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[Disney closes Lucas Arts] 1313 and First Assault cancelled

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  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited April 2013
    PunkBoy wrote: »
    Also, they eventually released a patch that fixed the most egregious issues with the controls. I personally enjoyed Force Unleashed, and it was cool to basically be Star Wars Dante. I will also agree that the character banter was Star Wars cheese as heck, which I loved.

    Force Unleashed has nothing in the banter department on Republic Commando.

    Nor do most games, though.

    Shadowfire on
  • Zoku GojiraZoku Gojira Monster IslandRegistered User regular
    Republic Commando is the one game that I feel kinda bad about not finishing before my OXbox became self-aware and then realized that it had to conceal its true nature from humankind by never powering up again, which is what I choose to believe happened.

    Hmm, I just checked the list and it's one of the back-compat titles? Right on. Will have to set aside an evening and get back into it.

    "Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Republic Commando is the one game that I feel kinda bad about not finishing before my OXbox became self-aware and then realized that it had to conceal its true nature from humankind by never powering up again, which is what I choose to believe happened.

    Hmm, I just checked the list and it's one of the back-compat titles? Right on. Will have to set aside an evening and get back into it.

    It's also available on Steam for 10 bucks.

  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    Definitely worth playing. Never gets old seeing Geonosian goop get wiped clean with your fancy windshield wiper.

    Steam ID:
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    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
  • SynthesisSynthesis Honda Today! Registered User regular
    Republic Commando is the one game that I feel kinda bad about not finishing before my OXbox became self-aware and then realized that it had to conceal its true nature from humankind by never powering up again, which is what I choose to believe happened.

    Wow. I always thought I had three PS2s that crapped out under me, but I like your explanation more. They developed autonomy, stopped playing disks and turning on, and now they have a barbershop quarter with the my neighbor's PS1 which I saw melt in a small cloud of smoke in middle school.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited April 2013
    // None of this shit works, because whatever you set the current document to MS override it with a derived name,
    //	and since the CWinApp class can't even ask what it's own fucking document pointer is without doing a hundred
    //	lines of shit deep within MFC then I'm going to fuck the whole lot off by storing a pointer which I can then
    //	use later in the CWinApp class to override the doc name. 
    //
    // All this fucking bollocks was because MS insist on doing their own switch-comparing so I can't pass in 'real'
    //	switches, I have to use this '#' crap. Stupid fucking incompetent MS dickheads. Like how hard would it be to
    //	pass command line switches to the app instead of just filenames?
    

    TychoCelchuuu on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited April 2013
    I will never cease to be amused by crude rants embedded inside source code comments.


    (mfc, ugghhhhhhhh)

    edit: ahahahahaha
    I don't even know if that is legit (because IIRC the source was on sourceforge and not github) but fuck it

    Zxerol on
  • NightslyrNightslyr Registered User regular
    My problem with TFU's story is....
    How it ties into the rebellion. I hate shit like that, where everything needs to tie back into the movies. Starkiller's story could/should have been strong enough on its own to not need to tie it back in, especially with the hamfisted "We'll use his family crest as our symbol" bullshit. That, in particular, felt like an "Anakin built C-3PO" moment. Having it be the Starkiller/Rahm Kota buddy cop show, where Starkiller slowly builds up the courage to stand up against his abusive father figure would be meaningful and compelling on its own. But, instead, we're given a wholly unnecessary Leia cameo, and a meta-plot that doesn't really amount to anything as it doesn't add anything useful to the movies.

    The rest of it was fine, and I liked the characters, but yeah, not a fan of the part(s) in the spoiler.

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular

    Oh my goodness I am thoroughly enjoying this.

  • ElvenshaeElvenshae Registered User regular
    But you're right, I'm sure Disney is just going to slap the Star Wars label on crap games and shove them out the door. What a shame. Before Disney came along, Lucasarts never did anything like that.

    Angry Birds SW is actually pretty decent, BTW.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Which I'm sure was the first and only thing they cared about when they went in for a Star Wars Angry Birds game.

  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    LA games always had great Easter Eggs:

    http://www.youtube.com/watch?v=VMwepsTRrJ4

    Steam ID:
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    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
  • ArchsorcererArchsorcerer Registered User regular
    edited May 2013
    joystiq.com/2013/05/06/ea-disney-exclusive-rights-star-wars/
    Electronic Arts and the Walt Disney Company, which obtained the Star Wars franchise as part of its $4.05 billion acquisition of LucasFilm last year, have signed a multi-year exclusive licensing agreement to develop and publish Star Wars games.

    "While we don't have any details to share today on specific titles, our development teams are already brimming with design ideas," said EA Labels President Frank Gibeau. "The EA Studios that will develop these games are some of the most innovative and popular creative teams in the world, and include DICE and Visceral, in addition to the BioWare team, which is already developing for the Star Wars franchise."

    ...

    DICE :)

    Archsorcerer on
    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
  • NightslyrNightslyr Registered User regular
    Nice (as in, soul crushing) article. I wish it mentioned the TFU games. The second, in particular, just screams upper management meddling and a rush to release.

  • FleebFleeb has all of the fleeb juice Registered User regular
    What a waste :(

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    George Lucas kept stepping in and crapping on a slew of creative and great projects because he couldn't be bothered to understand anything but what he wanted.

    Man.

    If I were any more shocked, I might die.

    Worst part of that ordeal is all those folks working on all those projects in good faith, then having to watch Lucas come in and vomit all over them until they just got up and cancelled. I'm quite, quite glad the guy is basically out of the business now.

  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    So this leads to some interesting questions. Namely, did he do this for anything else that LucasFilm touched? For instance, did he interfere mid-production with any of the books/comics? Did he meddle with West End games or with WotC? Hell, did he get any say in the toy lines?

    The answer to all of these are, of course, yes. After all, if he had an entire team around him designed to let him change things on a whim, then of course he'd exercise that power. And to him, it was just him coming up with better ways to never lose money, as Ron Gilbert put it.

    I have more and more faith as time goes on. With Disney at the helm instead of Lucas and his team, we might see the universe get some dignity back. After all, they actually have experience making products of all sorts, at a profit, without kneecapping their teams.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • shrykeshryke Member of the Beast Registered User regular
    edited September 2013
    George Lucas kept stepping in and crapping on a slew of creative and great projects because he couldn't be bothered to understand anything but what he wanted.

    Man.

    If I were any more shocked, I might die.

    Worst part of that ordeal is all those folks working on all those projects in good faith, then having to watch Lucas come in and vomit all over them until they just got up and cancelled. I'm quite, quite glad the guy is basically out of the business now.

    It wasn't just Lucas. The problem seems to be management in general having no sense of when to do a feature lockdown and being way to quick to cancel something at the slightest hint it might be a risk.


    Lucas seemed like the least of the troubles in many ways. He sounds more like a force of nature. He sweeps through every few years, naively making decisions and changes and then wanders off again.

    shryke on
  • NightslyrNightslyr Registered User regular
    shryke wrote: »
    George Lucas kept stepping in and crapping on a slew of creative and great projects because he couldn't be bothered to understand anything but what he wanted.

    Man.

    If I were any more shocked, I might die.

    Worst part of that ordeal is all those folks working on all those projects in good faith, then having to watch Lucas come in and vomit all over them until they just got up and cancelled. I'm quite, quite glad the guy is basically out of the business now.

    It wasn't just Lucas. The problem seems to be management in general having no sense of when to do a feature lockdown and being way to quick to cancel something at the slightest hint it might be a risk.


    Lucas seemed like the least of the troubles in many ways. He sounds more like a force of nature. He sweeps through every few years, naively making decisions and changes and then wanders off again.

    I can't help but wonder if upper management was so dysfunctional because they were trying to anticipate Lucas' whims. Like, "George is really on this Clone Wars kick, so change all the art and background lore in this game to reflect it." I mean, I can understand management being risk adverse given that most studios are like that right now. But the article made it seem like something more. Not just avoiding risk, but shuttering completed projects because they didn't fit some sort of overall LA vision.

  • RoeRoe Always to the East Registered User regular
    On the other hand, how many quick console cash ins did Lucas Arts do after just episode one?

    Don't tell me those games weren't awful.

    oHw5R0V.jpg
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    With Disney focusing on mobile games, I wonder if we'll see a return of Yoda Stories.

    Also, if that Death Star game is just sitting there, finished.. release it already.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • C2BC2B SwitzerlandRegistered User regular
    Nightslyr wrote: »
    shryke wrote: »
    George Lucas kept stepping in and crapping on a slew of creative and great projects because he couldn't be bothered to understand anything but what he wanted.

    Man.

    If I were any more shocked, I might die.

    Worst part of that ordeal is all those folks working on all those projects in good faith, then having to watch Lucas come in and vomit all over them until they just got up and cancelled. I'm quite, quite glad the guy is basically out of the business now.

    It wasn't just Lucas. The problem seems to be management in general having no sense of when to do a feature lockdown and being way to quick to cancel something at the slightest hint it might be a risk.


    Lucas seemed like the least of the troubles in many ways. He sounds more like a force of nature. He sweeps through every few years, naively making decisions and changes and then wanders off again.

    I can't help but wonder if upper management was so dysfunctional because they were trying to anticipate Lucas' whims. Like, "George is really on this Clone Wars kick, so change all the art and background lore in this game to reflect it." I mean, I can understand management being risk adverse given that most studios are like that right now. But the article made it seem like something more. Not just avoiding risk, but shuttering completed projects because they didn't fit some sort of overall LA vision.
    The duck technique in corporate programming is an applied example of Parkinson's law of triviality: a programmer expects their corporate office to insist on a change to something (anything at all) on every presentation to show that they're participating, so a programmer adds an element they expect corporate to remove on purpose. Quoted from Jeff Atwood's blog, Coding Horror:[6]
    This started as a piece of corporate lore at Interplay Entertainment. It was well known that producers (a game industry position roughly equivalent to project manager) had to make a change to everything that was done. The assumption was that subconsciously they felt that if they didn't, they weren't adding value.
    The artist working on the queen animations for Battle Chess was aware of this tendency, and came up with an innovative solution. He did the animations for the queen the way that he felt would be best, with one addition: he gave the queen a pet duck. He animated this duck through all of the queen's animations, had it flapping around the corners. He also took great care to make sure that it never overlapped the "actual" animation.

    Eventually, it came time for the producer to review the animation set for the queen. The producer sat down and watched all of the animations. When they were done, he turned to the artist and said, "That looks great. Just one thing: get rid of the duck."

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    31 awards and nominations, and 1313 is cancelled. That's a damn shame, and seems like Disney making a big fuck up.

    But then, Prey 2 found itself in a similar position, though it's hard to tell who is at fault in that mess.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited September 2013
    This is the dude that went back and crappily re-edited his original movies because he was so enamored with new special effects tech, then claimed that the original materials were somehow destroyed in the process and they could never be recovered to bring back the original versions of the movies without the shitty re-edits.

    "Dysfunctional from the top-down" is a woefully inadequate description for Lucas' affect on his company.

    I mean, I'm glad that EA has the right to Battlefront, and EA is one of the kings of "wring out maximum profit for minimum effort". And they're still several steps up from what Lucas turned Lucasarts into with his bumbling.

    Ninja Snarl P on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    Shadowfire wrote: »
    31 awards and nominations, and 1313 is cancelled. That's a damn shame, and seems like Disney making a big fuck up.

    But then, Prey 2 found itself in a similar position, though it's hard to tell who is at fault in that mess.

    Eh. Looking back on it now, there was this whole "too good to be true" vibe about the game. Everyone pretty much knew it was on next-gen platforms, which apparently pissed off Microsoft and Sony, but more than that we've now learned that they were basically lying about the concept of the game. Quite frankly, if making it about Boba Fett would've come to life, that would have killed a lot of interest I had in the game. It was nice seeing a Star Wars game that DIDN'T focus on the movie characters, but just had you be some guy living in a dark corner of the world. Hell, I think that's why I picked up Edge of the Empire.

    So yeah.. lots of awards because they "cheated" and showed off next gen tech early. It doesn't diminish what they accomplished, and I'm sure the game would've been great with proper management. But I still think this move was for the best.

    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Sure, though I think we're probably arguing the same thing (my point was hastily written). Mismanagement killed what looked like an amazing title before it was even revealed.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    Athenor wrote: »
    Shadowfire wrote: »
    31 awards and nominations, and 1313 is cancelled. That's a damn shame, and seems like Disney making a big fuck up.

    But then, Prey 2 found itself in a similar position, though it's hard to tell who is at fault in that mess.

    Eh. Looking back on it now, there was this whole "too good to be true" vibe about the game. Everyone pretty much knew it was on next-gen platforms, which apparently pissed off Microsoft and Sony, but more than that we've now learned that they were basically lying about the concept of the game. Quite frankly, if making it about Boba Fett would've come to life, that would have killed a lot of interest I had in the game. It was nice seeing a Star Wars game that DIDN'T focus on the movie characters, but just had you be some guy living in a dark corner of the world. Hell, I think that's why I picked up Edge of the Empire.

    So yeah.. lots of awards because they "cheated" and showed off next gen tech early. It doesn't diminish what they accomplished, and I'm sure the game would've been great with proper management. But I still think this move was for the best.
    What do you mean "would've come to life?" Over in the 1313 thread we pretty much figured out the dude was Boba Fett. That was already in there.

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    This is one of those articles that definitely falls under the "not surprising in the slightest yet still depressing" category.

    Actually not true. It's surprising because it's a Kotaku article that is actually pretty good.
    With Disney focusing on mobile games, I wonder if we'll see a return of Yoda Stories.
    This would be god damn amazing. Those little lightweight games Lucasarts used to do were fun.

    wWuzwvJ.png
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    An end of an era?

    The era ended long ago.

    I have long since mourned the death of Lucasarts.

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    TOGSolid wrote: »
    This is one of those articles that definitely falls under the "not surprising in the slightest yet still depressing" category.

    Actually not true. It's surprising because it's a Kotaku article that is actually pretty good.
    With Disney focusing on mobile games, I wonder if we'll see a return of Yoda Stories.
    This would be god damn amazing. Those little lightweight games Lucasarts used to do were fun.

    Yoda Stories and the Indiana Jones game both. I loved those, even if they were kinda bad.

  • Ov3rchargeOv3rcharge R.I.P. Mass Effect You were dead to me for yearsRegistered User regular
    Everything I read about the closure makes me ridiculously sad. A jetpack could've been a real game changer for the third person shooter.

  • WybornWyborn GET EQUIPPED Registered User regular
    Ov3rcharge wrote: »
    Everything I read about the closure makes me ridiculously sad. A jetpack could've been a real game changer for the third person shooter.

    It was pretty fun in Shadows of the Empire, and a big part of why the Boba Fett fight is one of the best boss fights of that generation (forget the haters)

    dN0T6ur.png
  • Darth_MogsDarth_Mogs Registered User regular
    Ov3rcharge wrote: »
    Everything I read about the closure makes me ridiculously sad. A jetpack could've been a real game changer for the third person shooter.

    Dark_Void.jpg

    It's....really not.

    Kupowered - It's my Blog!
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