Hey you.
Yes, you.
Do you like to play god? Build your own worlds, populate it people that only do what you tell them to do,
have them say only what you want them to say? Like old school console RPGs but tired of the cliched plots
and two dimensional characters and think you can write better cliches and can draw better pixels?
Take advantage of a Steam sale earlier this month?
Well then, let me introduce you to...
What is RPG Maker VX Ace?
This is the latest from the RPG Maker family which was a big hit in Japan which allows just about anyone to make
16-/32-bit console style RPGs. This version was officially translated and brought to the Steam platform as a part
of their software selection (not games). You may have seen this series before; it did have a PS1 and PS2 release.
Just try and imagine doing all this data/text entry on a DualShock. And of course if you wanted to share your creations
your friends had to have a copy of the software as well as your game data. This isn't a problem anymore as you can now
save your creation as their own executible.
So what can I do with this?
Loading up a new project gives you a blank map, and a bunch of ready-made characters, classes items, skills, enemies,
and animations. All of which you can scrap or modify as you see fit.
This isn't rocket surgery people.
But learning's hard. And so's programing.
This isn't that difficult.
Here's what I made the first night I downloaded the program. Including Q&A it took less than 5 hours total. It's all pretty dang simple, you just need to play around with it and learn how things work together.
What this thread's for?
Thanks to
@Stolls from the Steam thread pointing me towards some resources to get started once I bought RMVA, I realized that I'm an introvert, even on the internet and I don't like meeting new people. There was enough of a response in the Steam thread for me to get off my butt and make a thread so that hopefully other PAers can exchange tips, tricks and ideas. Maybe even art and/or music if we're lucky.
Like this piece of item art I've cleaned up I wouldn't recommend using it in a commercial product though. There are some sprite rips from Recetear and Guild Wars 1 in there (among other sources).
And of course, ultimately we can start sharing projects.
Starting tips:
"I have a really cool opening text scroll but it never ends! It just loops!"
What you need to do is put a "set internal condition = A" at the end of your action, then put a new page into your
action that is set to fire when it internal condition is 'A' and leave this new page blank.
"How do I use that awesomely large icon list Nocren?"
This one's a little tricky. You'll need to download and save it and then overwrite the current IconSet.png file that your project is currently using. You'll need to do this for EVERY project you wish to use the item list for. The current IconSet.png that your project is using is usually where you save your projects, default Documents/RPGVXAce/<ProjectName>/Graphics/System.
"I bought some DLC during that awesome summer sale, but it's not showing up!!!!"
It's probably in your x:\Program Files\Steam\SteamApps\Common\RPGVXAce\DLC folder.
Take it out of there and put it somewhere else, like Documents\RPGVXAce (where your projects are saved).
Now open the program.
Under Tools, open Resource Manager (or hit F10)
Open up the type of file you're adding (graphics/Tilesets, graphics/Tiles1, Audio/BGM, etc)
Hit Import.
Now located the directory you put your DLC in and then select the items you're adding.
You do the same thing for any other assets you add to your project.
Note that these are techicially assets and not actual DLC, so for each project you want to use your new stuff with you'll have to repeat the process.
We can talk about any RPG Maker software here (VX Ace is only the latest release) however let's limit ourselves to RPG Maker XP and VX as they are the only official English releases (and if you really want to the Playstation versions as well).
Resources:
This is the RMRK site where I got some starting tips and things. Several users have youtube video tutorials to help out new users.
Here's where I got my icon list They also have title screens, backgrounds and more.
And finally the official site
Posts
I'll be following this thread to see what people come up with. I grabbed the demo and piddled around briefly but have too many games made by actual game developers to play to cobble together my own at the moment. But I could be persuaded to play other peoples cobbled together stuff perhaps!
So I think I'm in dire need of serious easy-to-understand tutorials. I don't think I'll be making anything too custom/original for a long time. Everything that pre-exists on the game are what I'll use to make something for now.
Steam: TheArcadeBear
Find me on steam sometime and I can help you out with any questions you have. I'm not an expert by any means, but I've been messing around with the RPG Maker series on and off for awhile.
Among the shortcuts are transitions which allow you to move between maps.
Your best bet is to catch is on sale on Steam. It dropped to $35 during Christmas, and went on sale recently as well.
There is, however, a demo that can give you a taste of the stock experience.
I was in the same boat as well ($70 for base is a bit much) then they had it as a mid-week sale on Steam for half off.
Luckily I had my taxes done at the time.
Yeah, XP had a new default combat system that was more like Final Fantasy but VX seems to go back to the Dragon Warrior style.
Looking to modify the combat on my new project, something similar to Phantasy Star style.
@Taya Can you link to that? I'd like to take a look.
His old script can be found here.
I think he has a youtube channel were you can see it in action but probably better to just download the beta and try it for yourself.
Easiest way would just be SRPG-style for an XCOM type of experience. But part of me wants to manage it with a more traditional JRPG-style of combat just for the challenge. But fuck if I know how to make something like that interesting and different from standard "attack, attack, spell, attack" style JRPGs.
SEEMS LIKE being the key words.
One problem I've having is that I want my characters to have unique abilities on the main menu (Attack/Guard/Magic*/Item/Escape), however best I can do is add it to a magic sub-menu (and add multiple magic/technique menus).
Since my character is using two weapons (not equiping two weapons, I created a second Shield class of items that's entirely offensive weapons) I want him hit with both items.
E: ...which I suppose is what happens by default, except the coding is already there.
I need a story idea...
I scraped my original one (too cliched) but I like the world and characters I'm building.
At the simplest level they're done in layers, with the background graphic drawn first, the cursor drawn over that, and the text last. That's all composited off-screen and then shown via the command to show or refresh that window. It's been a little while since I've touched the Ruby script so I don't recall the function names, but that's how it works in a nutshell.
Separate complete graphics depicting every possible selection is a hideously inefficient work-around for not coding your own custom menu system.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Like if I got this, first thing I'd try to do was demake Final Fantasy VII. :P
Thought maybe if you rename the characters to Sun Conflict and Bob...
You're gonna spend a lot of time/money on art assets though, making character sprites and background tiles.
Yeah, you are a bit late on that.
http://www.rpgrevolution.com/forums/index.php?showtopic=49016
I guess it depends on what you are trying to accomplish but I say do whatever you want. RPG Maker can be super fun to mess around with but making a full fledged game is hard especially if you are talking 40-70 hour long demake.
If you're game gains enough attention to get a C&D called on you well shit pat yourself on the back.
Kinda wish I was back in the navy with all that free time I had.
I figured, but there's always that "I could do better" feeling, when realistically I probably could not do better...
I've always wanted to run a bbs text adventure, and even got started on a few ideas that I could turn into an original RPG. Sorely tempted to grab it, next Steam Sale.
Say I did get into this, would you say the experience of learning with RPG Maker could be used elsewhere, stuff like GameMaker, things like that?
Havent checked GameMaker but it's put out by the same publisher (which likely doesn't mean a whole lot).
From my experience using GM and RPGMaker, I'd say the latter is really only for RPGs. It's entirely possible to use it for other things, but at that point you're working against the program as opposed to with it so you might as well find something more suited to what you're trying to make.
Not to dismiss the awesomeness of programs like RPG Maker, I just didn't find that the accessibility gave me the kind of control I wanted over the experience.
There are a few, a chrono trigger remaster (Well, its more of a port to rpg maker) as well as Megaman (Yes, seriously). They are very old now though, and somewhat forgotten I think. Also german. There's also a english fire emblem clone.
There's also remakes of rpg maker games themselves around.
I haven't informed myself about it as of 4 years ago, though.
Did not find better pictures, sorry. There's a youtube playthrough.