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[Arkham Horror]Game#...uh...yea! Tenth turn!

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Posts

  • FarazFaraz Registered User regular
    Kaneski wrote: »
    Carolyn can read book + smash maniac in Merchant; then Amanda can grab my gear + $2, come down to Miskatonic, smash the Cultist + Star Spawn, also delivering my stuff. I can then go heal and help Gloria get out of the woods next round (unless she just self-KOs ElderSign). In either case, Jenny is free to either do some damage at the woods, or dive into a gate - as long as monsters keep dying..

    Murder murder murder!


    That sounds like a good plan. Here we go:

    Upkeep: Heal one point of sanity

    Spend 2 movement points and read King in Yellow:

    Geth, roll 3d6t5

    Move down to Merchant District and engage the Maniac wielding the Enchanted Blade and .38:

    Geth, roll 11d6t5

    3d6t5 0 [3d6t5=2, 3, 3]
    11d6t5 2 [11d6t5=3, 4, 4, 3, 5, 3, 2, 4, 5, 1, 2]

  • FarazFaraz Registered User regular
    Pass on the .38 Revolver, Enchanted Blade and the Healing Stone to Jenny and tell her to get them to Jack.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Carolyn collects the Maniac as a trophy.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Amanda Sharpe
    No real chance at passing the Horror check on that star spawn anyways so lets

    Adjust Sliders
    Fight/Will 4/1

    Move to Miskatonic University streets. Grab Jacks stuff (Enchanted Blade, .38 Revolver and Healing Stone +$2) from Jenny on the way by.

    First Ill engage the Cultist with the Blade and Revolver

    Geth Roll 10d6t5

    10d6t5 3 [10d6t5=1, 4, 3, 1, 5, 2, 4, 5, 5, 1]

    steam_sig.png
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Next Ill engage the Star Spawn and take 2 sanity damage for failing the horror check.

    Geth roll 9d6t5

    9d6t5 2 [9d6t5=6, 5, 1, 3, 2, 2, 2, 3, 3]

    steam_sig.png
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Clue Token

    Geth Roll 2d6t5

    2d6t5 0 [2d6t5=2, 1]

    steam_sig.png
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    And I should have one more clue token
    Geth Roll 2d6t5

    2d6t5 2 [2d6t5=6, 6]

    steam_sig.png
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Whew Star Spawn and Cultist defeated Toss Jack his gear and the cash.

    "I thought you were the one who rescued the damsel in distress not the other way around?"

    steam_sig.png
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    @Kaneski you are saved! Feel free to move.

  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    Well now, there's nothing to kill.

    I might as well move to the Silver Twilight Lodge and collect the clue token.

    SPEED/SNEAK: 3/1
    FIGHT/WILL: 4/2
    LORE/LUCK: 3/3

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    Head to the black cave, I guess.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Just waiting on @Kaneski then.

  • KaneskiKaneski Registered User regular
    Monterey Jack

    Jack flushes and nearly faints... "My hero!" he fawns over Amanda. "Oh you were ever so brave!"


    With Jack's shiz safely back in his pocket, and enough cash for a doc, do not adjust sliders, move to Uptown Streets, then to Hospital. Use $2 for the printed ability instead of an encounter.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Encounters to come in a bit.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Actually, the encounters are pretty simple.

    @Auralynx to decide if Gloria goes unconscious from using the Elder Sign or not.

    @Capfalcon You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck(-2) check, or discard a Whiskey to pass it automatically. If you pass, he joins your investigation. Take his ally card. If you fail, nothing happens.

    @mi-go hunter Brushing up against an object in the hall, you feel stretched and thin, like your skin is too tight. Pass a Luck(-1) check or you are Cursed.

    Monterey Jack gets healthy, while Carolyn and Amanda are in the streets.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Opinions on Signing myself into the hospital? Leaning towards yes.

  • KaneskiKaneski Registered User regular
    Right... forgot about the hound... 3 -2horror check monsters on 1 location... that is rough. Harvey might be the man for this

    If you eldersign, the hound will go and I can take my chances with ghost/chtonian to thin the place out... So yeah, I'd say K yourself O.

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Well, the hound and a Ghost I cannot use my rifle on, yeah. I can regular-close the gate and stay put, no?

  • FarazFaraz Registered User regular
    Wouldn't you wanna go to the hospital afterwards anyways? Is the main problem losing the item(s)?

  • KaneskiKaneski Registered User regular
    You can regular-close, sure. But you will need to sneak or fight out next turn anyway. I can come help with 2 sneak, 3 will and enough power to kill the shiz here.

    I can tank the sanity damage from either ghost or chthonian, but not both. Hound will drive me insane immediately. 1 die each and no clues. Since Chthonian is +1 sneak, that one is easy to avoid if I have to take sanity damage from ghost (which was the original plan). The point here is: if you regular-close, you're going to die next turn anyway unless you're very lucky. Anyone who comes to help will need to either kill all 3, or evade all 3, or combination. The odds are very much against that person, and they will get KO'ed or driven insane. Since one of the characters will go out either way, it might as well be sealing a gate...

  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I may be remembering wrong, but doesn't just closing the gate clear the Hound?

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    True, still not great odds in your favor.

  • KaneskiKaneski Registered User regular
    Auralynx wrote: »
    I may be remembering wrong, but doesn't just closing the gate clear the Hound?

    I'm an idiot. Yes. It does. Close it, I'll kill the ghost and (if needed) we can both sneak past the Chthonian.

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
  • AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    So it is. Sorry, kind of spaced today.

    Let's just regular-close the Gate with Lore?

    Geth roll 3d6t5

    3d6t5 1 [3d6t5=6, 4, 4]

  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Gloria closes the Gate, which takes the Hound of Tindalos with it. Now it's just up to Harvey to decide if Clue tokens are worth an ally.

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    So, let's see if Geth is feeling nicer this time with clues. I think I have two, so I'll just use one for now.

    Geth roll 1d6.

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    I forgot that Geth doesn't like punctuation.

    Geth roll 1d6

    1d6 4 [1d6=4]

  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    Mythos:

    Mythos42.png

    Alien Technology is replaced by Planetary Alignment. A clue appears at the Black Cave, which Harvey immediately picks up.
    A Gate to an unknown place opens at the Witch House! The Doom track is at 4/13.
    A Cultist and a Byakhee emerge from the Gate. The Byakhee moves to the Sky.

    Upkeep: Jenny gains $3.
    Minion, roll 1d6 for keeping her retainer.
    Everyone else, position sliders.

    Board:
    hldm.jpg

    keeping her retainer:
    1d6 3 [1d6=3]

  • FarazFaraz Registered User regular
    Carolyn

    Sliders:

    Speed/Sneak: 3/0
    Fight/Will: 2/3
    Lore/Luck: 5/2

    Then I'll try to read the King in Yellow again:

    Geth roll 3d6t5

    Move to the Unvisited Isle and engage the Nightgaunt. First the horror check:

    Geth roll 2d6t5

    3d6t5 2 [3d6t5=5, 5, 3]
    2d6t5 1 [2d6t5=4, 6]

  • FarazFaraz Registered User regular
    edited July 2013
    Then automatically fail the combat check and be thrown through that gate.

    Faraz on
  • KaneskiKaneski Registered User regular
    Monterey Jack


    Upkeep:
    Heal 1 Sanity from Healing Stone
    Move Sliders: Speed/Sneak to 2/2

    Movement
    Move to Uptown, then to the Woods.

    Engage the Ghost first.

    Horror Check
    Geth roll 1d6t5

    Combat Check
    Fight 2 + Enchanted Blade 4 - combat modifier 3 = 3 dice?

    Geth roll 3d6t5

    3d6t5 1 [3d6t5=3, 1, 6]

  • KaneskiKaneski Registered User regular

    Humm... why didn't it like the horror check? Retry

    Geth roll 1d6t5 for HOOORRRRROOOOR

    HOOORRRRROOOOR:
    1d6t5 1 [1d6t5=5]

  • KaneskiKaneski Registered User regular
    edited July 2013

    Wooo! If I got it right, Ghost down, with no Sanity lost.

    Engage the Chthonian.

    Horror check
    Geth roll 1d6t5 for Horror MK2

    Combat check
    Combat 2 + Enchanted Blade 4 + .38 revolver 3 - combat modifier 3 = 6 dice?

    7th die on check = exhaust bullwhip for a reroll (only if there are 2 successes before the 7th die)

    Geth roll 7d6t5 for Chthonian

    Horror MK2Combat check:
    1d6t5 0 [1d6t5=1]
    Chthonian:
    7d6t5 2 [7d6t5=6, 6, 3, 2, 3, 4, 4]

    Kaneski on
  • KaneskiKaneski Registered User regular

    Crap. Take 3 Stamina damage. Bullwhip exhaused. Keep fighting.

    Geth roll 6d6t5 for Chthonian

    Chthonian:
    6d6t5 0 [6d6t5=1, 3, 3, 2, 2, 3]

  • KaneskiKaneski Registered User regular

    Bah, really?

    run away, little girl-style.

    Sneak check
    Geth roll 3d6t5

    3d6t5 3 [3d6t5=6, 6, 6]

  • KaneskiKaneski Registered User regular
    edited July 2013
    ... You Motherf(%*#^

    Alright, combat over. Gloria, if you feel like pulling off another BS shot at combat, feel free to grab my gear. Otherwise - sneak should be doable. Also, can I scab $2? I'll need to heal next round again :)


    Stay at the woods for an encounter, I guess...

    Monterey Jack

    Stamina: 1/7
    Sanity: 1/3

    Cash: $0
    Clues: 0

    Stats
    Speed 1 2 3 4
    Sneak 3 2 1 0
    Fight 2 3 4 5
    Will 3 2 1 0
    Lore 1 2 3 4
    Luck 5 4 3 2


    Stuff & Conditions
    Bullwhip (Exhausted)
    .38 Revolver

    Enchanted Blade
    Healing Stone

    Skill: Luck


    Kaneski on
  • Mr. Mojo RisinMr. Mojo Risin Registered User regular
    Amanda Sharpe

    Adjust Sliders
    fight/will 3/2
    lore/luck 3/2

    Ill head to the historical society to grab some clues!

    steam_sig.png
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