Well pretty much all the things listed except for the 40 kinds of food would interest me. Unless there was a benefit to being a hardcore farmer
Different setting interest me too both fantasy or tech settings. The pages I've managed to read so far interest me despite not understanding most of it. The more complex the more a game will keep my interest. I managed to learn X3: Albion prelude fairly well without a small amount of research and enjoyed it up until my station complex would lag my computer by just being in the same system.
Unfortunately the computer I'm stuck with for now is running Vista home basic with only 2 gigs of ram. It's my GF's which she got as a hand me down. It's got a pentium dual cpu E2200 @ 2.2 Ghz with Geforce GT 220.
Hah, 'Complexity' in Minecraft is merely obscurity due to poor UI design and non-existent documentation outside of YouTube clips full of umms and ahhs and of course, Wikis. If they're updated. How does one know how to make leather armour? Look in a wiki. There's no mention of it in-game and certainly no in-game reference to the recipes. (Vanilla mind you...)
In terms of mods, there's a bunch of mods that think 'Complexity' and 'Difficulty' is introducing time sinks. Or forcing you to grind away at the crafting table for 2-3x as long as you'd normally need to spend. Then there's the stuff that make you go 'I wonder if I can do this by using that'. Crafting a GregTech Fusion Reactor is a time-sink resource/crafting grind. Creating the fuel processing and delivery system that'll keep one of those reactors perpetually fuelled is a challenge.
Regardless, I feel that the best challenge in Minecraft is building a shelter with a chest, furnace and a wooden door before the first nightfall. It is so trivial in hindsight, but it's the start of everything.
So long as you don't run any fancy texture pack, you may be able to squeak on by with modded Minecraft with 2GB of RAM. I certainly don't recommend it, especially since you're running Vista.
IanatorA predator cannot differentiatebetween prey and accompliceRegistered Userregular
Welp, there goes my modded game. Updated Thaumcraft, needs newer version of Forge. Update Forge, then Buildcraft somehow can't load. Updated Buildcraft and now I'm getting a crash at somewhere in ExtraBiomesXL? That's already up-to-date so I have no idea what to do about it.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg) Backlog Challenge List
Well pretty much all the things listed except for the 40 kinds of food would interest me. Unless there was a benefit to being a hardcore farmer
Different setting interest me too both fantasy or tech settings. The pages I've managed to read so far interest me despite not understanding most of it. The more complex the more a game will keep my interest. I managed to learn X3: Albion prelude fairly well without a small amount of research and enjoyed it up until my station complex would lag my computer by just being in the same system.
Unfortunately the computer I'm stuck with for now is running Vista home basic with only 2 gigs of ram. It's my GF's which she got as a hand me down. It's got a pentium dual cpu E2200 @ 2.2 Ghz with Geforce GT 220.
OK, in that case, here's a few mods I would suggest, that I don't think will give you much of a performance hit -- though you'll need to get Forge and make sure you're running the correct versions, etc.
Biomes O'Plenty -- Adds plenty of biomes to the game, thus the name. Really makes exploration more interesting.
EnderStorage -- Adds a superior set of Ender devices to the game, such as the color-coded Ender Chest from which you can access the inventory of any other similarly-coded chest.
Tinker's Construct -- Introduces a more complex way of fashioning tools, with corresponding benefits. Also adds my favorite version of the classic "ore doubling machine" that a lot of other mods have.
Mystcraft -- MAKE SURE YOU ALWAYS TAKE A LINKING BOOK WITH YOU. With that warning out of the way, this mods does some really neat things and can allow you to customize parts of your world that other mods don't touch, like the sky color, the day length, the number of suns, etc. It's well worth it.
Forestry -- Adds bee breeding (which is WAY more awesome than it sounds), tree breeding (which is frustrating, but all worth it when you have different colors of planks to build with), and various other agricultural pursuits. For full awesomeness, add Extra Bees and Trees.
I'd start with those, see what you enjoy, and then if your computer is doing well and you want more, Google these:
Mo' Creatures
Thaumcraft
Bibliocraft
Twilight Forest
Hah, 'Complexity' in Minecraft is merely obscurity due to poor UI design and non-existent documentation outside of YouTube clips full of umms and ahhs and of course, Wikis. If they're updated. How does one know how to make leather armour? Look in a wiki. There's no mention of it in-game and certainly no in-game reference to the recipes. (Vanilla mind you...)
In terms of mods, there's a bunch of mods that think 'Complexity' and 'Difficulty' is introducing time sinks. Or forcing you to grind away at the crafting table for 2-3x as long as you'd normally need to spend. Then there's the stuff that make you go 'I wonder if I can do this by using that'. Crafting a GregTech Fusion Reactor is a time-sink resource/crafting grind. Creating the fuel processing and delivery system that'll keep one of those reactors perpetually fuelled is a challenge.
Regardless, I feel that the best challenge in Minecraft is building a shelter with a chest, furnace and a wooden door before the first nightfall. It is so trivial in hindsight, but it's the start of everything.
So long as you don't run any fancy texture pack, you may be able to squeak on by with modded Minecraft with 2GB of RAM. I certainly don't recommend it, especially since you're running Vista.
The first nightfall is always the most challenging, especially if you've never played before. Ah, that first night, huddled in a hole in the ground, hearing the moans of the zombies, praying for dawn...
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I'm not sure someone who has never played even vanilla should start by trying to roll their own mod pack. Just grab the FTB launcher and select unleashed or maybe direwolf and go from there.
The correct suggestion is to just play Vanilla. Then when you start getting bored and feel like you're ready for things to get nuts, download FTB and start yourself up one of the modpacks.
Yeah, stock standard Minecraft should be the first step. Once you get the basics of building shelters/stuff, mining, learning the rules of digging through mistakes and farming, THEN you can consider diving into mods.
Stepping into full mod packs is a very big step because it is extremely easy to drown in indecision with what to do.
The correct suggestion is to just play Vanilla. Then when you start getting bored and feel like you're ready for things to get nuts, download FTB and start yourself up one of the modpacks.
Tekkit might be better, it only uses Mj and doesn't deal with some of the more esoteric pursuits, such as bees
Bees are the greatest, but they are horribly complicated for a beginner. I suppose it wouldn't be as bad now that you don't need to jump straight to an Apiary to get started, but it's still a bit much.
Duke 2.0 is partially right. Bees are Esoteric. If you crossbreed an Eldritch with a Cultivated. It's the start of the Arcane line!
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
I'm not sure someone who has never played even vanilla should start by trying to roll their own mod pack. Just grab the FTB launcher and select unleashed or maybe direwolf and go from there.
Fair enough, but he did ask.
And I'm not sure Unleashed is gonna work out for somebody with an old computer. My new laptop barely handles it, really.
I'm not sure someone who has never played even vanilla should start by trying to roll their own mod pack. Just grab the FTB launcher and select unleashed or maybe direwolf and go from there.
Fair enough, but he did ask.
And I'm not sure Unleashed is gonna work out for somebody with an old computer. My new laptop barely handles it, really.
I don't want to see a computer capable of handling unleashed well. It'd be the herald of skynet.
0
BrodyThe WatchThe First ShoreRegistered Userregular
My work computer, which was built for SolidWorks, has issues with single player unleashed. It does much better in smp though.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Makes sense, your computer emulates a server when playing singleplayer. On multi the main thing you are dealing with is render code, not a lot of block data work.
0
BrodyThe WatchThe First ShoreRegistered Userregular
Now we just need to find a way to keep the server from collapsing while running Skynet.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
In order to get smooth FPS we'd need something similar to a Dyson Sphere
A Dyson Sphere made up of a bunch of smaller Dyson Spheres.
Actually Dyson Spheres are for gathering energy for a star for other purposes.
What you may be thinking of is a Matrioshka Brain, Which is like a layered dyson swarm/bubblebut all the energy gathered from the sun is shunted into computational power. It goes for raw capacity not particularly speed.
The ideal solution would be a Jupiter Brain, which is a planet scale computational engine designed for high speed minimal propagation delay.
If Galacticraft ever made it possible to construct a Dyson Sphere around the Minecraft Sun, I would be all over that mod. Simultaneously have all the energy you could ever need and turn your overworld into eternal night.
In order to get smooth FPS we'd need something similar to a Dyson Sphere
A Dyson Sphere made up of a bunch of smaller Dyson Spheres.
Actually Dyson Spheres are for gathering energy for a star for other purposes.
What you may be thinking of is a Matrioshka Brain, Which is like a layered dyson swarm/bubblebut all the energy gathered from the sun is shunted into computational power. It goes for raw capacity not particularly speed.
The ideal solution would be a Jupiter Brain, which is a planet scale computational engine designed for high speed minimal propagation delay.
Man, I'd forgotten about OA. Now I'm going to spend the rest of the night browsing articles, thanks a lot Buttcleft
If Galacticraft ever made it possible to construct a Dyson Sphere around the Minecraft Sun, I would be all over that mod. Simultaneously have all the energy you could ever need and turn your overworld into eternal night.
I much prefer Ringworlds over Dyson Spheres. I just find the idea of the starker contrast between the world and the void of space to be more interesting. Then again, I'm very partial to the traditional Stanford Torus and O'Neill Cylinders.
In the realm of Minecraft I kinda like the TES approach of having an incredibly weird cosmology. The Overworld is an infinite flat membrane between the Sky and Void. The Sun is some weird visual illusion of rising and setting. Nether is probably somewhere down in the Void, but you'll never reach it just dropping down there.
If Galacticraft ever made it possible to construct a Dyson Sphere around the Minecraft Sun, I would be all over that mod. Simultaneously have all the energy you could ever need and turn your overworld into eternal night.
I much prefer Ringworlds over Dyson Spheres. I just find the idea of the starker contrast between the world and the void of space to be more interesting. Then again, I'm very partial to the traditional Stanford Torus and O'Neill Cylinders.
Considering how close dyson spheres are built to the star, you wouldn't want to actually live on one.
O'Neill cylinders are probably the most practical construction for space habitation. I wouldn't go with O'Neills original proposal to begin construction with moon materials though, Considering how important the moon is to life on earth I'd be scared shitless of removing thousands of tons of material from it and negatively effecting the relationship.
If Galacticraft ever made it possible to construct a Dyson Sphere around the Minecraft Sun, I would be all over that mod. Simultaneously have all the energy you could ever need and turn your overworld into eternal night.
I much prefer Ringworlds over Dyson Spheres. I just find the idea of the starker contrast between the world and the void of space to be more interesting. Then again, I'm very partial to the traditional Stanford Torus and O'Neill Cylinders.
Considering how close dyson spheres are built to the star, you wouldn't want to actually live on one.
O'Neill cylinders are probably the most practical construction for space habitation. I wouldn't go with O'Neills original proposal to begin construction with moon materials though, Considering how important the moon is to life on earth I'd be scared shitless of removing thousands of tons of material from it and negatively effecting the relationship.
First of all, "thousands of tons" of material is a drop in the ocean. The mass of the moon is 7x10^19 metric tons. Depending on the size of the object you're building, it's possible that you could feasibly require a substantial portion of the moon. Fortunately, orbital mechanics are understood well enough that, if we had the ability to mine the moon, we could probably also adjust its orbit closer to the Earth so that the gravitational effects were not altered.
If Galacticraft ever made it possible to construct a Dyson Sphere around the Minecraft Sun, I would be all over that mod. Simultaneously have all the energy you could ever need and turn your overworld into eternal night.
I much prefer Ringworlds over Dyson Spheres. I just find the idea of the starker contrast between the world and the void of space to be more interesting. Then again, I'm very partial to the traditional Stanford Torus and O'Neill Cylinders.
Considering how close dyson spheres are built to the star, you wouldn't want to actually live on one.
O'Neill cylinders are probably the most practical construction for space habitation. I wouldn't go with O'Neills original proposal to begin construction with moon materials though, Considering how important the moon is to life on earth I'd be scared shitless of removing thousands of tons of material from it and negatively effecting the relationship.
First of all, "thousands of tons" of material is a drop in the ocean. The mass of the moon is 7x10^19 metric tons. Depending on the size of the object you're building, it's possible that you could feasibly require a substantial portion of the moon. Fortunately, orbital mechanics are understood well enough that, if we had the ability to mine the moon, we could probably also adjust its orbit closer to the Earth so that the gravitational effects were not altered.
I know, I was vague but I was more on the implication of human stupidity in the realm of " Well we did this much and nothing happened! Lets do more! " to the point you have a hollow moon 1/200th its original mass and earth wibbly wobbly all over its axis as a result.
In the realm of Minecraft I kinda like the TES approach of having an incredibly weird cosmology. The Overworld is an infinite flat membrane between the Sky and Void. The Sun is some weird visual illusion of rising and setting. Nether is probably somewhere down in the Void, but you'll never reach it just dropping down there.
The nether is merely one, slightly habitable corner of the void.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Update about FTB packs. We're in the final round of testing and have assembled a great team to beat some of the major bugs out of the packs. I hesitate to give an ETA since those can change and people get upset. We will have at least a new DW20 , Tech World 2, Magic World 2, A massive pack (Not named yet) similar in theme to Unleashed and Ultimate for those people that must have as many mods as possible, 1-2 new packs that are super secret, though there are hints on twitter if you look hard enough. And a lightweight pack aimed for the users with computers that just can't run the massive packs. All the packs will be using the Universal configs. This means if you use the lightweight pack you can add mods from the other packs without worrying about id conflicts. You'll be able to mix and match all the packs however you want. The universal configs include many mods that are popular even if they are not included in an official pack. We will also be releasing the configs for people to download if third party creators want their packs to line up as well. While the different packs might have slightly different configs the id's will all be the same eliminating the pesky id conflict issue when dropping a mod from one pack into another pack. None of the 1.5 packs will be able to be taken directly to 1.6 partially because of id's and partially because many mods have been rewritten and just will not convert.
Posts
Different setting interest me too both fantasy or tech settings. The pages I've managed to read so far interest me despite not understanding most of it. The more complex the more a game will keep my interest. I managed to learn X3: Albion prelude fairly well without a small amount of research and enjoyed it up until my station complex would lag my computer by just being in the same system.
Unfortunately the computer I'm stuck with for now is running Vista home basic with only 2 gigs of ram. It's my GF's which she got as a hand me down. It's got a pentium dual cpu E2200 @ 2.2 Ghz with Geforce GT 220.
In terms of mods, there's a bunch of mods that think 'Complexity' and 'Difficulty' is introducing time sinks. Or forcing you to grind away at the crafting table for 2-3x as long as you'd normally need to spend. Then there's the stuff that make you go 'I wonder if I can do this by using that'. Crafting a GregTech Fusion Reactor is a time-sink resource/crafting grind. Creating the fuel processing and delivery system that'll keep one of those reactors perpetually fuelled is a challenge.
Regardless, I feel that the best challenge in Minecraft is building a shelter with a chest, furnace and a wooden door before the first nightfall. It is so trivial in hindsight, but it's the start of everything.
So long as you don't run any fancy texture pack, you may be able to squeak on by with modded Minecraft with 2GB of RAM. I certainly don't recommend it, especially since you're running Vista.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
OK, in that case, here's a few mods I would suggest, that I don't think will give you much of a performance hit -- though you'll need to get Forge and make sure you're running the correct versions, etc.
Biomes O'Plenty -- Adds plenty of biomes to the game, thus the name. Really makes exploration more interesting.
EnderStorage -- Adds a superior set of Ender devices to the game, such as the color-coded Ender Chest from which you can access the inventory of any other similarly-coded chest.
Tinker's Construct -- Introduces a more complex way of fashioning tools, with corresponding benefits. Also adds my favorite version of the classic "ore doubling machine" that a lot of other mods have.
Mystcraft -- MAKE SURE YOU ALWAYS TAKE A LINKING BOOK WITH YOU. With that warning out of the way, this mods does some really neat things and can allow you to customize parts of your world that other mods don't touch, like the sky color, the day length, the number of suns, etc. It's well worth it.
Forestry -- Adds bee breeding (which is WAY more awesome than it sounds), tree breeding (which is frustrating, but all worth it when you have different colors of planks to build with), and various other agricultural pursuits. For full awesomeness, add Extra Bees and Trees.
I'd start with those, see what you enjoy, and then if your computer is doing well and you want more, Google these:
Mo' Creatures
Thaumcraft
Bibliocraft
Twilight Forest
Welcome to the club, everyone at some point builds a hyperplex capable of turning deep blue into molten slag.
The first nightfall is always the most challenging, especially if you've never played before. Ah, that first night, huddled in a hole in the ground, hearing the moans of the zombies, praying for dawn...
Stepping into full mod packs is a very big step because it is extremely easy to drown in indecision with what to do.
Tekkit might be better, it only uses Mj and doesn't deal with some of the more esoteric pursuits, such as bees
Fair enough, but he did ask.
And I'm not sure Unleashed is gonna work out for somebody with an old computer. My new laptop barely handles it, really.
I don't want to see a computer capable of handling unleashed well. It'd be the herald of skynet.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Want to play co-op games? Feel free to hit me up!
A Dyson Sphere made up of a bunch of smaller Dyson Spheres.
Actually Dyson Spheres are for gathering energy for a star for other purposes.
What you may be thinking of is a Matrioshka Brain, Which is like a layered dyson swarm/bubblebut all the energy gathered from the sun is shunted into computational power. It goes for raw capacity not particularly speed.
The ideal solution would be a Jupiter Brain, which is a planet scale computational engine designed for high speed minimal propagation delay.
Man, I'd forgotten about OA. Now I'm going to spend the rest of the night browsing articles, thanks a lot Buttcleft
I much prefer Ringworlds over Dyson Spheres. I just find the idea of the starker contrast between the world and the void of space to be more interesting. Then again, I'm very partial to the traditional Stanford Torus and O'Neill Cylinders.
Considering how close dyson spheres are built to the star, you wouldn't want to actually live on one.
O'Neill cylinders are probably the most practical construction for space habitation. I wouldn't go with O'Neills original proposal to begin construction with moon materials though, Considering how important the moon is to life on earth I'd be scared shitless of removing thousands of tons of material from it and negatively effecting the relationship.
First of all, "thousands of tons" of material is a drop in the ocean. The mass of the moon is 7x10^19 metric tons. Depending on the size of the object you're building, it's possible that you could feasibly require a substantial portion of the moon. Fortunately, orbital mechanics are understood well enough that, if we had the ability to mine the moon, we could probably also adjust its orbit closer to the Earth so that the gravitational effects were not altered.
I know, I was vague but I was more on the implication of human stupidity in the realm of " Well we did this much and nothing happened! Lets do more! " to the point you have a hollow moon 1/200th its original mass and earth wibbly wobbly all over its axis as a result.
You could build your Dyson sphere with the diameter of the heliosphere. You would still ultimately capture all of the energy.
The nether is merely one, slightly habitable corner of the void.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
and require thousands of solar systems worth of materials to build it instead of just one.