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Mechwarrior Online: THIS IS THE OLD THREAD. GO AWAY.
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Steam ID: Obos Vent: Obos
Yes.
I did forget to mention how awesome team Big Stick was last night. Pretty sure our entire team had an AC20. We took Theta, and every time something peeked over the ridge? BOOM! BOOM! BOOM! Pieces.
Well, you also have the infrastructure up there to deal with that sort of thing. In warmer places, like ~sunny Texas~ for example, it doesn't make sense to buy a bunch of snowplows and sand trucks just to have them sit idle for 364 days a year.
Well then, I think I'll be saving for a Jagermech. 2 x AC20 sounds like a thing I want.
Ah, I'll fix that with the engine internal heat sinks. I hand jammed it one night between matches using the mwo wiki data.. mistakes may have been made. Also, the mech information is always a work in progress, a bunch of us have been entering that data over the months, so if something doesn't look right and you have the means to check it against the game, please let us know.
The armor is calculated thusly:
Standard armor weight = 1/32 tons per point
Endo Weight savings = maximum tonnage * .05 [i.e. 100 * .05 for Atlas]
Ferro armor weight = (1/32) * .88 tons per point
Hopefully that is all correct?
So much maniacal laughter from those games. Definitely doing that again.
http://steamcommunity.com/id/pablocampy
Huh, well... something is definitely off then. This build: http://goo.gl/caMUW should come to exactly 65 tons, but the Oosik mechlab shows it as 64.75. Maybe there's a rounding error in the armor weight calculation somewhere? I did clear my cache this time ;-)
I like going bug hunting (just a bit - I'm masochistic that way), but it might be easier if there was a way to see the internal calculations. Would it be much hassle to implement a debug switch that can e.g. be appended to the url (...&debug=1) that spews out the math used, at the bottom of the page? That way when someone like me sees an error, they can just amend the url, look at the internal math, figure out where the error lies and come crying to this thread.
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I was planning on running it as an UltraPhract, but I'm really not feeling the dual AC5s which is making me doubt going that route. Sustained dps isn't really my thing. So now I'm thinking about running it as a Gaussaphract. I've run both the 1X and 2X with AC20s, so running dual Gauss should be a nice change of pace (less brawler, more sniper, sooo slooowww). Should be interesting.
The 2xMLAS/4xAC5 4X is real fun.
Personally, I'm holding out for a Catapult hero, don't know what they'd do to make it different then the existing Cats, but it's where my moneys going.
This is really good advice and LRM5s are overlooked a lot because 10/15/20 weight is proportionate. I have a weird obsession with Artemis, though, and I had to drop to LRM20s when I upgraded - Artemis might not be as big an improvement as it used to be with the new missile formation, though. I might go back.
XL300, AC20, 2 MLAS. Probably will need Endo steel, but DHS is not really necessary.
The down side to this is the drastic surge in splat cat frequency.
I had the most fun ive had with the Yen-lo was swapping between a Guass rifle and an AC20 at different intervals. One AC10 seems to be a good build too when you like to fire alot and run with a faster engine but don't have the finger control to not get a U/AC5 locked up.
This is a 65-ton mech:
http://goo.gl/vNsYw [CPLT-A1]: 255XL, DHS, Ferro, 400/422 armour
That leaves us with 31 crits and 35 tons free. AC20s take 10 crits and 14 tons each, so you have 11 crits and 7 tons free after you mount them. Add 7 tons of ammo and you can fire 49 shots, or 24 full volleys.
It's a one-trick pony, but that trick is a 40-point alpha strike every 4 seconds. So in 4.1 seconds, you can be hitting structure anywhere on any mech (except the CT of an Atlas)
http://goo.gl/jpYbg Or anything similar. 6xSRM6 CPLT-A1.
It's an A1 with 6 SRM6 and a fast engine.
Gets in close and pretty much one-shots you.
Steam ID: Obos Vent: Obos
You should always use Endo-Steel, not Ferro. Endo-Steel always gives you better weight savings at every tonnage. I even made a spreadsheet to prove it!
300 XL, endo steel, DHS, AC20, 3 tons of ammo, 2 MLS, 1.65 HE. I didn't need the doubles, but while I'm dropping cash to trick a mech out, I might as well get more HE for the same weight, and I have the slots to spare.
Taking out that ear is really...kinda important though...
Steam ID: Obos Vent: Obos
From long range though, yeah I'd go for the ears. I mainly play my commando though, so it's easier just to run up behind him and try to core him from the rear.
Aim for the cockpit! If you have weapons that can apply pinpoint damage and confidence in your aim, the cockpit is a Cat's most vulnerable spot.
Don't forget that Catapults have a pretty good torso twist range. Legging them doesn't benefit you much unless you're really fast. I'd still say, go for the cockpit, or the ears.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
You're right! So now we can get a 2 x AC20 Jagermech with full armour, DHS, endo, 255XL, and 8 tons of ammo for the guns!
But quad-AC5 just come back to dps dakkadakkadakkadakkadakka build. What I really wanted to do was save up for a 3D and run some combination of ERPPC/Gauss. But the extra 4M CB that would have cost would have me running my 1X or 2X even longer, and since I've already got over 10k exp waiting on both of them for Elite to open up, I just wanted to get into a third variant as fast as possible (and while I'm leveling the 4X I'll be saving for the XL I would have gotten with the 3D).
I'd really like to move my JR7-F's STD245 into the 4X (wooo 56.7kph!), but I don't think it'd be worth losing the 2 MLs and dropping a ton of gauss ammo (down to 5 tons total).
*cough*understatementofthecentury*cough*
That goddamned thing is an owl.
I am like so hot and bothered right now.
That surprised the hell out of me yesterday, I though it was doing some kinda damn Exorcist thing. Then I exploded.
No joke, it doesn't even matter how fast you are I'm pretty sure the damned thing can see directly behind it (Or at least what turning radius it does have, even while legged, will let it track you regardless of where you are)
On a side note I'm really digging the Hero Cicada. I got a chance to mess around with it last night and that stock XL-330 is Niiiiiiiiiiice.
I'm still tweaking with the setup but rightnow I've got 2 SRM2 and 4MPL and it feels good.
RVN-3L's are still a pain in the ass to fight but I feel like I can at least stand a chance now that I can hit them properly, and that 133KPH is so sexy. I can't wait to Speed Freak it.
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You don't have to run a 4xAC5 as a dakkadakka build. You can run it as 20-damage alpha strikes at 540m.
I was going to awesome this, but it made me too sad.
edit: although admittedly it is better than being able to turn just the arms, because it can bring all its weapons to bear. Just giving the reason, is all.