Jager's little pod arms are pretty hard to target.
have you seen the size of guass rifles on mechs with changable arms and torso? they are pretty large. not ac/20 large, but pretty good size... and you knick em and they blow up.
Jager's little pod arms are pretty hard to target.
have you seen the size of guass rifles on mechs with changable arms and torso? they are pretty large. not ac/20 large, but pretty good size... and you knick em and they blow up.
Yeah but I am assuming our hypothetical engagement will take place with the two 'mechs facing each other, where the length of the gauss barrel isn't going to be relevant. It could come into play if you flank the Jager or it twists its torso, yeah. But I think I'd still rather just shoot for his XL-filled side torsos instead.
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CarbonFireSee youin the countryRegistered Userregular
24 heat is certainly a lot, I don't think they are going to be gone though. What you'll probably see is a drop of the 2MLAS they typically carried though.
We shall see though!
24 heat is going to be about half their capacity.
They are effectively dead.
Edit - Or you will just always chain fire them now.
20 damage every 2 seconds is WAY more palatable than 40 pinpointed in a single shot. That puts it more in line with many other weapon systems in the game. It also gives you time to react and protect a damaged section so that the Jager has a much harder time landing that second shot. At least without cooking himself.
Yeah, no alpha means I'm taking 20 damage from being surprised instead of 40, and I get to react and turn my mech. You'll still see them, but they will not be as viable. I'm really curious how this shit's gonna pan out with the "multiplier".
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Patching
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NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Number 5. Jump jet crosshair shake frequency has been reduced. #nomotionsick
Booo! I hope this doesn't inadvertently mean poptarts will be back. 'Cause fuck those guys.
Yay on everything else!
And insofar as Jagerbombs go: First salvo, Full Alpha. Follow with chain fire. Gonna try it to see if it's workable.
The "Scale Multiplier" is pretty ambiguous at the moment. The fact that the word multiply is used there must mean something is getting multiplied right?
Exactly!
The best I can think of is that it's added to each base heat fired beyond the max limit. Actually multiplying anything with that scale makes some ridiculously hot (AC/20) or has no effect (MLas). My best guess is that it's like this:
Booo! I hope this doesn't inadvertently mean poptarts will be back. 'Cause fuck those guys.
Yeah, I haven't seen it in actual effect, but they seem like they keep rolling back poptarting penalties, which sucks because I really hate poptarting, because, opinions.
Also, how big a deal is the streak change? Where were they normally hitting before? I can't tell if it's a good or bad thing, though I want to say they usually seemed to strike center.
CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Poptarting was still easy to do. You just have to shoot during your apex or fall rather than during your climb. I still did it on occasion to piss people off.
Also, how big a deal is the streak change? Where were they normally hitting before? I can't tell if it's a good or bad thing, though I want to say they usually seemed to strike center.
Also, how big a deal is the streak change? Where were they normally hitting before? I can't tell if it's a good or bad thing, though I want to say they usually seemed to strike center.
It is a nerf they will spread more like lrms now.
But LRMs still preferentially target the CT sometimes.
This is still a linear growth, it's just disjointed. While 8^1.01 is an expression that models an increase using an exponent, it's not an exponential function. In this case the heat can be modeled as:
H(x) = { 8*x for x <= 2;
{ 16 + 15x for x > 2;
an exponential function would be more like H(x) = 8^(x*1.01) which would increase quite drastically. /p
now that math is out of the way, is that jump-jet shake buff going to be enough to bring back the poptart pain?
Prime 2017: Tickets soon please...
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Victors range from just over 7.4 million cbills to 7.8 million cbills.
They all seem like they need omgHUEG engines to be successful, though.
Thanks, @Maxxyx. I'm pretty close, I've got just under 7mil saved. I should be able to afford any one of those in about 4 matches, BECAUSE I AM THAT DAMN GOOD!
Number 5. Jump jet crosshair shake frequency has been reduced. #nomotionsick
Booo! I hope this doesn't inadvertently mean poptarts will be back. 'Cause fuck those guys.
I saw one team that was still doing this, at least three of them were in one match.
They didn't win.
The only poptarting I've seen in my couple of matches in the last few weeks has been streak poptarting, but even that is going to drop drastically in effectiveness now that streaks will spread properly.
Poptarting was still easy to do. You just have to shoot during your apex or fall rather than during your climb. I still did it on occasion to piss people off.
Yeah, I was still able to do it in my Highlander, but I tend not to, because the whole concept is silly, no matter what end you are on. Sometimes I'll pop up to get visual, but poptarting in general just reminds me of bunnyhopping, which I think is lame (not necessarily OP, just lame, because of the visual).
Also, how big a deal is the streak change? Where were they normally hitting before? I can't tell if it's a good or bad thing, though I want to say they usually seemed to strike center.
It is a nerf they will spread more like lrms now.
Yeah, I was kind of figuring...I mainly use Streaks as a light deterent, but if the damage is just all kinds of random now I think I might prefer using regular SRM's, especially since they didn't buff Streak damage.
4LLAS drg with xl300 and 16 double heat sinks. 19heat for two LLAS fired at a time. 38 heat for two sets of two with a slight pause in between. 4 LLAS fired at the same time 60 heat
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
Okay, so I haven't been bothered to do any sort of rigorous analysis, but here are the results from a test I did.
My Elited AWS-8Q with 4PPCs STD 300 15 DHS, giving a heat efficiency of 1.29
Starting at zero heat at stand still, the following occured:
1 PPC 13 %
2 PPCs 27 %
3 PPCs 58 %
4 PPCs Instant overheat, with about a 2 second cooldown (minimal damage done)
I am happy.
Thats 57 heat capacity without the doubled basic skill (still unsure on the % number, I think it was 3? So doubled it'd be 6%). So approx 60.5 capacity.
Sound right?
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CapsaicinI asked my 2 y/o son to draw a pic of my German mom, and thats what we got.Registered Userregular
4LLAS drg with xl300 and 16 double heat sinks. 19heat for two LLAS fired at a time. 38 heat for two sets of two with a slight pause in between. 4 LLAS fired at the same time 60 heat
24 heat is certainly a lot, I don't think they are going to be gone though. What you'll probably see is a drop of the 2MLAS they typically carried though.
We shall see though!
24 heat is going to be about half their capacity.
They are effectively dead.
Edit - Or you will just always chain fire them now.
20 damage every 2 seconds is WAY more palatable than 40 pinpointed in a single shot. That puts it more in line with many other weapon systems in the game. It also gives you time to react and protect a damaged section so that the Jager has a much harder time landing that second shot. At least without cooking himself.
That's if they chain fire, I'm thinking separate groups, wait half a sec then fire the second one. It's a double whammy in less than a second. Obviously not as impactful as simultaneously but I don't think you'll see many Jagerbombs actually wait the full 2 seconds to fire the second shot, so I would plan on expecting the second shot to come very shortly after the first when fighting Jagerbombs.
Think: "Bam..Bam................Bam..Bam................" as opposed to "Bam...........Bam.............Bam.............Bam"
Delphinidaes on
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4LLAS drg with xl300 and 16 double heat sinks. 19heat for two LLAS fired at a time. 38 heat for two sets of two with a slight pause in between. 4 LLAS fired at the same time 60 heat
4LLAS drg with xl300 and 16 double heat sinks. 19heat for two LLAS fired at a time. 38 heat for two sets of two with a slight pause in between. 4 LLAS fired at the same time 60 heat
%s?
yes those are %s
You can tell I've been coding too much today. Took far too long to figure out he wasn't talking about strings...
24 heat is certainly a lot, I don't think they are going to be gone though. What you'll probably see is a drop of the 2MLAS they typically carried though.
We shall see though!
24 heat is going to be about half their capacity.
They are effectively dead.
Edit - Or you will just always chain fire them now.
20 damage every 2 seconds is WAY more palatable than 40 pinpointed in a single shot. That puts it more in line with many other weapon systems in the game. It also gives you time to react and protect a damaged section so that the Jager has a much harder time landing that second shot. At least without cooking himself.
That's if they chain fire, I'm thinking separate groups, wait half a sec then fire the second one. It's a double whammy in less than a second. Obviously not as impactful as simultaneously but I don't think you'll see many Jagerbombs actually wait the full 2 seconds to fire the second shot, so I would plan on expecting the second shot to come very shortly after the first when fighting Jagerbombs.
Think: "Bam..Bam................Bam..Bam................" as opposed to "Bam...........Bam.............Bam.............Bam"
Well, given mech movement and everything, even that half-second should hypothetically increase the likelihood of that second shot landing somewhere else. We'll have to see how it actually plays out though.
I'm waiting for tonight - I expect to see many random players who are unaware of the heat changes ranging about "wth why does my mech keep shutting down!"
Posts
have you seen the size of guass rifles on mechs with changable arms and torso? they are pretty large. not ac/20 large, but pretty good size... and you knick em and they blow up.
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Yeah but I am assuming our hypothetical engagement will take place with the two 'mechs facing each other, where the length of the gauss barrel isn't going to be relevant. It could come into play if you flank the Jager or it twists its torso, yeah. But I think I'd still rather just shoot for his XL-filled side torsos instead.
20 damage every 2 seconds is WAY more palatable than 40 pinpointed in a single shot. That puts it more in line with many other weapon systems in the game. It also gives you time to react and protect a damaged section so that the Jager has a much harder time landing that second shot. At least without cooking himself.
"Oh what a day, what a LOVELY DAY!"
Build a Jager like this:
250 or 260 series engine
DHS
2x AC/40
NO BASIC SKILLS UNLOCKED (this is the hard part)
That brings the capacity up to 50 heat
Standing still on a temperate map should have you at 0% heat.
Firing a single AC/20 should put you at 12% (6 heat units of 50).
Cool completely down.
If I'm correct, firing both should put you at 72% (36 heat units of 50).
Patching
Booo! I hope this doesn't inadvertently mean poptarts will be back. 'Cause fuck those guys.
Yay on everything else!
And insofar as Jagerbombs go: First salvo, Full Alpha. Follow with chain fire. Gonna try it to see if it's workable.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
now what will i pilot at 2am when my brain is mush.
Technically 8^1.01 is still an exponential increase. /pedant
Yeah, I haven't seen it in actual effect, but they seem like they keep rolling back poptarting penalties, which sucks because I really hate poptarting, because, opinions.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
It is a nerf they will spread more like lrms now.
But LRMs still preferentially target the CT sometimes.
This is still a linear growth, it's just disjointed. While 8^1.01 is an expression that models an increase using an exponent, it's not an exponential function. In this case the heat can be modeled as:
H(x) = { 8*x for x <= 2;
{ 16 + 15x for x > 2;
an exponential function would be more like H(x) = 8^(x*1.01) which would increase quite drastically. /p
now that math is out of the way, is that jump-jet shake buff going to be enough to bring back the poptart pain?
What is the % capacity increase from that basic skill?
I really want to see if we can figure out the formula.
Can you post your Catapult build (text plz since I can't get to any of the builders)?
They all seem like they need omgHUEG engines to be successful, though.
My Elited AWS-8Q with 4PPCs STD 300 15 DHS, giving a heat efficiency of 1.29
Starting at zero heat at stand still, the following occured:
1 PPC 13 %
2 PPCs 27 %
3 PPCs 58 %
4 PPCs Instant overheat, with about a 2 second cooldown (minimal damage done)
I am happy.
http://steamcommunity.com/id/pablocampy
I saw one team that was still doing this, at least three of them were in one match.
They didn't win.
Sadly, Big Brother caught on and blocked the OBN and Oosik mechlabs. Strangely, I can still use Smurfy's mechlab (but who would want to do that?).
EDIT: to answer your question, the quadpult is 4 LLAS, an XL 315 and crammed full of DHS and endosteel.
Thanks, @Maxxyx. I'm pretty close, I've got just under 7mil saved. I should be able to afford any one of those in about 4 matches, BECAUSE I AM THAT DAMN GOOD!
The only poptarting I've seen in my couple of matches in the last few weeks has been streak poptarting, but even that is going to drop drastically in effectiveness now that streaks will spread properly.
Yeah, I was still able to do it in my Highlander, but I tend not to, because the whole concept is silly, no matter what end you are on. Sometimes I'll pop up to get visual, but poptarting in general just reminds me of bunnyhopping, which I think is lame (not necessarily OP, just lame, because of the visual).
Yeah, I was kind of figuring...I mainly use Streaks as a light deterent, but if the damage is just all kinds of random now I think I might prefer using regular SRM's, especially since they didn't buff Streak damage.
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox
Thats 57 heat capacity without the doubled basic skill (still unsure on the % number, I think it was 3? So doubled it'd be 6%). So approx 60.5 capacity.
Sound right?
%s?
That's if they chain fire, I'm thinking separate groups, wait half a sec then fire the second one. It's a double whammy in less than a second. Obviously not as impactful as simultaneously but I don't think you'll see many Jagerbombs actually wait the full 2 seconds to fire the second shot, so I would plan on expecting the second shot to come very shortly after the first when fighting Jagerbombs.
Think: "Bam..Bam................Bam..Bam................" as opposed to "Bam...........Bam.............Bam.............Bam"
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Thank Blake I can finally test on Alpine!
Games: Ad Astra Per Phalla | Choose Your Own Phalla
yes those are %s
You can tell I've been coding too much today. Took far too long to figure out he wasn't talking about strings...
http://steamcommunity.com/id/pablocampy
Well, given mech movement and everything, even that half-second should hypothetically increase the likelihood of that second shot landing somewhere else. We'll have to see how it actually plays out though.
I'm waiting for tonight - I expect to see many random players who are unaware of the heat changes ranging about "wth why does my mech keep shutting down!"
Nintendo Network ID: imperialparadox | 3DS FC: 2294-4029-6793
XBL Gamertag: Paradox3351 | PSN: imperialparadox