BSC Bat Shit Crazy days of summer starts the 14th of July. During the rest of July, Mark will be streaming a lot of content including some of the craziest ideas for for Camelot Unchained that he has not delved into yet.
Also, August 19th will be the start of the alpha test. Everyone that donated the right amount on Kickstarter, or PayPal will be able to participate indefinitely.
This system is an enhanced gameplay item for both Crafters and Combatants that is intended to be implemented for launch.
Our Crafters will have greater control of what they can engrave into items, especially armor and weapons. These engravings are more than mere aesthetics, however: they will also be used for enhancements such as elemental and physical resists to attacks in Camelot Unchained.
For our combatants this system will really “light up,” so that when an item is struck by an attack that the item’s protection has been enhanced against, the runes on the item will visibly activate. This will allow anyone who is looking at the target to see the type of resist(s) that the target has had engraved on his item(s).
Since one of our stated goals is to limit the amount of information that is displayed via traditional and highly tropish “con” systems, this is a necessary addition to our game. This is far from the only visual clue our players will see in the game, nor is this the only system we have planned to enhance the immersive atmosphere of combat in Camelot Unchained—but it is an important one!
I’m pleased to announce that on Weds. October 15th 2014, Camelot Unchained™ will begin its Pre-Alpha Testing period (also known as the P.A.T.s)! During the next five months, we will be opening up the most current build(s) of Camelot Unchained to our Backers whose tiers included Alpha testing access so that those folks can get a look at and also have some fun in the game.
City State is holding several scheduled play times where ITs and Alphas can hop on the client and face off between each other.
Today at 3 pm EST, ITs and Alpha testers are squaring off in a free for all. Follow City State Entertainment on twitter to learn when to log in and battle the enemy realms.
Please note that everyone that plays is under strict NDA. If you want to join in on the fun, you will have to buy an alpha test position from Camelot Unchained's founder tiers.
The funds from this Stretch Goal will allow us to contract/hire additional artists to accelerate the
building out of the game world. Additionally, by using these artists to complete some of our planned
workload, our current team will be able to focus their time on either adding other, unplanned assets to,
and/or improving the quality of assets in the game world, as time permits. Because this is a 200K goal,
we will begin the hiring cycle as soon as funding reaches the halfway mark.
As per our Stretch Goal policy and FPs, this Stretch Goal will not impact the development cycle of this
game other than to help speed up the game’s development. Again, the resources from this Stretch Goal
will be focused solely on speeding up the building out of the current vision for the world, and not a “new
and improved” vision, which would endanger the current launch date, and as a secondary goal, to
improve the quantity and quality of the world art at release.
BTW, the name of this Stretch Goal is also part of a quick contest. The first person to send an email to support@citystateentertainment.com with the name of the movie that the phrase “Hug the World” was
used will win a prize. In the event it was used in more than one movie, and we can confirm it, we will
award multiple prizes.
As always, we thank you for your support and for completion of “The Sound Engineer Cometh!” We’ve had a lot of great sound engineers applying, and we’re really excited to begin the final phase.
From the onset of our Kickstarter, we have been very clear that we had no intention of creating a pet class at the launch, or maybe ever, for Camelot Unchained™, for a variety of technical reasons. Well, what if pets were more, say, ephemeral; more like spirits than flesh, more like spells rather than like NPCs? And with that idear in mind and many internal discussions, the path to adding some form of pet classes to the game has become a realistic Stretch Goal.
I've heard some folks speaking up this game. How is/was alpha? The crafting seems like it might be fun. Not sure if I should give them all my money or just a little bit...
I'm always super interested in the concept of stealth and just general medium dps/rogue's in games. They usually have a whole bunch of problems because the fantasy behind them is one that's hard to contextualise into a multiplayer game in a way that's enjoyable for all the players involved.
That article is super neat and basically shows that they're aware of the problems stealth can cause for a game that isn't stealth focused. I particularly like that there's both physical and magical stealth with different applications.
Posts
Quote for new viewers.
First up is some art about Arthurian Golems.
Check back later for more Giant art from the other realms.
According to the backers forum, guilds and your realm leaders can place bounties on players as well as specific NPCs.
Camelot Unchained's alpha is right on schedule for August.
Here's the link to the recording.
Also, August 19th will be the start of the alpha test. Everyone that donated the right amount on Kickstarter, or PayPal will be able to participate indefinitely.
Also Crafting revealed.
Pins!
Very awesome unique ideas, especially with the progression preview.
No hard cap on skills and stats is exciting to think about. There is more of an (elder scrolls) Oblivion feel to upgrading your skills.
https://www.youtube.com/watch?v=Q3qX9zIUzYE&list=PLM8Uz9REHvcop2cLsoQptt3vwdK50QTU7
Today at 3 pm EST, ITs and Alpha testers are squaring off in a free for all. Follow City State Entertainment on twitter to learn when to log in and battle the enemy realms.
Please note that everyone that plays is under strict NDA. If you want to join in on the fun, you will have to buy an alpha test position from Camelot Unchained's founder tiers.
After the new stretch goal is made, City State will be giving a small gift to all backers.
Click here to watch the event over twitch.
building out of the game world. Additionally, by using these artists to complete some of our planned
workload, our current team will be able to focus their time on either adding other, unplanned assets to,
and/or improving the quality of assets in the game world, as time permits. Because this is a 200K goal,
we will begin the hiring cycle as soon as funding reaches the halfway mark.
As per our Stretch Goal policy and FPs, this Stretch Goal will not impact the development cycle of this
game other than to help speed up the game’s development. Again, the resources from this Stretch Goal
will be focused solely on speeding up the building out of the current vision for the world, and not a “new
and improved” vision, which would endanger the current launch date, and as a secondary goal, to
improve the quantity and quality of the world art at release.
BTW, the name of this Stretch Goal is also part of a quick contest. The first person to send an email to support@citystateentertainment.com with the name of the movie that the phrase “Hug the World” was
used will win a prize. In the event it was used in more than one movie, and we can confirm it, we will
award multiple prizes.
As always, we thank you for your support and for completion of “The Sound Engineer Cometh!” We’ve had a lot of great sound engineers applying, and we’re really excited to begin the final phase.
- MJ
Those who have backed the game with the right donation get ready for alpha!
If you want to buy a tier, go for the beta test.
I really like some of these ideas though!
That article is super neat and basically shows that they're aware of the problems stealth can cause for a game that isn't stealth focused. I particularly like that there's both physical and magical stealth with different applications.
Animated character with armor.
*Edit* Heavy Fighters revealed!
*Edit* Archer Class also revealed!