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[WOW] Mists of Pandaria. I farmed up 150 Pieces of Meat and all I got was this lousy belt.

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Posts

  • DibbyDibby I'll do my best! Registered User regular
    Rorus Raz wrote: »
    Dibby wrote: »
    JediNight wrote: »
    That 2pc T16 bonus for Brewmaster looks pretty craptastic...

    Nah, it looks pretty solid to me. So let's say your average Ox Statue Guard has a value of 200-300k. Ballparking it since I'm not actually sure off the top of my head. But, that means every time Ox Statue puts out a Guard, you would get a free mini-guard with a ~30k-45k value.

    It doesn't seem like a lot, but factor in that it's more or less completely passive and free, and it's a pretty nice benefit. Even greater benefit during AoE, since Ox Statue goes nuts with Guards during AoE.

    I dunno though. Just have to wait and see I guess, as always. I like it though, as well as the 4p. The 4p has incredible potential. A common occurrence on Heroic Ji-Kun, I'll get a 600-700k stagger immediately after taking a Talon Rake. Which I then immediately Purify away. That's a ~180k-210k heal. Fucking nuts. Also has some pretty ridiculous synergy with Healing Elixirs. At 700k health (which will be even more in 5.4) Healing Elixirs provides a 105k heal.

    I'm gonna be rocking double 2p until I can get my 4p, though. The T15 2p is absolutely incredible, will be holding onto that for as long as I can.
    I think T15 has better bonuses on the whole, though I think we're reaching a point where we have enough Chi available to make the 4p not as good.

    While I'm sure Healing Elixir is going to have further changes this patch, there's no way I'd take it over the other two talents. If anything, it makes T16 4pc works since you're going to be overhealing even more.

    There's a fair amount of fights without heavy magic damage, and where Dampen Harm won't trigger at all, so the entire duration expires without a single charge being used up. For those fights I take Healing Elixirs, cause it's better than nothing. It does end up being a hefty amount of overhealing, but at the same time amounts to a nice chunk of healing done regardless.

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    Battle.net Tag: Dibby#1582
  • JediNightJediNight Registered User regular
    Dibby wrote: »
    Nah, it looks pretty solid to me. So let's say your average Ox Statue Guard has a value of 200-300k. Ballparking it since I'm not actually sure off the top of my head. But, that means every time Ox Statue puts out a Guard, you would get a free mini-guard with a ~30k-45k value.

    T15 4pc is way better than keeping the T14 2pc... It's worth like 4 chi per minute.

    And the T16 2pc isn't all that useful, because it only amounts to like 6% of my total health, and it's random. Guard is useful because I get to choose when to use it. Nobody dies from sustained damage. You die from spike damage.

  • LorahaloLorahalo Registered User regular
    Every point of damage you don't take is extra mana for your healers, which means they can hit their fast and hard heals more, preventing spike damage. It's different for something like Healing Elixirs because it mostly ends up as overhealing, but that 2pc is absorbs. It's just nice to have.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • JediNightJediNight Registered User regular
    edited June 2013
    The only fight I use Healing Elixirs for is Primordius. All the rest either Dampen Harm is better, or having the magic absorb for Diffuse Magic comes in more handy.

    I re-iterate: sustained damage is no problem (should be no problem) for your healers. What is far more useful is being able to target your Guard for right before a large move like Talon Rake or Triple Puncture. With how much overhealing goes out during sustained damage, a 6% absorb is often going to be irrelevant, or negligible.

    Monk's are probably the most resilient tank to taking spike damage of any tank. Seeing as we can purify right after the hit, expel harm+chi wave right after for a nice 150-400k heal, and if you're at 35% you can spam that shit to buy time. Or sidestep into GotOx orbs for several hundred thousand healing if you have a decent stack of them...

    9nV3JBY.jpg

    JediNight on
  • tarnoktarnok Registered User regular
    edited June 2013
    Yeah, I don't know why I still see tanks pull the adds away from the shield on that fight. If you hold the adds on the shield everything dies instantly and the shield drops in about three seconds.

    edit: guess I should hit refresh before I post

    tarnok on
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  • JavenJaven Registered User regular
    Oh good

    With the new RPPM trinkets, it boosted the value of haste for assassination, so I can finally switch between that and combat to suit the fight without having to worry about regemming/enchanting everything

  • WrizzikWrizzik DelawareRegistered User regular
    edited June 2013
    The RPPM trinks made Haste matter for pretty much every melee DPS; which I *really* like. I was never happy with the Mastery that Enh has.

    I like the Flex raiding idea. It's perfect for our guild, but more importantly, it means two things in my mind:
    1) it allows a 10M that is hitting a wall for whatever reason, to bring in 1-2 people and push through the fight. (I'm thinking of the Horridon wall here)
    2) it allows heroic raids to run their own lockout to help pad set bonuses. Those raids will still do LFR, but the fact they can organize a run at Flex level means they have another lockout within their own raid, that they have access to.

    Wrizzik on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Good News: Found out that my best in slot boots are within my reach!
    Bad News: They need 6 Haunting Spirits.

    :(

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • FredZ89FredZ89 Huehuehueh Registered User regular
    I'm still torn between Feral and Boomkin for my druid. I mainly play solo, I like to do random BGs, soloing old content and doing LFR.

    I was thinking of getting Boomkin gear and go Boomkin MS / Resto OS since it would basicly be the same gear, and although not optimal I would be able to do some nice healing in LFRs if I wanted to. Plus I haven't played Boomkin in a long, long time.

    I'm just worried about the soloing aspect of Boomkins compared to Feral. I know if I spec in Guardian with Feral gear I would be able to solo alot of content, but I can't find much about Boomkins soloing ability. Keep in mind I'm not looking for surreal soloing, just Vanilla / TBC / WOTLK (Ulduar / ICC, sometimes duoing with a rogue friend) / Cataclysm (duo with a friend).

    Any boomkins tried soloing and could give me some input?

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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Haven't been to Northrend instances, but you can pretty much solo anything in TBC. Tempest Keep's pretty much on farm for me and SSC would be too if I didn't hate the Vashj fight so much. I don't imagine there'd be issues with lower level content, mainly because you're essentially a Mage but with self-healing.

    For current content I can solo pretty much every MoP Rare mob that isn't a Panda, simply because those fucking Pandas rares have a self-heal that heals them nearly to full and we get a grand total of 1 interrupt (on a 1 minute cooldown). They're not impossible, but the length of said fights make it infuriating to even bother. You can also pretty easily solo Warscouts, just be prepared for those Scouts that have Horrid Visage to Evade bug out the wazoo after fearing you for 8 seconds.

    We'll see how long this blog lasts
    Currently DMing: None :(
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  • NobodyNobody Registered User regular
    Discovered last night that my prot gear is at the level where I can solo a warbringer, it just takes a while. Luckily I only need one of the 3 in order to complete my set (got the other two when I was guilded with a Blood DK who wanted the mounts as well).

  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    You could solo the normal Wrath instances while still in Wrath and heroics in Cata. Should be child's play now.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    We killed qon and twins this week, so now it's just animus and lei shen left. I'm kinda scared of animus cause I guess we can't just brute force it D:

    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • WrizzikWrizzik DelawareRegistered User regular
    edited June 2013
    Our plan for next week is to take some solid shots at Jin'rokh. If we can't make progress after about an hour, we're going to push through normals and possibly take some shots at Ji-Kun. I'm trying to dig up a solid video on Megs and Prim to see how soon they can be on our radar.

    I really feel like getting through Lei Shen was the wall we needed to catch up a little bit, to the other raid that's ahead of us in our guild.

    Wrizzik on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    So last night I finally beat Big Badda Boom (rank 9 Brawler's Guild). That fight is crap and I'm glad it's over. I had to use some stupid cheese strategy where basically I made a macro to target the little bombs and use Marked for Death on them which instantly puts 5 combo points up, then slaughter them with Envenoms/Crimson Tempests/Ruptures. With Deadly Momentum my Recup and Slice & Dice were refreshed with each one that died and I grabbed Cheat Death which is probably the only thing that saved me :P

    I'm now on the last guy who is a giant clusterfuck and I don't know that I have the dps to beat him. The fight itself is easy as piss but the enrage timer is stupid short.

    Also fuck that snake and his venom pool hit detection.

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • TenekTenek Registered User regular
    Warlock82 wrote: »
    So last night I finally beat Big Badda Boom (rank 9 Brawler's Guild). That fight is crap and I'm glad it's over. I had to use some stupid cheese strategy where basically I made a macro to target the little bombs and use Marked for Death on them which instantly puts 5 combo points up, then slaughter them with Envenoms/Crimson Tempests/Ruptures. With Deadly Momentum my Recup and Slice & Dice were refreshed with each one that died and I grabbed Cheat Death which is probably the only thing that saved me :P

    I'm now on the last guy who is a giant clusterfuck and I don't know that I have the dps to beat him. The fight itself is easy as piss but the enrage timer is stupid short.

    Also fuck that snake and his venom pool hit detection.

    Funny, the bomb guy was a joke for me (Mind Sear GO) and Nibbleh has been an absolute disaster, still stuck on that one. :\

  • OptyOpty Registered User regular
    FredZ89 wrote: »
    I'm still torn between Feral and Boomkin for my druid. I mainly play solo, I like to do random BGs, soloing old content and doing LFR.

    I was thinking of getting Boomkin gear and go Boomkin MS / Resto OS since it would basicly be the same gear, and although not optimal I would be able to do some nice healing in LFRs if I wanted to. Plus I haven't played Boomkin in a long, long time.

    I'm just worried about the soloing aspect of Boomkins compared to Feral. I know if I spec in Guardian with Feral gear I would be able to solo alot of content, but I can't find much about Boomkins soloing ability. Keep in mind I'm not looking for surreal soloing, just Vanilla / TBC / WOTLK (Ulduar / ICC, sometimes duoing with a rogue friend) / Cataclysm (duo with a friend).

    Any boomkins tried soloing and could give me some input?
    As a Boomkin you can definitely solo all TBC raids and earlier and at least Malygos and Ony from Wrath as I've done those myself. The other raids though, I'm not sure about as I've never tried. You can also solo Alysrazor from Firelands but nothing else in Cata as far as I can tell. Bear/Feral's still way better at soloing though, especially since Frenzied Regen is so awesome that it's worth using even as a Boomkin to heal instead of trying to cast HT.

  • KnightKnight Dead Dead Dead Registered User regular
    Mugsley wrote: »
    Our plan for next week is to take some solid shots at Jin'rokh. If we can't make progress after about an hour, we're going to push through normals and possibly take some shots at Ji-Kun. I'm trying to dig up a solid video on Megs and Prim to see how soon they can be on our radar.

    I really feel like getting through Lei Shen was the wall we needed to catch up a little bit, to the other raid that's ahead of us in our guild.

    I think Jin'rokh is easier than Lei Shen, so shouldn't have much difficulty with that. Took us 1.5 hours for our first kill, and 1 pull after we survived lightning storm the first time. Key for us was to get near the edges of the room during the storm.

    aeNqQM9.jpg
  • WrizzikWrizzik DelawareRegistered User regular
    Thanks Knight!

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Tenek wrote: »
    Warlock82 wrote: »
    So last night I finally beat Big Badda Boom (rank 9 Brawler's Guild). That fight is crap and I'm glad it's over. I had to use some stupid cheese strategy where basically I made a macro to target the little bombs and use Marked for Death on them which instantly puts 5 combo points up, then slaughter them with Envenoms/Crimson Tempests/Ruptures. With Deadly Momentum my Recup and Slice & Dice were refreshed with each one that died and I grabbed Cheat Death which is probably the only thing that saved me :P

    I'm now on the last guy who is a giant clusterfuck and I don't know that I have the dps to beat him. The fight itself is easy as piss but the enrage timer is stupid short.

    Also fuck that snake and his venom pool hit detection.

    Funny, the bomb guy was a joke for me (Mind Sear GO) and Nibbleh has been an absolute disaster, still stuck on that one. :\

    Basically Rogues get screwed because every time one of the bombs split, we lose all our combo points. Go go outdated system!

    The snake was annoying but I got him eventually. The hit detection on that slime trail is stupid and it's kind of hard to hit the snake while he's moving. There is also a bit of RNG in where he puts his puddles, because I had a few tries where he put them in really shitty spots that ended up trapping me into a corner.

    The funny thing is, the 3rd guy is an absolute joke. His enrage timer is a little tight but it's literally "You know those guys that make a cone of dust in front of them that you aren't supposed to stand in because they are about to charge up a big attack? Do that the entire fight." The attack doesn't even one-shot you. It took maybe 1/3 of my life or something, so even if you fuck up you're fine. The rest of his melee hits feel like the slaps of a little girl. :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    So GC said this:
    neworcmodel.png

    So I decided to watch the new garrosh model animations:
    http://www.youtube.com/watch?feature=player_embedded&v=3gutV91fOWg

    Thats..incredible. I mean, I don't care for his face, it's a bit too 'doofus' looking for my taste and not enough savage orc; but the actual animations and detail in the overall model is awesome.

    If that is, in fact, what the new player models will be like, that's pretty cool and I'm on board.

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  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    So I was BSing about Grim in guildchat and I was wondering if there might be special dialog with Garrosh if you kill or at least bring Grom's axe to the fight.

    It'd be kinda neat and not totally unheard of for Blizz to toss in some flavor text when a specific weapon/item shows up to a boss fight.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • StericaSterica Yes Registered User, Moderator mod
    It's the new player model. They did not put that much effort into facial expressions for a raid boss that's never going to flirt or dance (unless the Garrosh fight is really freaking weird). It's a bit out of place on Garrosh because he's basically a one dimensional character at this point, but all of the animations will work well on player character orcs. Also, the hands will probably not be monstrously huge.

    YL9WnCY.png
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited June 2013
    Rorus Raz wrote: »
    It's the new player model. They did not put that much effort into facial expressions for a raid boss that's never going to flirt or dance (unless the Garrosh fight is really freaking weird). It's a bit out of place on Garrosh because he's basically a one dimensional character at this point, but all of the animations will work well on player character orcs. Also, the hands will probably not be monstrously huge.

    I think we need to demand a Garrosh fight that is nothing but dancing :P (Blizzard can claim they finally added dance studio)

    Warlock82 on
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  • CaedwyrCaedwyr Registered User regular
    Garrosh defeated through interpretive dance?

  • 815165815165 Registered User regular
    I'm not the biggest fan of the way Garrosh looks (preferred the TBC/Wrath look) but that may be more to do with the texture than the model.

  • JediNightJediNight Registered User regular
    We killed qon and twins this week, so now it's just animus and lei shen left. I'm kinda scared of animus cause I guess we can't just brute force it D:

    Animus is a reverse boss fight. The fight is basically the adds. Deal with them and animus is a gimme. Ppl just need to spread on pull and dispel at 50% for matter swap. Tanks should pop CDs on pull since they'll have 2 on them. BRM can cheese anima ring By setting their teleport spot and moving to the side. Then just swap when ring is cast every time.

  • SmrtnikSmrtnik job boli zub Registered User regular
    JediNight wrote: »
    We killed qon and twins this week, so now it's just animus and lei shen left. I'm kinda scared of animus cause I guess we can't just brute force it D:

    Animus is a reverse boss fight. The fight is basically the adds. Deal with them and animus is a gimme. Ppl just need to spread on pull and dispel at 50% for matter swap. Tanks should pop CDs on pull since they'll have 2 on them. BRM can cheese anima ring By setting their teleport spot and moving to the side. Then just swap when ring is cast every time.

    on normal yes. On heroic, not exactly, due to the drain mechanic mattering

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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited June 2013
    Rorus Raz wrote: »
    It's the new player model. They did not put that much effort into facial expressions for a raid boss that's never going to flirt or dance (unless the Garrosh fight is really freaking weird). It's a bit out of place on Garrosh because he's basically a one dimensional character at this point, but all of the animations will work well on player character orcs. Also, the hands will probably not be monstrously huge.

    I hope the hands are monstrously huge. zomgheug hands is a defining characteristic of WoW visual design (they've even commented on it in the art books and making-of dvd's; it's purposeful). I think they actually look really neat on the Garrosh model.

    The Dude With Herpes on
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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    Honestly, I hope that's not all the farther they've gone with the new player modeling. I can appreciate the individual fingers and facial animations, that's all good, but there's still the hunchback issue and the Popeye arms, slightly improved but still largely imperceptible wrists and such.

    I know they'd initially said that they want to keep the models fairly similar to what we have today, but there's a lot more they could do. This is a good step in the right direction but I hope they go much further with it.

  • I needed anime to post.I needed anime to post. boom Registered User regular
    The only thing that disappoints me is that I would like it if they took this opportunity to add like, even one more casting animation or special attack animation. I've played my character since vanilla and while I am okay with their animations I always get a little excited when I play another MMO and there's a big variety of attack animations. It's cool that monk got some new stuff but more, moooooore

    liEt3nH.png
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Warcraft characters were always highly stylized, even before WoW, so I'd like it if they continued to do so.

    That said, I would like different body types. No reason why I can't be a skinny DK or a fat priest or whatever. Maybe do the ToR thing, where you have three or four body types. Fat, skinny, and buff.

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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • BigityBigity Lubbock, TXRegistered User regular
    They need to add more faces. I specifically want some of the atrox faces from AO.

  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited June 2013
    Warcraft characters were always highly stylized, even before WoW, so I'd like it if they continued to do so.

    That said, I would like different body types. No reason why I can't be a skinny DK or a fat priest or whatever. Maybe do the ToR thing, where you have three or four body types. Fat, skinny, and buff.

    I think the main restriction from too many options is going to be old art. I mean, they're not going to go through and update the textures on 9 years worth of content to make sure they match all sorts of variants.

    That being said, there's no reason they couldn't do heights or weights...I just don't expect them too. :(

    The Dude With Herpes on
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  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    Well, you figure that if they are doing new character models, they'd be redoing the armor models as well.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Well, you figure that if they are doing new character models, they'd be redoing the armor models as well.

    Why? Pandaren were a new character model. They didn't redo any armor models for them. All they have to do is make sure the mesh or whatever matches the new body type and then stretch the existing models over that :P

    Honestly though, I do wish they'd finally lift the restriction that all armor must be identical on both sides (that is, they only draw half the armor and then mirror it to the other side... the only exception to this seems to be they can hide pieces on one side, like hiding one shoulder). It's particularly restrictive on their tabard designs.

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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    ...I don't know where the Undermine Journal's been all my life, but holy shit. Haunting Spirits were apparently 4375gp on Wednesday, I'm going to have to watch this week like a hawk if people dump.

    We'll see how long this blog lasts
    Currently DMing: None :(
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    Still kinda skirting the next xpack issue that GC himself brought up regarding tier gear in LFR but this is a bit hopeful (and by hopeful I mean keeping it how it is and not dicking it up):
    Nothing is being removed from Raid Finder. In fact, the rewards Ghostcrawler mentioned in his tweets are something brand new that haven’t previously been available in any raid content.

    We want there to be some incentives to “make the jump” from Raid Finder into something more organized. However, we’d like to do that in a way that doesn’t take anything away from Raid Finder. So instead of removing set bonuses, trinkets, legendary progress, or anything else along those lines, we decided to come up with something new.

    Just to be totally clear: Raid Finder in Patch 5.4 will be itemized with all the same sorts of stuff you’ve come to expect over the last couple of tiers. There will, however, be a brand spanking new type of reward that is only available to players who choose to step up into Flex, Normal, or Heroic raiding. Hope that clears the air a bit! :)

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  • I needed anime to post.I needed anime to post. boom Registered User regular
    Bonus backpack slots, only available to flexible raiding and higher.

    liEt3nH.png
  • 815165815165 Registered User regular
    So I haven't really played much since the first month of MoP, and my Monk is at 90 and isn't geared enough to start LFR.

    Where the fuck do I start with everything? Gearing for LFR seems simple enough (just run heroics until ilvl 460), but what about the daily quest hubs? Should I hit up the Barrens or Thunder Isle first? Does it matter? Where am I?

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