Speaking of homies, that reminds me of a question for IdolNinja. I noticed in the Gentlemen of the Row mod that Legal Lee was changed into the Vehicle Delivery Homie. I was guessing this was done to make room for the new homies because there must be some kind of hard cap on how many homies you can have?
I was always curious if some of the SR1 Homies could have been reimplemented since most of their hair and outfits are still in SR2, but a hardcap would obviously stop that (and obviously Wheel Woman's functionality couldn't be recreated since I doubt the coding is there, but I was thinking more along the lines of Will or Samantha, or even young Troy or Lin). Sadly, Chicken Ned wouldn't be available since I don't think his Chicken outfit is in SR2.
You're 100% correct. There was a hard limit where we could only add 4 extra homies before it made the engine crash on launch. Making Legal Lee the vehicle homie delivery guy was a way to squeeze in a 5th.
While many SR1 assets were still there like weapons, none of the SR1 npc meshes and textures were carried over. Unfortunately, there is no way to add them in to SR2.
Yeah, I figured porting over the SR1 homies was probably going to be a pipe dream. If the character exists in SR2, does that make them fair game though (as long as you swap them out to stay under the cap), or are there additional limitations?
I know that...
Aisha was able to be added, even though I think she normally only appears in cutscenes.
Also, big kudos on the recreation of some of the gameplay from the DLC missions for GotR. I assume that basically had to be done completely by hand from scratch (ie. helicopter flightpath, enemy spawns, mission prompts, etc.)?
Going back to Chicken Ned, not having him (or even the chicken suit as a wearable outfit) in SR2 was one of my big head-scratchers since they already had all the resources and were already throwing in everything and the kitchen sink. No longer being able to ride the train was another, but that I can at least understand since the redesigned Stilwater altered the paths and so they couldn't just port over the functionality without spending some extra time making sure it worked (and if I remember right, if you ride on top of a train you'll find out that it doesn't work and it gets into a crash or gets stuck at some point since they normally despawn when out of sight).
^That first pic is SR1. Also, the second pic is the real Gat to me instead of the version we got with SRTT.
I know, I'm saying the Gat in SR1 was a better model than the one in SR2 which was created with the character editor engine. Fixed it to make it clearer.
Meh, nothing's wrong with how Gat looks in SR3 that I can see.
Yeah, I figured porting over the SR1 homies was probably going to be a pipe dream. If the character exists in SR2, does that make them fair game though (as long as you swap them out to stay under the cap), or are there additional limitations?
I know that...
Aisha was able to be added, even though I think she normally only appears in cutscenes.
If you take a look in the MISC menu of GotR you'll see a couple of homie packs I created that add misc homie npcs and there is also a villain homie pack. So, yes. We can swap out and use most npcs as homies like that.
Weird Hipster Luchador Boss is my favorite-- golden skin, skull face, white and purple heavy weight mask, with that jacket and bowtie combo in white and purple with black pants and black and white shoes
Trying to survive the phone call help us out Boss, please! waves of enemies missions are still fun
Getting stun-locked from those grenade launcher mini-bosses and then shot to shit by the mini-gun mini-bosses and then staggered into a flaming car, all while stun-locked and unable to move, is not fun.
The only time I've ever had that much trouble was during Three Way, and you're supposed to use a Crusader tank for that with Pierce as a turret gunner and Oleg... you know, doing his thing.
I do wish they had handled the follow-up to that ending a bit better though.
(Warning: Paying too much attention to video game plots ahead)
You know Julius decided he had to kill the Boss because he wanted to disband the Saints now that the other gangs were gone and they had succeeded in cleaning up the streets, but that he knew the Boss would never be able to quit. You can also infer that Julius had a deal with the mayor that got him out of jail. The problem is then that Julius blows up the boat when the Mayor was already going to have the Boss killed. Why did he decide to double-cross the mayor and kill him too (along with who-knows who-else who were on that boat) instead of just letting the Mayor kill the Boss?
Then the biggest headscratcher of all--why does Dex try to kill Julius and the Boss in SR2? As things go, the Boss never seems to have any intention of going after Dex for leaving the gang (nor does he seem to care to look for any of the other Saints that Carlos said dropped flags between games), so why would he see the Boss and Julius as threats he needs to take out? The only thing I can come up with is that he also had something to do with the bombing and was afraid the Boss would find out, but there isn't anything in the game I remember that hints at anyone other than Julius being involved in that.
I was kind of hoping that whenever the Boss caught up to Dex we'd get some kind of explanation for whatever back alley deals were done with Hughes and what Dex's motivations were (the DLC missions imply he is now part of something huge...a Syndicate maybe?), but then SR3 happened and just said nope.
Heck, I probably would have been satisfied simply with the Boss finding Dex, Dex going "Wait, I can explain--" and then the Boss shooting him in the face and saying "Don't care."
Well, okay maybe not completely satisfied with that but it'd be better than the nothing that we got. Maybe have Kinzie or whoever find an audio log after you kill him that at least gives an idea of an explanation and the player can decide that they care to listen or not. Maybe tie different rewards to the choice (ie. the audio log also mentions a weapon cache getting you a fun new weapon, but if you destroy the log without listening Burt Reynolds respects you enough to give you the keys to some tricked-out vehicle he has in his garage).
That's a whole lot of prominent Deep Silver logos with not a single Volition logo in sight, yup...
Which means absolutely nothing at all since Deep Silver is the publisher and Volition is still the developer. Also, their name has been changed to Deep Silver Volition and the logos that refer to them change the V in silver to the Volition V with face logo.
Mech Suit: once you unlock it, you can trample around the open-world as you please. It looks like it shoots two weapons, a primary machine gun of sorts and a secondary rocket launcher from what my eyes tell me. It also flies. You also saw a bit of this in the trailer.
In our interview with Volition Inc’s Jim Boone, he said, rather bluntly, that this would be “the end” of Saints Row as we know it. As you might expect of a saga-ender the stakes have never been higher with an alien force running rampant and a plot-point that makes anything possible.
Guess that explains why they've pulled out all the stops. Future Saints Row games sounds like they'll be retooled for next gen.
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
Naturally, these new additions (super powers) make the player absurdly over-powered, so the SWAT teams and rival gangs of previous games have been replaced with equally powerful aliens, the Zin. “If it was just another street gang, how are they going to compete with this guy who’s practically like a god running around the streets?” asks senior producer Jim Boon, quite reasonably. “We only showed a few of them, but we’ve got a lot of different aliens with amazing abilities of their own, so it feels like you can really dig into fighting them.
In our interview with Volition Inc’s Jim Boone, he said, rather bluntly, that this would be “the end” of Saints Row as we know it. As you might expect of a saga-ender the stakes have never been higher with an alien force running rampant and a plot-point that makes anything possible.
Guess that explains why they've pulled out all the stops. Future Saints Row games sounds like they'll be retooled for next gen.
I hope they make a superhero RPG after that. There's plenty of CoH and Projecy Awakened fans that would love that
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Posts
You're 100% correct. There was a hard limit where we could only add 4 extra homies before it made the engine crash on launch. Making Legal Lee the vehicle homie delivery guy was a way to squeeze in a 5th.
While many SR1 assets were still there like weapons, none of the SR1 npc meshes and textures were carried over. Unfortunately, there is no way to add them in to SR2.
http://steamcommunity.com/id/idolninja
For example, Gat.
Compare him in SR1:
To SR2:
Yikes.
http://steamcommunity.com/id/idolninja
I know that...
Also, big kudos on the recreation of some of the gameplay from the DLC missions for GotR. I assume that basically had to be done completely by hand from scratch (ie. helicopter flightpath, enemy spawns, mission prompts, etc.)?
Going back to Chicken Ned, not having him (or even the chicken suit as a wearable outfit) in SR2 was one of my big head-scratchers since they already had all the resources and were already throwing in everything and the kitchen sink. No longer being able to ride the train was another, but that I can at least understand since the redesigned Stilwater altered the paths and so they couldn't just port over the functionality without spending some extra time making sure it worked (and if I remember right, if you ride on top of a train you'll find out that it doesn't work and it gets into a crash or gets stuck at some point since they normally despawn when out of sight).
I know, I'm saying the Gat in SR1 was a better model than the one in SR2 which was created with the character editor engine. Fixed it to make it clearer.
Meh, nothing's wrong with how Gat looks in SR3 that I can see.
If you take a look in the MISC menu of GotR you'll see a couple of homie packs I created that add misc homie npcs and there is also a villain homie pack. So, yes. We can swap out and use most npcs as homies like that.
http://steamcommunity.com/id/idolninja
Trying to survive the phone call help us out Boss, please! waves of enemies missions are still fun
Can't wait for more info from PAX starting this Friday.
http://steamcommunity.com/id/idolninja
http://steamcommunity.com/id/idolninja
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Cause why not have a Freckle Bitch cosplayer at the Saints Row team meeting?
"Can we hurry this shit up? I wanna go to Freckle Bitch's."
/boat expodes
Penny Arcade Rockstar Social Club / This is why I despise cyclists
(Warning: Paying too much attention to video game plots ahead)
Then the biggest headscratcher of all--why does Dex try to kill Julius and the Boss in SR2? As things go, the Boss never seems to have any intention of going after Dex for leaving the gang (nor does he seem to care to look for any of the other Saints that Carlos said dropped flags between games), so why would he see the Boss and Julius as threats he needs to take out? The only thing I can come up with is that he also had something to do with the bombing and was afraid the Boss would find out, but there isn't anything in the game I remember that hints at anyone other than Julius being involved in that.
I was kind of hoping that whenever the Boss caught up to Dex we'd get some kind of explanation for whatever back alley deals were done with Hughes and what Dex's motivations were (the DLC missions imply he is now part of something huge...a Syndicate maybe?), but then SR3 happened and just said nope.
Heck, I probably would have been satisfied simply with the Boss finding Dex, Dex going "Wait, I can explain--" and then the Boss shooting him in the face and saying "Don't care."
Well, okay maybe not completely satisfied with that but it'd be better than the nothing that we got. Maybe have Kinzie or whoever find an audio log after you kill him that at least gives an idea of an explanation and the player can decide that they care to listen or not. Maybe tie different rewards to the choice (ie. the audio log also mentions a weapon cache getting you a fun new weapon, but if you destroy the log without listening Burt Reynolds respects you enough to give you the keys to some tricked-out vehicle he has in his garage).
http://kwiksurveys.com/app/rendersurvey.asp?sid=43mpp9qwqrrd2ry115081&refer=t.co
Johnny Gat memorial statue, art book, belt buckle and wooden cigar box all sounded awesome.
http://steamcommunity.com/id/idolninja
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Three things I'd really want, though are a Shaundi figurine, Gat statue and funtional (not deadly) weapon replica.
http://steamcommunity.com/id/idolninja
http://www.ign.com/articles/2013/03/22/saints-row-4-aliens-superpowers-and-dubstep-guns
http://steamcommunity.com/id/idolninja
Which means absolutely nothing at all since Deep Silver is the publisher and Volition is still the developer. Also, their name has been changed to Deep Silver Volition and the logos that refer to them change the V in silver to the Volition V with face logo.
http://steamcommunity.com/id/idolninja
It's almost like Volition is still developing the game, and not focused on making a demo!
Penny Arcade Rockstar Social Club / This is why I despise cyclists
http://steamcommunity.com/id/idolninja
http://steamcommunity.com/id/idolninja
http://www.youtube.com/watch?feature=player_embedded&v=hDlif8Km4S4#!
August needs to hurry the eff up...
Guess that explains why they've pulled out all the stops. Future Saints Row games sounds like they'll be retooled for next gen.
So long as that means I can level buildings with my dildo bat
I'm in.
I hope they make a superhero RPG after that. There's plenty of CoH and Projecy Awakened fans that would love that
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I've heard rumblings that we'll be seeing "parts of Stilwater."
http://steamcommunity.com/id/idolninja