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[Roll for Shoes] Welcome to Mystery Mansion!

OminousLozengeOminousLozenge Registered User regular
edited June 2013 in Critical Failures
Mystery Mansion
A Roll for Shoes story of a group of children exploring a huanted mansion one dark Halloween night.

MysteryMansionOPImage_zpsb104558f.jpg

Background
Ipswitch, Massachusetts has its share of ghost stories. More than its share of legends about witchcraft and the occult, as well. Nowadays, that’s mostly tourist stuff and campfire tales to scare the little ones. Ah, but the little ones. Their minds are yet so fertile, their imaginations still unbounded by the banality of bosses and mortgages and the evening news. For them, Ipswitch is a town filled with wonder and terror in equal measure, for they embrace these ghost stories. In the mind of every little boy and little girl in Ipswitch, that creepy old cat lady in the neighborhood is secretly the last living true witch. Bumps in the night are ghosts or wayward spirits. Any vagrant could in fact be a demon come to offer you all the candy in the world for the low, low price of your eternal soul. These are just facts of life.

But let’s not concern ourselves with the entire city and its rich, storied history. On the suburban outskirts of Ipswitch, well off the path of the city’s ghost and witchcraft tours, there’s a pleasant little neighborhood of well-kept lawns, picket fences, soccer moms, and cook-outs. The sign at the front of the neighborhood tells you this is Sunny Valley, neverminding the fact that it is neither a valley, nor is it any more sunny than the rest of the town.

Drive through that little slice of Americana, and you’ll get to a long, twisty little one-lane road. Barely more than an upjumped cart path, really. Follow that twisty road, and it takes you to the absolute edge of Ipswitch proper and up Carwile Hill. The road has no stops, no no intersections. It just winds its way through a good stretch of nice, thick coniferous New England forest and ends at the gates of an old, spooky mansion situated on top of the hill. This mansion, identified by its National Register of Historic Places plaque as Carwile Manor, has been an object of obsession among the youth of Sunny Valley since the first family moved into that neighborhood. The adults know this mansion as the family estate of the now-defunct but once-influential Carwile clan, a structure that was at one time impressive, but which has fallen into disrepair with the passing of the last living Carwile some fifteen years ago.

The kids of Sunny Valley call it by a different name. More evocative, and in their minds, more accurate: Mystery Mansion! Countless battles have been fought in and around Sunny Valley, waged by valiant young knights astride their Huffy bicycles, against the communist incursions, tides of zombies, alien invasions, and rampaging hordes of orcs that pour out of Mystery Mansion every day of every summer. The Mansion obligingly belches forth the enemy du jour for the children to combat, filling their afternoons with adventure and wonderment. If you were lucky, you had some patch of woods or old house near your neighborhood to spruce up your lazy, sultry summer days.

But never, not once, not ever, do the children cross the border onto the grounds of Mystery Manor, helpfully marked out by a wrought-iron fence. Go right up to it, yes. Look through it, certainly. Touch it - well, perhaps for the fearless. But the grounds of Mystery Manor are forbidden. Everybody’s parents tells them so. The friendly police officers who do safety lessons and at the community center tell them so. The grown-ups won’t admit it, but the kids know the truth - even they’re afraid of the Mansion, because it’s haunted. Probably even the most haunted mansion in the whole country, if not the world! It’s not in the Guinness book or anything, but that’s mainly because some information is just too dangerous.

Did I say nobody ever sets foot on the grounds of Mystery Mansion? My apologies - I meant to say nobody ever had set foot on the grounds of Mystery Mansion. Until now. Until you and your friends, this very Halloween night...

The Rules
The rules of the game, including a link to the Roll for Shoes rules in their original form, can be found HERE.

Clarifications and Additional Information
Out of Character Statements
Clearly identify any out-of-character posts or portions-of-posts with "OOC:" and when possible, try to keep the OOC at the bottom of the post. I want to keep this phone-posting-friendly, so you don't need to spoiler or color code things. Lengthy OOC discussion should probably be spoilered for clearer delineation, but I leave it to your discretion.

Images
I will occasionally post visual aids to help convey a sense of what I'm describing, or a map of your exploits. The game doesn't rely on a grid, and there's no combat map, so it's purely for informative purposes. The map I've drawn up is more-or-less to scale.

Who Goes When
There's no initiative to track, and any possible opposition will just go when it makes sense. As long as everybody pretty much gets a turn before someone goes again, that's what really matters.

When to Roll
Your characters' advancement is tied directly to rolling dice, so feel free to add an appropriate die roll to your action where it makes sense. If it isn't necessary, I can ignore it. Odds are I'll try to incorporate the die roll if you include one with your narration; the corollary is that I trust you to use good judgment. It would probably be a good idea to roll any time you have a relevant question for me regarding something your character has, can do, or observes. "Did I bring a flashlight?" "Does it look like I can jump to the chandelier from here?" "I lick the hundred-year-old candy jar; what's it taste like?" In this game, my answer to questions like that should be to prompt you to roll and find out! Just bear in mind this means you could end up with a skill like "Psychometric Taste Buds" - of course, rolling with oddness like that is supposed to be part of the fun.

Feel free to use Geth to roll dice. Use a dice app on your phone. Use physical dice. I trust you guys. Just remember to post the individual die results as well as the sum, since things like how many of the dice are sixes plays a big roll in advancement. Handily, Geth does all this automatically. In case anyone is unfamiliar, the syntax is: "Geth roll 2d6 for Skill Name Here"

The Characters
@jdarksun as Mia Ashley Levy
"There's a scientific explanation for everything."

@premium as Davey “Juke” Williams
"I never turn down a dare!"

@Iron Weasel as Wendall "Wex" Cartright
"Ready for candy and adventure!"

@TheRoadVirus as Prince Ellingston Hallstings Dingingworth, III
"Jeeves said nothing of danger!"

Starting with Page 4, the characters' current details can generally be found in the first GM post of each page.

Sometimes I have ideas for things.
OminousLozenge on
«13456755

Posts

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    A thousand times yes.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • OminousLozengeOminousLozenge Registered User regular
    To all my players with kids (most of you, maybe all), Happy Father's Day!

    To make your character, all I need is a name. RfS is about the character evolving organically as the game progresses, so you don't even need to figure out what your character's Halloween costume is just yet. I think this is literally the easiest character creation I've ever come across.

    But don't worry about it tonight! Enjoy fatherhood tonight, guys.

    Sometimes I have ideas for things.
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited June 2013
    Wendall "Wex" Cartright is ready for candy and adventure (but mostly candy).

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Jelly, have fun with the game guys.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited June 2013
    ... if I bring my own rubber mask and glow-in-the-dark costume, can I join in? Or is that just creepy?

    E: A literally massive number of Scooby-Doo jokes suggested themselves at first glance; that's an attempt at impulse-control, not a serious request. Have fun, guys.

    Auralynx on
  • OminousLozengeOminousLozenge Registered User regular
    I gave the party size a lot of thought before I put up the game, but since this is my first pbp ever anywhere, I decided to keep it small. If this goes well, I do plan to open up the next adventure to more players!

    Sometimes I have ideas for things.
  • premiumpremium Registered User regular
    Davey 'Juke' Williams never turns down a dare!

  • jdarksunjdarksun Struggler CORegistered User regular
    Mia Ashley Levy knows that there's a scientific explanation for everything.

  • OminousLozengeOminousLozenge Registered User regular
    Yay! Just waiting on @TheRoadVirus to finish his chores so he can come play with the cool kids!

    Also, @Iron Weasel and TRV, feel free to come up with a byline or catchphrase if you want one for your character. Premium and jdark kind of did informally, and it's a neat idea.

    Sometimes I have ideas for things.
  • Mikey CTSMikey CTS Registered User regular
    Ah man... How did I miss out on this? This sounds really awesome. Maybe next time. :(

    // PSN: wyrd_warrior // MHW Name: Josei //
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited June 2013
    I thought "is ready for candy and adventure" was a good byline

    Would "still believes in magic" be better?

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • OminousLozengeOminousLozenge Registered User regular
    Oh shit, that sailed right over me. And it's a perfectly good byline! I'll edit the OP.

    Sometimes I have ideas for things.
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2013
    Prince Ellingston Hallstings Dingingworth, III
    "Jeeves said nothing of danger!"

    Erin The Red on
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Aw Mom, do I have to go Trick or Treating with Ellingston?

    He's weird.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    You will not speak of your betters in such a way! Let me see what candy you have, that I may properly tax it!

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    Hands off, Elly, or I'm calling my brothers!

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    *Grunts with frustration*
    Wait until I've got control over the militia. Just you wait. Then you'll get to decide if it was worth not giving me three peanut doodles.
    *Walks off mumbling to himself*

  • OminousLozengeOminousLozenge Registered User regular
    Before we begin, some preliminaries, which I will also edit into the OP:

    For the sake of clarity, clearly identify any out-of-character posts or portions-of-posts with "OOC:" and when possible, try to keep the OOC at the bottom of the post. I want to keep this phone-posting-friendly, so you don't need to spoiler or color code things. Lengthy OOC discussion should probably be spoilered for clearer delineation, but I leave it to your discretion.

    I will occasionally post visual aids to help convey a sense of what I'm describing, or a map of your exploits. The game doesn't rely on a grid, and there's no combat map, so it's purely for informative purposes. The map I've drawn up is more-or-less to scale.

    There's no initiative to track, and any possible opposition will just go when it makes sense. As long as everybody pretty much gets a turn before someone goes again, that's what really matters.

    Your characters' advancement is tied directly to rolling dice, so feel free to add an appropriate die roll to your action, where it makes sense. If it isn't necessary, I can ignore it. Odds are I'll try to incorporate the die roll if you include one with your narration; the corollary is that I trust you to use good judgment. It would probably be a good idea to roll any time you have a relevant question for me regarding something your character has, can do, or observes. "Did I bring a flashlight?" "Does it look like I can jump to the chandelier from here?" "I lick the hundred-year-old candy jar; what's it taste like?" In this game, my answer to questions like that should be to prompt you to roll and find out! Just bear in mind this means you could end up with a skill like "Psychometric Taste Buds" - of course, rolling with oddness like that is supposed to be part of the fun.

    Feel free to use Geth to roll dice. Use a dice app on your phone. Use physical dice. I trust you guys. Just remember to post the individual die results as well as the sum, since things like how many of the dice are sixes plays a big roll in advancement. Handily, Geth does all this automatically. In case anyone is unfamiliar, the syntax is: "Geth roll 2d6 for Skill Name Here"

    Does anybody have any questions?

    Sometimes I have ideas for things.
  • jdarksunjdarksun Struggler CORegistered User regular
    Question! Are all of Wex's brothers crybabies too, or is it just him? Is it because he's the youngest? I bet it's because he's the youngest.

  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2013
    Wex is the biggest baby.

    Geth, roll 1d6 for taunt Wex

    Result: your butt is a .... er.... face

    tauny Wex:
    1d6 1 [1d6=1]

    Erin The Red on
  • jdarksunjdarksun Struggler CORegistered User regular
    Prince L, did you know that money corrupts? It's true. I read it in a book.

  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    I dont need money. I have the leader's spirit. father says so. Says I'm bound to be a great ruler

  • OminousLozengeOminousLozenge Registered User regular
    That's the spirit! Without any further ado, then:


    Our Story Begins...

    The moon shines big and bright and full when the four of you bring your bikes to a stop just outside the gates of Carwile Manor. The plaque from the National Register of Historic Places is bolted to the right of the gate, a reassuring bit of mundanity contrasting with the gloom that overhangs this property. The big, rusty chain holding the gate closed is still there, immovable and eternal. That ornate wrought-iron gate is very easy to climb, though. Some of you have probably done it before, possibly even climbed all the way to the top on a dare. A tall cast-iron fence marks the border of the Manor and serves as a convenient hitching post for your bikes.

    Everything is just as you remember it from your last trek out here. Through the bars you see the lawn, overgrown from decades of neglect. The drive is buckled and cracked by the ravages of time, but it still carves a rough path through the tall grass and up to the mansion at the top of the hill. Standing sentinel on either side of that path, however, is a row of bare and skeletal-looking poplars. Stacks of autumn leaves, gathered in high drifts, punctuate the wild lawn like tiny islands in a sea of weeds and vines. Up near the estate, a fountain rises protectively in front of the main entrance. A bit further downhill and to the right of the fountain, a decrepit and off-kilter gazebo looms toward you like a crouching predator.

    A chill New England wind kicks up from seemingly nowhere, bringing ominous clouds with it. Any minute now, they’ll start to obscure the moon's silvery light. It's now or never - time to begin your epic Halloween adventure!

    Sometimes I have ideas for things.
  • premiumpremium Registered User regular
    One time I licked the top of the gate. True story! Little Freddy R. double dog dared me and said he'd tell everyone that I was a sissy if I didn't!

  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    edited June 2013
    Wex ignored Mia's snide remark; there was nothing wrong with turning to family for help, and he knew that he could always count on his big brothers Edgar, Edward and Edwin.

    Well, maybe not Edwin.

    Anyway, Mia was probably just jealous - wasn't she an only child? How lame that must be.

    Wex brushed some dirt from the hem of his robe, and tilted his pointy hat to a rakeish angle. He was no crybaby.

    He was a Wizard.

    Gripping the gate, Wex looked over at his friends."Last one over is a smelly butt!" Hopefully the head start would be enough to beat Davey.

    Geth, roll 1d6 for clamber over the gate.

    clamber over the gate:
    1d6 5 [1d6=5]

    Iron Weasel on
    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    "You're doing it wrong!" Says the prince as he balls up his fist and rears back.

    Geth, roll 1d6 for mega punch

    mega punch:
    1d6 3 [1d6=3]

  • OminousLozengeOminousLozenge Registered User regular
    OOC: Who or what's the target of the mega punch?

    Sometimes I have ideas for things.
  • Iron WeaselIron Weasel Dillon! You son of a bitch!Registered User regular
    OOC: I assume Ellingston is trying to kick off the PvP in the opening scene.

    Currently Playing:
    The Division, Warframe (XB1)
    GT: Tanith 6227
  • premiumpremium Registered User regular
    Davey started climbing the gate with all the vigor of a kid who doesn't want to be a smelly butt.
    "No way I'm going to be a smelly butt!"

    Geth roll 1d6 for not being a smelly butt

    not being a smelly butt:
    1d6 4 [1d6=4]

  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    OOC: Trying to punch the gate open. Sorry for lack of clarity

  • OminousLozengeOminousLozenge Registered User regular
    edited June 2013
    OOC: Okay cool, stuff incoming... gonna give jdark a bit to weigh in, come to think of it. If I recall, this is his dad time.

    OminousLozenge on
    Sometimes I have ideas for things.
  • jdarksunjdarksun Struggler CORegistered User regular
    Mia pushes L aside, draws a bobby pin from her hair, and attempts to pick the lock.

    Minion, roll 1d6 for The Roguish Type

    The Roguish Type:
    1d6 4 [1d6=4]

  • OminousLozengeOminousLozenge Registered User regular
    Geth roll 1d6 for Does Wex make it up?

    Geth roll 1d6 for Does Davey make it up?

    Geth roll 1d6 for Is the gate punch-resistant?

    Geth roll 1d6 for Are rusty locks easier or harder to pick?

    Does Wex make it up?:
    1d6 6 [1d6=6]
    Does Davey make it up?:
    1d6 5 [1d6=5]
    Is the gate punch-resistant?:
    1d6 6 [1d6=6]
    Are rusty locks easier or harder to pick?:
    1d6 3 [1d6=3]

    Sometimes I have ideas for things.
  • OminousLozengeOminousLozenge Registered User regular
    Davey and Wex race each other up the gate, neck-and-neck. They clamber as fast as possible, heedless of any danger -

    Only to tumble to the ground in a heap when Elly slams his fist into the gate, causing the whole thing to rattle noisily.

    Alas for the boys, a cooler and cleverer head prevails. With a screeeeeech and a clang, Mia pops the lock, and the chain falls. The gate swings open with a single squeak, just wide enough to admit our intrepid explorers. The yard awaits...

    OOC:
    Wex, Davey, and Elly each gain 1 XP because failure is educational. Mia gains the satisfaction of outsmarting the boys.

    Sometimes I have ideas for things.
  • jdarksunjdarksun Struggler CORegistered User regular
    Mia smirks.

    OOC: And, really, is anything better than outsmarting the boys?

  • OminousLozengeOminousLozenge Registered User regular
    OOC: In case the rules aren't super-clear, you can spend XP as soon as you get it and apply it to the roll you just failed, if you want. Since you only rolled one die, it costs only 1 XP to turn that into a skill-granting situation. How convenient! The only caveat is that you need to justify the new skill based on that roll. The justification can be a bit of a stretch - you have a lot of leeway. Keep it broad so you can build on it later. Like, is Ellington Strong? Is he wearing a Thing or Hulk costume? Did Wex think he was using a Wizardly spell to aid his climbing? Is Davey Spider-Man or Batman? Or you can bank the XP.

    Sometimes I have ideas for things.
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    Ellingston felt the reverberation of the gate against his fist, but didn't feel pain like he thought he would. Did his shiftless layabout of a butler actually make him a real Iron Man suit? There were no laser functions that he could see, but he COULD hear servos winding up now.

    "Excellent..."

    OOC: use xp to get "Power Armor Power Punches" if that's a thing I can do

  • premiumpremium Registered User regular
    Davey felt like he probably should have learned something, but he couldn't quite figure out what.
    I'll bank the xp for now.

  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    "Eh... sorry you lot fell. You decoy... um.... I mean... dudes?... need to stay in one piece. We just got here!"

  • OminousLozengeOminousLozenge Registered User regular
    OOC: use xp to get "Power Armor Power Punches" if that's a thing I can do

    OOC: Since skills need to start broad, you can have Power Armor, and any time you can tie your action to the armor, you get to roll 2d6. You can use future skill purchases to further describe the armor (Punching Servos, Exoskeletal Strength, Radar, Damage-resistant Alloy, etc.), which will allow you to roll a higher pool of dice when doing something related to that specific feature.

    Sometimes I have ideas for things.
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