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[Disney closes Lucas Arts] 1313 and First Assault cancelled
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Force Unleashed has nothing in the banter department on Republic Commando.
Nor do most games, though.
https://steamcommunity.com/profiles/76561197970666737/
Hmm, I just checked the list and it's one of the back-compat titles? Right on. Will have to set aside an evening and get back into it.
It's also available on Steam for 10 bucks.
https://github.com/dpiers/Jedi-Academy/blob/a6b1f8a883d6404a0fbbbc8abbd1f7f492b868e8/tools/ModView/modviewdoc.cpp#L88
Wow. I always thought I had three PS2s that crapped out under me, but I like your explanation more. They developed autonomy, stopped playing disks and turning on, and now they have a barbershop quarter with the my neighbor's PS1 which I saw melt in a small cloud of smoke in middle school.
(mfc, ugghhhhhhhh)
edit: ahahahahaha
I don't even know if that is legit (because IIRC the source was on sourceforge and not github) but fuck it
The rest of it was fine, and I liked the characters, but yeah, not a fan of the part(s) in the spoiler.
Oh my goodness I am thoroughly enjoying this.
Angry Birds SW is actually pretty decent, BTW.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
http://www.youtube.com/watch?v=VMwepsTRrJ4
DICE
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Man.
If I were any more shocked, I might die.
Worst part of that ordeal is all those folks working on all those projects in good faith, then having to watch Lucas come in and vomit all over them until they just got up and cancelled. I'm quite, quite glad the guy is basically out of the business now.
The answer to all of these are, of course, yes. After all, if he had an entire team around him designed to let him change things on a whim, then of course he'd exercise that power. And to him, it was just him coming up with better ways to never lose money, as Ron Gilbert put it.
I have more and more faith as time goes on. With Disney at the helm instead of Lucas and his team, we might see the universe get some dignity back. After all, they actually have experience making products of all sorts, at a profit, without kneecapping their teams.
It wasn't just Lucas. The problem seems to be management in general having no sense of when to do a feature lockdown and being way to quick to cancel something at the slightest hint it might be a risk.
Lucas seemed like the least of the troubles in many ways. He sounds more like a force of nature. He sweeps through every few years, naively making decisions and changes and then wanders off again.
I can't help but wonder if upper management was so dysfunctional because they were trying to anticipate Lucas' whims. Like, "George is really on this Clone Wars kick, so change all the art and background lore in this game to reflect it." I mean, I can understand management being risk adverse given that most studios are like that right now. But the article made it seem like something more. Not just avoiding risk, but shuttering completed projects because they didn't fit some sort of overall LA vision.
Don't tell me those games weren't awful.
Also, if that Death Star game is just sitting there, finished.. release it already.
But then, Prey 2 found itself in a similar position, though it's hard to tell who is at fault in that mess.
https://steamcommunity.com/profiles/76561197970666737/
"Dysfunctional from the top-down" is a woefully inadequate description for Lucas' affect on his company.
I mean, I'm glad that EA has the right to Battlefront, and EA is one of the kings of "wring out maximum profit for minimum effort". And they're still several steps up from what Lucas turned Lucasarts into with his bumbling.
Eh. Looking back on it now, there was this whole "too good to be true" vibe about the game. Everyone pretty much knew it was on next-gen platforms, which apparently pissed off Microsoft and Sony, but more than that we've now learned that they were basically lying about the concept of the game. Quite frankly, if making it about Boba Fett would've come to life, that would have killed a lot of interest I had in the game. It was nice seeing a Star Wars game that DIDN'T focus on the movie characters, but just had you be some guy living in a dark corner of the world. Hell, I think that's why I picked up Edge of the Empire.
So yeah.. lots of awards because they "cheated" and showed off next gen tech early. It doesn't diminish what they accomplished, and I'm sure the game would've been great with proper management. But I still think this move was for the best.
https://steamcommunity.com/profiles/76561197970666737/
Actually not true. It's surprising because it's a Kotaku article that is actually pretty good. This would be god damn amazing. Those little lightweight games Lucasarts used to do were fun.
The era ended long ago.
I have long since mourned the death of Lucasarts.
Yoda Stories and the Indiana Jones game both. I loved those, even if they were kinda bad.
https://steamcommunity.com/profiles/76561197970666737/
It was pretty fun in Shadows of the Empire, and a big part of why the Boba Fett fight is one of the best boss fights of that generation (forget the haters)
It's....really not.