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Garrett's Back, and Now He Has a Dumb Mask [Thief]

PoorochondriacPoorochondriac Ah, manAh, jeezRegistered User regular
So, Thief is officially coming back! Instead of being Thief IV, it's doing the whole in-vogue reboot thing, which I guess I'm okay with? So long as Garrett's still a bit of a bastard and the mythology is un-fucked-with, I can live with it.

There's a whole mess of screenshots! Marvel at Garret's poncy new Soul Reaver mouth mask:
thief1s.jpg

Gaze upon an upper-crust mansion party, think "Gee, that seems kinda Dishonored-y," then remember that Dishonored ripped off parts of Thief wholesale, then wonder if ripping off someone who ripped you off is noble, justified/forgivable, or silly:
thief3s.jpg

Gird your loins for some sweet, sweet, lockpicking action:
thief11s.jpg

So, I'm cautiously optimistic, but mainly I wanna go back and play Thief 2 with some high-res texture mods and shit. How 'bout y'all?

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Posts

  • BahamutZEROBahamutZERO Registered User regular
    edited March 2013
    Shalebridge Cradle.

    Also Garret is the best.

    BahamutZERO on
    BahamutZERO.gif
  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    Gaze upon an upper-crust mansion party, think "Gee, that seems kinda Dishonored-y," then remember that Dishonored ripped off parts of Thief wholesale, then wonder if ripping off someone who ripped you off is noble, justified/forgivable, or silly:

    I think they're just keeping to the spirit of the franchise

    (thanks for making this thread, I was far too lazy/at work)

  • BahamutZEROBahamutZERO Registered User regular
    Dishonored was a pretty good Thief game, really.

    BahamutZERO.gif
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    They better give Garrett a terrifying metal eye again, is all I'm saying.

  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    Shalebridge Cradle.

    Also Garret is the best.

    http://gillen.cream.org/thecradle.pdf

    (an 8-page article on Shalebridge Cradle is yet another reason I love Kieron Gillen)

  • ChincymcchillaChincymcchilla Registered User regular
    I saw it somewhere else but has it been confirmed this is being made by the Deus Ex Human Rev guys?

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • KadithKadith Registered User regular
    I love lock picking

    zkHcp.jpg
  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited March 2013
    I saw it somewhere else but has it been confirmed this is being made by the Deus Ex Human Rev guys?

    that's been the rumor forever and the RPS guys are saying as much. They're as close to proper journalists as I've seen in the industry so I'm assuming they've got confirmation of that from somewhere.

    UnbrokenEva on
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    That would be pretty cool. The stealth in DE:HR wasn't half bad, and if they consider it a "practice run" for those mechanics and build off 'em, they could get something really solid.

    I was reading RPS' brief missive on the Arma 3 alpha, and there's a bit in there about how, when crouched or prone, you've got fine-tuned control over your body position and view point. Allowing you to peek out of cover, for instance, without having to toggle between the extremes of standing and kneeling. I would love for something like that to factor into a new Thief, though how you'd get precision like that on a console controller is a pretty big question mark

  • ChincymcchillaChincymcchilla Registered User regular
    For me that's really unfortunate. I absolutely loved Thief back in the day but could not STAND the new Deus Ex. I'll at least try it but it's disheartening to hear.

    I have a podcast about Power Rangers:Teenagers With Attitude | TWA Facebook Group
  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    I'm subscribed to Game Informer, apparently? Don't recall doing that ever. But anyway, the cover story is about Thief. Info nuggets:

    -Developed by Eidos-Montreal, who also did Human Revolution
    -Only platforms listed so far are PS4 and PC and "other next-gen consoles." So, the new XBox.
    -During the time of the game, The City is under the rule of "an iron-fisted Baron" and his militarized watch. The wealthy are well-protected, the poor are shit out of luck.
    -Eidos is claiming that Garrett's model is so detailed, you can zoom in on his hands and see his fingerprints. I'm still trying to decide if that's cool, or really silly.
    -There'll be navigation beacons. Booooooo.
    -The game will be "toning down" the magical elements. Booooooooo.
    -There's a gameplay mechanic called "Focus." I'll just type up the whole description of it. "Focus lights up the screen and highlights pipes you can climb or candles you can put out to darken the room. As you upgrade your Focus you will get a bigger radius of things to see. We have a fingerprints system that will give you hints on which drawers are worthwhile to look in. Every drawer in the room is accessible, but you use your Thief skills like CSI to figure out where the valuables are." Hrm.
    -Supplies and equipment are upgradable
    -Water arrows are now dry-ice arrows, but serve the same function. There are smoke arrows to serve as distraction or cover.
    -Instead of the light gem, your visibility is indicated by a darkness creeping into the corners of the frame.
    -There's a hub world and side quests
    -The enemy AI "knows" the maps, and will check obvious hiding spots
    -Getting found by guards is more forgiving. Booooooooooooooooooooooo.
    -While fighting in Focus mode, you can chain together precision strikes "modeled... after the boxing scenes in Guy Ritchie's recent Sherlock Holmes films." Ugh.
    -"We want you to play as a thief, but we don't want to force you to play as a thief. You can play the game aggressively if you want, but it won't be easy." You don't want to force people to play as a thief... in a game called Thief. Wh... What?

    Gonna need to recalibrate my expectations, it sounds like. I know expecting something as unforgiving, open, and deliberate as Thief 2 was wishful thinking, but they seem to be latching onto current trends hardcore. The leap feels less like Deus Ex to DE:HR and more like Fallout to Fallout 3. Which could still turn out really well, obviously. Just gonna take some getting used to.

  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    Maybe they'll make a classic difficulty or something.

    I just ordered dishonoured as I am cheap and want to buy it for a third of the price.

  • VeldrinVeldrin Sham bam bamina Registered User regular
    -While fighting in Focus mode, you can chain together precision strikes "modeled... after the boxing scenes in Guy Ritchie's recent Sherlock Holmes films." Ugh.

    That actually sounds really cool as a concept, but yeah not at all something I'd be after in a Thief game.

  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    It sounds like a close up version of the arkham fighting system.

  • B_RB_R Registered User regular
    edited March 2013
    Whenever I go back to play the Thief games I think: "Man this needs some Quicktime events"

    B_R on
  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    As long as their Quicksave and Quickload system is smooth and polished, I don't care what the fighting systems are like.

    Hopefully I will go through the entire game without seeing a precision strike.

    [Muffled sounds of gorilla violence]
  • gtrmpgtrmp Registered User regular
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    If you're playing a modern action-adventure game, you're getting QTEs, glowing navigation markers, context-sensitive melee takedowns, experience points and upgradable gear, whether you like it or not.

  • MysstMysst King Monkey of Hedonism IslandRegistered User regular
    man, I ain't got time to memorize a map and directions, I'm playin bideo gamez

    ikbUJdU.jpg
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    gtrmp wrote: »
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    If you're playing a modern action-adventure game, you're getting QTEs, glowing navigation markers, context-sensitive melee takedowns, experience points and upgradable gear, whether you like it or not.

    Yeah, I was really hoping for an experience that was heavier on the stealth and exploration aspects.

  • EtchwartsEtchwarts Eyes Up Registered User regular
    A system modeled after the fighting in Sherlock Holmes sounds pretty sweet.

    Certainly would have been good in Dishonored, as a non-lethal option.

  • FyndirFyndir Registered User regular
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    Disagree button. Pressing it so hard that it breaks.

  • EtchwartsEtchwarts Eyes Up Registered User regular
    I don't think B_R's desire for quicktime events was sincere, somehow

  • FyndirFyndir Registered User regular
    There are people out there who think like that, and I will not risk it, not with Thief.

  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    I am sincere in my desire for quicktime events in games I don't intend to play

    Do not have a cow, mortal.

    c9PXgFo.jpg
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    Thief II is probably my favorite game of all time.

    I would describe my reaction to reading these development plans as 'extremely wary'.

    Last pint: What Fresh Beast '24 / Breakside - Untappd: TheJudge_PDX
  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    The features listed above, I can live with. I need is a well built world, tight gameplay, and brutally competent AI, and I'm good.

  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    Guys, Geth is rabidly Thief fanboying on me. I'm scared.

  • FugitiveFugitive Registered User regular
    gtrmp wrote: »
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    If you're playing a modern action-adventure game, you're getting QTEs, glowing navigation markers, context-sensitive melee takedowns, experience points and upgradable gear, whether you like it or not.

    I miss when games would let me play them

    I guess they're more fun this way.

  • Mortal SkyMortal Sky queer punk hedge witchRegistered User regular
    Fugitive wrote: »
    gtrmp wrote: »
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    If you're playing a modern action-adventure game, you're getting QTEs, glowing navigation markers, context-sensitive melee takedowns, experience points and upgradable gear, whether you like it or not.

    I miss when games would let me play them

    I guess they're more fun this way.

    In all fairnitude, you don't have to use most of those features in a lot of games that have them.

  • smofsmof [Growling historic on the fury road] Registered User regular
    gtrmp wrote: »
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    If you're playing a modern action-adventure game, you're getting QTEs, glowing navigation markers, context-sensitive melee takedowns, experience points and upgradable gear, whether you like it or not.

    Was so glad to see Dishonored lets you switch all that crap off. I hate screen clutter.

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Mortal Sky wrote: »
    The features listed above, I can live with. I need is a well built world, tight gameplay, and brutally competent AI, and I'm good.

    Well, considering that most of us who played theif probably quick loaded as soon as we were caught, I really hope the new fighting mechanics are to help out players who don't want to do that rather than to water down the solid stealth experience.

    I'm staying cautiously optimistic.

  • gtrmpgtrmp Registered User regular
    Fugitive wrote: »
    gtrmp wrote: »
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    If you're playing a modern action-adventure game, you're getting QTEs, glowing navigation markers, context-sensitive melee takedowns, experience points and upgradable gear, whether you like it or not.

    I miss when games would let me play them

    I guess they're more fun this way.

    Well, no, no really. But they are more cinematic this way.

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Mortal Sky wrote: »
    Fugitive wrote: »
    gtrmp wrote: »
    B_R wrote: »
    Whenever I got back to play the Thief games I think: "Man this needs some Quicktime events"

    If you're playing a modern action-adventure game, you're getting QTEs, glowing navigation markers, context-sensitive melee takedowns, experience points and upgradable gear, whether you like it or not.

    I miss when games would let me play them

    I guess they're more fun this way.

    In all fairnitude, you don't have to use most of those features in a lot of games that have them.

    This is what I liked about dishonored. You could turn off quest markers, and it was wonderful.

  • CromartyCromarty Danielle Registered User regular
    -There's a gameplay mechanic called "Focus." I'll just type up the whole description of it. "Focus lights up the screen and highlights pipes you can climb or candles you can put out to darken the room. As you upgrade your Focus you will get a bigger radius of things to see. We have a fingerprints system that will give you hints on which drawers are worthwhile to look in. Every drawer in the room is accessible, but you use your Thief skills like CSI to figure out where the valuables are." Hrm.

    Anybody else remember, very early in Bafford's mansion in the first game, opening a chest and receiving a worthless plate, which you would then have to carefully set down or risk making a lot of noise?

  • PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    I have so many memories of Thief. From it's dumb, inconvenient triangle box to absolutely shitting myself on Down in the Bonehoard. The latter was the first time a video game ever well and truly scared me - I can still vividly recall cowering in a little crevice for almost twenty minutes, the undead shuffles and moans seeming to come from all around me, desperately trying to get up the nerve to outwit an enemy I couldn't blackjack. It was fifteen years ago, and my heart still beats a little faster remembering it.

    I'm not saying it's impossible for the reboot to recapture those feelings (though the passing of time will have dulled their severity, which ain't anybody's fault but nature's), but I just have a hard time picturing that same heart-in-the-throat panic in a game where you slow-mo MMA your way out of scrapes. Thief could kill you in the training, if you didn't watch your step.

  • B_RB_R Registered User regular
    To be honest, you could easily defeat all the enemies in a level just by circle strafing around them.
    But yeah, the game was definitely not meant to be exploited that way.

  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    edited March 2013
    man the guys who made/are making this

    really would like to hear what they think about dishonored, honestly

    is it just like fuck those guys

    Tommy2Hands on
    8j12qx8ma5j5.jpg
  • TaskmanTaskman Registered User regular
    I miss looking glass.

    uGn5f.png
  • GoatmonGoatmon Companion of Kess Registered User regular
    This is the best news.

    Given that I didn't really get heavily into PC gaming until in the 2000s, I only really got into Deadly Shadows, which was super fun.

    I've got the whole franchise on Steam, but the first two games have really not aged very well and the graphics are just so clunky that it's really difficult to get into it.

    It doesn't help that the games don't really run well at all on dual-core processors and I'm forced to manually tinker with the process settings in order to run the game at all.

    Switch Friend Code: SW-6680-6709-4204


  • GoatmonGoatmon Companion of Kess Registered User regular
    man the guys who made/are making this

    really would like to hear what they think about dishonored, honestly

    is it just like fuck those guys

    Imitation is the highest form of flattery, they say.

    And I really did enjoy the stealth elements of Dishonored.

    I liked that it was relatively easy to get caught.

    Whereas in Deadly Shadows it was almost impossible as long as you were cautious.

    Switch Friend Code: SW-6680-6709-4204


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