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Mechwarrior Online: THIS IS THE OLD THREAD. GO AWAY.

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Posts

  • ElbasunuElbasunu Registered User regular
    As a medium with a giant head, I am terrified of LRMs.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • AvalonGuardAvalonGuard Registered User regular
    f3rret wrote: »
    So since the Jagermechs don't have elbows or hands, does that mean that there will be enough free space in the arms for AC20s?

    Yes.

    I did forget to mention how awesome team Big Stick was last night. Pretty sure our entire team had an AC20. We took Theta, and every time something peeked over the ridge? BOOM! BOOM! BOOM! Pieces.

  • SyngyneSyngyne Registered User regular
    f3rret wrote: »
    As a Canadian, I can't believe that some parts of the world declare a snow day when there are mild flurries. Our snowbanks at home are over 6 feet high. I have to slowly back the car out of the driveway and wait for someone to give me the horn because I can't see fuck all around the gigantic mountains of snow.

    EDIT: Actually, Torontonians are kinda wimps about snow too, I could see that being a Toronto snow day.

    Well, you also have the infrastructure up there to deal with that sort of thing. In warmer places, like ~sunny Texas~ for example, it doesn't make sense to buy a bunch of snowplows and sand trucks just to have them sit idle for 364 days a year.

    5gsowHm.png
  • f3rretf3rret Registered User regular
    f3rret wrote: »
    So since the Jagermechs don't have elbows or hands, does that mean that there will be enough free space in the arms for AC20s?

    Yes.

    I did forget to mention how awesome team Big Stick was last night. Pretty sure our entire team had an AC20. We took Theta, and every time something peeked over the ridge? BOOM! BOOM! BOOM! Pieces.

    Well then, I think I'll be saving for a Jagermech. 2 x AC20 sounds like a thing I want.

    steam_sig.png
  • KusmerogluKusmeroglu Consumer Glue (aka Petra) Registered User regular
    Kashaar wrote: »
    Elbasunu wrote: »
    Felt nice to bring out the 4G again last night!

    Here's what I'm running:
    [HBK-4G]: 2xMLAS, AMS, AC/20, SLAS, 230STD, DHS, Endo

    Also, I thought MWO listed the STD230 as 9 internal heat sinks, but oosik shows 10. I thought STD250 and up was 10 internal?

    STD230 indeed has 9 internals and requires 1 external. I've also noticed some issues with tonnage, maybe the armor points aren't weighed correctly? Also, the Dragon-1N's right arm has a max armor value of 40, as opposed to the 68 listed in the Oosik lab. Did you guys who develop this maybe use tabletop data instead of MWO data, or something? Curious. (It's still the prettiest mechlab out there <3 )

    Ah, I'll fix that with the engine internal heat sinks. I hand jammed it one night between matches using the mwo wiki data.. mistakes may have been made. Also, the mech information is always a work in progress, a bunch of us have been entering that data over the months, so if something doesn't look right and you have the means to check it against the game, please let us know.

    The armor is calculated thusly:
    Standard armor weight = 1/32 tons per point
    Endo Weight savings = maximum tonnage * .05 [i.e. 100 * .05 for Atlas]
    Ferro armor weight = (1/32) * .88 tons per point

    Hopefully that is all correct?

    x5jS9QJ.png
  • CampyCampy Registered User regular
    f3rret wrote: »
    So since the Jagermechs don't have elbows or hands, does that mean that there will be enough free space in the arms for AC20s?

    Yes.

    I did forget to mention how awesome team Big Stick was last night. Pretty sure our entire team had an AC20. We took Theta, and every time something peeked over the ridge? BOOM! BOOM! BOOM! Pieces.

    So much maniacal laughter from those games. Definitely doing that again.

  • KashaarKashaar Low OrbitRegistered User regular
    Kusmeroglu wrote: »
    Kashaar wrote: »
    Elbasunu wrote: »
    Felt nice to bring out the 4G again last night!

    Here's what I'm running:
    [HBK-4G]: 2xMLAS, AMS, AC/20, SLAS, 230STD, DHS, Endo

    Also, I thought MWO listed the STD230 as 9 internal heat sinks, but oosik shows 10. I thought STD250 and up was 10 internal?

    STD230 indeed has 9 internals and requires 1 external. I've also noticed some issues with tonnage, maybe the armor points aren't weighed correctly? Also, the Dragon-1N's right arm has a max armor value of 40, as opposed to the 68 listed in the Oosik lab. Did you guys who develop this maybe use tabletop data instead of MWO data, or something? Curious. (It's still the prettiest mechlab out there <3 )

    Ah, I'll fix that with the engine internal heat sinks. I hand jammed it one night between matches using the mwo wiki data.. mistakes may have been made. Also, the mech information is always a work in progress, a bunch of us have been entering that data over the months, so if something doesn't look right and you have the means to check it against the game, please let us know.

    The armor is calculated thusly:
    Standard armor weight = 1/32 tons per point
    Endo Weight savings = maximum tonnage * .05 [i.e. 100 * .05 for Atlas]
    Ferro armor weight = (1/32) * .88 tons per point

    Hopefully that is all correct?

    Huh, well... something is definitely off then. This build: http://goo.gl/caMUW should come to exactly 65 tons, but the Oosik mechlab shows it as 64.75. Maybe there's a rounding error in the armor weight calculation somewhere? I did clear my cache this time ;-)

    I like going bug hunting (just a bit - I'm masochistic that way), but it might be easier if there was a way to see the internal calculations. Would it be much hassle to implement a debug switch that can e.g. be appended to the url (...&debug=1) that spews out the math used, at the bottom of the page? That way when someone like me sees an error, they can just amend the url, look at the internal math, figure out where the error lies and come crying to this thread. :)

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  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    Bought my CTF-4X at the very end of last night. Ran it the first game stock(!) and actually got a kill with the LRM5 (granted, I was standing on a ledge taking pot-shots at an X5 that was chasing around someone else, but still).

    I was planning on running it as an UltraPhract, but I'm really not feeling the dual AC5s which is making me doubt going that route. Sustained dps isn't really my thing. So now I'm thinking about running it as a Gaussaphract. I've run both the 1X and 2X with AC20s, so running dual Gauss should be a nice change of pace (less brawler, more sniper, sooo slooowww). Should be interesting.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    The 4X works as a gaussaphract, although I prefer the Muromets for that personally.

    The 2xMLAS/4xAC5 4X is real fun.

  • see317see317 Registered User regular
    So, what's the verdict on the X-5? The thing sounds like it could be pretty mean, between the missile hardpoints and the speed of a cicada. Just curious if anyone had dumped the funbux on one.
    Personally, I'm holding out for a Catapult hero, don't know what they'd do to make it different then the existing Cats, but it's where my moneys going.

  • VedicIntentVedicIntent Registered User regular
    see317 wrote: »
    Kashaar wrote: »
    Capsaicin wrote: »
    Kashaar wrote: »
    Mvrck wrote: »
    And @TOGSolid, no not underestimated the force multiplier of both the SRM's and Guass fired together at the same time. I have my Gauss bound separately for when I need suppressing fire, but if you're within 150 meters, you should be firing them in sync. It will absolutely change the way you play the mech.

    I just tried running the reaper like this for the first time. You're absolutely right, it made me run it much less standoff-ish, which I wasn't even consciously doing before.

    So really you could run anything with a 4.0 cycle time? So the AC/20 would also work?

    You can't run an AC/20 with the XL Engine. Otherwise, I don't see why not. But I'm not the expert on the Atlas.

    On another note, I've been trying to come up with something less cheesy for my CPLT-A1. What do you guys think of this? Not a Splatcat [CPLT-A1]: 4xSRM4, 2xLRM10, AMS, 280XL, DHS, Artemis, Endo
    Still has an excellent splat, but isn't such a one-trick pony. The two jumpjets should also give it some nice brawling maneuverability, but I haven't tested it extensively yet. The few games I've tried it in, it was fun, and quite different from the direct-fire loadouts I usually run.

    Edit: Any suggestions how to improve it? I'm a missile noob.

    If you swap out the LRM10s for a LRM5 and a LRM15 you save a ton and a crit space and still dump 20 LRMs on target per volley.
    The extra ton isn't a huge amount of ammo, but with larger (and thus likely longer) games coming soon, every shot counts. Or use it to upgrade the engine to a 295 for some more speed.

    Downside of doing that with the missiles is you risk loosing 75% of your LRM volley if you lose the wrong ear instead of 50%, so you'll want to shield with the LRM5 ear if possible.

    This is really good advice and LRM5s are overlooked a lot because 10/15/20 weight is proportionate. I have a weird obsession with Artemis, though, and I had to drop to LRM20s when I upgraded - Artemis might not be as big an improvement as it used to be with the new missile formation, though. I might go back.

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    No help on a decent Yen-Lo-Wang build out huh? I just want my 30% c-bills without sucking too much :/

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I like 2xAC5 2mlas

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I tried to fit that and couldn't even begin to make it fit...will I need DS and endosteel? I guess I'll have to drop armor.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Its great for zombies so maybe a large pulse to help with lights

    3basnids3lf9.jpg




  • VizziniVizzini Unintelligible at any speed. Maryland, USARegistered User regular
    The wangs were swinging AC20s last night, maybe one of them has a build for you.

  • AvalonGuardAvalonGuard Registered User regular
    edited March 2013

    XL300, AC20, 2 MLAS. Probably will need Endo steel, but DHS is not really necessary.
    GnomeTank wrote: »
    No help on a decent Yen-Lo-Wang build out huh? I just want my 30% c-bills without sucking too much :/

    AvalonGuard on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    I kind of wish I had saved my MC for this glut of new uniques they've released, rather than buying the Wang, but oh well! It has Wang in the name, so it was inevitable anyway.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • LowlanderLowlander Registered User regular
    You know, I noticed with the new ELO system that it takes a pretty good amount of games for it to really tune you in. The wild swings of player competence in the middle of the bell curve really make getting out of that hump hard. There were so many games that I carried hard, but we still lost. I finally feel like I'm getting matched with people who are competent with mechs.

    The down side to this is the drastic surge in splat cat frequency.

    steam_sig.png
  • Blood DriveBlood Drive Registered User regular
    edited March 2013
    The extreme lack of hardpoints on the Yen-Lo really limit your builds. You really do need the extra tonage of EndoSteel to eek out weight because no matter what you do your going to have a heavy autocannon of some sort in the arm. In addition when it really boils down to the laser hardpoints I just always go with dual mediums thanks to only having 2 critical slots to work with.

    I had the most fun ive had with the Yen-lo was swapping between a Guass rifle and an AC20 at different intervals. One AC10 seems to be a good build too when you like to fire alot and run with a faster engine but don't have the finger control to not get a U/AC5 locked up.

    Blood Drive on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    What is this "splat cat" everyone talks about?

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • f3rretf3rret Registered User regular
    I think 2 x AC20s will fit onto a Jagermech, if you're dedicated enough:

    This is a 65-ton mech:
    http://goo.gl/vNsYw [CPLT-A1]: 255XL, DHS, Ferro, 400/422 armour

    That leaves us with 31 crits and 35 tons free. AC20s take 10 crits and 14 tons each, so you have 11 crits and 7 tons free after you mount them. Add 7 tons of ammo and you can fire 49 shots, or 24 full volleys.

    It's a one-trick pony, but that trick is a 40-point alpha strike every 4 seconds. So in 4.1 seconds, you can be hitting structure anywhere on any mech (except the CT of an Atlas)

    steam_sig.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Oh hey, nice. In the new patch if you drop a module on a Dynamic Structure Slot, it will move the slot to another place if you have an open one. Very handy.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    GnomeTank wrote: »
    What is this "splat cat" everyone talks about?

    http://goo.gl/jpYbg Or anything similar. 6xSRM6 CPLT-A1.

  • ElbasunuElbasunu Registered User regular
    GnomeTank wrote: »
    What is this "splat cat" everyone talks about?

    It's an A1 with 6 SRM6 and a fast engine.

    Gets in close and pretty much one-shots you.

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    f3rret wrote: »
    I think 2 x AC20s will fit onto a Jagermech, if you're dedicated enough:

    This is a 65-ton mech:
    http://goo.gl/vNsYw [CPLT-A1]: 255XL, DHS, Ferro, 400/422 armour

    That leaves us with 31 crits and 35 tons free. AC20s take 10 crits and 14 tons each, so you have 11 crits and 7 tons free after you mount them. Add 7 tons of ammo and you can fire 49 shots, or 24 full volleys.

    It's a one-trick pony, but that trick is a 40-point alpha strike every 4 seconds. So in 4.1 seconds, you can be hitting structure anywhere on any mech (except the CT of an Atlas)

    You should always use Endo-Steel, not Ferro. Endo-Steel always gives you better weight savings at every tonnage. I even made a spreadsheet to prove it!

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2013
    So this is my Wang now:

    300 XL, endo steel, DHS, AC20, 3 tons of ammo, 2 MLS, 1.65 HE. I didn't need the doubles, but while I'm dropping cash to trick a mech out, I might as well get more HE for the same weight, and I have the slots to spare.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • ElbasunuElbasunu Registered User regular
    Maybe I should aiming for the legs on a splat cat?

    Taking out that ear is really...kinda important though...

    g1xfUKU.png?10zfegkyoor3b.png
    Steam ID: Obos Vent: Obos
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Definitely go for the ears. They're only marginally more armored than the legs, but destroying one ear takes out half their firepower.

  • LowlanderLowlander Registered User regular
    edited March 2013
    Somebody made a good point about the legs though. The legs are almost certainly where the missiles are stored. When you pop a leg you get to blow up the nougat center, and as an added benefit his mobility drops to shit so you can sit behind him and take out the other leg.

    From long range though, yeah I'd go for the ears. I mainly play my commando though, so it's easier just to run up behind him and try to core him from the rear.

    Lowlander on
    steam_sig.png
  • KashaarKashaar Low OrbitRegistered User regular
    Elbasunu wrote: »
    Maybe I should aiming for the legs on a splat cat?

    Taking out that ear is really...kinda important though...

    Aim for the cockpit! If you have weapons that can apply pinpoint damage and confidence in your aim, the cockpit is a Cat's most vulnerable spot.
    Lowlander wrote: »
    Somebody made a good point about the legs though. The legs are almost certainly where the missiles are stored. When you pop a leg you get to blow up the nougat center, and as an added benefit his mobility drops to shit so you can sit behind him and take out the other leg.

    From long range though, yeah I'd go for the ears. I mainly play my commando though, so it's easier just to run up behind him and try to core him from the rear.

    Don't forget that Catapults have a pretty good torso twist range. Legging them doesn't benefit you much unless you're really fast. I'd still say, go for the cockpit, or the ears.

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  • f3rretf3rret Registered User regular
    edited March 2013
    3clipse wrote: »
    f3rret wrote: »
    I think 2 x AC20s will fit onto a Jagermech, if you're dedicated enough:

    This is a 65-ton mech:
    http://goo.gl/vNsYw [CPLT-A1]: 255XL, DHS, Ferro, 400/422 armour

    That leaves us with 31 crits and 35 tons free. AC20s take 10 crits and 14 tons each, so you have 11 crits and 7 tons free after you mount them. Add 7 tons of ammo and you can fire 49 shots, or 24 full volleys.

    It's a one-trick pony, but that trick is a 40-point alpha strike every 4 seconds. So in 4.1 seconds, you can be hitting structure anywhere on any mech (except the CT of an Atlas)

    You should always use Endo-Steel, not Ferro. Endo-Steel always gives you better weight savings at every tonnage. I even made a spreadsheet to prove it!

    You're right! So now we can get a 2 x AC20 Jagermech with full armour, DHS, endo, 255XL, and 8 tons of ammo for the guns!

    f3rret on
    steam_sig.png
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    3clipse wrote: »
    The 4X works as a gaussaphract, although I prefer the Muromets for that personally.

    The 2xMLAS/4xAC5 4X is real fun.

    But quad-AC5 just come back to dps dakkadakkadakkadakkadakka build. What I really wanted to do was save up for a 3D and run some combination of ERPPC/Gauss. But the extra 4M CB that would have cost would have me running my 1X or 2X even longer, and since I've already got over 10k exp waiting on both of them for Elite to open up, I just wanted to get into a third variant as fast as possible (and while I'm leveling the 4X I'll be saving for the XL I would have gotten with the 3D).

    I'd really like to move my JR7-F's STD245 into the 4X (wooo 56.7kph!), but I don't think it'd be worth losing the 2 MLs and dropping a ton of gauss ammo (down to 5 tons total).

  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    edited March 2013
    Kashaar wrote: »
    Elbasunu wrote: »
    Maybe I should aiming for the legs on a splat cat?

    Taking out that ear is really...kinda important though...

    Aim for the cockpit! If you have weapons that can apply pinpoint damage and confidence in your aim, the cockpit is a Cat's most vulnerable spot.
    Lowlander wrote: »
    Somebody made a good point about the legs though. The legs are almost certainly where the missiles are stored. When you pop a leg you get to blow up the nougat center, and as an added benefit his mobility drops to shit so you can sit behind him and take out the other leg.

    From long range though, yeah I'd go for the ears. I mainly play my commando though, so it's easier just to run up behind him and try to core him from the rear.

    Don't forget that Catapults have a pretty good torso twist range. Legging them doesn't benefit you much unless you're really fast. I'd still say, go for the cockpit, or the ears.

    *cough*understatementofthecentury*cough*

    That goddamned thing is an owl.

    TheCanMan on
  • SyngyneSyngyne Registered User regular
    f3rret wrote: »
    3clipse wrote: »
    f3rret wrote: »
    I think 2 x AC20s will fit onto a Jagermech, if you're dedicated enough:

    This is a 65-ton mech:
    http://goo.gl/vNsYw [CPLT-A1]: 255XL, DHS, Ferro, 400/422 armour

    That leaves us with 31 crits and 35 tons free. AC20s take 10 crits and 14 tons each, so you have 11 crits and 7 tons free after you mount them. Add 7 tons of ammo and you can fire 49 shots, or 24 full volleys.

    It's a one-trick pony, but that trick is a 40-point alpha strike every 4 seconds. So in 4.1 seconds, you can be hitting structure anywhere on any mech (except the CT of an Atlas)

    You should always use Endo-Steel, not Ferro. Endo-Steel always gives you better weight savings at every tonnage. I even made a spreadsheet to prove it!

    You're right! So now we can get a 2 x AC20 Jagermech with full armour, DHS, endo, 255XL, and 8 tons of ammo for the guns!

    I am like so hot and bothered right now.

    5gsowHm.png
  • f3rretf3rret Registered User regular
    edited March 2013
    TheCanMan wrote: »
    Kashaar wrote: »
    Elbasunu wrote: »
    Maybe I should aiming for the legs on a splat cat?

    Taking out that ear is really...kinda important though...

    Aim for the cockpit! If you have weapons that can apply pinpoint damage and confidence in your aim, the cockpit is a Cat's most vulnerable spot.
    Lowlander wrote: »
    Somebody made a good point about the legs though. The legs are almost certainly where the missiles are stored. When you pop a leg you get to blow up the nougat center, and as an added benefit his mobility drops to shit so you can sit behind him and take out the other leg.

    From long range though, yeah I'd go for the ears. I mainly play my commando though, so it's easier just to run up behind him and try to core him from the rear.

    Don't forget that Catapults have a pretty good torso twist range. Legging them doesn't benefit you much unless you're really fast. I'd still say, go for the cockpit, or the ears.

    *cough*understatementofthecentury*cough*

    That goddamned thing is an owl.

    That surprised the hell out of me yesterday, I though it was doing some kinda damn Exorcist thing. Then I exploded.

    f3rret on
    steam_sig.png
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    TheCanMan wrote: »
    Kashaar wrote: »
    Elbasunu wrote: »
    Maybe I should aiming for the legs on a splat cat?

    Taking out that ear is really...kinda important though...

    Aim for the cockpit! If you have weapons that can apply pinpoint damage and confidence in your aim, the cockpit is a Cat's most vulnerable spot.
    Lowlander wrote: »
    Somebody made a good point about the legs though. The legs are almost certainly where the missiles are stored. When you pop a leg you get to blow up the nougat center, and as an added benefit his mobility drops to shit so you can sit behind him and take out the other leg.

    From long range though, yeah I'd go for the ears. I mainly play my commando though, so it's easier just to run up behind him and try to core him from the rear.

    Don't forget that Catapults have a pretty good torso twist range. Legging them doesn't benefit you much unless you're really fast. I'd still say, go for the cockpit, or the ears.

    *cough*understatementofthecentury*cough*

    That goddamned thing is an owl.

    No joke, it doesn't even matter how fast you are I'm pretty sure the damned thing can see directly behind it (Or at least what turning radius it does have, even while legged, will let it track you regardless of where you are)

    On a side note I'm really digging the Hero Cicada. I got a chance to mess around with it last night and that stock XL-330 is Niiiiiiiiiiice.

    I'm still tweaking with the setup but rightnow I've got 2 SRM2 and 4MPL and it feels good.

    RVN-3L's are still a pain in the ass to fight but I feel like I can at least stand a chance now that I can hit them properly, and that 133KPH is so sexy. I can't wait to Speed Freak it.

    NNID: delphinidaes
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  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    TheCanMan wrote: »
    3clipse wrote: »
    The 4X works as a gaussaphract, although I prefer the Muromets for that personally.

    The 2xMLAS/4xAC5 4X is real fun.

    But quad-AC5 just come back to dps dakkadakkadakkadakkadakka build. What I really wanted to do was save up for a 3D and run some combination of ERPPC/Gauss. But the extra 4M CB that would have cost would have me running my 1X or 2X even longer, and since I've already got over 10k exp waiting on both of them for Elite to open up, I just wanted to get into a third variant as fast as possible (and while I'm leveling the 4X I'll be saving for the XL I would have gotten with the 3D).

    I'd really like to move my JR7-F's STD245 into the 4X (wooo 56.7kph!), but I don't think it'd be worth losing the 2 MLs and dropping a ton of gauss ammo (down to 5 tons total).

    You don't have to run a 4xAC5 as a dakkadakka build. You can run it as 20-damage alpha strikes at 540m.

  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    f3rret wrote: »
    TheCanMan wrote: »
    Kashaar wrote: »
    Elbasunu wrote: »
    Maybe I should aiming for the legs on a splat cat?

    Taking out that ear is really...kinda important though...

    Aim for the cockpit! If you have weapons that can apply pinpoint damage and confidence in your aim, the cockpit is a Cat's most vulnerable spot.
    Lowlander wrote: »
    Somebody made a good point about the legs though. The legs are almost certainly where the missiles are stored. When you pop a leg you get to blow up the nougat center, and as an added benefit his mobility drops to shit so you can sit behind him and take out the other leg.

    From long range though, yeah I'd go for the ears. I mainly play my commando though, so it's easier just to run up behind him and try to core him from the rear.

    Don't forget that Catapults have a pretty good torso twist range. Legging them doesn't benefit you much unless you're really fast. I'd still say, go for the cockpit, or the ears.

    *cough*understatementofthecentury*cough*

    That goddamned thing is an owl.

    That surprised the hell out of me yesterday, I though it was doing some kinda damn Exorcist thing. Then I exploded.

    I was going to awesome this, but it made me too sad.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited March 2013
    The Catapult has that to compensate for the fact that its arms don't go side to side.

    edit: although admittedly it is better than being able to turn just the arms, because it can bring all its weapons to bear. Just giving the reason, is all.

    3cl1ps3 on
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