of smilers, then Cap and I can wreck 'em.

    zekebeau on
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    Mikey CTSMikey CTS Registered User regular
    Thanks.

    @Talonrazor Do you want to pull the trigger on me whisking the hostage away under invisibility? Figure that will be our first round/surprise round of combat.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    jdarksunjdarksun Struggler VARegistered User regular
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    TalonrazorTalonrazor Registered User regular
    Attacks

    Glenn Miller: Hit by Energy Wave! Energy Wave Attack (1d20+8=20)

    Damage DC is 27! (+12 Damage) Roll Toughness.

    The Champion, The Raven, Captain Science

    You are all exposed to a special smoke grenade! This is an array power that has Suffocation 2, Concealment Attack Area 3 and Affliction 3 (fatigue, exhausted or incapacitated; causes nausea or vomiting) Make Fortitude Saves against the effects. The cloud is twenty feet by twenty feet and covers everyone currently.

    New Order of Battle

    It's a new round! Everyone is in combat and everyone will be going in blocks. So enemies go in blocks as well as allies. That means Miller, Ticket, The Raven, Captain Science or The Champion can all go next.

    Smiler Villains (Teen, Mohawk Man, Bald Man)
    Glenn Miller
    Ticket
    The Raven
    Captain Science
    Champion
    Smiler Minions (Henchmen, HappyBots)
    Graviton
    Crimson Justice

    New Enemies

    Russian Thugs (4 First Floor, 1 KO'd, 4 dead): Defense: Dodge 2, Parry 2, Fort 4, Tou 3, Will 0.
    Smile Syndicate Henchmen (10, First Floor Garden Square): Dodge 4, Parry 4, Fort 4, Tou 3 (w/ armor) / 2, Will 2.
    Russian Snipers / Rocketeers (DEAD): Dodge 5, Parry 5, Fort 5, Toughness 5 (w/armor) / 2, Will 1
    Smile HappyBots (8 on first floor): Dodge 4, Parry 4, Fort -, Toughness 6, Will -.

    Teen: DODGE 8, FORTITUDE 7, PARRY 4, TOUGHNESS 12, WILL 8
    Bald Man: DODGE 12, FORTITUDE 8, PARRY 14, TOUGHNESS 6 (2 without Defensive Roll), WILL 9
    Mohawk Man: Dodge 13 Fortitude 9 Parry 13 Toughness 7/5* Will 11

    sig4.jpg
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    TalonrazorTalonrazor Registered User regular
    Mikey CTS wrote: »
    Thanks.

    @Talonrazor Do you want to pull the trigger on me whisking the hostage away under invisibility? Figure that will be our first round/surprise round of combat.

    It is a first round of surprise combat.... but the Smile guys get the first surprise. However, The Raven is still invisible, so if you act you will get a 'bonus action' of surprise.
    jdarksun wrote: »
    Hey TR, does Mental Communication work both ways?

    Yes! You establish a telepathic link.

    sig4.jpg
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    Mikey CTSMikey CTS Registered User regular
    edited February 2013
    Two Afflictions is brutal. And against my weakest defense too. Here we go...

    To resist Suffocation (1d20+6=17)

    Whoo! Passed the first. I am unaffected by the Suffocation.

    To resist Affliction (fatigued, exhausted, incapacitated) (1d20+6=17)

    And passed the second one.

    I'll go ahead and get my action up, which will be whisking this teenager to safety.

    Edit: I'm pretty sure it's going to take me longer than one turn to get her to safety even with my bonus action from invisibility. Let me know how you want to handle it.

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
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    zekebeauzekebeau Registered User regular
    edited February 2013
    Wow, I really misread the first description, but the plan is unchanged!

    First, we get a dodge to reduce the effect to half:

    Orokos is being a butt for this roll, but it wouldn't affect my other two saves at all so oh well

    Suffication fort save: 1d20+8 23

    Boom, made it!

    Afflication fort save: 1d20+8 9

    Uh-oh! Missed DC 13 affliction by four, I am fatigued! Oh, it only lowers speed rank. whew!

    @Talonrazor : I have the assessment advantage, but since we are given the defenses of the villains up front, it is useless as is. Could you make a ruling: adjust the power (maybe it reveals an opponent has immunities or invulnerability, or regen) or let me retrain it (think I'll put it in treatment or use it to get a minion:expert in PR).

    EDIT: Oh, we act as a block. Well, Champion finally gets to use his fists:

    punch Mohawk: 1d20+12 25 HIT, even with -2 for conceleament.

    Now Mohawk gets to make two saves:

    Toughness: 1d20+7 24 Fuck you mohawk!

    Fort: 1d20+9 16 Fuck you in the ass mohawk!

    zekebeau on
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    ZandraconZandracon Registered User regular
    Ouch, hopefully I can do this.
    Toughness DC: 1d20+12 23

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    spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    edited February 2013
    Right sorry, I've had quite a hectic weekend so far. Only just able to get to a computer.

    So first, Dodge save vs. area effect: 1d20+10: 13

    Pass, so is it just the concealment at half effect or each of the powers in the array?

    Fort save vs. suffocation: 1d20+7: 16

    Pass, not affected by suffocation

    Fort. save vs. affliction: 1d20+7: 22

    Another pass! Radical.

    Now for action. Captain Science is going to teleport in behind the bald dude and hit him with his Weaken power.

    attack bald guy: 1d20+10: -1 concealment 17 HIT

    Bald guy fortitude 8 vs. weaken DC 17 Bad guy fails

    He loses....0 toughness? Or 9 toughness?

    spacecaptaindickjustice on
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    jdarksunjdarksun Struggler VARegistered User regular
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    doomybeardoomybear Hi People Registered User regular
    Sorry, been a bit busy this weekend. I'll have the fluff post up soon!

    Standard Action

    Smash the nearest Smiler Bot. Routine check 10 + 6 = 16 vs. Parry 4 (14), HIT

    Check 6 vs 15 + Damage 12 = 27, Result: 12 FAIL

    Free Action

    Maintain Grab on Smiler minion. He gets to make acrobatics or check vs. Strength 12 (10 +12 = 22) to try and escape the grapple.

    what a happy day it is
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    TalonrazorTalonrazor Registered User regular
    Just waiting for @Captain Carrot and @spacecaptaindickjustice to make their posts before I move on the Smilers...

    sig4.jpg
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    Captain CarrotCaptain Carrot Alexandria, VARegistered User regular
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    TalonrazorTalonrazor Registered User regular
    .... and I am still reeling from a 36-hour workday I guess!

    Yea you are right. Just the Captain, then.

    sig4.jpg
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    zekebeauzekebeau Registered User regular
    36? wow, thanks for even logging in. Take a nap @Talonrazor, we're all okay to wait a bit on smilers.

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    spacecaptaindickjusticespacecaptaindickjustice Registered User regular
    Sorry about the delay, post's up now. The one with all the rolls is just up there

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    TalonrazorTalonrazor Registered User regular
    Hey, I slept 14 hours and just got up, so! Just the nose hurts from the fight on the jail floor. I will get a post up here in a second.

    sig4.jpg
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    TalonrazorTalonrazor Registered User regular
    HappyBots Attack (1d20+6=23, 1d20+6=25, 1d20+6=19, 1d20+6=21, 1d20+6=12, 1d20+6=22)

    3 bots strike Ticket, 3 bots strike Crimson Justice!

    23, 25, 19 vs Ticket Doge DC of 12.

    All hit, damage with laser beams! Damage DC of 21!

    21, 22 vs Crimson Justice Dodge DC of 16.

    Both hit, damage with laser beams! Damage DC of 21!

    12 vs Crimson Justice Parry DC! Miss!

    Minion struggles to break free but fails against Ticket's grab.

    Other 9 Smile Syndicate henchmen combine attacks 1d20+2=11, 1d20+2=19, 1d20+2=20, 1d20+2=17, 1d20+2=5, 1d20+2=14, 1d20+2=22, 1d20+2=19, 1d20+2=19

    Seven attacks hit. There are a numerous degrees of success giving a maximum of +5 bonus to the damage of the Assault Rifle, a DC already of 5. That's a total damage DC of 30 for Ticket.

    sig4.jpg
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    doomybeardoomybear Hi People Registered User regular
    edited February 2013
    Ouch.

    Ticket can ignore the lasers (6 damage), thankfully. The combined attack...Not so much.

    Resistance Check
    1d20 + 12: 6 + 12 = 18

    So that's 3 degrees of failure. He is staggered and has a -1 to subsequent Toughness checks.

    Edit: Interpreted degrees of failure wrong!

    doomybear on
    what a happy day it is
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    jdarksunjdarksun Struggler VARegistered User regular
    Toughness Check vs. Lasers: 2#1da20+9 12 28
    One hit, one shrugged off. 16 - 12 = 4, so one degree of failure. Crimson Justice has a –1 circumstance penalty to further resistance checks against damage.

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    jdarksunjdarksun Struggler VARegistered User regular
    edited February 2013
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    Mikey CTSMikey CTS Registered User regular
    So what's going on here? Who is up?

    // PSN: wyrd_warrior // MHW Name: Josei //
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    jdarksunjdarksun Struggler VARegistered User regular
    edited February 2013
    Smiler Villains (Teen, Mohawk Man, Bald Man) <----
    Glenn Miller
    Ticket
    The Raven
    Captain Science
    Champion
    Smiler Minions (Henchmen, HappyBots)
    Graviton
    Crimson Justice

    jdarksun on
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