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[D&D 4E PbP] Kingmaker Act 1: The Stolen Land (IC Thread)

TiamatZTiamatZ Ghost punsThe Banette of my existenceRegistered User regular
edited February 2013 in Critical Failures
Kingmaker Act 1: The Stolen Land, a Dungeons & Dragons (4E) adventure for six first level characters


IC_zpsad648fde.jpg

The Specifics

This is a PbP game.

I, TiamatZ, will be your DM. Sheets are on myth-weavers (or Orokos). Dice rolls are on Invisible Castle (or once again Orokos). For now, this is an IC thread. Post OOC discussions/comments/questions/etc in the OOC thread to avoid clutter and confusion.

I expect each of you to post at least once a day (except maybe on weekends [Saturdays and Sundays]) when you're able (though if it is your turn, by all means post during the weekend; I’ll just post the updated map by Sunday/Monday or so). If you'll be away for an extended period of time, let me know so that I (or yourself, or others) can make arrangements to keep the game moving while you're gone (or postpone it if the majority of the party is unavailable). I'm a level-headed person, and I won't kick you out for missing posts here and there. That being said, if you flake consistently you'll be removed from the party.

For combat, I will provide the HP, AC and other defences (as well as any special bonuses monsters receive e.g. +2 AC when standing next to each other) of the enemies present and you shall roll attack rolls. If you hit, roll damage and work that into your post. I also colour coded the monsters (makes it easier to work with, since most of you are newbies to the PbP format) by their border; red are minions, green are normal monsters, yellow are elites and purple are solos. So if you pop a daily on a red bordered monster you are going to feel really silly because it shouldn't last more than a single hit. Everyone will post their IC actions, with the rolls and results in SPOILER tags.

I will use TalonRazor’s idea (from the Legend of Novus PbP game; WOW! Hard to believe I’ve been using this format since 2009!). You must declare what you are doing in ORANGE text. The rolls must be in RED BOLD text and linked to the IC (or Orokos) roll. At the bottom of the post, still in spoiler tags, they shall post who is up next, in brackets and size 3 font that is GREEN, and who is on deck.

Here is an example template:
"Johnny Law swings his mighty fist, smacking the honest citizen in the face."
Standard Action: Basic Melee Attack against Citizen #1 (A10)
Move Action: Stand there

Attack Roll [1d20+4 = 16+4 = 20] Damage Roll [1d20+10 = 1+10 = 11]
[Up Next: Bobby Joe][On Deck: Chuck Norris] (or red for enemies)

For immediate interrupts or reactions, remember to post them with any criteria to follow in orange as well. If one of your powers has an immediate interrupt ability, state that power as well as when to use it e.g. when a monster strikes me, I want to use power X (where X is the power with immediate interrupt, such as a Wizard’s Shield utility power, or the Fighter’s No Opening Utility power).

Also link to OOC thread: here


The primary goal here is for us all to have fun. Though I’m not new to PbP DMing, I can still make the odd mistake from time to time. Not to mention that the majority of you are all (probably) new to PbP games, so we’re all noobs here. If you're not having fun for some reason, please let me know. Alright, now that that's all out of the way, let's go roll some dice and kill some monsters!

Act 1: The Stolen Land


“Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the heroes survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?“

Contents:
Prologue: Six a company makes...
Chapter 1: Trouble at Oleg's...


The Cast (AKA the party):

Current Party :


ArifynIC_zps4fdc4c06.png Talonrazor as Arifyn Tok, Changeling Fey Warlock - A helpful and friendly man, Arifyn Tok is someone who still holds on to their sheltered beliefs and principles even after being exposed to the realistic cruelties of the world. He is a representative of law, order and the justice that civilization brings by being an officer of a royal law enforcement agency responsible for policing magic user. As a Lesser Judicial of the King’s Arcane Justice, Tok is sworn to his non-partisan duty to the Crown. Dressed in the signature red leather armor of the King’s Justice, Arifyn wears a brown leather hooded robe over it. As a Changling Warlock, Arifyn usually adopts the guise of a traveling human to get closer to his targets.

DhyrnIC_zpsb808dde2.png doomybear as Dhyrn the Indolent, Gnoll Rogue - Superstitious and sneaky, the Gnoll Dhyrn the Indolent carved himself a life in taking what he could from others, first as a raider for a dysfunctional tribe and then as a prisoner in a limestone quarry. When the dim-witted inmate was tricked into murdering a connected trader, he escaped and made his way south. The Swordlords caught him, and instead of wasting his talent at the gallows, they sent him into the Stolen Lands.

GarethIC_zps60a2ae76.png NerfThatMan as Gareth Hammerarm, Human Bravura Warlord - No more than a fairly competent mercenary, Gareth Hammerarm is the typical soldier of fortune- brash, bold, but not always willing to stick his neck out if the price is wrong. His recent (somewhat accidental) rescue of a minor nobleman's son and the boy's consequent tall tales of the soldier have catapulted him to fame among the powerful families of Brevoy, and Gareth might be the only one who realizes how overblown most of the praise he's receiving is. He also considers himself fluent in Dwarven. No dwarf would agree.

MatthewIC_zps9a99e348.png SaberOverEasy as Matthew Whitmarsh, Human Wizard - The former proprietor of Marsh and Son may have been pushed out of business, but that doesn't mean he's given up. Working his connections and trading the last of his money for a spot on the expedition squad, Matthew Whitmarsh has high hopes for the Stolen Lands. Between his business sense and secret arcane abilities, he might just be able to realize them.

NemoIC_zpsbde7f0eb.png Kilnaga as Nemo Newtan, Halfling Paladin of Avandra - Born with Avandra's Kiss, Nemo was raised knowing that he was special. He received the best training his family could afford in the fields of martial combat, medicine, and religion. Nemo left the life of a fisherman behind when he set out from the River Kingdom of Mivon in search of adventure. He arrived in Restov as the groups venturing into the Stolen Lands were being formed and believed the stroke of luck in the timing of such a grand adventure was no mere coincidence.

SmithIC_zps4a4a44bb.png Gatsby as Smith, Warforged Shielding Swordmage - Purchased more than three decades ago, and "raised" in the city of Restov, Smith operated as the custodian and metalsmith for Roderick "one-thumb" Byzantine; duelling master in charge of The Heavy Gauntlet, one of the many schools scattered across the city. Eventually Smith became Byzantine's ward, progressing from mere manual labourer to sparring partner, then later teacher at the academy. Once The Heavy Gauntlet closed the automaton was still taken care of, brought up like a surrogate son to Byzantine and after passing away he even granted Smith his freedom as an individual. The Warforged has now decided to venture out and has already made a name for himself recently, protecting merchants and craftsmen from Lake Reykal who have promised to detail his exploits and chivalry to those at Silverhall and beyond.


Fallen in Battle :

None... yet!


Orokos/MythWeavers Campaign name:
PA Kingmaker

Whenever you use a site like Orokos or Invisible Castle for your rolls (attack rolls/ skill rolls etc.), use this as the campaign name.

Quest List:
Current Quests:
None Yet!

Completed Quests:
None Yet!

Additional Notes:
This section is to keep track of any PC related feats or powers that would aid other players (e.g. Gareth’s Bravura Warlord Feats) or even healing related powers (i.e. a Cleric’s Healing Word).
Gareth's Combat Leader: Gareth and any allies within 10 squares gain a +2 bonus to initiative rolls.

Gareth’s Bravura Presence: When an ally who can see Gareth spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of Bravura Presence before the attack roll. If the ally chooses and the attack hits, the ally can make a basic attack (with a +1 bonus to the attack roll) or take a move action (with a +1 bonus to speed) after the attack as a free action. If the attack misses, the ally grants combat advantage to ALL enemies until the end of his or her next turn. Improved Bravura has been taken into account.

Gareth's Lend Might: When an ally makes an attack granted by one of Gareth’s warlord powers that ally gains a +1 bonus to the attack roll.

Treasure List:
- 900 Gold Pieces
-4 Healing Potions
[/Spoiler]

TiamatZ on
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Posts

  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited January 2013
    Prologue: Six a company makes...



    Six days ago, in the early summer, you met with the Lord Mayor of Restov himself, Iospeh Sellemius. After nearly three days of intense interviews, countless eyewitness accounts and test of character, six adventurers were chosen and have boldly taken up one of the four charters granted by the Swordlords of Restov. Their task given: To explore and map the area of the Stolen Lands known as the Greenbelt, and to rid the area of bandit activity.

    Dangerous lands of ancient magic, lost colonies, wilderness and mystical Fey, these lands have always been referred to as 'Stolen' by the people of Brevoy. Now, the Swordlords of Restov seek to secure their southern borders in preparation for a potential war with their northern neighbor Issia. For the Rogarvian line has disappeared, and not all of Brevoy recognizes the right of the Surtova's to rule in their stead. In a brilliant tactical and political move, the Swordlords have granted the rights to explore and potentially claim these lands to trusted and capable individuals, who will surely prove strong allies in the coming conflict, and at the very least deter bandit activity.

    In truth, these lands have never truly been claimed by civilization. The last attempt to colonize these lands was made by Taldor, and the expedition failed drastically; the harsh wilderness and feral animals driving out the colonists; who whisper that other, darker powers kept the Stolen Lands from them.

    The group of strangers, bonded together either by by their mission and their charter (or through more dubious means), are currently heading east-by-southeast along the last major road this far south in Rostland. As they travel, talking amongst themselves and admiring the contrast between the civilized lands and the Stolen Lands they can see on the horizon, they think back to their meeting with the Lord Mayor of Restov, and his final words over a fine dinner to the group. “As agents of the Swordlord's of Restov, you are to head directly along the south road towards a small trading post, run by a man known as Oleg. His outpost will provide you with a somewhat safe haven to begin your explorations, as well as offering you any information that might deem crucial in your task ahead.” The Lord Mayor informs.

    The Lord Mayor had looked at you all as you left his mansion (well, some with concerns on his face, as was the case with the ‘former’ Gnoll prisoner, Dhyrn), and just as he made his farewell, he cautions. “It is your honour and your privilege to serve Rostland, and indeed Brevoy, in this stead. But make no mistake. These Stolen Lands are a grim and dangerous place. Some of you may lose your lives there. Some of you may lose yourselves. However, fortune favours the bold, and what treasures and wealth the bandits might have hoarded over the years? It would be quite a sight! I look forward to your progress reports. Go now, secure the wilds, and send me back a good map now and then. May the Two Dragons protect and guard you."

    Five days later...


    798px-Forest_path_in_Yvelines_-_France_zpsae46278e.jpg

    The sun has shone brightly for the past few days, barring the odd rainstorm. The light winds push the leaves across the branches and hollowed tree stumps, creating a slight crescendo of sounds most might deemed interesting or refreshing. Indeed, other than seeing the last Brevic patrol two days ago, the forest teemed with other life, as you noticed a herd of deer grazing a day ago. The party is about a day’s march away from Oleg's, and (fortunate weather holding) should arrive by end of the day.

    _______________________

    OOC:
    This is your chance to introduce your character and RP the interaction between all of you as you are traveling. For the sake of convenience, you all know only the names of your fellow cohorts, but nothing else. It’s been three days since you left Restov. You estimate that you will arrive at Oleg's sometime tomorrow.

    @doomybear: It is assumed you have been given free reign with your character, but remember... the Swordlords are watching...

    Let’s get this party started :P

    Edit: In case anyone HAS questions to ask the Lord Mayor, consider posting it as a flashback (use Italics and quotations if you’d like)

    TiamatZ on
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    Matthew whistled as the group made its way through the woods. He felt a burden come off his shoulders with each step leading him away from Restov. His companions were an interesting lot. He'd seen the likes of the mercenary plenty of times. He had never seen anything like the man made of metal before, though Smith's brief comments seemed friendly enough. The gnoll was definitely up to no good. Matthew resolved to keep an eye on him. The halfling in armor was a surprise, but the gods worked in mysterious ways. He'd enjoyed Nemo's company on the road so far and had high hopes for the future.

    The last member of his company was particularly worrying. He'd scrupulously avoided the attention of the the King's Justice for the last few years. He gave Nemo a pat on the back "For luck!" as he strode over to Arifyn.

    "Arifyn! What a lovely day. What brings you to the Stolen Lands? Are the swordlords now seeking out more arcance criminals?"

  • GatsbyGatsby Registered User regular
    edited January 2013
    As leaves and branches alike crunched under Smith's heavy footfalls, he regarded his companions with the neutrality any automaton-like being was known for. Gareth reminded him mostly of his former master, gruff and stern yet capable and a worthy ally; Nemo was both a curiosity and a comforting sight, Smith never having seen someone so small but was glad to have another in the party invested in their own deity; Matthew's experience with his former business reminded the Warforged of the old days, he felt a desire to maybe chat with the man later; Arifyn he regarded with some air of cautiousness but overall did not feel uneasy around him, he'd done nothing to earn any sort of distrust from the group yet and Smith rarely worked on the feeling he'd been told was called a "hunch". And finally Dhyrn, the most interesting of the bunch.

    Green eyes scanned over the Gnoll, as whatever mutterings inside the metal, stone, and wood skull of Smith tried to suss out his feelings on a prisoner such as him being included. Once again, like Arifyn he'd done nothing since meeting the rest to earn any negative remarks, however he'd heard a lot about Dhyrn's kind. In the end reluctance won over any other prevalent feelings, yet even that was a strong enough reaction for the newly freed Smith.

    Continuing to internalise and compartmentalise this still-brewing individuality, Smith continued his march ahead without making any real conversation. Greetings and pleasantries were one thing, "chatting" was another. It'd be a long but educational day ahead for the Warforged.

    Gatsby on
  • KilnagaKilnaga Registered User regular
    edited January 2013
    "For luck", Nemo thought as the young merchant wandered over to the hooded King's Justice, "as if petting me on the head could provide such a thing." Nemo knew full well that luck didn't come from ritualistic and superstitious behavior, that it didn't lay hidden in rabbit's foot or clover talismans, nor spring forward from the earth itself. One's luck was generated through bold and decisive action and it clouded this group like a thick morning fog; for what bolder action existed than willingly venturing into the Stolen Lands? Good things would come of this group.

    Some of his companions kept distant from other members of the group, some kept silent; but Nemo felt they all had a lot more in common than they any of the others suspected. They all chose to be here, that was key. Nemo hurried to move alongside the gigantic Gnoll, having to double Dhyrn's lazy, loping pace to keep time with him. Upon reaching the Gnoll's side, he reconsidered his next action for a moment. The Gnoll stood at nearly twice Nemo's height, and up this close cut an even more imposing figure than he had from a few paces back. The diminutive paladin made a silent gulp to help steel himself and muster the courage to talk to the giant. "Lovely day for a stroll through the forest, isn't it? There's nothing quite like the warmth of the sun against the back of your neck."

    Kilnaga on
    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • TalonrazorTalonrazor Registered User regular
    Arifyn was about as happy as he could be. Unexplored territory opened before him; with possibilities limitless. People, cultures unknown! Here he was able to stamp principles and morals on a new world, a new government. He tried not to skip in front of the group. His dark red leather service armor kept him warm, sometimes too warm, and this was complicated by the fact that he wore a long hooded robe over the armor. Yes, he was going to sweat today. The rucksack he carried did not help either. Still, the discomfort did little to hamper his spirits. This was too-

    The sight of the deer stopped him for a second and he quickly opened the thick, heavily used leather-bound book. Grabbing his charcoal, he tried to sketch as fast as he could while moving. The group wouldn't stop to study the nature, as Arifyn knew they wouldn't. He didn't want to fall behind either but these sighting were spectacular. He had never been this far south. Cursing softly, he wished he had time to study the natural world more. Not being able to identify the deer and it's type frustrated him. Being a Lesser Judicial of the King's Justice, and the Arcane Justice at that, was demanding on a fellow. Research, cases, practice and more cases kept him entirely occupied. Being assigned to this expedition though, he actually would have time to study his precious nature. Maybe he could--

    The man spoke to him and snapped him out of his contemplative thoughts. Arifyn smiled broadly and snapped the book shut, dropping it to the satchel that hung around his shoulder. He hadn't had a chance to talk too closely to the group and relished the opportunity to chat. Yes, what a fine adventure this would be.

    "Ah, err- What was that my dear fellow? Swordlords? Oh, right! No, my fine friend! The Chief Arcane Justice personally asked me to consider being assigned to this expedition. The Royal Magical Service wanted a representative of order and civilization to go along. Who better than a Judicial of the King's Arcane Justice? No, no, there isn't any official sponsorship nor am I tasked with a certain nefarious ne'er do well, haha! Hark, I am not even really here to police the wilds! Although if we happen to come across some evil character who seeks oppression and misery then by Bahamaut we will show him true justice, the likes this wilderness hasn't seen! No, my dear fellow. I am ensure that the good people of these lands are treated kindly, that whatever new establishment arises from this chaos will be good and true. A clean slate is a rare thing and we get to build upon! Makes you excited, doesn't it? Aren't you a former bussiness owner? You get to forge anew out here! What marvels! But tell me, have you ever been this far south? I wonder if the things they are say are true, the monsters and the like. Mind you! I wouldn't mind seeing a few of these fantastical monsters. I happen to like a bit of amateur collecting and lorecrafting myself. I would love to get a chance to study such a thing! Perhaps even an arcane wonder or two. Have you heard...."

    Arifyn stuck his thumbs against the strap of rucksacks and continued on chatting with a cheery disposition and a broad smile. Yes, a fine adventure indeed. What a wonderful day all of this was. Just, tops.

    sig4.jpg
  • doomybeardoomybear Hi People Registered User regular
    As they had left the Lord Mayor's mansion, Dhyrn had been positively joyful. They were probably happy to see him leave - his table manners were atrocious and he tried to steal a whole sets of silverware - but he was glad to go, too. He wasn't going to hang, and in fact, he was getting license to do his favorite thing: raiding. His confidence in the odd group was not particularly strong, and he did not understand what a group of six could do against the dangers of the Stolen Lands, but he was not going to let this chance slip away.

    Dhyrn was carrying a locked chest in his arms and wore an extremely stuffed backpack. In one hand was a waterskin repurposed to hold ale, and he had already emptied two during their walk. The halfling came up to the gnoll, and Dhyrn instinctively pulled his chest closer and watched Nemo. It had taken extensive coaching to teach the gnoll that Nemo was not, in fact, a child but was instead a halfing, and that Smith was not, in fact, an expensive toy and was a person in his own right.

    Dhyrn answered Nemo, "The warmth of the sun on my front! Nobody wants to carry me, though," he laughed and then pouted, "We're not doing anything. Where are the bandits? The trading post? I'm bored."

    what a happy day it is
  • KilnagaKilnaga Registered User regular
    "You should take the time to enjoy the weather are scenery while they're with us. We don't know exactly what to expect as we venture deeper into this untraveled lands, they may turn against us. We shouldn't have that much longer to wait before we have something to do besides walking, we're not that far out from the trading post at this point. We should be there by day's end if all goes as smoothly as the journey as been so far."

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • doomybeardoomybear Hi People Registered User regular
    "We should be there now! We should have horses! Hm, I don't know how to ride. We need a carriage! An army! If we're going to conquer the south, we need more people! My tribe was over fifty strong, and all they managed to do was run away to Brevoy and get caught and get killed. Mister pompous and mister money aren't much, and you don't look like much, either. I bet I run faster than anyone here, though!" Dhyrn whistled a giggle through his teeth.

    what a happy day it is
  • KilnagaKilnaga Registered User regular
    "Well, I don't know how well I'd do on horseback... maybe if it was a really tiny horse? A carriage though, now that's an idea. I should have packed my spare one before we left." Nemo joins the Gnoll in his giggling.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • doomybeardoomybear Hi People Registered User regular
    "We have a merchant with us!" Dhyrn pointed at Whitmarsh, "He should buy one! And some mercenaries, too! Bandits and monsters don't trade, you just stab them and loot their bodies and pelts. I'm good at that," he smiled and boasted to the Nemo, "I've killed as many people as I have spots! Even after I was caught, others would give me food and drink to get rid of someone! In prison and under watch! You don't look like you've ever been in a fight."

    Dhyrn snickered as he accused the halfling of battle-virginity. The gnoll vaguely remembered that the Swordlords were trying to teach him something about how most people are not violent sociopaths, and he softened up a bit, "But you have killed before, right? What do you do?"

    He punctuated the question with small air stab and then took a drink from his aleskin.

    what a happy day it is
  • KilnagaKilnaga Registered User regular
    "Killing is not something one usually takes such pride in where I come from. As a point of fact, no, I have not killed anybody, but that does not mean I have not seen combat. I'm quite a bit more useful in a fight than you imagine. You're quite the big fella' which makes you a target. I, on the other hand, am quite small. Certainly gives people a hell of a time pinning me down and accurately hitting me." Nemo smiled up at the Gnoll.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • NerfThatManNerfThatMan Registered User regular
    Spinning his warhammer by the strap on the haft, Gareth sized up the group that had been assembled for this fool's errand- although preferably a fool's errand with a good deal of money involved. Finding his companions all equally interesting and probably more capable than himself, he decided to do the logical thing when slightly intimidated: ignore them, and act very, very casual, to the point of disinterest.

    That decision made, Gareth began to tunelessly sing a dwarven marching hymn, until he couldn't remember the words, at which point he began to whistle with a lack of any direction or musical ability.

    PSN: corporateshill
  • doomybeardoomybear Hi People Registered User regular
    Dhyrn nodded as Nemo compared their heights, although he did not quite understand nonlethal combat. He looked down at the halfling and then at himself and then at the others. He put a hand level with Nemo's shoulders and compared it to his own body and connected the dots with a nod, "Oh! I'd surrender, too, if my manhood was threatened."

    what a happy day it is
  • KilnagaKilnaga Registered User regular
    Nemo looked at the Gnoll with a mischievous grin.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • doomybeardoomybear Hi People Registered User regular
    Dhyrn leaned over a bit, drank more ale, not quite surreptitiously pointed at Smith, and almost whispered, "I don't think he has that fear."

    what a happy day it is
  • GatsbyGatsby Registered User regular
    Smith swivels his head around to grab a glimpse at Dhyrn behind him, the creaking of his neck indistinguishable from the similar groaning coming from the surrounding trees.

    Seeing where the Gnoll was pointing, he answers whatever unanswered questions the mischievous rogue has.

    "Biological needs are curiosities to me," Smith says, jaw plate slightly twitching yet not fully opening as he speaks in his deep baritone. "Genitalia would provide nothing more than bemusement rather than utility."

  • KilnagaKilnaga Registered User regular
    "Bemusement for you, amusement for the rest of us," Nemo said nudging the Gnoll with his elbow and chuckling.

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • GatsbyGatsby Registered User regular
    "Mm," Smith murmurs. He then focuses back on the road ahead. "An interesting distinction."

  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited January 2013
    The heroes kept talking and conversing with one another as they walked the forest road, finding more about their compatriots. Strangely, this seemed to have an effect on time itself, as they soon realized that half the day has passed before any of them even realized. However, something soon felt odd in the air...

    The forest was quiet. Neither insect nor beast seemed to stir, causing a sense of unease in the air. As they passed the last bend of the forest path, however, it soon became apparent: a plume of smoke is seen flowing towards the sky in the distance. The heroes hurried along, and soon came upon a most peculiar sight.

    A tipped wagon laid on the side of the dirt road. Its contents (barrels, small chests and bags containing vegetables and other fresh produce) were strewn across the side of the road, with some even laying further within the forest. A fire is finishing off a stray and broken wooden chest; the source of the plume of smoke earlier. A haggard, old man wearing a black, furred hat and simple robes was busy pulling on one of the wheels futilely, trying to get the wagon back on to the road.

    The man sighs and stands back for a moment, straightening his back, before looking eastwards toward the heroes' general direction and spots them.

    "I...I say! Care to help a poor man with this here wagon? I need to deliver this here goods to Restov, and fast! Please, by Avandra, I beg of you!" the man shouted, while waving his hands towards the heroes.


    _________________________________________________
    OOC:

    Here's the map of the area (Spoiler for large):
    ProloguePre_zps21cc0eae.jpg

    You are considered coming from the east side of the map, as Restov (and the rest of Brevoy) was in that general direction.

    TiamatZ on
  • doomybeardoomybear Hi People Registered User regular
    There were a few words the warforged used which the gnoll did not understand, but Dhyrn surmised the intended message. He was slightly disappointed and confused why someone might readily admit to not having male parts, but the plume of smoke and unfortunate tradesman took his attention away from that discussion.

    Abandoning his shorter companion, Dhyrn picked up his pace a bit and tried get a bit ahead of the rest of the party as they would approach the trader. His first thought was to simply kill the man and get comfy in the wagon while others pulled him the rest of the way to Oleg's. Well, he knew that the latter bit of that scenario was completely unlikely, and he realized that the Swordlords would not appreciate having a potential trader looted. The gnoll imagined an itch at the brand on his back.

    Dhyrn spoke and volunteered, "Sure, sure, I will help!"

    With his short sword, he carefully etched a triangular 'D' into his personal chest and set it gently down next to the wagon. "Hm," he contemplated and spoke, shooing the older man toward the rest of the party, "Tell the iron man what happened."

    The gnoll would approach the fallen goods and look for the essentials: alcohol, meat, and money. He thought he might be able to get away with some judicious re-appropriation of only a few goods.

    what a happy day it is
  • KilnagaKilnaga Registered User regular
    Nemo approaches the wagon driver, "Are you OK sir? Are you injured at all?"

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • NerfThatManNerfThatMan Registered User regular
    edited January 2013
    Gareth isn't too concerned with questioning the events that led to this incident- he walks right up to the wagon, stamps his feet and lowers his shoulder against the wagon, attempting to right it.

    "Stand aside, old man, let the bonafide hero help ya!", He shouts as he pushes past the old man, more concerned with bravado than actual compassion.

    "Come on Gareth, put your back into it, you stupid git...", he mutters, hoping to impress his companions.
    Athletics check? against lifting the wagon
    Strength check1d20+5=24

    NerfThatMan on
    PSN: corporateshill
  • GatsbyGatsby Registered User regular
    Smith wastes no time, rushing forward past Dhyrn and Gareth towards the small fire. Without hesitation he stamps out any stray flames on the ground before shovelling dirt onto the source with his iron hands.

  • TalonrazorTalonrazor Registered User regular
    Arifyn moves forward quickly, rushing to the old man. "My dear fellow, you are alright? Whatever happened? Pray tell, what goods are so crucial? Do you require escort?"

    sig4.jpg
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    "I am fine, my dear lad." The man replied to Nemo. A smile forming on his face, but soon disappears when he looks back at the wagon. "Though I could not say the same for me poor wagon."

    The man pauses for a moment when Arifyn questioned him, gathering his thoughts. "What happened? Well, a herd of elk burst through the forest here, scared my oxen they did. Next thing I knew, my oxen went mad, and made me crash here on the side of the road. Been here for two days now, with no bloody luck to get this blasted thing lifted."

    Sighing, the old man asks Arifyn, "So, where you lot off to? The Greenbelt? Heard its a dangerous place, what with being in the Stolen Lands and what not."

    The man looks back at the wagon, spotting Gareth lifting the wagon alone. "He's a tough one, isn't he?" the man smirks, while looking back to Arifyn, pointing to Gareth. "Though even with his mighty strength, he might need some help. Why don't you all help him out? This here old man's too tired to continue..."


    Dhyrn, Nemo, Smith:
    Passive Perception: 12 (Passed)
    For a wagon this large, a beast of burden like an oxen or two seem to be missing. You can't see any nearby.

    Gareth:
    Strength Check: (Success)
    You were almost able to lift the wagon back onto the road... provided someone could offer to support you and push the other side of the wagon.

    OOC: No need to re roll the check again; we'll assume your stabilizing it till someone comes along to help out.

    Dhyrn:
    Passive Perception: 15 (Passed)
    As you watched the wagon Gareth heaves back into place, you noticed something odd about it. For one, it has a number of cuts and slashes on its sides, made only when a heavy and weapon (like an axe or a sword) is slammed into the woodwork. Secondly, the wagon itself creaked and squeaked faintly, caused mostly when a wagon has been left to stand unattended in the ravages of nature for weeks (such as the woodwork soaking in the rain during a storm, or the wood drying due to the sun's rays for example).

    Passive Perception: 18 (Passed)
    You also smell blood nearby. You can smell faint traces of it on the man if you stand close enough. You can also spot minute traces of dried blood on the man's robe.

    Arifyn Tok:
    Passive Insight: 14 (Passed)
    You noticed something odd about the old man. For a man of haggard appearance working to lift the wagon for two days, he seems to have quite a spring to his action. He also seems to be quite distressed, rather than happy, to see Gareth attempting to pull the wagon back onto the road alone. You also noticed that he seems to be inspecting each and every one of you. For what, only he knows...

  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    "My good man, what happened here?" Matthew looks over the wagon and wreckage to see if anything looks out of the ordinary.
    Insight check
    Inspect the Wagon: 1d20+7 26

  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited January 2013
    Matthew:
    Insight: 14 (Passed)
    You noticed something odd about the old man. For a man of haggard appearance working to lift the wagon for two days, he seems to have quite a spring to his action. He also seems to be quite distressed, rather than happy, to see Gareth attempting to pull the wagon back onto the road alone. You also noticed that he seems to be inspecting each and every one of you. For what, only he knows...

    Insight: 18 (Passed)
    In addition, you realized a wagon this big can only be manned by at least another person, yet you can only see the old man. Yous spot that none of the barrels or chest carried anything flammable. You also come to the realization that a chest could not simply burn by itself. It must have been set alight on purpose. Something doesn't feel right.

    TiamatZ on
  • GatsbyGatsby Registered User regular
    edited January 2013
    Smith, hearing the old man's words, soon realises he may be stamping out the poor fellow's camp fire. Excusing him self as he mechanically brings his actions to a halt, all he can do is step over and try to help Gareth with the wagon. Kneeling down by the other side he grips the underside of the cart before giving it his best effort. As his muscles and metal frame creak under the stress, Smith can only mutter a quick forthright apology.

    "Unfortunately I was built for general work and stamina, nothing like this."
    Dice roll to aid Gareth's
    Strength check: 1d20 + 1 = 15

    Gatsby on
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    "Gareth, Smith, before you try to turn the wagon over, why don't you take a look inside? It might be a bit easier if we can take some more thing out. Dhyrn, why don't you give Gareth a hand at seeing if there's any goods we can take out of the wagon." Matthew gives the gnoll a wink.

  • KilnagaKilnaga Registered User regular
    "Well sir, at least you're OK. It could have been a lot worse. You could have been injured and stuck out here all alone. It seems you don't have to worry too much about getting the wagon unstuck either with our arrival. Those big muscle heads," Nemo gestures to his companions near the wagon, "shouldn't have any problem lifting the thing. Avandra be praised! It can't be a coincidence that she's sent us along your path."

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • doomybeardoomybear Hi People Registered User regular
    edited January 2013
    "The old man's lying!" Dhyrn proudly informed his companions, "This cart has been here longer than two days, more like a few weeks! And it's been all hacked up, too. I've never seen an elk carry an axe," he gave it a thought, "I don't think I'd want to, though."

    Dhyrn, not finding anything he wanted, returned to the wagon near his chest and drew a dagger in his right hand. He added, "I smell blood, and there's blood on the guy, too. You can't smell blood unless it's kind of fresh. Hammerguy, I think it would be good if you broke the liar's legs. I'm going keep an eye out in case he has friends."

    The gnoll kept his arms lightly crossed and held the dagger by its blade, keeping his eyes on the trees and listening for movement.
    Keeping watch
    Minor Action: Draw Dagger

    Perception Check: 1d20+8 = 6 + 8 = 14

    doomybear on
    what a happy day it is
  • KilnagaKilnaga Registered User regular
    Nemo looks up at Dhyrn with a shocked expression on his face after hearing his proclamation. He quickly draws his sword and shield and turns back to face the old man. "Praise Avandra indeed. It seems she has sent us to dispense justice, not help."
    Minor Action: Draw Short Sword
    Minor Action: Draw Heavy Shield

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    "Well, so much for trying to catch him unawares... He has a companion. My best guess is that he is inside the wagon. Get away from the chest everyone. That burning is far from natural."
    Matthew looks around for a place with some cover.

  • doomybeardoomybear Hi People Registered User regular
    Dhyrn actually listened to Whitmarsh, backing away from the wagon as he kept vigilant.

    what a happy day it is
  • GatsbyGatsby Registered User regular
    Without missing a beat, Smith steps in between the man and the rest of the party. With a practiced flourish he draws his sword, and brandishes it one-handed style.

    "Stay behind me!" He yells over his shoulder.
    Minor action: Draw Bastard Sword

  • TalonrazorTalonrazor Registered User regular
    Arifyn knew something was wrong even before the Gnoll said anything. The comment about blood really irked him. Drawing his wand, he lowered it at the old man's face. "Sir, I regret to inform you that I am a sworn Judicial of Royal Law, an agent of the King's Arcane Justice. However, since we are outside the boundaries of the Crown, I am no longer bound by my legal restrictions. Therefore, if truth does not flow from your lips like nectar from the gods, then I will be forced to rip your face asunder with my considerable magical might. The choice, good sir, is yours."

    Hah! Arifyn, you scoundrel you! I knew I should have applied to that thespian troupe! What a delightful ruse.
    Intimidate Check: 1d20+9=20

    sig4.jpg
  • NerfThatManNerfThatMan Registered User regular
    edited January 2013
    Letting out a string of unimaginable curses, Gareth roughly and suddenly drops all support he was giving the wagon, and- without interrupting the flow of hideous verbiage- starts spinning his throwing hammer by the strap again.

    "If'n the magic man don't do for you first, I'll gladly smash yer little eggshell in, you lying sack!"

    Minor Action: draw throwing hammer
    Action: Roll to aid Arifyn's intimidate check

    Intimidate check against old man, aiding Arifyn if it works that way:1d20+5=22

    NerfThatMan on
    PSN: corporateshill
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited January 2013
    Arifyn and Gareth:
    Intimidate Check: (Success)

    The old man starts to quiver, and falls to the ground.

    "Please...please! No need for that! I was just told to be the bait. We found this here wagon a few weeks ago! Figured some of our boys from Greenbelt hijacked it and left it here! Boss decided to use it as a staging ground for some merchant ambushes! He said I was just to lure some passerby's and lure em to this here wagon. While you were distracted lifting the wagon, the boss and his men would shoot you while he was hidden. Then we'd just loot what was left of ya! That's all! I swear to Avandra that's ALL I KNOW! HONEST!" he says, as his old man accent starts to disappear, revealing himself to be a rather middle aged man.

    The man then starts to sob uncontrollably.

    Success: Jasper will not fight on the first round, and is also prone!

    "Gods damned it all Jasper!" A gruff voice cries out from the dense forest. "You have to be the WORST bandit that I have ever had the displeasure to work with! Your not only a terrible conman, but your such a yellow belly as well! Gods!" Within moments, a large man wielding a longspear jumps out of the forest, and lands a few feet behind Jasper. The man was clean shaven, with a squared jaw and a scar across his right eye. He was wearing a simple leather jerkin.

    "Now, you lot! I recommend you surrendering! You are surrounded! There's no way in the Nine Hells you could beat a dozen of us! Now wise up and choose: give up your coin and goods... or your life! Either one doesn't matter for me, but I'm sure it does for the lot of you!" the man grunts, while wielding his weapon menacingly towards the heroes.

    This bandit wasn't lying. All around you, you can hear the rustling and crunching of leaves throughout the forest. You spot four dark figures approaching from the north, four more figures moving right behind the ringleader, and three more figures directly south west of the wrecked wagon.

    Dhyrn:
    Perception Check: (Success)
    With your keen senses, you can spot the majority of them wield crossbows. None of them, however are drawn.

    "Well now! What will it be?!" the man directs...
    ROLL INITIATIVE!

    .... or surrender...


    OOC:
    Map of the battlefield:
    AmbushMapPreInit_zps816651e5.jpg

    TiamatZ on
  • SaberOverEasySaberOverEasy Info Broker Registered User regular
    edited January 2013
    "Well Jasper, you seem to have gotten yourself into a fine mess. If you keep your head down, I'm sure we can figure out something more useful for you to do than banditry."
    Initiative: 1d20+6 15
    Minor Action - Diplomacy check on Jasper:
    1d20+9 13

    SaberOverEasy on
  • KilnagaKilnaga Registered User regular
    Initiative: 1d20+3 10

    "The psychedelic mind is a higher dimensional mind, it is not fit for three dimensional space time."
    - Terence McKenna
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