Naissance project began at the end 2006 with the idea to create an initiatic trip in a metaphoric world. Using the video game tool appeared as the best way to gather several artistic influences, from music to architecture, into one virtual object. The project really started when I watched Building by Belgian artist Anouk De Clerq which gave me the idea to use light and shadow interacting on abstract architectures not only as an artistic graphic tool but also as a game mechanic.
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Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
http://www.youtube.com/watch?v=uDSi1-lACNk
I came down to post this and was beaten.
If they make this just creepy as hell I will buy it. Looks like the perfect foundation for a surreal, creeping horror game.
Will it have Rift support, you think?
You're a terrible person @TychoCelchuuu . Just terrible.
(This looks amazing and you're not that terrible.)
It's a little more sci-fi in its aesthetics than I expected, but the more it distances itself from the hypothetical House on Ash Tree Lane that I've got my own dream project ideas for the better.
That breathing is also atmospheric as fuck.
Edit: Also, release date is tomorrow for those that can't watch the trailer. $19.99 on Steam, 10% discount for the first week.
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
because that's gonna be insane
It's programmed in Unity, so Rift support is practically a gods-damned checkbox, but the dev response is ambiguous at best.
It's unreal engine, actually. And I played this a bit, it's pretty nice and atmospheric! I thought it would be similar to Kairo, but the sense of place that Naissance conveys is way better. Awesome sound design, too!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.