Seriously? I mean, I just assumed they would be on there. It seems like even the most brain-dead company that wants to make money would put it up on there. Well, you know what they say about assuming!
I'm seriously thinking about forgetting about buying a Vita and just try to find a PSP 3000 on the cheap since a local store has most of the games I want on the system. If they don't even have good games from the PSP on the PSN there's little reason to get a Vita except for P4G.
Because you can fully customise the tweet except for adding a random screenshot, you can unlock extra party slots in ATB by writing disparaging things about the game on social media sites.
Stockholm syndrome is pointing out over a half-dozen basic ways in which the game could've been elevated to "good"?
I think he was referring to the fact that you'd actually spend money on that blatant cashgrab IF you could only pick which premium character you got. The reason S-E keeps pushing out crap like this is because we continue to throw money at them despite the quality of their products.
The correct answer is: Fuck you S-E. I won't spend any money on this piece of shit. Either make it completely freemium or let us unlock things by actually playing the game.
You know, every time I think SE can't write a story anymore to save their lives, I'm reminded me the stuff they put in FFXI and FFXIV. Things almost no one has really got to see/experience, but all told some amazing storytelling.
Also that End of an Era video is still some of the best shit SE has put out in years.
Between the two of them, you will probably like one. Some people have liked both of them, some hated both, but from what I can tell it's generally "If you don't like XIII, you might like XIII-2" and "If you liked XIII, you might not like XIII-2". They're cheap enough now that it wouldn't be a bad move to give them a shot, I think.
You know, every time I think SE can't write a story anymore to save their lives, I'm reminded me the stuff they put in FFXI and FFXIV. Things almost no one has really got to see/experience, but all told some amazing storytelling.
Also that End of an Era video is still some of the best shit SE has put out in years.
People write a story, not a company.
Much more likely its because nobody from the 1st production department and Stellavista (Nojima) wrote it.
You know, every time I think SE can't write a story anymore to save their lives, I'm reminded me the stuff they put in FFXI and FFXIV. Things almost no one has really got to see/experience, but all told some amazing storytelling.
Also that End of an Era video is still some of the best shit SE has put out in years.
People write a story, not a company.
Much more likely its because nobody from the 1st production department and Stellavista (Nojima) wrote it.
People write a story. Then another person edits it. Then a third flags it. Then a fourth asks for revisions. Then the original rewrites it, then it completes this process several dozen times til they hire on additional writers to help pen revisions and additions.
So, no, a company writes a story. Even in the most batshit scenario, the script has been pawed over by 30 people at a minimum.
And this is like, Crystal Chronicles level script, all of maybe 20 pages total. Anything longer? Probably twice the number.
People write a story. Then another person edits it. Then a third flags it. Then a fourth asks for revisions. Then the original rewrites it, then it completes this process several dozen times til they hire on additional writers to help pen revisions and additions.
So, no, a company writes a story. Even in the most batshit scenario, the script has been pawed over by 30 people at a minimum.
And this is like, Crystal Chronicles level script, all of maybe 20 pages total. Anything longer? Probably twice the number.
Nope
Depends on the game and normally thats 3-4 people with more than that being an exception (In many cases where its only a small section of the game it stays at one) . Also you can find out who did what with research.
30 people at minimum never happened except if you count every person who ever takes a look at it or a ridiculous exception.
Edit: Or do you mean the ENTIRE script in the game? Because that not how that works in (at least) rpgs.
People write a story. Then another person edits it. Then a third flags it. Then a fourth asks for revisions. Then the original rewrites it, then it completes this process several dozen times til they hire on additional writers to help pen revisions and additions.
So, no, a company writes a story. Even in the most batshit scenario, the script has been pawed over by 30 people at a minimum.
And this is like, Crystal Chronicles level script, all of maybe 20 pages total. Anything longer? Probably twice the number.
Nope
Depends on the game and normally thats 3-4 people with more than that being an exception (In many cases where its only a small section of the game it stays at one) . Also you can find out who did what with research.
30 people at minimum never happened except if you count every person who ever takes a look at it or a ridiculous exception.
Edit: Or do you mean the ENTIRE script in the game? Because that not how that works in (at least) rpgs.
In your western RPGs? Maybe.
In japanese RPGs? Yes, they work on the script as a large team, pass it around to multiple editors. Have upper management flag it through and such. Square has done talks about this multiple times. How they wrote the script for TWEWY, do scenarios for FFXI and FFXIV, the writing of the Ivalice plots.
I know, it might be a shock, but people in Japan actually develop games differently then they do in the west!!!111one
Straight from the TWEWY post mortem, in fact:
Spoiler
2. A story created by committee (and free of those pesky RPG plot holes)!
Like all other aspects of development, story development was done by committee. Each director was given his own writing team, which brainstormed over the general story background, plot, and other elements.
Because the over arching story has the player trapped in Shibuya, the story needed an air of mystery about it, so the team was determined to avoid any plot holes.
One contradiction in a story like ours could bring down the house of cards, so the team worked carefully to keep the storyline locked down. The game's designers took part in the writing process as well, ensuring that as many eyes as possible went over the plot, searching for holes and offering input from every conceivable angle.
After the final story was in place, we had our Q/A department go over everything as a final failsafe. To our surprise (and horror), they tracked down several inconsistencies we had managed to miss during our multiple checks.
Their diligence reminded us of how critical it is to view the game from the player's perspective -- and these extensive preliminary story checks are becoming a standard at the company.
This is, in fact, nothing new with Square and how they've handled a lot of their work.
People write a story. Then another person edits it. Then a third flags it. Then a fourth asks for revisions. Then the original rewrites it, then it completes this process several dozen times til they hire on additional writers to help pen revisions and additions.
So, no, a company writes a story. Even in the most batshit scenario, the script has been pawed over by 30 people at a minimum.
And this is like, Crystal Chronicles level script, all of maybe 20 pages total. Anything longer? Probably twice the number.
Nope
Depends on the game and normally thats 3-4 people with more than that being an exception (In many cases where its only a small section of the game it stays at one) . Also you can find out who did what with research.
30 people at minimum never happened except if you count every person who ever takes a look at it or a ridiculous exception.
Edit: Or do you mean the ENTIRE script in the game? Because that not how that works in (at least) rpgs.
In your western RPGs? Maybe.
In japanese RPGs? Yes, they work on the script as a large team, pass it around to multiple editors. Have upper management flag it through and such. Square has done talks about this multiple times. How they wrote the script for TWEWY, do scenarios for FFXI and FFXIV, the writing of the Ivalice plots.
I know, it might be a shock, but people in Japan actually develop games differently then they do in the west!!!111one
Straight from the TWEWY post mortem, in fact:
Spoiler
2. A story created by committee (and free of those pesky RPG plot holes)!
Like all other aspects of development, story development was done by committee. Each director was given his own writing team, which brainstormed over the general story background, plot, and other elements.
Because the over arching story has the player trapped in Shibuya, the story needed an air of mystery about it, so the team was determined to avoid any plot holes.
One contradiction in a story like ours could bring down the house of cards, so the team worked carefully to keep the storyline locked down. The game's designers took part in the writing process as well, ensuring that as many eyes as possible went over the plot, searching for holes and offering input from every conceivable angle.
After the final story was in place, we had our Q/A department go over everything as a final failsafe. To our surprise (and horror), they tracked down several inconsistencies we had managed to miss during our multiple checks.
Their diligence reminded us of how critical it is to view the game from the player's perspective -- and these extensive preliminary story checks are becoming a standard at the company.
Yeah, thats actually nearly the same way how western rpg development works (Actually the exact same way as the same amount of difference can happen between studios or even games).
You're still wrong (Or, more specifically you're making wrong assumptions)
Might take the time on explaining how said writing actually works, how the whole process is structured (usually) and so on, but have to do some other stuff first.
Edit: For a hint. Do not assume all of this is the same thing. There's a difference between high-level (story outline, themes, writing guides) and low-level writing here. You can very much attribute certain parts to certain writers.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
I wonder how well a Final Fantasy VI prequel, set in the War of the Magi, would do.
From what I can remember off the top of my head from FFVI, a game set in the War of the Magi period would probably have little at all to link it to FFVI's world. As I recall the whole era (and most everything to do with it) had basically slipped in to legend.
Unless they specifically said, "Hey this is a prequel" there quite possible wouldn't be anything (locations, names, factions, so on) in there to make a player say, "Oh I remember this from FFVI!", well except for the Warring Triad I guess.
That being said, I'd probably still buy the hell out of it. :P
A Capellan's favorite sheath for any blade is your back.
I wonder how well a Final Fantasy VI prequel, set in the War of the Magi, would do.
From what I can remember off the top of my head from FFVI, a game set in the War of the Magi period would probably have little at all to link it to FFVI's world. As I recall the whole era (and most everything to do with it) had basically slipped in to legend.
Unless they specifically said, "Hey this is a prequel" there quite possible wouldn't be anything (locations, names, factions, so on) in there to make a player say, "Oh I remember this from FFVI!", well except for the Warring Triad I guess.
That being said, I'd probably still buy the hell out of it. :P
If they do something like that, I'd rather it be its own game, with maybe a throwaway reference at the end to make fans of FF6 shit their pants.
So I'm getting my first ps3 ever... whats the verdict on the FF13 games? Should I bother or just forget about them completely?
Just don't compare them to other games in the series, because the gameplay is different enough that they aren't comparable in some ways, but just try to see if you enjoy them as video games on their own merits, and you probably will.
You know, every time I think SE can't write a story anymore to save their lives, I'm reminded me the stuff they put in FFXI and FFXIV. Things almost no one has really got to see/experience, but all told some amazing storytelling.
Also that End of an Era video is still some of the best shit SE has put out in years.
Four Heroes of Light was probably one of my favorite recent FF games, honestly. Even if it was a bit awkward. I still haven't tried FFD yet. The pricetag is just... hnng.
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I'm seriously thinking about forgetting about buying a Vita and just try to find a PSP 3000 on the cheap since a local store has most of the games I want on the system. If they don't even have good games from the PSP on the PSN there's little reason to get a Vita except for P4G.
3DS: 1607-3034-6970
I mean, unless you grind up a team of Onion Knights with the Onion Equipment, but tha's sort of like giving everyone in VI Celestriads and Quick.
Pretty sure I'm leveled up to max party size.
I think he was referring to the fact that you'd actually spend money on that blatant cashgrab IF you could only pick which premium character you got. The reason S-E keeps pushing out crap like this is because we continue to throw money at them despite the quality of their products.
The correct answer is: Fuck you S-E. I won't spend any money on this piece of shit. Either make it completely freemium or let us unlock things by actually playing the game.
They keep making these games because there is no way they aren't going to be profitable.
Yep. Just slap the Final Fantasy name on it and watch all the sheep flock with money in hand.
Also that End of an Era video is still some of the best shit SE has put out in years.
3DS Friend Code: 3110-5393-4113
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People write a story, not a company.
Much more likely its because nobody from the 1st production department and Stellavista (Nojima) wrote it.
People write a story. Then another person edits it. Then a third flags it. Then a fourth asks for revisions. Then the original rewrites it, then it completes this process several dozen times til they hire on additional writers to help pen revisions and additions.
So, no, a company writes a story. Even in the most batshit scenario, the script has been pawed over by 30 people at a minimum.
And this is like, Crystal Chronicles level script, all of maybe 20 pages total. Anything longer? Probably twice the number.
Nope
Depends on the game and normally thats 3-4 people with more than that being an exception (In many cases where its only a small section of the game it stays at one) . Also you can find out who did what with research.
30 people at minimum never happened except if you count every person who ever takes a look at it or a ridiculous exception.
Edit: Or do you mean the ENTIRE script in the game? Because that not how that works in (at least) rpgs.
In your western RPGs? Maybe.
In japanese RPGs? Yes, they work on the script as a large team, pass it around to multiple editors. Have upper management flag it through and such. Square has done talks about this multiple times. How they wrote the script for TWEWY, do scenarios for FFXI and FFXIV, the writing of the Ivalice plots.
I know, it might be a shock, but people in Japan actually develop games differently then they do in the west!!!111one
Straight from the TWEWY post mortem, in fact:
Like all other aspects of development, story development was done by committee. Each director was given his own writing team, which brainstormed over the general story background, plot, and other elements.
Because the over arching story has the player trapped in Shibuya, the story needed an air of mystery about it, so the team was determined to avoid any plot holes.
One contradiction in a story like ours could bring down the house of cards, so the team worked carefully to keep the storyline locked down. The game's designers took part in the writing process as well, ensuring that as many eyes as possible went over the plot, searching for holes and offering input from every conceivable angle.
After the final story was in place, we had our Q/A department go over everything as a final failsafe. To our surprise (and horror), they tracked down several inconsistencies we had managed to miss during our multiple checks.
Their diligence reminded us of how critical it is to view the game from the player's perspective -- and these extensive preliminary story checks are becoming a standard at the company.
This is, in fact, nothing new with Square and how they've handled a lot of their work.
Yeah, thats actually nearly the same way how western rpg development works (Actually the exact same way as the same amount of difference can happen between studios or even games).
You're still wrong (Or, more specifically you're making wrong assumptions)
Might take the time on explaining how said writing actually works, how the whole process is structured (usually) and so on, but have to do some other stuff first.
Edit: For a hint. Do not assume all of this is the same thing. There's a difference between high-level (story outline, themes, writing guides) and low-level writing here. You can very much attribute certain parts to certain writers.
From what I can remember off the top of my head from FFVI, a game set in the War of the Magi period would probably have little at all to link it to FFVI's world. As I recall the whole era (and most everything to do with it) had basically slipped in to legend.
Unless they specifically said, "Hey this is a prequel" there quite possible wouldn't be anything (locations, names, factions, so on) in there to make a player say, "Oh I remember this from FFVI!", well except for the Warring Triad I guess.
That being said, I'd probably still buy the hell out of it. :P
If they do something like that, I'd rather it be its own game, with maybe a throwaway reference at the end to make fans of FF6 shit their pants.
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Just don't compare them to other games in the series, because the gameplay is different enough that they aren't comparable in some ways, but just try to see if you enjoy them as video games on their own merits, and you probably will.
"Anymore"
3DS: 1607-3034-6970
Take a shot whenever someone says the word Hero, whenever hope whines about his mom, whenever Vanille's accent slips. Lots of ways to play!
And then you die of alcohol poisoning.
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3DS: 1607-3034-6970
3DS Friend Code: 3110-5393-4113
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Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I don't know what to make of that, although I did buy X-2 and XII recently, just need a PS2 now.
I would love a sequel with a few things fleshed out.