Bureaucromancy
http://trenchescomic.com/comic/post/bureaucromancy
Please help us test! Don’t report bugs!
AnonymousI worked for a large company as a lead in customer service. As a major project launch date approached, management realized more skilled testers would be needed and moved staff familiar with the product from other teams temporarily to testing. I was interested and actually excited to do this, because I had never tested before. I was under the impression that my involvement would help my CS team out in the long run, and the product would be better for it. Make sense?
I tested full-time for four weeks. I was given a huge list of testing scripts to work through but it was all mundane happy-path stuff. I thought I’d do better with some guerilla testing, and since I wasn’t officially a tester I didn’t have a supervisor to argue with me, I just ran around trying to break things. As it turned out, I broke just about everything.
I submitted an obscene amount of bugs every day because I wasn’t burdened by what were obviously poorly-conceived test scripts.
Somehow—perhaps because I was a team lead—I ended up in a final meeting of producers and testers where we went around the room and all the test leads unbelievably stated that their area was good to go. I assumed it had to be pressure from management, but I hadn’t felt any of this pressure and wasn’t going to lie, so I was the only one in the room that said the game should be a no-go.
I stated from my perspective that the title was probably a year out from being consumer-acceptable. The testers all stared at their hands. The managing producer nodded thoughtfully and said “Okay, we’re launching on schedule.”
The game launched two weeks later and was a buggy disaster. My team, the poor CS guys, were overwhelmed by rightfully pissed-off customers for months.
Two years later the company found themselves in the same position and again reassigned internal staff to testing. The only lesson they apparently learned? They didn’t invite me to test again.
Posts
I can't express how happy I am with how this story is developing, well done guys.
"All-Dayer". Awesome.
kingworkscreative.com
kingworkscreative.blogspot.com
And now this is pretty much gonna be permanent, so thanks for that.
I've always heard him as Brian Posehn
So another "not all bad" tale:
http://trenchescomic.com/tales/post/not-all-bad
http://trenchescomic.com/tales/post/is-it-worth-it
I'd be curious to know what working conditions are like though. Rewarding work, with solid pay bands, and keeping your dignity can go a long way towards a happy work place.
bwahahahahahahahahaha
It's not a happy story, it's just not DONE yet.
The harder the rain, honey, the sweeter the sun.
I imagine the author got hooked up with Valve or Blizzard (both of which I hear are very good to their employees and contractors), but for all we know it could have been a kinder part of EA or Ubisoft.
Of course maybe his employment was no different from some of the more horrible Tales, but the work just clicked with him more and the negatives didn't phase him as much.
Once Liam Neeson rescues this poor tester's family, we'll get the real story.
Yea, I think this would be too easily exploited.
Boss: Can I have the storyteller's contact info? I want to thank him...
Boss: ...Thank him for giving me someone to fire! Moo hoo ha ha!
Nah, it'll just be a shittier manager comes along, fucks everything up, then fires everyone to save money.
The harder the rain, honey, the sweeter the sun.
Baton Rouge?
Tycho mentioned the Preview Game a while ago, and I think today, they totally won.
I mean, aside from the visual coincidences of the shared bubble, and part of Gabe's hair crossing over (actually the tail of Cora's speech bubble), I just have to wonder what exactly it was that they just experienced, leaving Cora speechless. And Gabe...I mean, "call me?" Priceless.
I really wish there were a page dedicated to the Preview Game. Gems like this, while completely coincidental, ought to be shared.