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Oh hell yes. I haven't played a really good weapon based racer (aside from Mario Kart) since Extreme G3.
For that matter a Jet Set MMO would be interesting.
Gang Wars.
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My theory is Mechassault. It is the bane of my giant stompy robot loving existence. Not that I didn't find it enjoyable. It's just that I find earlier installments of the Mechwarrior IP more enjoyable.
Also I was thinking along the lines of the Inner Sphere would exist but the vast majority of it would be controlled by the various Houses.
When you start you'd choose between being a clanner or an Inner Sphere merc.
Merc companies that were extremely well established could own worlds in the Inner Sphere but they would be extremely expensive and never be top quality planets as the houses already own all the good planets. The trade off for the price being much higher security area for a home base. In addition to warfare between rival merc groups they could be hired by various houses to assist in the ongoing interhouse warfare or to help defend the outer rim of the Inner Sphere against the Clans.
I'm not really sure how the clan aspect would work. I'm not really informed enough on the clans to think of anything at this point.
I'd also be all for incorperating all the aspects of the Battletech universe. Tanks, aircraft even infantry. Mechs would be the backbone of any assault or defense, but vehicles would be there for support (and vastly cheaper to employ) and you'd still need infantry to take bases on worlds in order to claim them as your own.
For this to work though I think you'd need a very large user base which I doubt a Mechwarrior MMO would be able to achieve
Jet Set World
I would so play it.
Outcast 2
Test Drive Unlimited 2 with a fully explorable Japan
A new X-Wing or Tie Fighter Game. Even a remake of the original games with updated graphics would make me happy.
Star Wars: Republic Commando 2
It must be done
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So, yeah. MidWinter III and Elite 4. I'd probably never see daylight again.
Also, a Warhammer fantasy RPG, with Genevieve Dieudonné in there somewhere (a major NPC would be fine).
Steam | XBL
Can't get enough minion slapping and general mayhem.
I'd also like to see a deeper tennis game on Wii, one where you can move. I'm thinking Topspin, but with motion controls... I guess you'd need a wireless nunchuk to move/direct your shots, leaving your other arm to swing wild and free.
Beyond Good & Evil 2 please.
A Wii sword-fighting game. Not necessarily super realistic or 1:1, just something that reads my swing with more accuracy than Zelda and lets me make a variety of combos. Ideally I'd like to be exhausted after a session playing it. No More Heroes looks like it might be the kind of thing I mean
You've got your currency which is valuable enough to kill for - Oil - some amazing potential for vehicle action in the Australian outback, all kinds of interesting combat scenarios, traps, gangs (guilds), leather one armed jackets, familiars (Blue Heelers), and... and...
I'm all over the place, but I want it.
Gayboy Berzerkers!
I love MM2/RW.
Steam | XBL
Check out the Overlord topic in this forum. You may well like this.
That's pretty good, but have you considered an Exalted MMO?
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- A Metroid II remake for the GBA (a la Zero Mission)
- A port of Super Metroid for the GBA
Those gays were hardcore.
...
Er.
Erm... quite.
Plus, you know... Toady, the Feral Kid, the Warrior Woman (great character names there), the Gyrocaptain... too much awesome for one movie.
Oh, and lest we forget, the last of the V8 Interceptors. A piece of history.
Steam | XBL
I did love that Heeler.
Back on the MMO idea; I'd probably orgasm at the chance to speed down the highway in my Pursuit Special behind a couple of punkass leather clad wrestlers, nudging one in to a roadside drift, flicking on my supercharger to ram the back of another.
I'm just going to go over here and bask for a while.
It's a long, looong time since I played it, but that sounds sort of like The Horde.
It would probobly take 16 people to pilot a titan perfectly, however if people werent available the AI could fill in. Roles would be decided at the start of the battle, and the game woud log your performance in each position so people could do the jobs they were best at.
The different sides titans would pilot very differently, Ork gargants would be very resilient but primitive. Youd pilot them by setting a course and then leaning out a window to look where you were going, or you could have someone else call back to you to tell you what to do. Eldar titans would be fragile, but agile with advanced interfaces. Imperial and Chaos titans would be somewhere inbetween, with chaos titans being a bit better up close and Imperial titans better at range.
Superheroism - Its GTA but you make a superhero/villain. Create a hero, design his background and powers and the world is your oyster. Save the world and fight the despicable Order of Doom, or join with them and loot the city for wealth. A vast array of different powers is available, from the normal (strength, laser eyes, flight etc) to the absurd (change into a giraffe, prehensile tongue attacks, changeable skin colour, invisibility to people named Steve). People in the city would remember your actions and respond accordingly. Youd have to keep your identity secret though, if you wanted your family to be safe.
The overall goal would be to become the most reknowned/feared superhero in the whole world. And yes, multiple cities over a huge area would be in the game. Im thinking at least 4 times as big as the world in GTA:SA. Also, if you destroyed sections of a city it would take time to rebuild and if you smashed it up enough the city and area might become poor as the economy started to collapse. IE everything responds to your actions. You can be the insane villain and destroy everything, but if you want to be a kingpin type you will need to pick your targets carefully. Superheroes espescially must try to protect the city. Noone will thank you if you foil a bank robbery by blowing up a skyscraper.
You can also recruit gangs, or join super teams. Heroes and villains you create and play in other games will show up in your current game as potential allies or foes. So if you create MundoMan, the justice avenger, and then later play a new game as Captain Stab-In-The-Eye MundoMan will show up to try and thwart your evil schemes once you are about as powerful as him.
There are also extensive options for creating Evil Schemes and Nefarious Deeds. A separate editor would allow you to create various bank robberies and Giant Robot creating plots etc which would be added into your game as challenges at the appropriate level.
Elements of Spore could be introduced, heroes, villains and plot lines could all be uploaded and shared from a central server so that no game world would ever be exactly the same.
Sold. Someone make this game now. I demand it. :^:
Steam | XBL
I might be wrong, but isn't that what City of Heroes/City of Villans is?
Electronic composer for hire.
CoH/V being an online game is obliged to spend most of its time worrying about class balance and rewards etc. Superheroism being an offline game with mutually shared and created content is all about having fun and being a superhero. MundoMan with his super strength and agility can be vastly more powerful than say, the incredible Hue altering man with his power to change the colours of anything he touches but you can be either and the game will adapt the challenges you face to help you out.
As MundoMan youd have to fight the giant dragon of doom, as Hue Altering Guy you'd solve muggings and stuff. The giant dragon of doom might still be in the game, but the AI heroes would deal with it. Perhaps you'd help but since its all about fun and doing what you want that doesnt matter.
Also you dont have to put up with other people, not every game needs to be online. Although this game would have coop if you want it.
In addition the nefarious schemes and plots creation bit would mean you would always have new challenges and storylines to follow rather than having to wait for official packs.
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My very soul yearns for Shenmue 3.
Warhammer Online?
anyways, I want lucasarts to start making adventure games again.
Fixed.
Give me that game with the over the top cheesy humor, waves of not-quite-dead beasties and she-bitches, the various locales from the movies, and boss fights with your own severed hand, a posessed stuffed dear skull, and about a dozen mini-mes and I will buy it and play the loving shit out of it.
Fuck, that would be all kinds of awesome. I'd imagine trying to balance a game like that would be a complete nightmare though--having players running discrete parts of a titan versus controlling an entire titan, and then balance out the titans overall, along with the player roles... that'd be hard to hammer out. But I'd be all over a game like that.
Re: X-Wing/TIE Fighter. YES. But we need a full-on Imperial Navy vs. Rebel Fleet game... something that would encompass amazing dogfights as well as large-scale flag ship tactics and combat. The bulk of each team would be made up of pilots flying fighters, but 1 (or a small number) of players would play an admiral (or captains) running the big ships or managing the overall fleet resources.
More Jet Set Radio with tons of multiplayer game-types--from races to team battles--with full character customization, power-ups and a way for MP3 DJs to pipe custom music playlists into the game: DOUBLE-PLUS YES.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
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how the fuck do you lime?
The fact that it took 5 pages for this to come up is a goddamn crime.
SEGA, ARE YOU LISTENING? SHENMUE 3 PLZ!
A Star Wars version of Battlestations: Midway? It could work and be awesome.
also
A sequel to Starlancer that isn't Freelancer.
Absolutely, freespace 3 is definately what this world needs.
heck, if take it in book form just to get the end of the story.
More missions
Co-operative hacking
Hacking into other players machines
They don't even have to update the graphics. Just add a few touches along with what I said above and I'd pay $50 for it in a heartbeat.
Also, Phantom Dust 2. I'd do anything including flying to Japan and servicing Yukio Futatsugi's every whim until he's satisfied enough to make a sequel. Being so close to him I'd make sure there are three times as many skills, twice the maps, better AI, and more destructible environments. AND A GOD DAMN MISSION SCREEN SHOWING WHO YOU HAVE TO TALK TO INITIATE A MISSION! I don't want to write another walkthrough but if I had to I would. That's all I can think of on the top of my head so I'll stop there but I could write a novel on what would make a PD sequel great.
Togglable third person/first person camera, stat based melee and gun combat (but not in the Deus Ex or V:TM:BL sense that you can't hit anything at low levels, just that at high levels you do crazy impossible Matrix-esque finesse shit). Seeing Source produce games as varied as Half-Life 2, Dark Messiah and the Vampire title got me thinking about combining them, heh.
Oh, and vehicles, and a stealth/hacking system that isn't tacked on. Think having to have a suitably high skill to, say, open up someone else's car or home- you can't just open up some van you find parked on the street.
And throw in lots of voice acting and sidequests and (optional, damn it) team mates so its not purely a sandbox, and you're set.
*sigh* I'll give it another ten years...
1) a new zelda game where to finish your downed enemies you take your wiimote grab it with two hands, hold it so that it faces the ground and plunge it into the guys chest.
2) A wii jedi game.......................
Saber as the wiimote, movement and force control with the chuck.
Fucking set the video cameras up in my house because i'll be the next star wars kid while playing that game.
Just picture you come up to a door in the game, you plunge your saber in the door and cut out an opening, then there are some enemies on the other side of the door so you hold the Z button and thrust your left hand out to force push them away.
I'm getting excited thinking of my own fake game.
In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)
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Yes, except for the time limit part. Or at least there are ways like a sidequest or something that allows you play without a time limit.
Agreed, it'd be hell to balance, and you'd probably wind up with a complete douche as princeps like the vehicles in mp games of halo. I'd say streamline it with every player as a princeps, with maybe the option of getting someone else in the other seats, but it'd be hell to match - you'd have to find players who want to play as a Techpriest instead of the Princeps, which will be rare because everyone just wants to be a fucking Princeps and make with the stompy.
just...more.
EDIT: and lucas is failing more every second that passes wihtout the announcement of a lightsaber game for the wii.
Nintendo Friend Code: SW-0689-9921-0006
A technology I would like to see is voice synthesis that is fully customizable and indistinguishable from a human voice actor. It would suck for the voice actors, but I think it would improve games as a whole, especially the indie game scene.