Sony has announced that a new WipEout game for PSP will be released this September, courtesy of our old pals Studio Liverpool.
WipEout Pulse promises 24 new, reversible circuits to race around in new ships shooting people with new weapons while listening to new licensed music, including songs by Mason, Loco Dice and Stanton Warriors. God I feel old.
You'll be able to race against your friends in ad hoc and infrastructure (Internet!) modes, coating yourself in the liveries of eight new in-game racing teams, including one called EG-X. Good name.
More impressive, Sony reckons, will be in the introduction of a new track element called the "Mag-Strip" - this will lock ships to the surface of the track temporarily, allowing level designers to include things like loops, vertical drops and 90-degree angled sections to mess with your head.
Which, it turns out, they will be doing in seven game modes, with a Training section also introduced to show you everything from steering to shooting - something that's bound to come in handy for gamers more used to wheely racecars.
Finally, there'll be scope for personalisation and showing off, with the option to store your own music (MP3s) on a Memory Stick and listen along while you play, while a Photo Mode will allow you to take shots of your ship and post them online. Kids these days.
And, says Sony, the fun won't stop in September either, with downloadable content lined up for launch (why not put it on the disc then?) and afterwards, including new tracks, ships and tunes.
It's so exciting they emailed it to us eight times. Which, considering they were carrying these first screenshots on their backs, surely went above and beyond. Anyway, expect more soon, as we'll be sure to keep our finger on the, er, Pulse.
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Poor mans F-zero.
sorry fans...
What the hell are you talking about? Wipeout brought Red Bull to America.
But the original one on the PS1, Wipeout XL, was a great racer. I think of it fondly, no other Wipeout was able to match the pure magic that XL brought, it had a kick ass sound track (although I did just leave it repeating on Firestarter), an announcer that was pretty bad ass, crazed tracks, and great speed. We played that game more than any other racer on the system.
Poor man's F-Zero my ass..
I KISS YOU!
And those screenshots are bullshots. Wipeout pure looks nothing like that, and I doubt Wipeout Pulse will either.
Except Wipeout on average gets better reviews (excluding the rubbish Saturn, PC or N64 ports) and sells better, right?
Lord Jezo: Wipeout XL isn't the original, it's the second in the series. ;-)
Don't worry, I am fully aware this is just my subjective opinion and such, I'm not going to try and convince you that you are wrong.
It's just that if I ever go back and play an older installment in the francshise, I get near zero enjoyment from it, and I think its because, to me at least, the entire series is just about mad graphics, shiney lights and soundtrack. I still enjoy F-zero on the Snes.
That's one of the reasons F-Zero always got on my nerves... no matter how perfect of a race you were running the opponents would always be one single misstep away, screw up once and they pass you.
I KISS YOU!
Problem is, the game is so fugly by today's standards that I can't make out the track properly, it's just a mess of fuzzy, low-res polys :-(
Wow, you must be one crazy speed freak. Either that or you never got to the Phantom speed class on Pure.
WipEout Pure was awesome, and I thought it was great that they put out so much extra DLC shit for free. If I remember right, were there more tracks released for free than shipped with the game?
Those shots look really pretty, hopefully the final product looks comparable.
Steam / Bus Blog / Goozex Referral
Silly nitpick: Actually no. Wipeout Pure's average rating is 88.7 on gamerankings, F-Zero GX, in the other hand, has 89. :P
E-peen mode: Not quite correct. I'm usually having about 1/4 track advantage to next car, even on expert level, without doing snaking or using custom car.
(Actually just give me Qirex)
Having said that, the last two WipEout games have s ort of missed the point of what I loved about the original series (Fusion was too shooty, Pure hasd slightly iffy handling and got the team balance all wrong (Qirex is supposed to be the fastest in a straight line but be heavy and corner poorly. Instead they made it the slow one with good shields, which is Auricoms specialty)
I remain cautiously optimistic
Any screens of said tracks?
Never known about this?
Wiki says this: While the design was simple, it was also really clean and pleasing to the eye IMO.
EDIT: To clarify, it looks like a PS2 game because of how clean it is, just how some people think Wind Waker looks way better than Twilight Princess...which isn't really a good example because they're on the same hardware, but you get the idea.
Well, that's true now. It used to be awesome back when Psygnosis was actually making it. Sony Studio Liverpool just isn't as good.
How far into the game did you get? The first two difficulty levels are a bit on the slow side, but once you're past that it'll give you fucking blisters.
and hooray for online! Hopefully its full online races and stuff
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
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Bullshit. The eToy review was wrong: WipEout PurE uses "rubber band" AI at the start of every race. It's not like Super Mario Kart, which will continue to get faster when you are in front and slower when you are behind, but it is WAY more obvious because of a guaranteed pattern at the beginning of every race:
If you boost when you start the race, you may end up around or near the 1st position, but it's inconsequential because the AI WILL overtake you and continue to do so until you are in last or next-to-last place before the AI relaxes and allows you to move up in position (or possibly just starts playing fair). This usually happens in the first lap and you are already overtaking racers and climbing back up to first by the end of it. The shens seem to end there and the game stops "cheating," but I feel obligated to point it out. You can test this by not boosting and watching as the AI allows you to overtake them much sooner... unfortunately, to earn Gold medals on all the single races, that is not an option (it's about your time and not just your finishing position).
If you get EXTREMELY LUCKY and get the right items to keep the CPU players behind you and maintain your lead, the CPU player AI will not relent: They WILL pass you and you WILL drop to nearly last place, only later in the race. It is not feasible that you can maintain an initial lead for an entire race because it requires the CPU to hit you to keep you in first an unlikely amount of times (in addition to a lot of mines and luck) so by extending the cycle over one lap, you are just cutting in to the time you will have to regain 1st position after they inevitably overtake you.
Actually, Studio Liverpool wasn't responsible for the crap games on PS2. They do the series justice.
That was my primary complaint. It was my entry into the series, though I went back and bought some of the others, so the slow initial difficulties muddied my first impression, but it only took about 10mins to unlock a decent difficulty/speed.
It will break your ability to sleep and continue a tournament. The game will always lock on the next track if you slept the console with a DLC pack installed making the HUGE Ascention and Descention tournaments nearly impossible to play with all the downloadable track included. Ejecting the MSPD and reinserting it will have the same effect.
Ah! But I was averaging all the Wipeout's (excluding the ports) and comparing it to an average of all the F-Zero's. I don't actually know if it is higher because I couldn't be bothered, but I'm pretty sure it was true.
It is single player only, and has 7 tracks and 9 ships, and from what i've played it is very much like pure, in a good way. It definetly looks better, i love the new tracks, and there are some new weapons too. Also, apparently you will be able to make skins for your ships and play with them online
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
edit: i suppose even the harder difficulties are slower than F-zero GX. but there aren't too many games that get that fast.
LoL Summoner: infobrains | XBL: cwap4brains | PSN: infobrains
And comparing any racing game's speed to F-Zero GX is kind of silly. GX pretty much set a new bar for speed for all racing games, ever.