The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Mechwarrior:Online] Missile HSR is in. Mvrck is the happiest person alive.

MvrckMvrck Dwarven MountainhomeRegistered User regular
edited June 2013 in Games and Technology
Our Anthem

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Join the Steam Penny Arcade MechWarriors Group for hot 'Mech wang action!
Sign up on the Oosik Irregulars roster and see who else is playing!
Behold the official Oosik Irregulars Online Mechlab!
Submit your mech builds here!
Browse submitted mech builds!
Please visit MWO Strategy Discussion for the updated Oosik Recommended Builds Master List.
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password: you should probably know already

http://www.youtube.com/watch?v=zO2iNFmESQ0


Inner Sphere News, the twitter feed for all your official MechWarrior needs
Outreach News, the twitter feed for up to date MWO News.


Welcome pilot to the new Mechwarrior Online OP. I understand that while some of you are seasoned veterans who know better, a decent lot of you think a futuristic, sci-fi, guided missile should be able to go further than a kilometer. Well rookie, I'm glad you're here because in this thread, common sense is lostech.

What is Mechwarrior Online?
Mechwarrior Online is a free to play, PC based, online shooter produced by Piranha Games Interactive. MWO places you in the command seat of a heavily armed and armored walking battle machine that you pilot in team based matches against other Mechwarriors. At the end of each match you earn C-Bills, the in game currency that is used to buy more items and mechs, and experience that is used to enhance your piloting abilities of your mech. Between matches, you can customize your mech with a variety of engines, weapons, subsystem modules, and chassis enancements until you have your chosen mech tailored to your liking.
There are two game modes currently; Assault and Conquest. In Assault, you and your team attempt to either capture the enemy team's base without losing your own base, or eliminate the enemy team. Conquest is a traditional domination mode where you and your team are attempting to reach the point total first or eliminate the enemy team. Later in the year, Community Warfare will be introduced that will pit player based Merc Corps and PGI operated houses against each other for control of entire planets. We don't have much information about the Warfare mode yet, but the op will be updated with it as we find out more.

What about that old Mechwarrior Reboot trailer?
http://www.youtube.com/watch?v=wzge4Wc3zfw
Basically this:
The initial incarnation of Piranha Games' MechWarrior reboot, which was revealed yesterday to have become the free-to-play PC exclusive MechWarrior Online, was stymied by "a Microsoft restriction" blocking a PlayStation 3 edition. This, according to Piranha, played a big part in publishers not wanting to pick the game up.
If you'd like to know more, Shacknews has the whole story: http://www.shacknews.com/article/70879/mechwarrior-reboot-was-derailed-by-microsoft-blocking-ps3

I played MechAssault for the Xbox and it was boring. Why should I care about this?
Yo fuck MechAssault. No, really. That game was a bastardization of Mechwarrior that turned a quality series into a trashy arcade experience that changed a lot about the setting's mechanics for the worse. MechWarrior is a venerable PC franchise that dates back to 1989's Mechwarrior 1 which was based on the even older pen and paper wargame Battletech. Each game in the series was at the cutting edge of technology when it was released and each game has received massive amounts of praise for having fantastic gameplay and surprisingly quality plots. If you'd like to try out one of the older games Mechwarrior 4: Mercenaries is FREE TO DOWNLOAD FOR EVERYONE! It's not a bad idea to play it at least a little bit before jumping into MWO so that you can get the hang of things against an AI before throwing down against real people.
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The New Player's Guide to Getting Started in MWO
1.) Download the client at http://www.mwomercs.com and install it.
2.) Before launching the game, click the "Visit Training Grounds" butting in the top right corner of the launcher. Watch those videos to get at least an initial grasp of what to expect. This game has a bit of a learning curve to it and while it's not super steep, it's definitely not just a jump in and click things until you win sort game. Be sure to watch the Weapon Grouping video as it'll do the most to help keep you alive. Chain fire is god.
2a.) http://mwomercs.com/pennyarcade Penny Arcade also did some Pilot Safety Posters and while they're humorous, they do have some good information in them.
3.) When you start the game you will have access to four trial mechs that rotate out for new mechs every couple of weeks or so. These are non-customizable mechs with set loadouts based on their canon setups. After twentyfive matches you will have earned an extra 8 million C-Bills on top of your winnings and will easily be able to afford a proper mech of your own. When choosing a trial mech to start with, you will want to avoid the assault mechs at first because of the four, they're the hardest to drive. Their slow speed and tendency to get primaried instantly by the enemy team means tactics are paramount and for a rookie player they're kind of a death trap despite being the most heavily armed and armored.
4.) After each match you will earn some C-Bills, pilot xp, and general xp. C-Bills are the in game currency used to buy everything except cosmetic items. Pilot XP is specific to the mech you earned it on and is used to by piloting enhancements like faster torso rotation or faster turning. To unlock elite skills you will need to get all of the basic skills for at least three variants of a specific chassis. General XP can be used on any mech and is also used to unlock modules. Pilot XP can be converted into General XP by spending Mech Credits.
5.) Mech Credits (MC) are the in game currency that you purchase with real money in order to shortcut your way to a new mech. MC is also used to purchase premium account status and cosmetic items for your mech like new paint jobs and items to put in your cockpit like bobblehead dolls. MC CANNOT be converted into C-Bills or XP meaning everyone has to earn their arms and armor equally the same.

How much is Premium time and what do you get for it?
Premium accounts get an additional 50% of earned XP and 50% of earned C-Bills. In the future, Premium accounts may get bonuses and features in Community Warfare that free accounts don't but nothing firm has been actually said.

Premium time costs are as follows:
1 Day - 250 MC
3 Days - 650 MC
7 Days - 1,250 MC
30 Days - 2,500 MC
180 Days - 13,500 MC
360 - 24,000 MC

Outreach Broadcast News
mechwarrior-online-banner.jpg
Additional Links and Info
MWOOSK! The official Oosik Irregulars Online Mechlab!
Submit your mech builds here and browse other people's creations!
http://mwowiki.org/wiki/Main_Page - Tons of useful information about most of the game's assets.
MW:O user Ohmwrecker's master list of all the information you're curious about (this will probably answer 99% of your questions once you understand how to read it)
Not happy with your framerate or graphics quality? Here are some tweaks and work-arounds you can try
List of confirmed battlemechs, with hardpoint layouts for each variant (Updated to include all playable variants)



Having technical issues? Try these things out!
1. A reinstall can do wonders if you're having problems with the bootstrap launcher (the patcher thing that pops up before you get the login window). Sometimes the uninstall goes wrong (because of course), so go here if it won't reinstall.

2. Try manually deleting the shader cache (MWO should do this automatically, but sometimes fails and it gets corrupted). The post in the link also gives steps to set up a batch script to force the deletion each time MWO loads.

3. This is a weird fix, but some people found that moving the install directory to another physical drive solves crashes. Literally cut/paste the directory and update shortcuts manually. Not sure if moving to another partition on the same drive helps.

4. Force your video card to stop power-save throttling and disable ambient occlusion. If ambient occlusion is listed "unsupported" for Nvidia cards, try this sub-post to import a fixed game profile for the control panel.

5. Force multi-threading, in case the game isn't using all available cores.

Hey I want one of those swanky Oosik Irregulars sigs! How do I get one?
PM @TOGSolid
How do I get a code for the PC Gamer skin?
PM @DaMoonRulz
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I Just Can't Get Enough Mech Stuff!

MechCommander
MechCommander and MechCommander 2 are free. They're pretty fun; you basically load out your 'mechs and command them in battle. They're pretty good recreations of the MechWarrior games, actually. Certainly worth a look if you enjoy strategy and mechs.
By popular request:
http://www.youtube.com/watch?v=t8mOiRLQB6E

MechWarrior: Living Legends
Living Legends is a kickass Crysis Wars MechWarrior mod. It's almost professional quality. The graphics are stupendous and they've done more than just add 'mechs: you get a bunch of the air vehicles and ground vehicles, too, plus Elementals if you're silly enough NOT to want to pilot a giant walking tank. The mod is multiplayer only and it even has Solaris arena matches in there. Definitely check this out if you have Crysis Wars, because it's free (as long as you own Crysis Wars, duh). Here is the Penny Arcade forum thread for this game.
UPDATE: This mod is no longer being developed but is still available to play.

MechWarrior 2
MechWarrior 2 is not free but if you own a copy already (like, say, MW2: Mercenaries woooo) you can get it running on Windows XP (and Vista and 7?) with MechVM. Install MechVM, put your CD in, and tell MechVM to install from the CD. Bada-bing, it runs fine. An alternative is to use MW2hook which works pretty well but is a bit of work to figure out.

MechWarrior 3
MechWarrior3.org should have everything you need to get up and running.
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Odds and Ends
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Some of this OP was shamelessly copied from the old one @TychoCelchuuu wrote.

The rest was shamelessly copied from @TOGSolid.

Mvrck on
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Posts

  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    New thread is best thread.

    @Mvrck anyone lined up for streaming tonight? I'd love to stream the STK-M in action.

    NNID: delphinidaes
    Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
    delphinidaes.png
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    Since we're in a new thread and I still want an answer:
    the Muromets has never looked so good!

    5jfXcTB.png

    Urge to buy Hero mech... rising. Hopefully they put it on sale sometime soon.

    Also, what colors did you use?

    Stabbity_Style.png
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    Maybe we should clear some of the deadwood off the roster?

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  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited May 2013
    Hm. Maybe? I don't know how many just stopped playing altogether or if they're taking a break.

    Stabbity Style on
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  • BillGatesBillGates Registered User regular
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    Since we're in a new thread and I still want an answer:
    the Muromets has never looked so good!

    5jfXcTB.png

    Urge to buy Hero mech... rising. Hopefully they put it on sale sometime soon.

    Also, what colors did you use?

    it was a quicl 30 second job before running to the bus stop to get the kids. ill check when im at my pc later.

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  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited May 2013
    BillGates wrote: »

    You have 5 heatsinks. That thing is terrible.

    Stabbity Style on
    Stabbity_Style.png
  • BillGatesBillGates Registered User regular
    edited May 2013
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    BillGates wrote: »
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569

    It's still not worth it due to the weight and it taking up a missile hardpoint, but at least it's marginally useful now instead of complete crap.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    TheCanMan wrote: »
    BillGates wrote: »
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569

    It's still not worth it due to the weight and it taking up a missile hardpoint, but at least it's marginally useful now instead of complete crap.

    There are a couple of mechs with 1 or 2 tube missile points. Now you have a potentially worthwhile alternative to just shoving a SSRM2 in there.

    Stabbity_Style.png
  • BillGatesBillGates Registered User regular
    BillGates wrote: »

    You have 5 heatsinks. That thing is terrible.

    The lab dosn't really tell me what my EFH is. I usually go for a amount then a number of raw DHS's...

    Thats really all you can get with Endo. It's the meta right now...seen like 6 of them already.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • DocshiftyDocshifty Registered User regular
    TheCanMan wrote: »
    BillGates wrote: »
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569

    It's still not worth it due to the weight and it taking up a missile hardpoint, but at least it's marginally useful now instead of complete crap.

    There are a couple of mechs with 1 or 2 tube missile points. Now you have a potentially worthwhile alternative to just shoving a SSRM2 in there.

    No you don't, not at 15 second duration.

  • BillGatesBillGates Registered User regular
    edited May 2013
    I think SSRM's might still be better right now, maybe you can take NARC instead of TAG now. Maybe.

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • TheCanManTheCanMan GT: Gasman122009 JerseyRegistered User regular
    TheCanMan wrote: »
    BillGates wrote: »
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569

    It's still not worth it due to the weight and it taking up a missile hardpoint, but at least it's marginally useful now instead of complete crap.

    There are a couple of mechs with 1 or 2 tube missile points. Now you have a potentially worthwhile alternative to just shoving a SSRM2 in there.

    I guess you could throw it in the JR7-K. But I still think I'd rather find something else to do with that weight.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    4 PPCs + Gauss with 13 DHS is the new meta?

    That's a pretty one shot meta.

  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    3clipse wrote: »
    4 PPCs + Gauss with 13 DHS is the new meta?

    That's a pretty one shot meta.

    Seriously. If you're gonna run a one-shot mech anyway, the 6 PPC Stalker is better.

    Stabbity_Style.png
  • BillGatesBillGates Registered User regular
    There are 13 heat sinks with EHS being 24.2

    It's entirely manageable. Tough, but manageable. Even if you put a smaller engine to free up weight you are out of crit slots at that point cause of ES.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    In sustained brawls it will lose to builds with less alpha firepower.

  • BillGatesBillGates Registered User regular
    Yep it will.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • DiplominatorDiplominator Hardcore Porg Registered User regular
    That's true of most sniper builds, though. Kind of the point, actually.

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    And it has a Gauss which is just begging to blow up that XL engine. If that's the current meta, I hope I run into a whole lot on the battlefield because that'll be one less Assault on the enemy team real quick

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Also, they closed the PC Gamer skin thing, so you can remove that from the OP

    3basnids3lf9.jpg




  • GaslightGaslight Registered User regular
    BillGates wrote: »
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569

    40 points of damage, so basically at best it will attract one good salvo.

  • BillGatesBillGates Registered User regular
    Gaslight wrote: »
    BillGates wrote: »
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569

    40 points of damage, so basically at best it will attract one good salvo.

    I like it because its fire and forget. When i was running with the LRM lance last night, i wished i had a Tag that i didn't have to have a constant lock on, and well that's NARC.

    I'll try it, see how it goes tonight. It may still be bad, but its a step in the right direction.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • DocshiftyDocshifty Registered User regular
    The duration is too short
    Unless it has been buffed, Ammo/ton is too low

    Its still shit. They're making it a functional addition now, which is good, but they're still not there yet.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    BillGates wrote: »
    Also, a hidden buff to NARC's this patch maybe?

    A bug fix should also make it in tomorrow giving the NARC the power it should have had since it's conception. It will overpower ECM.

    -If a target is NARCed it will now show up for all NARC team allies for 15 sec.
    -ECM will NOT protect the NARCed target from showing up for allies.
    -If a mech takes 40 points of damage the NARC will 'fall off'.

    http://mwomercs.com/forums/topic/116724-bap-will-now-counter-ecm/page__view__findpost__p__2327569


    this is in complete contrast to what they said ECM would do to NARC way back when. dont know why their claiming it is now "fixed"

    kx3klFE.png
  • BillGatesBillGates Registered User regular
    They could just be meaning the actual bugs with NARC and not the weapon itself as being fixed

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    edited May 2013
    BillGates wrote: »

    I run an AS7-RS with those weapons, but with more armor, more ammo, more torso twist, arm actuators, and an extra heat sink.

    Kaboodles_The_Assassin on
    sXXjb1B.png
  • BillGatesBillGates Registered User regular
    It's a pretty bad build yeah, but it does what it was built to do with that loadout...snipe. AS7's are not very good at sniping. Though why would you snipe with the biggest mech in the game idk.

    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    BillGates wrote: »
    It's a pretty bad build yeah, but it does what it was built to do with that loadout...snipe. AS7's are not very good at sniping. Though why would you snipe with the biggest mech in the game idk.

    What do you mean? The RS is a pretty amazing sniper because all 4 energy hardpoints are on the arms.

    Sniper [AS7-RS]: 4xERPPC, 325STD, DHS

    No Gauss, but extra HS's and a STD engine for way more survivability.

  • Gnome-InterruptusGnome-Interruptus Registered User regular
    There seems to be a bug with the mechlab where it only counts 10 heatsinks for the engine even if you have put more in there.

    steam_sig.png
    MWO: Adamski
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I'm pretty disappointed with the Buccaneer cammo for the Dragon. There's nothing pirate-y about it at all. There's a few random flames, some checker boards, a tiny like 'pfc' on the leg and I guess what's supposed to be cannon smoke coming for the SRM tubes. WTF.

    3basnids3lf9.jpg




  • BillGatesBillGates Registered User regular
    edited May 2013
    Mvrck wrote: »
    BillGates wrote: »
    It's a pretty bad build yeah, but it does what it was built to do with that loadout...snipe. AS7's are not very good at sniping. Though why would you snipe with the biggest mech in the game idk.

    What do you mean? The RS is a pretty amazing sniper because all 4 energy hardpoints are on the arms.

    Sniper [AS7-RS]: 4xERPPC, 325STD, DHS

    No Gauss, but extra HS's and a STD engine for way more survivability.

    I wasn't talking about the hardpoints, more like the actual mech. it's the tallest mech in the game, no? it's profile is...not exactly low profile.

    Usually when i drive one of my AS7's I tell my whole lance to stay behind me and just shoot whatever is shooting at me and i just laugh because well, I'm 100 freaking tonnes of win.

    BillGates on
    Steam - BillGates91 | LoL - Billbotnik | MWO - BillGates | FFXIV - Leoric Botnik
  • SyngyneSyngyne Registered User regular
    My Wang is so purple it practically throbs

    sEcIYLF.jpg

    5gsowHm.png
  • HerothHeroth Registered User regular
    DaMoonRulz wrote: »
    I'm pretty disappointed with the Buccaneer cammo for the Dragon. There's nothing pirate-y about it at all. There's a few random flames, some checker boards, a tiny like 'pfc' on the leg and I guess what's supposed to be cannon smoke coming for the SRM tubes. WTF.

    Yeah... it looks okay on the Catapult/raven... the Phraken looks better on them, although i guess it will be pretty hard to beat that in my opinion... and it looks kinda 'meh' on the Jager aswell.

    1Gn4PNI.png
  • Kaboodles_The_AssassinKaboodles_The_Assassin Kill the meat. Save the metal.Registered User regular
    DaMoonRulz wrote: »
    I'm pretty disappointed with the Buccaneer cammo for the Dragon. There's nothing pirate-y about it at all. There's a few random flames, some checker boards, a tiny like 'pfc' on the leg and I guess what's supposed to be cannon smoke coming for the SRM tubes. WTF.

    It actually says "PUF" on the leg.

    sXXjb1B.png
  • MvrckMvrck Dwarven MountainhomeRegistered User regular
    They really missed it with the dragon on. Shoulda made the nose look like the prow of a ship.

  • GaslightGaslight Registered User regular
    The Stalker would be pretty cool IF they had done the skulls on both sides but...

  • SyngyneSyngyne Registered User regular
    Oooh, new damage textures. Instead of the weird shiny metallic innards you now see bullet holes and craters.

    5gsowHm.png
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