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Microsoft Targeting MGS4 and Final Fantasy?
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What, do you think it was a bad port because they didn't fucking try? It was a bad port because it took advantage of the PS2's hardware in a way that made it entirely dependent on the PS2. Since day one, MGS4 has been developed with the same ideology. Build it entirely dependent on all the assets of a given system to get the absolute most quality.
You're right.
Ranced: are you...just joking or something?
Yes.
How do you explain DS/PSP shovelware then?
The only slowdown in the game was in the rainy area of the ship in the beginning. Even then, it only dropped to around 20 fps and was consistent.
That makes it a bad port?
Becasue it's shovelware?
IT HAS THREE BITCH.
It was the worst port EVAR. Even worse than Grandia II to the PS2.
yea
haha, was just trying to lighten the mood with a tongue in cheek dig at the sony.
most likely, there are bits which are very easy due to shared tools and there are bits which are pretty difficult because of architectural discrepancies
No, I'm telling you that you don't actually know what you're talking about. I need somebody to come in and shut you the fuck up because I can't remember the technical details about the differences between console CPUs and PC CPUs. I know that console CPUs run threads in a completely linear fashion, and that PC CPUs don't, but I can't remember the technicaly aspect.
Fuck, I'm just a god damned psych major.
It was never an exclusive to begin with. A timed exclusive, maybe, but not a bonafide one-system exclusive.
Let's play Mario Kart or something...
Example: RE4 was ported down to PS2, and they did a fantastic job.
When ported to the PC, they did a sloppy fucking job and it turned out like shit.
In one situation there was concerted effort, in the other there wasn't.
You're telling someone they don't know what they're talking about... and then you say YOU don't know what you're talking about.
Hmmmm......
Well why dont you just get someone in to shut us the fuck up, set us up the bomb, and prove your knowledge over us?
The PS3 libraries are open so far as to allow easy porting to other systems, prove me wrong, i'd love it.
Let's play Mario Kart or something...
At least Syndalis knows what the fuck he's talking about.
Welcome to Acorn country!
It's in-order v. out-of-order. Just because I didn't know the wording doesn't make me any less correct. Fucking dipshits.
Edit: http://www.anandtech.com/video/showdoc.aspx?i=2453&p=5
that's the correct page.
Let's play Mario Kart or something...
Dude why do you have such an attitude?
Coule that with the fact that you would NOT have to redo any of the art assets, level design, scripting or audio... even rebuilding portions of the engine to make this happen would be potentially worth it, so long as Sony isn't throwing a lot of money at them to keep it from happening.
Let's play Mario Kart or something...
Ding ding ding! We have a winner! An effective port would cost way too much in development, with only a chance at making up the difference in spent/earned, while a shitty port would definitely lose them money. However, it's hard to tell whether or not a quality port is even possible, so it's an extremely risky bid.
Let's play Mario Kart or something...
I don't like the idea of these "timed" exclusives.
Lets take Assassins Creed as an example. Here you have what looks to be a fantastic game and when it was first announced everyone thought that this game will be the first system seller for the PS3. The guys at Sony are seeing all this buzz and are thinking to themselves, "Yay! Our plan worked!". Then the news comes down that the game is going to be on the 360 as well. What happens next? Gaming sites explode in a frenzy of, "ZOMG SONY LOSES ANOTHER EXCLUSIVE! SONY IS TEH D00MED!" This just adds more fire to the "The PS3 is a failure" mentality.
Basically, I don't see the advantages in paying a Dev (or publisher) to keep quiet about what systems their game will be on.
And you know this all how?
Really.
PR spin does not technical requirements make.
You're saying I don't have the knowledge to back it up, but you're bewildered when I tell you that a console proc and PC proc are radically different?
You know what? Read the fucking article.
http://www.anandtech.com/video/showdoc.aspx?i=2453
There is no discussion here. Kojima has been designing and programming for over twenty years now. It is his franchise. His opinion, here, is impervious. It is infallible. It is unbreakable. You can throw technological proofs and documents and beliefs at this interview and it will not matter. You'd have to convince me that he was outright lying to 1up there, and that's not going to be possible either. He's not wrong. You're wrong.
There is no more discussion about this. It is possible.
Whether it actually happens is another matter entirely. Please stop fucking up possible conversation with contrived nonsense that leads nowhere. It is possible. The end.
Who was it earlier saying that as soon as you hedge a statement with "technically," you know it's an out-and-out lie?
Joking aside, when was this interview done? At what stage in the development process had he said this? Either way, by his own admission, he hadn't really had much experience with the 360's hardware, he just immediately jumped on the PS3.
Also, when did I say it was impossible? Seriously, when? I said it would be insanely difficult, almost insurmountably so, but never impossible. The idea I'm trying to convey is that porting it to the 360 would be an immense gamble because of the costs that would be tied up into actually porting it. This shit ain't magically fucking happening, people have to work to do it, and those people get paid. Whoever's paying them, Microsoft or Konami, stands to lose a shitton of money. Especially if Konami doesn't receive a massive subsidy from Microsoft, considering how little the development companies make off games nowadays.
That article is almost two years old, and IIRC, both the PS3 and the 360 have had revisions to their hardware since the time that article was written.
This whole argument reminds me of the SNES/Genesis war, where polygons were impossible, certain amounts of color and sprite size were impossible, number of moving objects, CGI-level graphics, speech, etc.
All impossible on whatever system you weren't arguing for. Programmers went on the record, proving what's possible and impossible on certain systems.
In the end, they both accomplished the impossible numerous times, and while I'm not a big fan of the MGS series, I feel safe in saying that the 360 could handle a port. So could the Wii.
If someone could run Doom 3 on SLI'ed Voodoo2 cards, MGS4 can be ported to anything. It might not be perfectly identical, but a port's a port, and in the case of MGS, the chance of losing money is negligible.
I think the main reason why we probably won't see MGS4 on the X360 isn't a technical one: It's a preference of Kojima. He has a fondness to the Playstation brand, especially when it comes to Metal Gear. They 'grew up together' so to speak, and he almost feels as if he 'owes' Sony the Metal Gear series.
Also, the fact that Kojima promised exclusive X360 content (please God, be Zone of the Enders or a Snatcher sequel) makes it seem a bit less likely for MGS4 to show up cross-platform. He wants to make an exclusive for every console, and from where I'm standing, the natural exclusive for the PS3 is Metal Gear Solid 4.
To play my own devil's advocate, however, if there's any time that a huge transfer of a blockbuster IP wouldn't be out-of-place, it's now.
the question didn't mention anything about porting the game, it was something like "could the 360 run metal gear solid 4?" in a "could it make graphics that nice" sense