Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
So, I'm stealing a lot from @Eyecager for this one. and Conceptart.org
Spheres, cubes, cones, and cylinders, Learn to render these, and you can render anything. Simple forms should not be overlooked as they are the basic building blocks that you need to build up anything. For this enrichment, the goal is to strive for strait forward exercises that test your ability to render accurately.
You may choose to work on some, or all of the following:
Creating and lighting forms from your imagination Still life of balls, bottles, boxes, and other low detail objects Breaking down anatomy into simple forms Rendering forms with different reflective qualities
Try to focus on simple things, without complicated textures or extraneous details. Your aim is to make it as convincing as possible, 3D and tangible. Reducing the amount of frills means you are focusing at the task at hand. It also will make the exercise less frustrating for people who are in the early stage of learning (And frustrating for those who should already know how to render a cube)
Inspiration and Resources
Use these to get an idea of whats up. Feel free to post more resources. If you are working from a still life, a quick cell phone pic of your set up will help with critiques.