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[Pandemic] - Game 8 - Game Over - Mutations Luv Winning

stever777stever777 AFK most SaturdaysRegistered User regular
edited May 2013 in Critical Failures
pandemicbox.jpg
pic469441_md.jpg

Welcome to Pandemic, Z-Man Games' game of global disease containment. In this game, players take the roles of five Center for Disease Control (CDC) operatives, racing against time to cure outbreaks.


You and your companions are highly skilled members of a disease-fighting team waging a battle against five deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands!


Five diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.

Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.

A truly cooperative game where you all win or you all lose.


This will be a Play-By-Post Mutation Variant Game of Pandemic for 5 players, participants from the discussion sign ups.

[RULES]
[EXPANSION RULES]
[RULES SUMMARY]
[Discussion and Sign-ups]

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited May 2013
    A QUICK TUTORIAL ON PANDEMIC

    Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to five deadly diseases (Blue, Yellow, Black, Red and Purple) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.

    The Board & Cards
    pandemiconthebrinkmap.png
    pandemiccards.png

    -The Turn Phases-
    Each turn, the current player must:

    1. Take 4 actions
    2. Draw 2 cards to add to his hand
    3. Take on the role of the Infector (cards drawn & tokens placed by Host)

    After the Infector has gone, the player’s turn is over and the next player begins his turn.

    -Actions-
    A player gets 4 actions to spend on her turn. A player may select from any of the available Basic and Special actions and spend 1 action to perform it. A given action may be performed more than once during a turn, so long as 1 action is spent for each instance. Each player’s Role will grant them special abilities that are unique to that player. Players may also pass if they have nothing else to do. Unused actions may not be saved from turn to turn.


    BASIC ACTIONS

    Charter Flight

    Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.

    Shuttle Flight
    If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)

    Direct Flight
    Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.

    Drive (or Ferry)
    Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)

    The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
    Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.


    Pass
    A player may also elect to pass (and do nothing) for an action.


    SPECIAL ACTIONS

    Discover A Cure

    Once your team has discovered all four cures, you win!
    If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.

    The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.

    Build A Research Station
    Building Research Stations helps your team move from place to place.
    Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.

    The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.

    Treat Disease
    Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.

    Eradicating a Disease
    If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.

    The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.

    Share Knowledge
    Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.

    The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.

    -Special Event Cards-
    The Player Cards deck contains some Special Event cards. These cards may be played at any time (even on a fellow player’s turn) and do not require an action to play. When you play a Special Event card, immediately follow the instructions on the card, then discard the card into the Player Discard Pile.

    -Hand Limit-
    Players have a hand limit of 7 cards. If the number of cards in hand ever exceeds 7 as a result of drawing cards (or performing the Share Knowledge action), the player must immediately discard cards in excess to the Player Discard Pile. Players may choose which cards to discard. Players may play Special Event cards (including any they have just drawn) instead of discarding them, to help reduce their hand to 7.

    -Sharing Information About Cards-
    Players may openly discuss strategies during the game, but like the real world, the players do not immediately know everything that the other players do. To simulate this, if you are playing the Normal or Heroic Games, players may not show the contents of their hands to their fellow players during the game. Players may however, freely tell each other what cards they have. The Introductory Game has no such restriction and players may decide to play their hands openly. Because Pandemic is a test of cooperation and mettle (and not of memory), players may freely examine the contents of the Player Discard Pile and the Infection Discard Pile at any time.

    -Infector Phase & Outbreaks-
    Draw cards from the Infection Draw Pile equal to the current Infection Rate and add one cube to the pictured cities, using a cube of the same color as each card. Resolve the cards in the order you draw them. If, however, the pictured city is of a color that has been eradicated, do not add a cube. If a city already has 3 cubes in it of the color being added, instead of adding a cube to the city, an outbreak occurs in that color. When this happens, instead of adding a 4th cube, add a cube of the outbreaking color to each adjacent city. Each time a city outbreaks, move the Outbreaks Marker up one space on the Outbreak Indicator. If the number of outbreaks ever reaches 8 (and the Outbreaks Marker reaches the skull symbol), the game immediately ends in defeat for all players. Also, if there are not enough cubes to add to the board when infecting, the game immediately ends in defeat for all players.

    Chain Reactions
    If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.

    DEFEAT OR VICTORY!
    The game ends immediately in defeat for all players if any of the following conditions occur:
    -A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
    -The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
    -There are not enough cards in the Player Draw Pile when a player must draw cards.

    Players collectively win the game immediately when the cures for all five diseases (Blue, Yellow, Black, Red and Purple) have been discovered OR cures for the standard four diseases have been discovered and there are zero Purple cubes on the board. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fifth and final cure or fourth cure with no Purple cubes on the board.

    The purple disease can be cured if a player, for an action, discards 5 city cards (in any combination of colors) at a research station.
    At least one of these cards must depict a city which currently contains one or more purple cubes.

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  • stever777stever777 AFK most Saturdays Registered User regular
    We will let the group decide on how many Epidemic cards will be in this game.
    4 (Introductory), 5 (Normal), 6 (Heroic - really NOT recommended) or 7 (Legendary - Are you nuts??!!)
    Please indicate choice in bold limegreen!


    @NotoriusBEN
    @kime
    @Daemonis
    @Cerberus
    @BobCesca

    You may then choose your roles in that player order.
    I know, there are 2 Operations Experts shown.
    Only one is available.
    Also, the Bio-Terrorist is not available.
    That would just piss off ObiFett!
    pandemicroles.png
    pic542183_lg.jpg

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  • NotoriusBENNotoriusBEN Registered User regular
    edited March 2013
    Still gotta try to beat NORMAL mode on these forums...

    The Archivist and Epidemiologist are a tad weak for roles, same as the field operative (3 turn cycles to cure a disease?!)
    The Troubleshooter and the Generalist look rather tempting. Mini-forecasting and more actions are tempting.

    I think I'll be the Operations Expert as my first pick.
    If someone else wants to be that role, my second pick is Troubleshooter... since I already use red in another game.

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  • kimekime Queen of Blades Registered User regular
    Ohhh golly, I've never played with any of these new classes, anyone have advice/suggestions?

    Battle.net ID: kime#1822
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  • ObiFettObiFett Use the Force As You WishRegistered User regular
    stever777 wrote: »
    Also, the Bio-Terrorist is not available.
    That would just piss off ObiFett!

    :^:

  • NotoriusBENNotoriusBEN Registered User regular
    The epidemiologist is rather weak, the same effect is achieved multiple times in the same turn with another player as researcher.

    The Field Operative could be powerful but it requires three turn cycles to get the efficient cure. Otherwise, its 5 like the rest of us.
    Also, the block he holds still counts against the total amount on the board.
    If there is time, an FO could gather 5 cards of one color while collecting another color cube and its color card. Then with a researcher, cure 2 diseases in one turn.
    but that would need a lucky draw to occur and the overall possibility of that lining up is monumental.

    The archivist is kind of playing the game by himself, and his ability is very specific, requiring to be in the city the card is needed on.

    A containment specialist is useful before a cure is found, but after... still needs to spend an action to cure a city. also, he cannot stop an epidemic without spending an action like everyone else.

    The generalist is a strong character I think. 5 actions is nothing to sneeze at. How many times did you wish you have 1 more action?

    The troubleshooter is another character I like. He can foresee infection cards on his turn and jump to a city without burning the card. The more cards he has, the more he can globetrot.


    For straight up usability, no one beats the original 5 roles, but in their niche, the CS, the G, and the TS are pretty strong.

    a4irovn5uqjp.png
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  • BobCescaBobCesca Is a girl Birmingham, UKRegistered User regular
    Normal is fine.

  • DaemonisDaemonis Registered User regular
    Normal

  • CerberusCerberus Registered User regular
    Whatever!

  • stever777stever777 AFK most Saturdays Registered User regular
    @kime
    @Daemonis
    @Cerberus
    @BobCesca

    You may now choose your roles in that player order.
    pandemicroles.png
    pic542183_lg.jpg

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  • kimekime Queen of Blades Registered User regular
    I will go for the Medic

    Battle.net ID: kime#1822
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  • DaemonisDaemonis Registered User regular
    Troubleshooter

  • CerberusCerberus Registered User regular
    Containment Specialist

  • BobCescaBobCesca Is a girl Birmingham, UKRegistered User regular
    Generalist, unless people would rather I take something else.

    Basically, I'm easy.

  • stever777stever777 AFK most Saturdays Registered User regular
    Haven't forgotten you guys.
    Will start Wed night.

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited March 2013
    @NotoriusBEN - Operations Expert Turn
    8pandemiconthebrinkmap.png
    You all start in Atlanta, at the Research Station, (red cross icon).

    3 cities received 3 disease cubes.
    3 cities received 2 disease cubes.
    3 cities received 1 disease cubes.
    These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
    Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
    Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.

    The purple cubes will begin appearing on the board as Mutation cards are drawn from either deck.

    You can click on the board to see it enlarged to read the cities and texts.

    NotoriusBEN has 4 actions to play.


    Starting hands -
    Roles, locations, current hand sizes & cards -
    NotoriusBEN - Operations Expert; Atlanta; (2) - San Francisco; Paris
    kime - Medic; Atlanta; (2) - Mexico City; "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.)
    Daemonis - Troubleshooter; Atlanta; (2) - Osaka; "Airlift" Special (Move Any Pawn To Any City.)
    Cerberus - Containment Specialist; Atlanta; (2) - Cairo; Sydney
    BobCesca - Generalist; Atlanta; (2) - Atlanta; Santiago
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Once you decide on your final actions, post them in the color of your pawn on your turn.

    NotoriusBEN - limegreen
    kime - darkorange
    Daemonis - red
    Cerberus - peru
    BobCesca - gray

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  • NotoriusBENNotoriusBEN Registered User regular
    edited March 2013
    Direct Flight to Paris
    Drive to Milan
    Drive to Istanbul
    Create Research Facility in Instanbul

    NotoriusBEN on
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  • stever777stever777 AFK most Saturdays Registered User regular
    NotoriusBEN - Operations Expert Turn

    Player Card Draws -
    Chennai; Epidemic!

    Epidemic! Results -
    1. Infection Rate moved 1 space. Rate remains at 2.
    2. Bottom of Infection Deck draw. Taipei receives 3 cubes.
    3. Infection Discards are shuffled and placed on top of Infection Draw Deck.


    Infection Card Draws - (1 cube placed in each city)
    Moscow; Beunos Aires

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited March 2013
    @kime - Medic Turn
    8pandemiconthebrinkmap.png
    Roles, locations, current hand sizes & cards -
    NotoriusBEN - Operations Expert; Istanbul; (2) - San Francisco; Chennai
    kime - Medic; Atlanta; (2) - Mexico City; "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.)
    Daemonis - Troubleshooter; Atlanta; (2) - Osaka; "Airlift" Special (Move Any Pawn To Any City.)
    Cerberus - Containment Specialist; Atlanta; (2) - Cairo; Sydney
    BobCesca - Generalist; Atlanta; (2) - Atlanta; Santiago
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg

    stever777 on
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  • kimekime Queen of Blades Registered User regular
    Figure I'll go to and treat Mexico City. Anything special I should do with my last action?

    Battle.net ID: kime#1822
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  • NotoriusBENNotoriusBEN Registered User regular
    Head to bogota, and clean up south america, unless daemonis feels like spending the airlift card to get you to delhi or karachi in order to clean one of those two up.
    we are on the clock way early this game and with the cards drawn, it is a 1 in 3'ish chance you'll draw one or the other your turn. and crappy if you draw both

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  • stever777stever777 AFK most Saturdays Registered User regular
    @kime - y
    Final orders?

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  • kimekime Queen of Blades Registered User regular
    Move to Buenos Aires and Treat the city

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • stever777stever777 AFK most Saturdays Registered User regular
    kime - Medic Turn

    Player Card Draws -
    Seoul; "Gov't Grant" Special (Build Research Station in any city for free.)

    Infection Card Draws - (1 cube placed in each city)
    Mutation! (Draw from bottom of Infection Deck and place a purple cube in that city. That card and this card go into Infection Discards.);
    Mexico City Outbreak!

    Mutation! Infection Card Draw -
    London

    Outbreak Marker moves to 1.
    Los Angeles, Chicago, Miami, Bogota & Lima all receive a cube.

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited March 2013
    @Daemonis - Troubleshooter Turn
    8pandemiconthebrinkmap.png
    Roles, locations, current hand sizes & cards -
    NotoriusBEN - Operations Expert; Istanbul; (2) - San Francisco; Chennai
    kime - Medic; Buenos Aires; (4) - Mexico City; Seoul; "Gov't Grant" Special (Build Research Station in any city for free.);
    "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.)
    Daemonis - Troubleshooter; Atlanta; (2) - Osaka; "Airlift" Special (Move Any Pawn To Any City.)
    Cerberus - Containment Specialist; Atlanta; (2) - Cairo; Sydney
    BobCesca - Generalist; Atlanta; (2) - Atlanta; Santiago
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg

    Troubleshooter Infection Card Preview (Placed in upper-left corner) -
    Osaka; Algiers

    stever777 on
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  • DaemonisDaemonis Registered User regular
    Move to Istanbul - Bagdad - Karachi
    Threat disease

  • stever777stever777 AFK most Saturdays Registered User regular
    Daemonis - Troubleshooter Turn

    Player Card Draws -
    Taipei; Washington

    Infection Card Draws - (1 cube placed in each city)
    Osaka; Algiers

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited March 2013
    @Cerberus - Containment Specialist Turn
    8pandemiconthebrinkmap.png
    Roles, locations, current hand sizes & cards -
    NotoriusBEN - Operations Expert; Istanbul; (2) - San Francisco; Chennai
    kime - Medic; Buenos Aires; (4) - Mexico City; Seoul; "Gov't Grant" Special (Build Research Station in any city for free.);
    "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.)
    Daemonis - Troubleshooter; Karachi; (4) - Washington; Taipei; Osaka; "Airlift" Special (Move Any Pawn To Any City.)
    Cerberus - Containment Specialist; Atlanta; (2) - Cairo; Sydney
    BobCesca - Generalist; Atlanta; (2) - Atlanta; Santiago
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg

    stever777 on
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  • NotoriusBENNotoriusBEN Registered User regular
    oh snap, cerberus,
    fly to instanbul, then drive to moscow, taipei, and delhi.

    that will take care of the last cards to occur on this epidemic amount.

    a4irovn5uqjp.png
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  • CerberusCerberus Registered User regular
    Ok I will do that...

  • stever777stever777 AFK most Saturdays Registered User regular
    Could you type in your final orders in your color or the actual orders in your own post?
    That's how I know it's not just strategy chit-chat.
    Thanks.

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  • CerberusCerberus Registered User regular
    Fly to instanbul, then drive to moscow, taipei, and delhi.


  • stever777stever777 AFK most Saturdays Registered User regular
    Cerberus - Containment Specialist Turn

    I assume you meant Tehran, as you couldn't get to Taipei by driving.

    Player Card Draws -
    Mutation Event! The Mutation Intensifies! (Add 1 purple cube in each city that contains exactly 2 purple cubes.) - N/E; Tokyo


    Infection Card Draws - (1 cube placed in each city)
    Santiago; Taipei Outbreak!

    Outbreak Marker moves to 2.
    Osaka, Manila, Hong Kong & Shanghai all receive a cube.

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  • stever777stever777 AFK most Saturdays Registered User regular
    edited March 2013
    @BobCesca - Generalist Turn
    8pandemiconthebrinkmap.png
    Roles, locations, current hand sizes & cards -
    NotoriusBEN - Operations Expert; Istanbul; (2) - San Francisco; Chennai
    kime - Medic; Buenos Aires; (4) - Mexico City; Seoul; "Gov't Grant" Special (Build Research Station in any city for free.);
    "Mobile Hospital" Special (Current Player Removes One Cube In Each City He Drives/Ferries To This Turn.)
    Daemonis - Troubleshooter; Karachi; (4) - Washington; Taipei; Osaka; "Airlift" Special (Move Any Pawn To Any City.)
    Cerberus - Containment Specialist; Delhi; (3) - Cairo; Sydney; Tokyo
    BobCesca - Generalist; Atlanta; (2) - Atlanta; Santiago
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg

    stever777 on
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  • NotoriusBENNotoriusBEN Registered User regular
    oh woops, yea it was tehran... map is a little small to read sometimes :P

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  • DaemonisDaemonis Registered User regular
    Clean up Mexico? Or I could teleport you to Osaka to keep the red under control?

  • NotoriusBENNotoriusBEN Registered User regular
    I'd say get him out to asia to clean that up. our medic is in yellow.

    It's a bit of a gamble, but the next epidemic card might hit one of the spread cities. bobcesca could be sent to shanghai. and then spend 5 actions cleaning up the 1 cubes in asia.

    also... what do we need to do to cure purple? its been a while since i played this variant.

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  • BobCescaBobCesca Is a girl Birmingham, UKRegistered User regular
    I think clearing some red is probably best.

    So, transport to Osaka, clear a couple, move to Taipei and clear 1 cube? Does that sound like a plan?

  • DaemonisDaemonis Registered User regular
    I'm fine to use Airlift to transport BobCesca whereever he wants

  • stever777stever777 AFK most Saturdays Registered User regular
    also... what do we need to do to cure purple? its been a while since i played this variant.

    The players win immediately by either:
    a. Discovering cures to all 5 diseases
    or
    b. Discovering cures for all 4 standard diseases and—at the same time or later—fully treating the purple disease (resulting in 0 purple cubes on the board).

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