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With a fairly populated test server (in fact since the test was added there was actually a small bump in the number of players per steam). And more time there couldnt hurt right?
That said nerf sticking my heroes is no way to make me want to stick around for future content
that said i also got a dupe grey widow which is also awful... how can black widow have so many awful costumes?
Comic history
I guess I am just annoyed that after seeing how WELL DCUO did with costumes to see how gaz is handing there is just disappointing, I really want more options to make my char a little more unique visually (D3 also suffered horribly in this aspect). You can tell there are people very familiar with source material on both the d2 and marvel sides but when you see output like say dexter soy actually in game... it is very discouraging (600 splinters gone, i could have gotten deadpool or spiderman... or to a lesser extent jean grey).
I actually specifically bought and only use her grey suit. Because that's what I remember her wearing when I was reading.
I really want to see more costumes drop while just grinding chars up to 50, but after getting some players there it seems that getting 1 between 1-50 might be a little above average.
I havent bought any costumes but i did get some for free for my avenger pack. The list below is heavily weighted to my 'boss' killers because boss kills have such a higher rate of costume drops where as most of the lower guys were just burning rested on trash.
Between 1-50 my Black Widow has gotten all costumes and a few dupes except chase
Between 1-50 Daredevil has gotten 1 costume
Between 1-50 my SW has gotten 0 costumes
Between 1-50 my Iron Man has gotten 1 costume (well 2 technically but the heartbreaker was an internet give away)
Between 1-50 my Punisher has gotten 2 costumes
Between 1-45 my hawkguy has gotten 0 costumes
Between 1-44 my hulk has gotten 2 costumes
Between 1-44 my cap has gotten 0 costumes
Between 1-41 my Colossus has gotten 0 costumes
Between 1-41 my Wolverine has gotten 0 costumes
Between 1-41 my cable has gotten 0 costumes
between 1-40 my storm has gotten 1 costume
between 1-40 my cyclops has gotten 1 costume
Costumes received for characters i dont own
Thor, Rocket Raccoon, black panther
Costumes from fortune cards 0.
edit: speaking of which I read on the forums (non purple post) that bonus loot still exists for first terminal boss of the day per hero red/green if you are after costumes and such
Apparently, pumping points into that is good
Argh, and I broke down and bought Cable on sale - hooray for lack of focus
But yeah, the grey one and the original one are both ugly as sin, and the chase is super lazy.
Hawkguy is 48... and after playing punisher not so bad, but hulk is waving his mighty green hands at me.
...Yeah.
edit: got clint to 50 right before servers came down... spins wheel... big money big money no whammies... hulk next to 50
@farbekrieg
I really, really like Punisher. My biggest complaint about him is that I wanted to really rock a flashbang/shotgun/knife type build, but right now Show No Mercy is just absolutely awful, and flashbang/shotgun could use some love as far as damage goes. I think the biggest problem is survivability. I've been stacking dodge on Frank, but he has no natural dodge skills, so until they revamp the defense system and give us another 2 artifact slots, you're pretty much stuck with one build: deadly barrage. It's definitely fun, but not the build I had been excited to make.
Damage reduction kills a bunch of tiny little blasts. Not a lot of reason to use it over basic attack that i can see.
It's per second, not per tick.
The issue is that it ticks multiple times per second.
Like, my Spinning Fists does something like 1000 damage per second, but it ticks three times per second.
That is a thing that happens with all damage over time abilities like that, weirdly. I thought they had changed all the tooltips to reflect the fact that there is zero variation though.
Like before, my SF would say it does like 800-1200 damage per second or something, but it'd be the same damage every single time I use it no matter what, and then they just changed it to "Does X damage per second"
I was trying to play chemical mine and db frank (and i guess it works to lvl... mostly) but spending that much time dead is awful, on the plus side it made hawk guy seem... like a bad ass
edit : speaking of hawkguy of 291 splinters collected since 10 packs have gone in, i have gotten 2.
here is one
This grind to 60 is starting to wear me down. I'm 57ish and its maybe 1 Pip for every 1-1.5 hours of play. Egregiously slow. It was much, much faster before they started tweaking stuff last week.
Will you get the bonus points and HP/SP again?
My drop rates have varied wildly, one of the issues is likely sprinting to bosses in MM causes you to movement damage several mobs on your way there and that is where your splinters are getting lose when those guys die. They really need to make the damn things appear on the mini map. Ive varied from 11 an hr to 4 depending on the day, the position of the moon and the alignment of uranus.
Is it wrong that Im just sitting here thinking to myself they are going to fuck this up so hard?
In addition nerfing the skill that everyone is using to survive sounds necessary, but everyone is speced or geared around it going to cause quite a bit of annoyance, because the majority of people I know will have to regear. (and sounds like crit will be next on the chopping block?)
The next obstacle is that gaz really cant create balance for poop. As usual their promises sound fantastic, but the final product (well product of the patch) has so far always failed to meet expectations (MORE SPLINTERS!... oh i guess less splinters) we never nerf (except for you black widow and jean grey), we dont want and didnt expect so many people at max level, but hey we are going to make it easier to get there... NEW CONTENT!... or ya know just replay the current content at higher levels for FAT LOOTS... did we say phat loots? We meant 33% more greens 10% more blues 2% more purples and oops my bad -3% more cosmics (come on you know this is more likely than their actual promise). it could totally happen.
Overall the game is bearing less and less resemblance to the steaming pile that was released which really only appealed to my sense of fanboyism for both d2 and marvel, and tickled my nethers with the promises of future improvements, but even my rabid fanboyism and questionable reasoning for wanting to play emma is waning.
I'm so more interested in the increased rates of credits. I feel so much of crafting is locked behind this massive credit barrier, but the most important thing in my opinion is optimization, the game runs like ass when more then 3 people appear on screen regardless of graphic settings for me.
I'm with you. I expect the game to be completely unplayable for at least 2 weeks after this patch. At least half the classes will be broken.
The problem being, I don't expect them to hit a 50% success rate on this patch, given their track record.
Does anyone have a link or something to Emma's powers or something? I'd like to preview what she'd be like.
extremely disappointing as far as the splinter drops go, makes me want to go play other games.
(I got mine last week purely by chance.)