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So, inspired buy the consolevanie Shenmue Drinking game, I am trying to think of some video game based drinking games. Other than just Mario Party + booze.
Needs to use games on Xbox/PS2/Wii/GC, and preferably there shouldn't be a major corelation between skill and how wasted you get (because I am much better at pretty much every game than all my mates, and I want to be similarly wasted) Any suggestions? great if it doesn't require more than 1 controller too.
Kingdom Hearts. Fight Sephiroth. Every time you beat him, take a shot.
Do this on Hard. Great for leveling, too.
And after the third battle it goes down hill...
Kingdom Hearts. Fight Sephiroth. Every time you beat him, take a shot.
Do this on Hard. Great for leveling, too.
And after the third battle it goes down hill...
Shouldn't it be every time you lose take a shot? :P
bearing in mind its the same crew that I've done centurians with, 4 litres of strong cidre in 100 minutes, and then we go out to the club, and have a few more drinks, I think between us we could beat mario
What about everytime you mess up a song in Guitar Hero, it's a shot. the good part is that the more fuck up, the drunker you get, the less chance you have of getting the song right.
Mario Kart/Burnout, the only time to drink and drive! Burnout I imagine would work quite well, especially Burnout 3. Pick up a "2x" icon? Knock back two. "4x" down four shots. Heart breaker? Everyone else drinks.
Not too sure on Mario Kart but I reckon you could come up with some.
I also still love my circle of friends' loose rules for Drinking Tales of Symphonia:
• Establish a set number of shots per hour (3 or 4, typically). If you've reached the limit and you have to take a shot, take a sip of beer/drink instead. This is because otherwise you would be unconscious within 30 minutes.
• Play as normal, but if your character gets the last hit in battle and is featured with a voice clip at the battle result screen, you take a shot.
• If an AI character gets the voice clip at the end of battle, everyone takes a shot.
• Every time the party is wiped out, everyone takes a shot.
• Every time you beat a boss, everyone takes a shot.
• All in-game text must be read aloud in the most ridiculous voices you can imagine. So Lloyd is a prepubescent boy, Genis is Barry White, Raine is a Nazi SS soldier, Sheena is a large black woman, etc. Main characters must stay consistent.
• All narration and Synopsis text must be read aloud in a Mickey Mouse voice.
Not too sure on Mario Kart but I reckon you could come up with some.
Every time someone gets hit with an item the person who got hit has to take a shot.
Red shells are whiskey.
Green shells are vodka.
If you use a Mushroom, you can eat ONE pretzel.
Lightning, everyone but you takes a shot, of your choice.
Ginsane on
Live!: Burnout Cowboy - DS: Too many.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
Take a shot everytime you come across a headcrab in one of Half-Life's vents.
Or worse, take a shot every time you see a headcrab in one of the singleplayer mods that appeared shortly after release. C'mon devs, we get it. Headcrabs can fit in vents.
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited March 2007
This thread can be the best thread of all time.
Zen Vulgarity on
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BigPointyTeethrun away! run away!MinnesotaRegistered Userregular
edited March 2007
My friends and I had a very simple one for Smash Bros. Everytime you died, you rolled an eight sided die and drank for that long. We also set the lives at 99. I don't remember if we managed to finish that one.
And because I'm damn proud of our refined Mario Party rules, I'm gonna list them anyway. Once again the eight sided die is used. After every minigame, the winner rolls and everyone else drinks. When you land on a red space, you drink for 3. When you land on a space with someone else, everyone on that space takes a drink. And finally, the worst of them, when someone gets a star, they roll, double it and everyone else drinks.
How about that Team Training on Halo 2? If its slayer you drink beer for as long as the number of points you splatter them by, its its flag or assult, shots instead of drinking beer.
Road Rage, however many points you beat your opponent by, they have to drink for that many seconds (with beer of course). If you had the lead, but you crash out, you have to drink the difference in points even if you had more points. If you beat them by getting the full 10 points instead of someone crashing out, the loser adds 5 seconds to how many they have to drink to the difference in points. If you skunk them 10-0, add and additional 10 seconds.
Bonus tip: pound one or two beers before starting.
• All in-game text must be read aloud in the most ridiculous voices you can imagine. So Lloyd is a prepubescent boy, Genis is Barry White, Raine is a Nazi SS soldier, Sheena is a large black woman, etc. Main characters must stay consistent.
• All narration and Synopsis text must be read aloud in a Mickey Mouse voice.
I remember doing something similar. We laughed alot even though we weren't drunk.
Worms, maximum team size, cavern level. Every time you're hit, divide the points deducted by 10 (rounding up) and drink that many pencils (half a finger - the guys I drink with use beer instead of shots).
Super Smashed Bros (Out title for it)
Either SSB or SSBM (and soon to also include SSBB)
Very simple. 1 stock rounds with 4 players. Every time you win, you take a shot. It's perfect because the person who's winning will get worse and worse.
Me and my friends play this almost every weekend now. Usually it's vodka or rum.
Any GTA, weapon cheats allowed. After death or arrest, player finishes drink and hands the controller over to the next person.
Player takes a drink everytime he kills someone.
Everyone else drinks if an NPC kills someone else (cop running over a bystander, gangster shooting his friend, etc.)
Everyone else finishes their drink if an NPC accidentally kills himself (cop car jumping off a bridge).
And so on. You can come up with so many awesome drinking games with GTA. But in the end it usually comes down to a bunch of drunk guys trying to kill cops the most spectacular way possible.
And so on. You can come up with so many awesome drinking games with GTA. But in the end it usually comes down to a bunch of drunk guys trying to kill cops the most spectacular way possible.
And not, alas, remembering to confine the game to the console.
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited March 2007
There was one for Devil May Cry. All I remember from it is that you take a shot every time Dante gets stabbed. That alone would be enough for a good time.
Axen on
A Capellan's favorite sheath for any blade is your back.
hmm, I dont think a video game drinking game would work.
first of all, we have control of what happens.
nothing happens with enough regularity that we could "drink" to it
Hey, drinking table-football is the sport of the gods. So it can work with videogames, especially when played competetively or based on random elements you can't influence.
Posts
You'd be dead drunk by World 1-3
Do this on Hard. Great for leveling, too.
And after the third battle it goes down hill...
Not if you used the warp whistle.
Shouldn't it be every time you lose take a shot? :P
Final Fantasy. Any except XII.
Random encounter? Take a shot.
Every time you die you take a shot.
This could result in you getting very, very, very drunk depending on which game in the series you're playing.
Not too sure on Mario Kart but I reckon you could come up with some.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I also still love my circle of friends' loose rules for Drinking Tales of Symphonia:
• Establish a set number of shots per hour (3 or 4, typically). If you've reached the limit and you have to take a shot, take a sip of beer/drink instead. This is because otherwise you would be unconscious within 30 minutes.
• Play as normal, but if your character gets the last hit in battle and is featured with a voice clip at the battle result screen, you take a shot.
• If an AI character gets the voice clip at the end of battle, everyone takes a shot.
• Every time the party is wiped out, everyone takes a shot.
• Every time you beat a boss, everyone takes a shot.
• All in-game text must be read aloud in the most ridiculous voices you can imagine. So Lloyd is a prepubescent boy, Genis is Barry White, Raine is a Nazi SS soldier, Sheena is a large black woman, etc. Main characters must stay consistent.
• All narration and Synopsis text must be read aloud in a Mickey Mouse voice.
Every time someone gets hit with an item the person who got hit has to take a shot.
Red shells are whiskey.
Green shells are vodka.
If you use a Mushroom, you can eat ONE pretzel.
Lightning, everyone but you takes a shot, of your choice.
You'd be gone in an hour.
too many fun rules to list, make up your own
Cheers, DragonKhan
Wii: 2430 4969 0764 8525
Or worse, take a shot every time you see a headcrab in one of the singleplayer mods that appeared shortly after release. C'mon devs, we get it. Headcrabs can fit in vents.
When your opponent gets a ball past you, take a shot.
Later in the evening, you can alter it to every time a Wiimote goes through the wall, take a shot...
https://steamcommunity.com/profiles/76561197970666737/
And because I'm damn proud of our refined Mario Party rules, I'm gonna list them anyway. Once again the eight sided die is used. After every minigame, the winner rolls and everyone else drinks. When you land on a red space, you drink for 3. When you land on a space with someone else, everyone on that space takes a drink. And finally, the worst of them, when someone gets a star, they roll, double it and everyone else drinks.
Road Rage, however many points you beat your opponent by, they have to drink for that many seconds (with beer of course). If you had the lead, but you crash out, you have to drink the difference in points even if you had more points. If you beat them by getting the full 10 points instead of someone crashing out, the loser adds 5 seconds to how many they have to drink to the difference in points. If you skunk them 10-0, add and additional 10 seconds.
Bonus tip: pound one or two beers before starting.
I remember doing something similar. We laughed alot even though we weren't drunk.
be careful. you may die from this kind of game.
Either SSB or SSBM (and soon to also include SSBB)
Very simple. 1 stock rounds with 4 players. Every time you win, you take a shot. It's perfect because the person who's winning will get worse and worse.
Me and my friends play this almost every weekend now. Usually it's vodka or rum.
Although, this isn't so much a "drinking game" as the best and only acceptable way to conduct a LAN party.
Player takes a drink everytime he kills someone.
Everyone else drinks if an NPC kills someone else (cop running over a bystander, gangster shooting his friend, etc.)
Everyone else finishes their drink if an NPC accidentally kills himself (cop car jumping off a bridge).
And so on. You can come up with so many awesome drinking games with GTA. But in the end it usually comes down to a bunch of drunk guys trying to kill cops the most spectacular way possible.
And not, alas, remembering to confine the game to the console.
Everytime you see a winged turtle? Take a shot.
Works for both Mario and acid trips.
first of all, we have control of what happens.
nothing happens with enough regularity that we could "drink" to it
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Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Hey, drinking table-football is the sport of the gods. So it can work with videogames, especially when played competetively or based on random elements you can't influence.