Strata
http://trenchescomic.com/comic/post/strata
Promoted due to incompetence
AnonymousFirst off, I’m an artist not a member of a QA team.
I worked for this one company in England (Cambridge to be exact), and one member of the QA team would always add art critiques as bugs, offering their opinion. This normally would be frowned upon, but it was known to be a direct order from the owner of the company to this tester.
Now this went on for about a month during which time the art director wasn’t on speaking terms with the owner… yeah I know. So everyone thought that these “bugs” were legit.
Then one day (shortly before our big E3 playable) we received this bug:
“(insert name here) feels flags need to be blue not red and should have this logo in it’s place. please revise.”
This took us some time to change and push to the new build, because there were a LOT of flags. Well the owner lost it. He couldn’t believe the art director made such a sweeping change without his consent, blah, blah, blah. Until I pointed out the “bug” and a whole string of other “bugs.”
So of course instead of dealing with the problem in a logical manner, the QA person was moved onto the design team.
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PSN: astronautcowboy 3DS: 5343-8146-1833
I have Sega, Nintendo and Xbox games and systems for sale. Please help me buy diapers.
Reminds me of my press preview for Guild Wars 2 with ArenaNet. One of the devs (who is generally notorious for his PvP skills) was leading about 25 of us jounos into a world v. world PvP match against the QA team, who were in their office. We'd only played the game for a few hours at that point, but by ordering us around via headphones (and with the help of a siege golem he'd built), the dev somehow managed to herd us into faking out the QA team and capturing one of their forts while their main force was otherwise occupied.
Another dev walked into the room at that point, and declared, "Dude, they're PISSED over there." As we were on our way towards the next destination, flush with victory, over the hill came a zerg of angry QA folks. We were immediately smooshed into a fine paste, at which point our demo time was up. Hilarious, and frankly more effective than falsely stoking our egos. It's not like we didn't know we sucked at the game at that point.
I had been hired about 3 months before E3 and they had shipped me a prototype controller to play with and get familiar with before the show.
So E3 rolls around and I'm asked to play against the computer or people that come to the booth. People that beat me get a T-shirt. And so marketing wants me to destroy the computer opponents but mostly lose to humans. But not lose too badly because that would look bad. Oh, and to remember to smile and congratulate everyone when they beat me.
Ok, sure. It's a paycheck and I get to check out E3, so I can do that.
Except the problem was that this controller had a very large learning curve. Even players who were good at the game had trouble at first, and I had three months of practice with this specific controller on this specific game.
Do you know how hard it is to lose to someone who is randomly punching and kicking, sometimes in completely the wrong direction? Now imagine that your job is to lose to someone who is button mashing and flailing around while that scrub trash talks you. You grit your teeth and smile and congratulate them on their skills but inside you know you could perfect KO them in about fifteen seconds.
Ahh, good times... good times...
http://trenchescomic.com/new-readers
I was just looking at those a couple days ago, thought it was funny they still weren't descrambled.
Excuse me, we prefer Nospanics or Vladinos.