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[Recruitment] Stars Without Number: Kleveland Delta: Lost in D&D Space!

NeadenNeaden Registered User regular
The Universe is a big place. Humanity colonized but a fraction of the galaxy before the Scream and still that territory is vast and unknowable. It is unsurprising then, that in your haste to flee the rightful owners of your new ship that you managed to get lost, carried away far past the safe distance of a spike jump into an unknown territory. Your ship’s computer has managed to identify the sector as Kleveland Delta and tell you a bit about what these worlds once were, but the information is 400 years out of date. Fortunately as far as anyone here knows you are the rightful owners of this ship and the credits on board, so it may be best to make a fresh start here rather than to return home where an angry mob boss wants to torture you to death.

What is this? Stars without number is a free retroclone of basic D&D IIIIIIIIN SPPPPPAAAAAACCCEEEEE! Get it here: http://rpg.drivethrustuff.com/product/86467/Stars-Without-Number:-Free-Edition Basically Humanity spread out through the galaxy thanks to Spike Drives which allow FTL travel and later Jump Gates which make FTL fast, easy, and cheap. Unfortunately, 600 years ago the Jump Gates stopped working; interstellar civilization collapsed and billions of people died. For the campaign you are the crew of a small ship recently obtained through less then legal means. While fleeing the rightful owners something went wrong with your jump and instead of jumping to the next star you ended up in an entirely different sector of space.

What will we be doing? I am trying this out in the grand old sandbox tradition. I have generated a random sector with the tool found here: http://www.emichron.com/swn/ and made some changes to make things gameable. From there on it’ll be your guy’s decision what happens. Become pirates, do some trading, try to get back home, find an ancient and abandoned world of pretech and conquer the entire sector, it’ll be up to you! Each of the generated worlds has tags to serve as story seeds (there are a couple that I really hope you get to) along with alien races, religious offshoots, powerful companies and competing factions.

Are you just going to kill us? I’m planning on this being combat light and low fatality. Obviously if you guys decide to go in guns blazing all the time that might change but my preference would be for skill checks and negotiations to be the first resort, enemies that surrender or run away when injured or outnumbered, that sort of thing.

Character Creation I’m not a fan of random rolls so you have the option of using point buy, just divide 70 points among your 6 stats with 3 being the minimum and 18 being the maximum. Make a home world that fits your character concept, you probably won’t be seeing it again unless you guys make finding your way home your main goal so feel free to go nuts. If you want to be an alien, a cyborg, or some genetic variant of human that is encouraged but will just be a background detail, no stat bonuses or penalties. The rest of character creation will be just like in the book until you get to equipment. Your ship has a workshop for making TL 4 equipment, so you do not need to buy anything that you can make in there. Finally pick 3 goals for your character. This will help flesh them out and when you complete a goal you will get exp depending on how difficult it was.

Any house rules? A couple, mostly minor and stolen from John Wick. Instead of credits for exp you will get exp when completing a goal or doing something notable. This may include getting exp such as if you rob a bank but you will also get exp for exploring new planets, making discoveries/friends/enemies. I will also be incorporating the aiding rules, where you can help someone out when they make a skill test by making an appropriate skill test of your own. Psychics can torch to use a power they don't know if they have the relevant discipline but add a torch die for every level of the power. Finally if any of you have any suggestions for house rules feel free to make them!

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Posts

  • CheeselikerCheeseliker Registered User regular
    edited May 2013
    Count me interested.

    Hugh Anders

    Str: 10
    Dex: 14(+1)
    Con: 10
    Int: 14(+1)
    Wis: 8
    Cha: 14(+1)


    Class: Expert
    Special Ability: Like a Charm
    Background: Con Artist
    Training Package: Adventuring Expert

    Languages: English,
    Hp: 6
    Credits 50

    Skills:
    Athletics 0
    Culture/Criminal 1
    Culture/World(Silicio) 0
    Persuade 1
    Stealth 1
    Combat/Projectile 0
    Perception 0

    Equipment:

    Armored Undersuit: AC: 7, Enc. 0,
    Revolver: 1d8, 30/100, mag 6
    Shotgun: 3d4, 10/30, mag 2
    100 rnds, Shotgun
    100 rnds, Revolver
    Backpack TL4
    Compad




    Hugh came from a frontier world, high tech and booming in prosperity. Unfortunately, he was not one of those prosperous ones. Born to poverty, he did whatever he had to to get out. He jumps on opportunities quickly, often without thinking them through. Even so, he's still wondering how he found himself on a space ship out in a random system he knows basically nothing about.

    Goals:
    -Do something noteworthy, get his name out there, famous, infamous, doesn't matter.
    -Acquire a small amount of wealth (10,000 credits maybe?)
    -Improve the space ship. This is going to be his home for a little while, after all, might as well make sure it's a good one.

    Cheeseliker on
  • doomybeardoomybear Hi People Registered User regular
    Spaaaaace!

    Well, I like aliens, so aliens. And it has a random alien generator! Oh good!

    Let's see...

    4: Insect
    5, 5: Faith, Faith
    3: Tribal

    Insect Features: 15, 19: Hives w/Queens, Subterranean

    I can work with that. Looks like an engineer, but I'm going to see what others might come up with before fleshing it out.

    what a happy day it is
  • l3lasphemer69l3lasphemer69 Registered User regular
    Seems like a pretty cool system, I am interested in playing a Medic. I am a bit confused on the skills though. I understand picking a background and a starting package. But I can't find anywhere that says how many skills you can choose starting out.

  • NeadenNeaden Registered User regular
    edited April 2013
    Seems like a pretty cool system, I am interested in playing a Medic. I am a bit confused on the skills though. I understand picking a background and a starting package. But I can't find anywhere that says how many skills you can choose starting out.
    Not all backgrounds and skill packages have the same number of skills, you just get the ones that are listed in the package you choose.
    Edit: Speaking of Cheeseliker, since you'll be going in an unknown (to you guys) sector I'll let you specify the World that your Culture/World skill applies to in game. We can say that you have read some old books on it or the planet you come from has an especially similar culture if you like.

    Neaden on
  • Mikey CTSMikey CTS Registered User regular
    Ooo sci-fi and D&D? Two great tastes that go great together? I'll give this a look and see what I come up with.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • l3lasphemer69l3lasphemer69 Registered User regular
    edited April 2013
    Character ready!

    Frank Arkans - Medic 1st class reporting for duty!

    YXW1NIB.jpg
    Goals and Motivations
    1. First and foremost, Dr. Arkans idea of a good time is dissecting and learning about Xeno's. He wants to learn about all alien races and be able to heal and administer to them.
    2. Adventure! Dr. Arkans wants to see the stars! Go to that planet with the hostile alien race? SURE!
    3. Dr. Arkans wants to be able to start and run a clinic that will be able to care for and heal any sentient being that makes it's way there; alien, human or other.

    l3lasphemer69 on
  • Mikey CTSMikey CTS Registered User regular
    edited April 2013
    I present to you....

    Gamora! Green-skinned warrioress from a savage planet on the outer rim called Tamaran.

    Str 14 (+1)
    Int 9 (+0)
    Wis 10 (+0)
    Dex 13 (+0)
    Con 14 (+1)
    Cha 10 (+0)

    Class: Warrior
    Hit Die: 1d8
    Special Ability: Veteran's Luck
    Background: Adventurer
    Training Package: Space Marine

    Skills:
    Combat/Energy Weapons 0
    Combat/Primitive 0
    Culture/Spacer 1
    Exosuit 0
    Navigation 0
    Tactics 0
    Tech/Astronautics 0
    Vehicle/Space 0

    Languages: Common, Tamaran

    Stuff:
    Backpack
    Vacc suit
    Atmofilter
    Navcomp
    Survival kit
    180 credits

    Mikey CTS on
    // PSN: wyrd_warrior // MHW Name: Josei //
  • NeadenNeaden Registered User regular
    Looks good. @l3lasphemer69you should get another language, it is English + 1 plus your inteligence mod. @Mikey CTS sorry for not being clearer but your ship is going to have the armory upgrade which will provide you with TL4 weapons and armor, I think you bought some or maybe I added up your credits wrong.

  • Mikey CTSMikey CTS Registered User regular
    Ohh I bought some. Ill make adjustments later. Thanks for the heads up.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • am0nam0n Registered User regular
    How many players are you looking for?

  • NeadenNeaden Registered User regular
    Up to 6 I think.

  • am0nam0n Registered User regular
    Okay, I'll see if I can get through enough of the guide in the next day or two to put together a character.

    Based on what people have currently thrown out there, any recommendations on what the group might need?

  • NeadenNeaden Registered User regular
    Well there hasn't been a psychic yet, you could pick out a good niche there.

  • l3lasphemer69l3lasphemer69 Registered User regular
    Neaden wrote: »
    Looks good. @l3lasphemer69you should get another language, it is English + 1 plus your inteligence mod. @Mikey CTS sorry for not being clearer but your ship is going to have the armory upgrade which will provide you with TL4 weapons and armor, I think you bought some or maybe I added up your credits wrong.

    Oh ok, I will choose Dekanna as my other language, on the first ship that I served, there was a handful of Dekanna deck crew.

  • Mikey CTSMikey CTS Registered User regular
    Fixed!

    // PSN: wyrd_warrior // MHW Name: Josei //
  • doomybeardoomybear Hi People Registered User regular
    edited April 2013
    I am interrupted! But here's what I have so far.

    Edit: Ready to go!
    Ekseppek Clectikinihvepikit
    Background: Technician
    Class: Expert
    Package: Pilot

    First Impressions: Ekseppek Clectikinihvepikit is a Coleosketiktip, a rusty colored, beetle-like insectoid species known to inhabit compact urban areas in a tribal society. There's one reproducing queen among a couple hundred or so mostly neuter males, but every few years, they have a great contest where a few males travel space to earn the right of mating. Some expect to win, while others are sent out in the hope they will never return. Eksep belongs in the latter, a tech who drew the short straw from his subunit. He's a wiry, black bug-eyed fellow who's nervous, usually complaining about how cold it is, and always disappointed about how inefficiently uncooperative humans are.

    Goals: The Coleosketiktip tell stories that before the Scream they had been a mighty empire. Their queens are psychic, and the Scream caused the vast majority of settlements to die out - those that survived managed to hatch new queens. Eksep really wants to survive - but if he can find evidence that these myths had truth, he would certainly try to verify or discover the truth about his people. He's also a male with the potential to become a suitor for a queen (who are elephant-sized, bulbous, generally intimidating and unpleasant), and if given the opportunity, he would say yes. He'd also really, really like to work on a battleship or carrier.

    HP: 7
    Attributes
    STR 10, 0
    DEX 14, 1
    CON 14, 1
    INT 14, 1
    WIS 8, 0
    CHA 10, 0

    Skills
    Combat/Gunnery 0, Culture/Spacer 0, Culture/Tribal Worlds 0, Exosuit 1, Navigation 0, Tech/Astronautics 1, Tech/Postech 1, Vehicle/Grav 0, Vehicle/Space 0

    Languages: English, Coleosket, One Other

    Attack Bonus, Saves
    Attack Bonus 0, Physical Save 16, Mental Save 15, Evasion Save 12, Tech Save 11, Luck Save 14

    Equipment
    100 credits, Compad, Metatool, Toolkit/Astronautics, Vacc suit

    doomybear on
    what a happy day it is
  • NeadenNeaden Registered User regular
    Looking good so far, I'll post the ship tonight and you guys can request modifications if there is anything you really hate about it. It'll be a Free Merchant.

  • CheeselikerCheeseliker Registered User regular
    I'm still working on my guy. I live in boston and its been one heck of a week, and I had visitors this weekend so its been busy.

  • NeadenNeaden Registered User regular
    Don't worry about it. I would like to get everyone's characters in by this weekend though.

  • SuperRuperSuperRuper Registered User regular
    Posting with interest as long as there's still a spot open. I'll be going over the guide tonight to check it out. Psionic sounds interesting...

    steam_sig.png
    PSN: ChemENGR
  • NeadenNeaden Registered User regular
    SuperRuper wrote: »
    Posting with interest as long as there's still a spot open. I'll be going over the guide tonight to check it out. Psionic sounds interesting...
    You would take the 6th and final spot, so that sounds good to me.

  • doomybeardoomybear Hi People Registered User regular
    Are we rolling for HP and wealth?

    what a happy day it is
  • NeadenNeaden Registered User regular
    doomybear wrote: »
    Are we rolling for HP and wealth?
    Just take the max.

  • NeadenNeaden Registered User regular
    Just a reminder to try to get your characters in the next couple of days. Space awaits!

  • CheeselikerCheeseliker Registered User regular
    Hugh is completed. At least, I think he is. Any questions or things I missed?

  • l3lasphemer69l3lasphemer69 Registered User regular
    Looking forward to getting started!

  • AlfredRAlfredR I take weekends off from the internet Registered User regular
    Drat! This game is all full up? In that case, I'll be playing the excited audience.

  • Mikey CTSMikey CTS Registered User regular
    I think this is the last day for submissions. If you're quick you can get it.

    // PSN: wyrd_warrior // MHW Name: Josei //
  • NeadenNeaden Registered User regular
    Well I want to keep it to 6 people mac. I think anymore slows the flow down too much. I will let you know if anyone dips out though.

  • SuperRuperSuperRuper Registered User regular
    edited April 2013
    Solonatin "Sol" Kul, Callsign: Ghost
    9bf2791f06b5efdfa9319e2ae7347d32.jpg

    Background: Researcher
    Class: Psychic
    Package: Military Psychic

    Appearance:
    Kulanids are humanoid in stature. Their defining characteristic is purple skin and tentacled mandibles. Many Kulanids often wore cloaks to protect against the continuous rain found on their planet. Sol wears his military issued multifaceted Rifle-integrated headsight over his eyes.

    Backstory:
    Solonatin was a researcher. A respected position in his race, the Kulanids. They were devoted to discovering what caused the Scream and were positive that whatever happened would happen again. As this was their main focus, the Kulanids never saw the first attack coming. In one assault, half their planet was wiped out and an army was marching to eradicate the rest. The enemy was a grotesque insectoid race. Solonatin volunteered. Solonatin had a natural aptitude for hand to hand combat and infiltration, making him a wanted recruit for the Kulanid Sniper Unit. Mainly used on solo missions, the Sniper Units were fabled to being death to those in their wake. During the entire war only one was ever captured and presumed executed. The enemy called them "Revenants". The war was being lost and every ship was to transport the remaining race off the planet. Solonatin stayed behind with those that remained to protect the escape, a lucky decision as most of the convoys were destroyed before leaving the atmosphere. After surviving for what seemed like an eternity, Solonatin was able to smuggle himself aboard an outbound supply ship and escape from his tortured planet.

    Goals:
    Find the rest of his race...if any remain.
    Learn about the source of the Scream
    Survive

    HP: 1d4
    PP: 2

    Attributes
    STR 10 (+0)
    DEX 14 (+1)
    CON 14 (+1)
    INT 9 (+0)
    WIS 14 (+1)
    CHA 9 (+0)

    Skills
    Culture/World 0, Perception 0, Science 0, Tech/Pretech 0, Combat/Projectile 0, Combat/Psitech 0, Stealth 0, Tactics 0

    Psychic Disciplines:
    Primary: Teleportation
    Secondary: Telepathy

    Languages: English, Kulanish

    Attack Bonus, Saves
    Attack Bonus 0, Physical Save 13, Mental Save 12, Evasion Save 15, Tech Save 16, Luck Save 14

    Equipment
    Combat Field Uniform
    Kinesis Wraps
    Sniper Rifle: 2d8, 1,000/2,000, mag 1
    Mag Rifle: 2d8+2, 300/600, mag 10
    40 Sniper Rifle Ammo
    100 Mag Rifle Ammo
    Backpack TL4
    Climbing Harness
    Lazarus Patch
    Survival Kit

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • NeadenNeaden Registered User regular
    Looks good and I like the picture. One question though, are all Kulanids psychic or is Solonatin unusual in that respect?

  • CheeselikerCheeseliker Registered User regular
  • SuperRuperSuperRuper Registered User regular
    edited April 2013
    Neaden wrote: »
    Looks good and I like the picture. One question though, are all Kulanids psychic or is Solonatin unusual in that respect?

    We aren't all psychic, but it is certainly not uncommon. This is partially the reason why my race was so inclined to find the cause of the Scream. As the first time it came a large population was wiped out and fear that another cataclysmic event would decimate our race. And even that was before the war that struck our homeworld. Now it is even more imperative that if it exists, it is prevented. If I can do anything I can to delay or abolish the threat, I will do it.

    Neaden:
    I enjoy putting possible plot ties into my stories, with the alien invaders and the "killed" Sniper Unit, so if you want to use those or really anything else from the background as a diving board please do.
    Badass

    Thanks :D

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • NeadenNeaden Registered User regular
    SuperRuper wrote: »

    Neaden:
    I enjoy putting possible plot ties into my stories, with the alien invaders and the "killed" Sniper Unit, so if you want to use those or really anything else from the background as a diving board please do.

    I will definitely use the stuff form your guys backgrounds and goals to flesh out the randomly generated systems. I will also make sure that there are opportunities to work on your goals. A big goal like find the source of the scream won't be all at once, but I will work in opportunities for you to make progress.

  • CheeselikerCheeseliker Registered User regular
    Can't wait.

  • SuperRuperSuperRuper Registered User regular
  • NeadenNeaden Registered User regular
    Spaaaaaaaaaaace!
    I'm going to put the OP up tommorow night, you can finish up your characters before you post in it. Until then
    SPAAAAAAAAAAACE!

  • CheeselikerCheeseliker Registered User regular
    Uh, did I miss the thread?

  • NeadenNeaden Registered User regular
    No sorry my wife had been really sick so free time had plummeted. It should be soon.

  • CheeselikerCheeseliker Registered User regular
    No problem. Just wondering. Hope all is well.

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