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[Minecraft] Kneel before your bee overlords.

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Posts

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Which is a shame, heavily pushing players towards using mechanics within a GUI instead of placing blocks in the world.

    VRXwDW7.png
  • HugglesHuggles Registered User regular
    Factorization also seems to be going some quite considerable way towards processing as blocks interacting with other blocks instead of blocks-with-a-gooeey. In fact, with the slag furnace so easy to get and power, and with the good fuel-to-process ratio of the new lacerator, FZ is making some really very persuasive arguments as early industrial tech.

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    A rather nice tool has been released, which should help pinpoint what crazy contraption is killing a server.

    VRXwDW7.png
  • ButtcleftButtcleft Registered User regular
    lordlundar wrote: »
    Buttcleft wrote: »
    Surely they are not getting rid of transformers.

    No, but you're better off running with the upgrades instead. Beyond a few machines the box transformers are a hindrance as opposed to a benefit.

    I like using transformers.

    It adds mechanicalliness

  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited November 2013
    Been out of the minecraft loop for awhile. There looks like there's a lot of cool new things. But I can't get this new launcher to play the game. I have version 1.7.2 and when I click play the launcher disappears for a little bit and then just comes back up without launching the game. Anyone know what's up?

    Also having trouble running the new launcher. After installing it, I click the icon on the desktop and it keeps loading the old launcher?

    anoffday on
    Steam: offday
  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    edited November 2013
    anoffday wrote: »
    Been out of the minecraft loop for awhile. There looks like there's a lot of cool new things. But I can't get this new launcher to play the game. I have version 1.7.2 and when I click play the launcher disappears for a little bit and then just comes back up without launching the game. Anyone know what's up?

    Also having trouble running the new launcher. After installing it, I click the icon on the desktop and it keeps loading the old launcher?
    Make sure to fully remove any previous installations of Minecraft. Do a complete wipe by deleting everything in the folder %appdata%/.minecraft
    Then run the new launcher and try running an instance. If it still doesn't work, check the "development console" tab to see what broke where.

    edit: You can also edit an instance profile to keep the launcher visible after launching the game, allowing you to see the log running in real time.

    AkimboEG on
    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • HugglesHuggles Registered User regular
    edited November 2013
    I must apologise in advance to all the haters, but saw this 'mod spotlight' by the Yogscast and thought it was actually pretty cool. FF'd through the preamble.

    E: Oh dear, can't you link to times during a video? Skip to 9:40 to avoid the usual Yogscastery.

    Huggles on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Yessss, I love gas mechanics in Minecraft.

    PEUsig_zps56da03ec.jpg
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Also, there's apparently somebody working on a bridge-mod between Tinker's Construct and Metallurgy. I'm pretty excited about this, because I love the different colors of metal from Metallurgy and the fact that you can craft them into blocks for aesthetic purposes. The only thing that made me stop using it was the fact that it messes with ore gen for stuff like copper and tin that is so necessary to the other tech mods.

    The other problem with it, that didn't bother me quite so much but seemed to bug other folks, was that a number of the metals were functionally superfluous -- why use Manganese, when Iron does all the same things? Like I said, didn't bug me, but I totally get the reasoning.

    But meshing Metallurgy with TinCon is actually genius, if they can get it done. There's enough modifiers and mechanics in play with TinCon tool construction to make it worthwhile to have variety, plus who doesn't want more metals to melt down and display in liquid form? Hell, get some of that alloy mechanic in play, and you've got a good thing going.

    Plus, if there's a good bridge-mod for TinCon and Metallurgy, maybe Metallurgy will get included in some FTB-friendly texture packs. :P

    PEUsig_zps56da03ec.jpg
  • TakelTakel Registered User regular
    Duke 2.0 wrote: »
    A rather nice tool has been released, which should help pinpoint what crazy contraption is killing a server.

    I'll give that a try once I get some spare time to fool around on the server.

    ---

    TiCo already has a problem with having all metals with clear non-overlapping purposes as aluminite is totally useless outside of one very tiny niche tier. Steel tools perform at the same functional capacity (with a difference in durability, but the much higher availability of steel trumps that IMHO) as cobalt; and manylluriuniuminwhatever is virtually only useful as weapons for the extra damage.

    My beef with metallurgy is the dreaded rainbow caves problem. Too many ores, not enough stone. Biome restricting ore generation to reduce the number of available ore types can lead into the above problem of metals not having clear uses if you try to avoid massive roadblocks if you get unlucky with biome placements.

    So in my opinion, yeah but no. I'm very very wary of adding more ore types to the world gen simply because the world cannae handle any more cap'n! If the ground had a height of 96 or 128 instead of 64, yeah there should be enough space to spread out the ores to prevent ore density from taking over.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • HugglesHuggles Registered User regular
    Hey, @Vic.

    You thinkin' what I'm thinkin'? Head on over to the last few minutes of the video if you're not.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Huggles wrote: »
    Hey, @Vic.

    You thinkin' what I'm thinkin'? Head on over to the last few minutes of the video if you're not.

    Those Ender Receptors make it viable -- easy, even -- to sell power to other players.

    PEUsig_zps56da03ec.jpg
  • TakelTakel Registered User regular
    edited November 2013
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Takel on
    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • DarkewolfeDarkewolfe Registered User regular
    Trying to set up a home server. Friend wants an improved terrain generation mod. Tried to get Bukkit and Forge working through some peculiar hybrid build but couldn't pull it off.

    What is this I don't even.
  • ButtcleftButtcleft Registered User regular
    I feel like I'm witnessing the second coming of Standard Oil.

  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)
    I'd love to see a system like that using ComputerCraft, but mostly because it would be vulnerable to cleverly-coded exploits.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • TakelTakel Registered User regular
    Darkewolfe wrote: »
    Tried to get Bukkit and Forge working through some peculiar hybrid build but couldn't pull it off.

    Warning flag. Right there. Oil and Water do not mix. You can attempt to emulsify them, but they do not mix. Don't attempt to do it unless you know damn well what you're doing. For the most part, unless you must have the administrative tools of Bukkit, stick with pure Forge servers for content and try not to think of the performance enhancements of the Spigot fork.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • VicVic Registered User regular
    Huggles wrote: »
    Hey, @Vic.

    You thinkin' what I'm thinkin'? Head on over to the last few minutes of the video if you're not.

    Someone linked a video showing the Deep Dark earlier. Unfortunately it seems the whole concept of the place is to have an open cave with ridiculous amount of monsters where the darkness hurts you, with more iron than usual (unless there is a lot more to the place than the videos have shown). If they plan to make something the style of Twilight Forest that would be awesome though.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Assuming a completely bullshit exchange rate of 1 Gold bar per 1000 EU (or whatever fits in a battery), for the sake of easy math:

    1. Player drops 1 gold bar into an ender chest in their house, which pairs with one at the power company.
    2. Using those transfer pipes and item filters, gold bars are sent to a vault -- anything else is sent to public storage, to avoid people paying with dirt or some shit.
    3. WHY IS THE FORUM AUTOMATICALLY ADDING NUMBERS TO THIS LIST
    4. WHAT WITCHCRAFT IS THIS
    5. Like, at first I thought I was just typing faster than I was thinking, which I can do at the best of times and I'm pretty drunk right now, so
    6. Anyway, when the gold bar passes through the filter and heads down the vault-ward path, it will pass over a BUD, which will blink once.
    7. This redstone signal causes a charged battery to drop down into your discharging system of choice, emptying its power into the transfer node. Once empty, it is sent back to the charging station.

    Viable?

    PEUsig_zps56da03ec.jpg
  • VicVic Registered User regular
    edited November 2013
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Two fairly straightforward ways would be to simply use energy storage blocks, ideally redstone energy cells. A player can either buy a set amount of energy, in which case you can just hook up filled cells to his frequency or hand over a charged cell, or they can pay a constant rate per day for a certain amount of MJ/t.

    Vic on
  • ButtcleftButtcleft Registered User regular
    I kind of want to see, out in the middle of a desert, a huge obsidian tower that looked like one of those people pod towers from the matrix, as the power plant, sending power wirelessly across all dimensions.

  • Bloody JackBloody Jack Registered User regular
    Sounds reasonable, although I think steps 3-5 are a bit superfluous :P

  • ButtcleftButtcleft Registered User regular
    edited November 2013
    now I have this overwhelming urge to secretly build a massive tree farm/HP boiler complex somewhere secluded and at base rock, and wait for you guys to unveil your power scheme to the world.. then immediately ruin everything by giving my power away for free.

    Buttcleft on
  • Bloody JackBloody Jack Registered User regular
    But the big power companies will take all of your free power and resell it for big profits.

  • ButtcleftButtcleft Registered User regular
    But the big power companies will take all of your free power and resell it for big profits.

    That's why god invented nuclear weapons.

  • TakelTakel Registered User regular
    Vic wrote: »
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Two fairly straightforward ways would be to simply use energy storage blocks, ideally redstone energy cells. A player can either buy a set amount of energy, in which case you can just hook up filled cells to his frequency or hand over a charged cell, or they can pay a constant rate per day for a certain amount of MJ/t.

    Nah, my idea is for an automated system. No meat-bag to meat-bag interaction required. You rock up to a CC terminal. Log in with your client ID and password. Drop in the agreed payment, CC reads it from the inventory, sucks it up and pumps the required power into the target client buffer pool. Put in more payment than the buffer can hold in raw energy? It keeps track of that. When the buffer can hold another package of power, it'll pull it down and the overflow amount is updated.
    Setting up a new connection? Grab a client ID, set your password, drop in your transmitter item and the system will deposit it in an unused buffer/transmitter hub automagically. Then you can fill it up with power.

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Bonus points if the power company provides all the necessary computer equipment for in-home operation, including a monitor offering a constant readout of available power levels.

    PEUsig_zps56da03ec.jpg
  • VicVic Registered User regular
    Takel wrote: »
    Vic wrote: »
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Two fairly straightforward ways would be to simply use energy storage blocks, ideally redstone energy cells. A player can either buy a set amount of energy, in which case you can just hook up filled cells to his frequency or hand over a charged cell, or they can pay a constant rate per day for a certain amount of MJ/t.

    Nah, my idea is for an automated system. No meat-bag to meat-bag interaction required. You rock up to a CC terminal. Log in with your client ID and password. Drop in the agreed payment, CC reads it from the inventory, sucks it up and pumps the required power into the target client buffer pool. Put in more payment than the buffer can hold in raw energy? It keeps track of that. When the buffer can hold another package of power, it'll pull it down and the overflow amount is updated.
    Setting up a new connection? Grab a client ID, set your password, drop in your transmitter item and the system will deposit it in an unused buffer/transmitter hub automagically. Then you can fill it up with power.

    Meatbag to meatbag interaction is part of the fun though! Let's not kid ourself, there is pretty much no way for there to be a true economy on a FTB/Tekkit minecraft server. The only way I see it even being a thing is with pre-assigned roles, as someone suggested earlier. That said your idea does sound pretty cool!

  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Vic wrote: »
    Takel wrote: »
    Vic wrote: »
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Two fairly straightforward ways would be to simply use energy storage blocks, ideally redstone energy cells. A player can either buy a set amount of energy, in which case you can just hook up filled cells to his frequency or hand over a charged cell, or they can pay a constant rate per day for a certain amount of MJ/t.

    Nah, my idea is for an automated system. No meat-bag to meat-bag interaction required. You rock up to a CC terminal. Log in with your client ID and password. Drop in the agreed payment, CC reads it from the inventory, sucks it up and pumps the required power into the target client buffer pool. Put in more payment than the buffer can hold in raw energy? It keeps track of that. When the buffer can hold another package of power, it'll pull it down and the overflow amount is updated.
    Setting up a new connection? Grab a client ID, set your password, drop in your transmitter item and the system will deposit it in an unused buffer/transmitter hub automagically. Then you can fill it up with power.

    Meatbag to meatbag interaction is part of the fun though! Let's not kid ourself, there is pretty much no way for there to be a true economy on a FTB/Tekkit minecraft server. The only way I see it even being a thing is with pre-assigned roles, as someone suggested earlier. That said your idea does sound pretty cool!
    I still believe that on a small sized server, limiting each player to a specific role (and 'skillset') could be quite a thing. At the very least, an interesting experiment.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • VicVic Registered User regular
    AkimboEG wrote: »
    Vic wrote: »
    Takel wrote: »
    Vic wrote: »
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Two fairly straightforward ways would be to simply use energy storage blocks, ideally redstone energy cells. A player can either buy a set amount of energy, in which case you can just hook up filled cells to his frequency or hand over a charged cell, or they can pay a constant rate per day for a certain amount of MJ/t.

    Nah, my idea is for an automated system. No meat-bag to meat-bag interaction required. You rock up to a CC terminal. Log in with your client ID and password. Drop in the agreed payment, CC reads it from the inventory, sucks it up and pumps the required power into the target client buffer pool. Put in more payment than the buffer can hold in raw energy? It keeps track of that. When the buffer can hold another package of power, it'll pull it down and the overflow amount is updated.
    Setting up a new connection? Grab a client ID, set your password, drop in your transmitter item and the system will deposit it in an unused buffer/transmitter hub automagically. Then you can fill it up with power.

    Meatbag to meatbag interaction is part of the fun though! Let's not kid ourself, there is pretty much no way for there to be a true economy on a FTB/Tekkit minecraft server. The only way I see it even being a thing is with pre-assigned roles, as someone suggested earlier. That said your idea does sound pretty cool!
    I still believe that on a small sized server, limiting each player to a specific role (and 'skillset') could be quite a thing. At the very least, an interesting experiment.

    The funny thing about it is that it would essentially be communism for the sake of faking capitalism. It might be difficult to have only one person for each role though, in case vital resources were not made available because the one nether miner on the server could not log in for a week. Really cool idea though, if we could somehow execute on it properly.

    Some roles are easy, but others might be tricky to make wide enough to be fun for more than a week.

    Miner - Straightforward, everyone needs metals
    Farmer - Everyone needs food and other animal products, but not everyone would find it fun to bake cakes for weeks on end
    Power - Makes a lot of sense
    Manufacturing - Making advanced machines and tools not linked to one of the other roles, but this one might be tricky to define
    Wood - Not sure if there would be a big enough market for the cool forestry type woods for this to be a proper role
    Dimensional explorer - Someone needs to gather all that glowstone and endstone
    Wizard - Maybe?
    Beekeeper - Weird one, no one needs the unique bee resources but eventually they can create limitless amounts of some that are already covered by other roles like minerals and fuel

  • LorahaloLorahalo Registered User regular
    I remember on a Tekkit server I ran (a LONG time ago) I became a car manufacturer. I made shitty cars out of RP Frames. Since I was the only person who bothered to make large amounts of blutricity (and the cars had no generators) everyone came to me because they stopped working. It was awful.

    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    A couple things I'd like to see on FTB someday:

    1) Mo' Creatures. Because fuck yeah. I understand there's some optimization issues that get out of hand on a 24/7 server, though.

    2) HarvestCraft, coupled with a hunger overhaul and with Thaum aspects added in small amounts to the different crops. Also, villagers who will trade rare resources for complicated dishes.

    PEUsig_zps56da03ec.jpg
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Vic wrote: »
    AkimboEG wrote: »
    Vic wrote: »
    Takel wrote: »
    Vic wrote: »
    Takel wrote: »
    The question at that point would be to figure out a way to automate the purchase and provisioning of power.
    I've got an idea in my head on how to do it... but it's rather convoluted and requires Ender IO (in addition to Computer Craft at the very least...)

    Two fairly straightforward ways would be to simply use energy storage blocks, ideally redstone energy cells. A player can either buy a set amount of energy, in which case you can just hook up filled cells to his frequency or hand over a charged cell, or they can pay a constant rate per day for a certain amount of MJ/t.

    Nah, my idea is for an automated system. No meat-bag to meat-bag interaction required. You rock up to a CC terminal. Log in with your client ID and password. Drop in the agreed payment, CC reads it from the inventory, sucks it up and pumps the required power into the target client buffer pool. Put in more payment than the buffer can hold in raw energy? It keeps track of that. When the buffer can hold another package of power, it'll pull it down and the overflow amount is updated.
    Setting up a new connection? Grab a client ID, set your password, drop in your transmitter item and the system will deposit it in an unused buffer/transmitter hub automagically. Then you can fill it up with power.

    Meatbag to meatbag interaction is part of the fun though! Let's not kid ourself, there is pretty much no way for there to be a true economy on a FTB/Tekkit minecraft server. The only way I see it even being a thing is with pre-assigned roles, as someone suggested earlier. That said your idea does sound pretty cool!
    I still believe that on a small sized server, limiting each player to a specific role (and 'skillset') could be quite a thing. At the very least, an interesting experiment.

    The funny thing about it is that it would essentially be communism for the sake of faking capitalism. It might be difficult to have only one person for each role though, in case vital resources were not made available because the one nether miner on the server could not log in for a week. Really cool idea though, if we could somehow execute on it properly.

    Some roles are easy, but others might be tricky to make wide enough to be fun for more than a week.

    Miner - Straightforward, everyone needs metals
    Farmer - Everyone needs food and other animal products, but not everyone would find it fun to bake cakes for weeks on end
    Power - Makes a lot of sense
    Manufacturing - Making advanced machines and tools not linked to one of the other roles, but this one might be tricky to define
    Wood - Not sure if there would be a big enough market for the cool forestry type woods for this to be a proper role
    Dimensional explorer - Someone needs to gather all that glowstone and endstone
    Wizard - Maybe?
    Beekeeper - Weird one, no one needs the unique bee resources but eventually they can create limitless amounts of some that are already covered by other roles like minerals and fuel

    Yeah, if each player was assigned a class and that limited what they could harvest and craft, I think it could be a lot of fun. Basically an MMO without the skill grinding.

  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    Jiminy jillikers, I think I finally got my modpack working properly! WANGCRAFT LIVES ONCE MORE!

    ...Ahem. Does anyone have experience with MFR's Rednet controllers? I need some help putting together some safety gates for my train crossing.

    steam_sig.png
    Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
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  • BrodyBrody The Watch The First ShoreRegistered User regular
    All I could ever make the rednet do was an on/off switch with two buttons.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Ash of YewAsh of Yew Registered User regular
    Could I get whitelisted? I am Chuwero's sister. Minecraft name is Bororm.

  • ButtcleftButtcleft Registered User regular
    Ash of Yew wrote: »
    Could I get whitelisted? I am Chuwero's sister. Minecraft name is Bororm.

    You're probably prettier than my sister.

  • RadiationRadiation Registered User regular
    What is a Chuwero? Is it like a Chupicabra and a Werewolf hybrid?
    A were-churro?

    PSN: jfrofl
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    Radiation wrote: »
    What is a Chuwero? Is it like a Chupicabra and a Werewolf hybrid?
    A were-churro?

    This:

    215554710_iyKKa-L-2.jpg

    JtgVX0H.png
  • Ash of YewAsh of Yew Registered User regular
    edited November 2013
    Buttcleft=Chuwero in DayZ, I forgot he is like me and uses a different forum name. Us siblings man, always thinking alike I guess!

    Any ways, I would maybe like to build you guys a Bororm Statue, although in some likelihood I will probably get annoyed at the monsters and short day/night cycles as I usually do and possibly give up! Seriously, between the monsters and 20 minute days how are you supposed to build anything in minecraft any more?

    Ash of Yew on
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