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Darkwood: Surreal Horror Roguelike

Magic PinkMagic Pink Tur-Boner-FedRegistered User regular
edited March 2013 in Games and Technology
Just got linked to this pre-alpha game from the Project Zomboid website and it sounds pretty amazing:

http://www.youtube.com/watch?v=uQOPb9p3HTQ
http://www.darkwoodgame.com/?success

Some awesome sounding features:
HARDCORE GAMEPLAY

No hand holding, tooltips or linear paths. Think, learn and adapt - if you will behave recklessly or do not prepare for the night, you will not survive.

PERMADEATH

Darkwood is a dangerous place and death lurks around every corner. If you die, your savegames get deleted and you have to start over. But not all of your progress is lost, as some things carry on to your next incarnation..

SATISFYING EXPLORATION

A breathing, procedurally generated world for you to explore. Each visit to Darkwood is unique, as all locations and events are randomized.

PERKS AND ABILITIES

Improve your character with skills that will give you advantage over your enemies.

CRAFTING

A flexible crafting system which lets you experiment with loot to: create items, build barricades or traps, and improve your gear with addons.

TWISTED ATMOSPHERE

You will start to question your sanity, as the line between reality and nightmarish fantasies will begin to blur.

Magic Pink on
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Posts

  • John ZoidbergJohn Zoidberg Registered User regular
    Watched the video and immediately signed up for the mailing list.

    Colour me intrigued.

    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    That looks great, it's doing a lot of the same things that Teleglitch does. That's a cool thing in my book.

  • DangerbirdDangerbird Registered User regular
    The flashlight effects look excellent.

    Dunno if my nerves can take this, but I'd be willing to give it a try.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    This would be even more excellent with a multiplayer/co-op mode. As it stands it looks pretty good. I will keep an eye on it.

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  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    I think co-op would really ruin the atmosphere they're trying to create.

    It would be pretty dang fun tho.

  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    Magic Pink wrote: »
    I think co-op would really ruin the atmosphere they're trying to create.

    It would be pretty dang fun tho.

    Single player for the solitary terror inducing atmosphere, co-op for the oh god what is that save me save me barricade the doors while I rummage through the house for supplies experience with a friend. I think 2 player co-op would work here without ruining atmosphere. More then that and it would be exponentially less scary because you can cover more ground.

    488W936.png
  • NerdtendoNerdtendo Registered User regular
    Well... I, uh... I gotta go to the bathroom and take care of something.

    IHZR47b.png
  • John ZoidbergJohn Zoidberg Registered User regular
    Corehealer wrote: »
    Magic Pink wrote: »
    I think co-op would really ruin the atmosphere they're trying to create.

    It would be pretty dang fun tho.

    Single player for the solitary terror inducing atmosphere, co-op for the oh god what is that save me save me barricade the doors while I rummage through the house for supplies experience with a friend. I think 2 player co-op would work here without ruining atmosphere. More then that and it would be exponentially less scary because you can cover more ground.

    This would work well with how Dead Space 3 handles things. Have one player see something and be all like " dude, did you see that? " and the other guy is like " errmm, nope ".

    Xbox Live: Ink Pouch / PSN: Stiff_Ninja / Origin: PAZoidberg / Steam
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2013
    From playing Teleglitch I can tell you that I can certainly get my nerves frazzled playing a top down game. It's not even trying to be particularly scary. For that game it's just the tension created by my relative squishiness and concern for conserving resources.

    With proper audio and mechanics this game could be just scary enough without being the bone grindingly intense experience that Amnesia was for some people (like me).

    Drake on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2013
    rrgggrrgr they need to release more on this dang thing

    one web page does not feed my freaky gamer need for tasty infos

    Magic Pink on
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  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Ok, that video looked pretty sweet. Color me interested.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited May 2013
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    I feel like that video was written by Skwizgaar and Pickles.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Original video = pretty awesome

    That new pitch one = wtf

  • rpgplayer88rpgplayer88 Registered User new member
    This game need to be realized.

    Too big sig.
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I like that video.

    The crafting system, perspective and combat really do look a lot like Teleglitch. Which is pretty cool because Teleglitch is totally awesome. I will buy it based on those features alone.

  • Panda4YouPanda4You Registered User regular
    Hot damn, these guys seem to a have auite the solid concept there. Would love to see a finished product ;_;

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
  • MouserecoilMouserecoil Registered User regular
    this game has to get made...it is too cool. Like teleglitch and amnesia had a beautiful love child. They apparently have an indiegogo campaign going on right now that finishes in a week or two.

  • Rhan9Rhan9 Registered User regular
    This game looks great. Hopefully it gets fully funded.

  • EndaroEndaro Registered User regular
    They list Teleglitch as an influence. Teleglitch is awesome. The fact that a developer lists a small game, available only through the developer and Desura, made by some small Estonian developer, as an influence, is awesome. I hope they do well.

  • AsheAshe Registered User regular
    Woah. Loving that latest video. Was suitably terrified.

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  • Rhan9Rhan9 Registered User regular
    Yeah, so it's basically funded. $38,300 out of $40,000, with 8 more days to go.
    At least at the time I pitched in.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    I just got an update that it's fully funded now. All we have to do is wait.

  • Darth_MogsDarth_Mogs Registered User regular
    Gonna be honest. I saw that second video and was like "Hmm....it gets sufficiently less scary when the encroaching evil actually has a 'face' on it" (in the form of that thing that he sets a trap for)

    Then, you know, that whole thing happened. Wow..

    Kupowered - It's my Blog!
  • CantidoCantido Registered User regular
    These trailers are incredible. It's like Monaco and Amnesia made a fucked up Antichrist baby.

    3DS Friendcode 5413-1311-3767
  • SvKSvK Registered User regular
    A Survival Kit is an odd perk. The game revels in difficulty, and rewards its most earnest followers by being less hard?

  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    Since the game is taking some cues from Teleglitch I'll hazard to say that a Survival Kit will most likely be a pale, cold comfort.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited May 2013
    I've spent ten bucks on fast food meals that were less intestinally horrifying than this. I'M IN.

    Sooooo... is it out yet?

    Ninja Snarl P on
  • SvKSvK Registered User regular
    Drake: Good, because I want the artbook that comes with the Survival Kit.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    SvK wrote: »
    A Survival Kit is an odd perk. The game revels in difficulty, and rewards its most earnest followers by being less hard?

    I can't imagine they would FORCE you to use it.

  • Big ClassyBig Classy Registered User regular
    Argh. I should not be contemplating buying more games. Damn you talented developers.

  • Rhan9Rhan9 Registered User regular
    Welp, at least Darkwood's funded at a bit over 55k.

  • Rhan9Rhan9 Registered User regular
    So, there's a new video from the current alpha build, and an October update:
    Hey guys, long time no update!
    Some of you have been asking why we haven’t given any signs of life recently, and the short answer is: because we’re busy working on Darkwood.
    And now, the long answer:
    1. Darkwood is a complex game, and we’re on a tight budget. Money means more time to develop and polish the game, and thinking about what to write or show in an update takes time (more on this below). Not to worry – everything is coming along nicely, but we are extra cautious with some of the recent crowdfunded games that didn’t exactly fulfill their promises due to financial troubles. On the plus side, it looks like you might get a chance to visit Darkwood sooner than we initially expected.. But let’s keep this between you and me for now!
    2. Why does it take a lot of time for us to prepare an update? Well, we’re not exactly extroverts and like to keep to ourselves – that doesn’t mean we don’t like you guys, just that when we want to say something, we don’t want it to sound like useless blabber. Also, Darkwood is a game revolving around horror and mystery. Almost everything we say or show, can potentially spoil the experience for you – combine that with the early stages of development we’re on and we’re left with very little stuff to actually reveal.
    For some time now, we’ve been looking for a PR wizard to join our ranks and we have some very promising candidates ready for their initiation.. We’ll let you know who survived the ritual (hint: there can be only one)!
    Okay, now that we have all the formal stuff out of the way, let me fill you in on what’s been happening recently:
    Darkwood has been fully ported to the Unity game engine, which will REALLY speed up future development time. We have a stable, working build with a lot of features working like crafting, traps, barricades, character progression, trading, dynamic AI with lots of different behaviours, random events and encounters, and last but not least, a random world generator, which lets us create a new environment for you to play… each time your character dies.
    We’re very happy of how the game is shaping, even now with a lot of placeholder elements, bugs and features missing, Darkwood is a exciting place to get lost in. Here’s a video showcasing some of the environments you might encounter on your visit:

    http://www.youtube.com/watch?v=zRX2f4UKO1Q

  • FleebFleeb has all of the fleeb juice Registered User regular
    Beautiful. Those are some creepy trees.

  • LanrutconLanrutcon The LabyrinthRegistered User regular
    Looking pretty damn good.

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Rhan9Rhan9 Registered User regular
    I really like the music they have on this, too.

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