I thought this little gem could use a bit more exposure after getting addicted to it yesterday.
http://www.youtube.com/watch?v=-mvmDorzbmoReceiver is a Roguelike FPS cooked up over the course of a week during the "7-Day FPS Game Jam" in 2012 by
Team Wolfire. At first glance it seems to be a very simple game. You get plopped into a random place in a randomly created map with a random handgun wandering around a mostly deserted building complex in search of eleven audiocassete tapes, while disabling or evading the automated defense systems placed throughout.
Then you actually start trying to use your gun. There are no hand or body models - you ARE the gun, floating around in space. You can spawn with either a Colt M1911, a Glock 17 or a Smith & Wesson Model 10 revolver. Let's say you start off with the Colt. . . you should probably check the safety. Safety's off? Good. Then you should unload the magazine to see how many rounds are in it. While you're at it, pull back the slide and check if there's a round already chambered (while toggling the slide lock, just so it won't get ejected if there is one!). Ammo check done? Then reinsert the mag.
Now you can get down to business.
The beauty of Reciever is that each weapon has a number of keys mapped to the various operational functions involved to use the weapon, and you need to methodically go step-by-step - this isn't as easy as point, aim, shoot and reload if necessary. Every enemy defense system, either flying shock drones or auto turrets, will kill you outright with one hit. Having to go through the motions of actually operating the weapon like you would in real life is a thrill, especially in the middle of a firefight. At first everything can be cumbersome even with the help menu displayed, but when it all becomes muscle memory there's no experience quite like this one.
Reciever's actually been around for a little while on the team's site, but it was recently Greenlit and
released on Steam for the paltry cost of $5. If you're a firearms enthusiast, or just fascinated with the operation of a handgun like myself, it should be worth checking out. One caveat though - the engine this game runs on isn't exactly the most optimized thing in the world, so it won't run well on lower-end hardware. The team's looking into a way to optimize things now that it's been released on Steam and can easily be updated, so keep an eye out on that front.
Posts
"Firearm Operations 101, now in session"
"Point, Click, 'Oops, forgot to lo-'*DEAD*"
"Gun Porn: The Game"
That said, this is damn tough. I can barely get past 3 or 4 tapes before getting messed up by something like a turret activating before I can line up a shot or being rushed by a shock drone after experiencing a framerate hiccup. I really hope the team can optimize the engine somewhat, at least enough to keep a steady framerate.