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[Minecraft] Kneel before your bee overlords.

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  • TerrendosTerrendos Decorative Monocle Registered User regular
    I managed to find one of those cool floating sky islands near my first spawn. Think I'll turn that into my base. Just kind of unfortunate that it'll make mining tough.

  • ButtcleftButtcleft Registered User regular
    Terrendos wrote: »
    I managed to find one of those cool floating sky islands near my first spawn. Think I'll turn that into my base. Just kind of unfortunate that it'll make mining tough.

    Get a portal gun!

  • MahnmutMahnmut Registered User regular
    Buttcleft wrote: »
    Terrendos wrote: »
    I managed to find one of those cool floating sky islands near my first spawn. Think I'll turn that into my base. Just kind of unfortunate that it'll make mining tough.

    Get a portal gun!

    Build a sheltered ladder all the way into the ground -- no problem!



    Meanwhile: My first impression of TC4 is that it's very cool, but a lot harder to get started on than it needs to be. In particular, it's annoying that when you don't have a high-tier Aspect's recipe "discovered," you can't use your Thaumometer to gather low-tier Aspects from anything that has it -- including nodes. And low supply of base materials means it's hard to brute-force & guesstimate those high-tier Aspects.

    Add that to the all the infrastructure that's also hard to research at first and it's definitely not a mod for the early game like Thermal Expansion is. You'll want at least a solid vanilla setup with lots of food and resources and space before you start haring off after silverwoods and infused stone.

    Steam/LoL: Jericho89
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited December 2013
    Mahnmut wrote: »
    Buttcleft wrote: »
    Terrendos wrote: »
    I managed to find one of those cool floating sky islands near my first spawn. Think I'll turn that into my base. Just kind of unfortunate that it'll make mining tough.

    Get a portal gun!

    Build a sheltered ladder all the way into the ground -- no problem!



    Meanwhile: My first impression of TC4 is that it's very cool, but a lot harder to get started on than it needs to be. In particular, it's annoying that when you don't have a high-tier Aspect's recipe "discovered," you can't use your Thaumometer to gather low-tier Aspects from anything that has it -- including nodes. And low supply of base materials means it's hard to brute-force & guesstimate those high-tier Aspects.

    Add that to the all the infrastructure that's also hard to research at first and it's definitely not a mod for the early game like Thermal Expansion is. You'll want at least a solid vanilla setup with lots of food and resources and space before you start haring off after silverwoods and infused stone.

    I think it works okay. There's really only one bottleneck in the discovery of new Aspects (at least during my brief dalliance with the Forgecraft Lite pack, it might have changed since then). Once you find that single Aspect, you can pretty much cascade into everything else. And research doesn't consume any resources, which makes it a lot easier than the older version of Thaumcraft.

    Terrendos on
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Research is a sort of resource. After a while the only source of new research is the deconstruction table which is much more destructive than TC3, and scanning new nodes which is dicey for a server.

    On the upside scanning TC4 objects you have not made yourself gets research, boosting your potential in multiplayer

    VRXwDW7.png
  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    On my current playthrough, using only a smallish modlist, I've managed to max out my Thaumonomicon without resorting to the deconstruction table or looking things up online. So running out of research aspects should not be much of a concern. That being said, the starting point bottleneck really is frustrating.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Duke 2.0 wrote: »
    Research is a sort of resource. After a while the only source of new research is the deconstruction table which is much more destructive than TC3, and scanning new nodes which is dicey for a server.

    On the upside scanning TC4 objects you have not made yourself gets research, boosting your potential in multiplayer

    Yeah, I managed to get plenty from scanning the things I'd made (even making the occasional unnecessary object just to scan it) to the point that I only ran low on a couple. And the Deconstruction Table can be powered with garbage, as opposed to needing to burn up diamonds or gold for the "Valuable" aspect. Just put Reeds and Netherrack in it. They're both abundant, and the two together should provide all the Basic Aspects.

    Concerning the bottleneck:
    I think it's easy to get stuck on Victus. Try combining Earth and Water aspects together and see if that helps.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I don't know what mod adds it, but if you look at the top of a block and press C, a grid will appear. This is basically a crafting table. Click on the various parts of the grid with items in your hand a when a valid recipe is entered, an image of the item will float above it. Then just press C again to get the item. Not a replacement for crafting tables because it's slow, but now you don't need to bring one with you while mining.

  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    I don't know what mod adds it, but if you look at the top of a block and press C, a grid will appear. This is basically a crafting table. Click on the various parts of the grid with items in your hand a when a valid recipe is entered, an image of the item will float above it. Then just press C again to get the item. Not a replacement for crafting tables because it's slow, but now you don't need to bring one with you while mining.
    That's the Translocators mod by ChickenBones. No idea why he decided that functionality belongs in that specific mod.
    But that specific thing (unrelated mechanics in mods. see - half the mods in any Nexus site) has always been a pet peeve of mine, so I guess it bothers me more than most.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • BrodyBrody The Watch The First ShoreRegistered User regular
    I think it's likely people start writing a mod, realize they would like to see x mechanic, and don't want to have to start over/upkeep a second mod, so they just roll it into their current work.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Similar situation with Minefactory and Artifice, the authors have some pet peeves they want addressed that are not necessarily part of their mods theme. At least they are fixing a problem by adding five different types of sickles and not making a strange dozen wrench situation.

    VRXwDW7.png
  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    Now that it's been out for a day or so, what's the word on stability for the DW20 1.6 pack?

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  • Bloody JackBloody Jack Registered User regular
    In the case of the translocators and the screwy little crafting table thingy, I think the guy just made them both during the same code jam.

  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    Found one - Thaumcraft's Research Tables will crash your game if you attempt to use it. I wouldn't be surprised if a fix came out tomorrow-ish.

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  • MahnmutMahnmut Registered User regular
    Terrendos wrote: »
    Duke 2.0 wrote: »
    Research is a sort of resource. After a while the only source of new research is the deconstruction table which is much more destructive than TC3, and scanning new nodes which is dicey for a server.

    On the upside scanning TC4 objects you have not made yourself gets research, boosting your potential in multiplayer

    Yeah, I managed to get plenty from scanning the things I'd made (even making the occasional unnecessary object just to scan it) to the point that I only ran low on a couple. And the Deconstruction Table can be powered with garbage, as opposed to needing to burn up diamonds or gold for the "Valuable" aspect. Just put Reeds and Netherrack in it. They're both abundant, and the two together should provide all the Basic Aspects.

    Concerning the bottleneck:
    I think it's easy to get stuck on Victus. Try combining Earth and Water aspects together and see if that helps.

    I'm not sure where I got stuck -- past it now, on to researching all the things! Now that I have Goggles of Revealing, I'm seeing a lot of Aura Nodes I'd previously missed; I don't think I'll suffer for lack of raw Aspect anymore. The research game is actually quite cheap once you know what your options are. It's just rough at first because you'll waste points by trying your best guess when you don't even know that a better fit is an option.

    Steam/LoL: Jericho89
  • DecomposeyDecomposey Registered User regular
    My favorite part was using the Thaumometer on other players, as no one has the same aspects! So go see what you friends are made of.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Mahnmut wrote: »
    Terrendos wrote: »
    Duke 2.0 wrote: »
    Research is a sort of resource. After a while the only source of new research is the deconstruction table which is much more destructive than TC3, and scanning new nodes which is dicey for a server.

    On the upside scanning TC4 objects you have not made yourself gets research, boosting your potential in multiplayer

    Yeah, I managed to get plenty from scanning the things I'd made (even making the occasional unnecessary object just to scan it) to the point that I only ran low on a couple. And the Deconstruction Table can be powered with garbage, as opposed to needing to burn up diamonds or gold for the "Valuable" aspect. Just put Reeds and Netherrack in it. They're both abundant, and the two together should provide all the Basic Aspects.

    Concerning the bottleneck:
    I think it's easy to get stuck on Victus. Try combining Earth and Water aspects together and see if that helps.

    I'm not sure where I got stuck -- past it now, on to researching all the things! Now that I have Goggles of Revealing, I'm seeing a lot of Aura Nodes I'd previously missed; I don't think I'll suffer for lack of raw Aspect anymore. The research game is actually quite cheap once you know what your options are. It's just rough at first because you'll waste points by trying your best guess when you don't even know that a better fit is an option.

    The other stupid obvious thing that I completely missed until I'd already done most of the research: whatever aspect you research in order to create the little scroll can always be used in completing the research. I had assumed that it was removed from the viable aspects when you used it to start the research.

  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    If we are still big on the Horizons pack, you want to be careful to enable the ATG setting on worldgen

    It has some cool stuff

    VRXwDW7.png
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    So the Minecraft EULA was updated recently. It's mostly stuff for covering their butts if somebody releases pornographic or IP infringing mods that are called out, so if Bethesda comes to Mojang for a Skyrim mod they can just point to that and say they don't support that mod. But there are a few neat things in there.
    If you make any content available on or through our Game, you must give us permission to use, copy, modify and adapt that content. This permission must be irrevocable, and you must also let us permit other people to use, copy, modify and adapt your content. If you don‘t want to give us this permission, do not make content available on or through our Game. Please think carefully before you make any content available, because it will be made public and might even be used by other people in a way you don‘t like.

    Like permissions being absolutely and completely invalidated

    There's also a section on making sure youtube videos of Minecraft can get ad revenue, but preventing people from pasting Steve in their neo-nazi promotional material.

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  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    Oh damn, that's excellent.

    Unless mod-makers decide to take their ball and go home over it. In that case, boo you whores.

    PEUsig_zps56da03ec.jpg
  • TakelTakel Registered User regular
    I can think of two mod authors who this will adversely affect...

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    First off the top of my head is the portal mod. To the best of my knowledge this only applies to the theoretical mod list Mojang would have when their API comes out. You can make all the My Little Pony mods you want, but they won't be on that official list in case the creators raise issue with it.

    There are some parts that might mean problems for decompiling Minecraft, which is the base of all current mods. I don't fully understand those sections and there's some debate over them so I won't touch up on it. Fairly sure Mojang won't enforce that until they have the modding API out.

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  • lordlundarlordlundar Registered User regular
    Takel wrote: »
    I can think of two mod authors who this will adversely affect...

    It's just about every mod in the FTB packs that this could affect. Most, if not all of the mods there have some form or another of protection (a good number of them harmful) in the code. This is essentially a "take that shit out or stop making it". Could be a lot of damage done.

  • ButtcleftButtcleft Registered User regular
    direwolf pack has some sort of memory problem.

    Keep rocking up to full memory use, chugging, dropping down 200+megs and repeating.

    done it in multiple worlds, even after I let it sit for a long time in case it was unseen lava/water flowing and settling.

  • TerrendosTerrendos Decorative Monocle Registered User regular
    I finally got a jetpack together and made my way up to one of those floating islands. Turns out it's some sort of slime biome. I was looking around for just a couple of minutes and I started getting attacked by randomly spawning blue slimes. So it may not be well suited to be my base of operations. It's also a bit too small, but that's something I could fix.

    Right now I'm holed up in a jungle dungeon that I cleared out. It's kind of cool, but there's very little usable space, so I need to find a better option soon. I don't really want to do another volcano lair.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Is anyone else having a problem with the DW20 pack with an error like this one?

    [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?

    Basically the game lags out and crashes. It used to be pretty uncommon (maybe once every hour or two) but tonight it's been happening every time I log in within a minute or two. Game's unplayable.

  • IanatorIanator A predator cannot differentiate between prey and accompliceRegistered User regular
    Can't say I have @Terrendos . Maybe try increasing the RAM allowance through the launcher?

    In other news I'm prototyping some kind of capitol building for the server. Have some pics.

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  • ButtcleftButtcleft Registered User regular
    Terrendos wrote: »
    Is anyone else having a problem with the DW20 pack with an error like this one?

    [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded?

    Basically the game lags out and crashes. It used to be pretty uncommon (maybe once every hour or two) but tonight it's been happening every time I log in within a minute or two. Game's unplayable.

    Mine isn't crashing but it keeps rocketing up to full memory usage, chugs hard, and repeats in a pattern every 3 seconds.

    Making it entirely unplayable. as I said in previous posts, I've ruled out in game reasons for it by giving it time in case it was water and lava settling and tried different worlds in case something just went weird with one

  • RadiationRadiation Registered User regular
    edited December 2013
    I got an error of missing ID's or ID conflicts when trying to launch this morning.

    Edit: I should note I was still able to play a little bit. Still at resource gathering point, so the only thing that really might be a factor is I've settled in a village. No machines yet.
    I'd be further but stupid school work needs to be accomplished before Sunday.
    CURSE YOU SCHOOL!

    Radiation on
    PSN: jfrofl
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited December 2013
    Ianator wrote: »
    Can't say I have @Terrendos . Maybe try increasing the RAM allowance through the launcher?

    In other news I'm prototyping some kind of capitol building for the server. Have some pics.

    I tried increasing the RAM and it bought me a few extra seconds. I saw an error message pertaining to OpenBlocks so I'm going to try disabling that mod to see what happens.

    EDIT: Disabling OpenBlocks seems to have fixed the problem. If you're having issues, I suggest trying that. Disabling Openblocks let me play for ~30 minutes but the problem appears to still be there.

    Terrendos on
  • TakelTakel Registered User regular
    edited December 2013
    Just a FYI: Server is getting changed to Horizons right now as per the plan. I'm going to make one config change and that's to take out Project Red's terrain gen.

    To be totally honest, I'm not really happy with ATG, I far prefer the BoP + Natura combination. Give me my Sakura grove that's surrounded by Alps. The lack of Dartcraft configs has me rather annoyed.

    Edit: Server is up running Horizons. Another change is that the world is using standard BoP terrain generation. ATG was just generating nothing but rolling hills after rolling hills and villages under water. If you want ATG, give me a map seed that bloody works

    Edit2: Fuck that shit. Going to cram in Natura. You'll need to load the Natura mod manually to your Horizons pack.

    Takel on
    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Going through the Twilight Forest for the first time. Neat stuff. I thought I was doing pretty well against the Hydra with my (Thaumcraft) lightning wand, but then she decided to breath fire.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • RadiationRadiation Registered User regular
    What is server ip again?

    PSN: jfrofl
  • BrodyBrody The Watch The First ShoreRegistered User regular
    So if I just turn off atg and turn on bop/natura it should work?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • TakelTakel Registered User regular
    Server address is: PAUnleashed.playat.ch
    No need for an IP address... that's one of the perks of Creeperhost I guess, free DNS alias.

    BoP is enabled by default. Take out ATG, load in Natura from here: Link

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • BrodyBrody The Watch The First ShoreRegistered User regular
    Thanks!

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • BeefjerkyBeefjerky Registered User regular
    I still need to be added to the list Beeffjerkky.

  • TakelTakel Registered User regular
    Beefjerky wrote: »
    I still need to be added to the list Beeffjerkky.
    Done

    Steam | PSN: MystLansfeld | 3DS: 4656-6210-1377 | FFXIV: Lavinia Lansfeld
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Okay, after lots of experimentation, it seems like the Logistics Pipes mod as well as perhaps the OpenBlocks mod were causing my crashing problems. With those two mods removed, I played for ~2 hours without experiencing a single crash.

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