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Splinter Cell: Blacklist by Thomas Clancy

Medium DaveMedium Dave Registered User regular
The newest game in the Splinter Cell franchise! Not out until August, but some new information has been popping up.

First, we have this article on Kotaku about how much torture is in the game. This is, of course, because of the discussion surrounding the E3 gameplay demo, where you torture the shit out of someone. Which you did in the last one. And in like Black Ops 1, but I guess this one made people angry this time?

BTW, here's the video.
http://www.youtube.com/watch?v=FB5SClM5DF4
Oh, yeah. And Sam is voiced by someone else that isn't drunken, old-ass Michael Ironside.

Look, Ironside is cool, ok? But motherfucker is OLD as balls now, and sounds like a shade of his former self. I'm ok with rebooting the voice, just think of it as a a new Bond every so often.

And now we also have some video and information from Adam Sessler.

http://www.youtube.com/watch?v=Y0pgNMJ5Lio&feature=youtu.be

Personally? I think it looks cool. I am not a Splinter Cell devotee, though. I dig the games and have played them all, but I'm not a super stealth ninja or anything. I just like playing "panther" style, as described in that Sessler video. And I don't give two shits about story line or continuity. Just let me slit some throats and hide in darkness and turn on nightvision and I'm cool. I even liked, but didn't love, Conviction. The Mark and Execute, while too often a crutch, looked bad as shit, and I think that's important: looking like a total badass.

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Posts

  • Dark Raven XDark Raven X Laugh hard, run fast, be kindRegistered User regular
    edited January 2013
    Baah. I loved Conviction. It got me into the series, much like Season 5 of 24 got me into 24 while alienating it's devotees.

    Also it was basically 24 The Game, but not terrible.

    What I'm saying is, I'm bummed they've moved away from the Conviction style of gameplay everything. I loved everything about Conviction. There, said it. It was the best game I played that year.

    Dark Raven X on
    Oh brilliant
  • SmokeStacksSmokeStacks Registered User regular
    Double Agent was the last Splinter Cell game, and Chaos Theory was the last good Splinter Cell game.

    I don't care what anyone says. You are wrong.

    Mark and Execute is babby mode and rebooting Sam Fisher to look like a twenty eight year old Jason Bourne ripoff flies completely against the core theme that the series spent a decade building - Sam Fisher as an aging superspy who is forced to somehow hold it together to save the world because no one else can.

    Blacklist is just another example of a franchise being dumbed down in order to appeal to a wider audience, because third person action games are hot sellers these days.

  • ArchsorcererArchsorcerer Registered User regular
    Spies vs Mercs!

    https://www.youtube.com/watch?v=SYrsQbFd0Es

    I'm a newbie when it comes to SC but I hope this Ghost Recon's Stockade but ten times better. Stockade was wicked but we lost all the players in two months. :(

    @Medium Dave I remembered you made this thread when I went back to the Remember Me (just a coincidence) thread. I'm losing interest in RM.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Double Agent was the last Splinter Cell game, and Chaos Theory was the last good Splinter Cell game.

    I don't care what anyone says. You are wrong.

    Mark and Execute is babby mode and rebooting Sam Fisher to look like a twenty eight year old Jason Bourne ripoff flies completely against the core theme that the series spent a decade building - Sam Fisher as an aging superspy who is forced to somehow hold it together to save the world because no one else can.

    Blacklist is just another example of a franchise being dumbed down in order to appeal to a wider audience, because third person action games are hot sellers these days.

    Bullshit. Mark/Execute turned the game from a tedious stealth game with clumsy mechanics into a fun stealth game where every encounter is a puzzle. The joy was in finding the correct ways to solve it perfectly, using the minimum ammo without setting off any alarms, then doing it again faster, and then maybe finding the ways to break it all while looking awesome.

    I love Chaos Theory as much as any fifth freedom loving American, but the game played for shit.

  • Skull2185Skull2185 Registered User regular
    Conviction was the only Splinter Cell game I've enjoyed playing. Mark and Execute was the greatest thing, and I'm glad to see it expanded upon, and improved in Blacklist. Game isn't being dumbed down to appeal to a wider audience, either. The harder difficulties are suppoesed to be more like classic Splinter Cell.

    You know, like the unfun don't get spotted at all or you fail stuff.

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • ArchsorcererArchsorcerer Registered User regular
    Double Agent was the last Splinter Cell game, and Chaos Theory was the last good Splinter Cell game.

    I don't care what anyone says. You are wrong.

    Mark and Execute is babby mode and rebooting Sam Fisher to look like a twenty eight year old Jason Bourne ripoff flies completely against the core theme that the series spent a decade building - Sam Fisher as an aging superspy who is forced to somehow hold it together to save the world because no one else can.

    Blacklist is just another example of a franchise being dumbed down in order to appeal to a wider audience, because third person action games are hot sellers these days.

    A while ago they showed the 'perfectionist' difficulty for old-school players.

    I need to find the right video.

    http://www.youtube.com/watch?v=2QuiPpIaLUA

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    The video that explains the difference between panther mode and the other two modes is kinda silly. One involves sneaking up to people and killing them. The other involves sneaking up to people and knocking them out. Isn't that basically the same thing?

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  • ArchsorcererArchsorcerer Registered User regular
    It wasn't the right video.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • Medium DaveMedium Dave Registered User regular
    Thanks, Arch.

    Spies Vs Mercs was badass, glad they're bringing it back.

  • DirtyDirty Registered User regular
    Has there been any detailed info regarding co-op in this? I can't really find anything specific. If the co-op is anything like Conviction, I'll need to get it on PS3, but I think the WiiU stuff could be interesting.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2013
    Shadowfire wrote: »
    Double Agent was the last Splinter Cell game, and Chaos Theory was the last good Splinter Cell game.

    I don't care what anyone says. You are wrong.

    Mark and Execute is babby mode and rebooting Sam Fisher to look like a twenty eight year old Jason Bourne ripoff flies completely against the core theme that the series spent a decade building - Sam Fisher as an aging superspy who is forced to somehow hold it together to save the world because no one else can.

    Blacklist is just another example of a franchise being dumbed down in order to appeal to a wider audience, because third person action games are hot sellers these days.

    Bullshit. Mark/Execute turned the game from a tedious stealth game with clumsy mechanics into a fun stealth game where every encounter is a puzzle. The joy was in finding the correct ways to solve it perfectly, using the minimum ammo without setting off any alarms, then doing it again faster, and then maybe finding the ways to break it all while looking awesome.

    I love Chaos Theory as much as any fifth freedom loving American, but the game played for shit.

    Turns out that even the most amazing, well-trained shooters in the world aren't computer-perfect shots, and in any semi-realistic setting, kicking open a doorway to try and get the drop on 3-4 armed and ready guys with as many shots from a pistol would get you fucked up. Sam Fisher even says as much in one of the ACTUAL Splinter Cell games, stating that doorways are just about the worst places to attack from, yet the new stuff is just like "fuck it, whatever, people want action, not common sense".

    Folks like me liked the Splinter Cell games because they had meaty dose of reality that only yielded to game tenets when necessary. Get discovered and have to face off against a half-dozen opponents and you were fucked, because you weren't Hollywood-action-amazing and able to do utterly stupid and impossible shit. The gameplay was about being careful and deliberate, not running around like Bourne on cocaine with ultra-X-ray vision and little need for thought or planning. You were a well-trained human being, not a ridiculous cliche of the modern action-espionage variety.

    I'm 100% unhappy that Ubisoft basically shat all over the franchise in order to turn it into something very watered-down and generic instead of just making a separate IP for that. I also don't mind that people like the newer Splinter Cell stuff, but yeah, you've got no ground to say that the new stuff is plain "better" than the old stuff. It isn't even the same franchise, regardless of whatever name they put on it, and as far as Splinter Cell games go, the new stuff is shitty. They may be otherwise-decent games, but they're ass for games that have the name "Splinter Cell" on the cover. The original Splinter Cell games had you doing stuff an actual person could do, rather than having you do stuff another over-done, over-dramatic, over-amped, and obviously-a-video-game-character could do.

    Multiplayer seems a lot closer to the Chaos Theory/Pandora Tomorrow MP, though, which were fuckawesome. Looks like it edges too close to more of the Bourne action bullshit, but a lot of that trailer was still VERY reminiscent of exactly how I remember the old, awesome MP. Could be something EXTREMELY worthwhile though, complaints about the franchise notwithstanding.

    EDIT: And as a long-time fan of the franchise, I'm A-OK with Ironsides not being the VA, provided they aren't trying to keep going with same continuity. Keep Fisher as a character, reboot the whole thing, and ignore the old games. Trying to keep Old Guy Fisher AND ditching Ironsides would just be dumb, because Fisher would be 56 years old and in no physical shape to be jumping off of ledges and attacking trained killers half his age. If they're going to have a thinly-veiled Bourne-type character, he should at least be the right age, instead of the older Fisher who was deliberately set as old for the role because he wasn't Hollywood-spy.

    Ninja Snarl P on
  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    I would say something but Snarl said everything better than I could. Splinter Cell used to be realistic with a few gameisms and an edge of scifi, if that's the correct term here (regarding the gadgets mostly). Now it feels almost completely like an aciton game with a bit of realism here and there.

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  • ArchsorcererArchsorcerer Registered User regular
    The video seems to indicate there will be at least two modes of MP.

    2 vs 2 hack and a 5 vs 5 TDM. The latter has that Conquest/Stockade vibe from Future Soldier. Ubi Montreal seems to be doing the MP this time.

    http://www.youtube.com/watch?v=rP5JzlMsnso

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    I like Conviction and Chaos Theory equally. Conviction lets me pretend I'm Liam Neeson from Taken/Jack Bauer from 24 while Chaos Theory lets me be a ninja/batman and knock fuckers out (It's also got some pretty good interrogation dialogue) while becoming one with the shadows striking like a cobra when the time is right. Chaos Theory makes it easy to make it seem like you're a ghost to the mooks with all their cautious movement and scared dialogue. Hell, I like the concept of one alarm/one or too many guys spotting you and it's over. You're not supposed to be Rambo, you're a super stealthy agent. Conviction allows me to be an angry phantom who doesn't give a shit and uses shadows and guns as he pleases. Knock doors down and blow the brains out of mooks and guards who give me shit, taking out their friends one by one until the final guy realizes he's all alone, and then I come up to him and launch his freakin' face into the wall.

    They have different but somewhat similar jobs, and they do them very well.

    Conviction was sure as hell a better sequel than fucking Max Payne 3.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Yeah, the inherent problem isn't that either type of game is bad, it's that Conviction is just garbage for a Splinter Cell game. If Ubisoft had had any faith whatsoever in their ability to make a game, they would've made Conviction a completely separate IP instead of trying to cash in on the fan base the older Splinter Cell games built.

    Instead, they went the shitty route and ruined one IP so they could cannibalize it to sell another under the same name. Now they've got a Splinter Cell that isn't Splinter Cell and will have the wrong VA for Fisher out of the proper Splinter Cell continuity, which is also dumb.

    If they'd had brains, they would've had the new IP from the start and just had new characters instead of shooting the Splinter Cell series in the head and going through its pockets for the easiest stuff they could scavenge. Would've been better all-round, because then they wouldn't have needed to keep Fisher around and wouldn't have pissed off anybody for making a completely different game with a completely different character, then slapping Splinter Cell on the front and calling the guy Fisher.

  • CantidoCantido Registered User regular
    I miss Chaos Theory dearly. The closest I've seen to Chaos Theory is Dishonored. That game scratches that itch like a boss (regardless of all the....magic.)

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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Michael Ironside did seem to slur a shit ton through Conviction.

  • ArchsorcererArchsorcerer Registered User regular
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • StericaSterica Yes Registered User, Moderator mod
    Spy vs. Merc will be unbalanced when mercs constantly die to tag/execute spam.

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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Favorite memory of SvM was playing 1v1 against a roommate (4 of us living together and we played a lot of GR, R6, and Halo) and I set up some trip mines next to the objective then go on patrol. I get stunned/killed by the Spy and during the respawn I hear *boom* followed by a "Fuck you Nocren!" coming from down the hall.
    :D

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Best moment I had in the Chaos Theory/Pandora Tomorrow MP was creeping towards an objective in the museum while hanging out in the ceiling tiles. Saw a merc run into the hallway below me and I froze, then watched him place a laser trip mine across the hallway between a couple of pillars. I watched him leave, waited a few seconds, sighted in on the mine, and launched a noisemaker to the spot right above it. Sure enough, the merc comes scurrying back, runs right between the pillars, switches vision modes, finds and aims at the noisemaker... and I turn on my laser to illuminate my aim and shoot the mine, exploding it in his face and killing him just as he realizes the setup and starts to try and get away. Then I ran over and snagged the objective. Totally kickass.

    Second best moment was watching a spy grab a teammate as he ran through a doorway, then the spy turned my buddy towards me to use as a shield. Scoped in, zeroed in on the spy, and shot him in the face over my buddy's shoulder, saving his life and putting the spy down with a headshot. Whole thing happened in about three seconds.

    Definitely a wholly unique experience I've yet to see the equal of. As much complete distaste as I have for the current direction of the Splinter Cell series, I could see considering picking this new one up if it has an asymmetrical MP as good as Chaos Theory/Pandora Tomorrow

  • CatshadeCatshade Registered User regular
    edited May 2013
    New SvM trailer; looks like it's going to be 4v4:

    http://www.youtube.com/watch?v=Bhhx2qk5cgI

    Catshade on
  • Dug DangerDug Danger Registered User regular
    Spies vs Mercs is back...SPIES VS MERCS IS BACK HOLY SHIT YOU GUYS

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  • ArchsorcererArchsorcerer Registered User regular
    It struck me as 5vs5 but 4 seems better to keep the 2 man team.

    Buddy system. :)

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • ArchsorcererArchsorcerer Registered User regular
    edited May 2013
    http://www.oxmonline.com/preview-hands-splinter-cell-blacklists-multiplayer-modes
    As the sun beats down over an abandoned factory, we find ourselves crouched behind a broken-down truck, wondering how exactly this scene in Splinter Cell Blacklist is going to go down. After some deliberation, our demo partner — playing as Sam Fisher himself — breaks left, slinking into the nearest building. Once inside, it takes but a moment before the guard posted just outside has been grabbed by the throat, hauled through the open window, and quietly knocked out.

    The ruthless efficiency happens just in time, too — a sniper’s laser sight sweeps over the spot where the guard used to be, reminding us that any false moves could cost us. At this point, we set to work; as Issac Briggs, we launch a small UAV equipped with a stun gun to take out the sniper that’s set up residence in the tower across the courtyard. In short order, the remote-controlled copter has zapped the rifleman into submission, allowing us to rendezvous with our buddy and move inside the building.

    ...

    http://www.youtube.com/watch?v=d5OkMcX3z8c

    2vs2 and 8vs8 are in.

    Archsorcerer on
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  • StericaSterica Yes Registered User, Moderator mod
    8v8 sounds like a complete clusterfuck, and when they moved away from the 2v2 mode it seemed to creep more into generic CoD shooter with killstreaks and BONUS POINTS FOR MELEE KILL. There was also a distinct lack of shadows in that segment compared to the 2v2 stuff. Worrisome.

    Also, it looks like spies can get more aggressive with shit like knives, and spy aggressiveness was a major balance issue in both PT and CT.

    YL9WnCY.png
  • ArchsorcererArchsorcerer Registered User regular
    OutsideXbox has some more stuff. An interview and a co-op video.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • ArchsorcererArchsorcerer Registered User regular
    https://www.youtube.com/watch?v=M9_O5Qn5iik

    This one has more gameplay footage. I don't that the melee kills are so dramatic.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • StericaSterica Yes Registered User, Moderator mod
    Ah yes, classic mode. Where spies could knife mercs from the front.

    Because...they really needed that.

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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    I think Chris Parnell (Voice of Cyril Figgis in Archer, has numerous SNL appearances) voiced a random character in Chaos Theory. Its in the mission where you infiltrate that private contractor group before the Hokkaido mission, and there's two guys with one carrying a suit case you're supposed to hack, and the other trying to sell him something. I swear I hear Cyril Figgis when that guy talks, but I can't find a credited source on Wikipedia or IMDB. Splinter Cell Chaos Theory was made four years before Archer, but Chris Parnell was around since at least the 90s.

  • StericaSterica Yes Registered User, Moderator mod
    Getting good credits for voice acting in video games is really damn hard. Tony Jay was miscredited in WoW for years.

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  • MechanicalMechanical Registered User regular
    Rorus Raz wrote: »
    8v8 sounds like a complete clusterfuck, and when they moved away from the 2v2 mode it seemed to creep more into generic CoD shooter with killstreaks and BONUS POINTS FOR MELEE KILL. There was also a distinct lack of shadows in that segment compared to the 2v2 stuff. Worrisome.

    Also, it looks like spies can get more aggressive with shit like knives, and spy aggressiveness was a major balance issue in both PT and CT.

    Sounds to me like they were saying 4v4, not 8v8? Or did I miss another thing?

  • StericaSterica Yes Registered User, Moderator mod
    I think someone said 8v8 somewhere and everyone got confused.

    YL9WnCY.png
  • ArchsorcererArchsorcerer Registered User regular
    Some guys from IGN are playing some Chaos Theory mp in case you are interested: http://www.twitch.tv/nickisnixed/new

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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited May 2013
    I really hope they get the spies vs. mercs thing right again. I freaking loved playing that in PT and CT, but they went and screwed it up with double agent.
    Some guys from IGN are playing some Chaos Theory mp in case you are interested: http://www.twitch.tv/nickisnixed/new

    This brings back a lot of memories. Never played it on PC though. Is there still a community?

    anoffday on
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  • Blackbird SR-71CBlackbird SR-71C Registered User regular
    I'm just waiting for "more details", aka perks, levelling up, prestiging, 15$ map packs.

    Look, Spies vs Mercs was awesome, but it was damn hard to survive as a Spy. It was equally as hard to keep aware of the Spies as a Merc. Now we've got Spies who run'n'gun all over the map, jumping down and meleeing two guys from the front "stealthily". Only the Mercs seem rougly ok, though that's hard to judge from few minutes of footage.

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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited May 2013
    Wonder if they'll bring back any of the classic maps? River Mall is one of my favorite multiplayer maps from the Xbox days.

    anoffday on
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  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    Why would you need to infiltrate a mall? What, are there nuclear launch codes hidden in a Cinnabon?

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited May 2013
    Kadoken wrote: »
    Why would you need to infiltrate a mall? What, are there nuclear launch codes hidden in a Cinnabon?

    Pretty sure multi. and campaign have had different stories. In fact, I don't even think classic spies vs. mercs even really had a story.

    Guessing you never played PT and CT multi.?

    In the mall level, mercs were tying to release some chemical weapon, and spies were trying to disarm it. A mall actually makes a lot of sense in the SC universe.

    anoffday on
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  • JoolanderJoolander Registered User regular
    best Splinter Cell experience I've had was the Co-op campaign of Conviction. I think it was with @Kadoken? Yeah anyway, its a real shame that Conviction's single player campaign wasn't as good as that one

    as for SvM, the best part of it was that your mic works on proximity as well as your team channel, so you could sneak up on Mercs and whisper "surprise" just before snapping their necks

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