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[PATV] Monday, July 15, 2013 - CheckPoint Season 3, Ep. 5: Mystery, Intrigue, ISK
Video showed up private at first, but reloading seems to have let it play.
further details: I looked at the list of checkpoint videos on the LRR page, (this one wasnt on it yet), and then I switched back to this tab. I think I refreshed the page, but I am not sure. I hit the play button again and it worked that time. I hope this comment is useful for anyone encountering this error, but my guess is that the problem was fixed.
I lost a ship with a real world value of about $250 in EVE once. That probably hurt me more than PL's crazy valuable ship losses will hurt them, the amount of ISK that these major alliances have is mind boggling.
Though it's worth noting that the Revenant they lost was one of only 3 in existence and, as many super rich people in EVE and real life have proven, once you have more money than god the only thing left to value is that which is rare. So that aspect, as well as the dubious honour of being the first player corporation to lose a Revenant, probably hurt more than the financial loss.
It is still a ridiculous amount of ISK though, I'm not the fastest ISK earner in the galaxy but I'm not the slowest either and, if I played 12 hours straight every single day, I could earn the amount they lost in that ambush in probably a bit under two years...
This just reminds me that informed news coverage of MMOs could be just as interesting as long as there's metrics set up in the games to report this kind of thing. EVE makes awesome stories because they have metrics to back up stories. This is also why games that intend to compete in the world of professional gaming need to either have outside or inside reporting systems for this kind of thing. Without it, there's no attention grabber for John/Jane Q. Gamer.
Also, an e-sports section detailing games and gamers would give the same coverage of the assholery that professional sports gets. So, more social pressure towards devs doing something about it, and towards not doing it in the first place.
Get on it Checkpoint!
This just reminds me that informed news coverage of MMOs could be just as interesting as long as there's metrics set up in the games to report this kind of thing. EVE makes awesome stories because they have metrics to back up stories. This is also why games that intend to compete in the world of professional gaming need to either have outside or inside reporting systems for this kind of thing. Without it, there's no attention grabber for John/Jane Q. Gamer.
Also, an e-sports section detailing games and gamers would give the same coverage of the assholery that professional sports gets. So, more social pressure towards devs doing something about it, and towards not doing it in the first place.
Get on it Checkpoint!
To be fair most MMO's couldn't get these kinda stories because they don't focus on interwoven systems and player interaction as key points.
But yeah, more games need metrics and stat sites all over them. It helps build a picture and narrative really easily. Even for people who don't play the game.
Strangely enough, as an EVE Industrialist who ran an EVE Corp this never happened to me. This kind of stuff happened to lots of the people who worked for me though. Then again I didn't get involved with the corp wars or the factional conflict other than find ways to make the wars cost so much and be soooooo boring that the other side gave up.
Unfortunately CCP has been ignoring and giving short shrift to the small industrialists and related industrial minded players for a while now so I have been out of it since Monoclegate (for other reasons than monocle gate) and every time I try to rejoin there is problems in the game or the changes that make it so I can't or don't want to play until they fix it already.
I'm really hoping that all that of that EvE stuff suddenly went into slow motion and everyone in the tricked fleet simultaneously fell to their knees a la Willem Dafoe in Platoon.
That closing segment. Graham absolutely worked the Conan-esque "I know you know this isn't funny but I'm going to stare at you till you laugh" stare. TOTAL SUCCESS
This just reminds me that informed news coverage of MMOs could be just as interesting as long as there's metrics set up in the games to report this kind of thing. EVE makes awesome stories because they have metrics to back up stories. This is also why games that intend to compete in the world of professional gaming need to either have outside or inside reporting systems for this kind of thing. Without it, there's no attention grabber for John/Jane Q. Gamer.
Also, an e-sports section detailing games and gamers would give the same coverage of the assholery that professional sports gets. So, more social pressure towards devs doing something about it, and towards not doing it in the first place.
Get on it Checkpoint!
To be fair most MMO's couldn't get these kinda stories because they don't focus on interwoven systems and player interaction as key points.
But yeah, more games need metrics and stat sites all over them. It helps build a picture and narrative really easily. Even for people who don't play the game.
Having played Vanilla WoW for a while, as well as Age of Conan, WAR, SWTOR, and Guild Wars 1 & 2 I can say that even if player interaction isn't a key point in most MMOs, stories appear, and you learn about specific guilds and people quite often. Stories cotton onto individuals and build up into characterizations. Personalities take hold. Top performers becomes known in PvP and dominating guild become known to the entire server. I'm sure there's still less than a hundred people on the Mal'ganis server in WoW that don't know the various names of the SomethingAwful Goon guilds, by example.
The only thing is, those stories build up without any metrics to back them, or records to keep them. The stories are told like veterans swapping war stories in a bar, it's an interesting tale, but you know half is embellishment and at least a quarter is misremembered.
I'll tell you, back in the old days there were plenty of stories from the assaults between Tarren Mill and Southshore in WoW, as well as huge sweeps through PVP areas in WAR and there are plenty of notable guilds and entire servers in the GW2 battlegrounds.
I'm really hoping that all that of that EvE stuff suddenly went into slow motion and everyone in the tricked fleet simultaneously fell to their knees a la Willem Dafoe in Platoon.
There's a feature in EVE that time slows down in areas relative to how many ships are the. More ships, more slower. So when that fleet warped from empty space to an ambush packed full of enemy ships, they probably DID go into slow motion.
I'm really hoping that all that of that EvE stuff suddenly went into slow motion and everyone in the tricked fleet simultaneously fell to their knees a la Willem Dafoe in Platoon.
There's a feature in EVE that time slows down in areas relative to how many ships are the. More ships, more slower. So when that fleet warped from empty space to an ambush packed full of enemy ships, they probably DID go into slow motion.
I still love that this is a thing:
'yo doc, our players internet wars are getting so large as to murder our server tech, shall we like, put a cap on players in an area or something?'
'nah, lets just develop a feature to allow potentially the entire fucking server to get in on one of these things'
CCP have a great attitude towards players doing crazy shit.
You know what is great about EVE. The players Rioted (I mean this literally, they shut-down trade hubs and blow-up everyone who is not rioting. Many of the rioters, also cancelled their subscription while they rioted, but still had a couple weeks left, to give CCP a chance too "think" about the idea.) when we "Suspected" that CCP was going to do micro-transactions like WOW just did.
Luckily, for all involved, CCP was only allowing you to buy in-game "cosmetic" items. Like, the now Infamous, $80 monocle that could be put on your tiny picture in the chat window.
But I think learned CCP its lesson and now knows, if it tried to let anyone "Buy an advantage" the players would first riot and then leave the game.
@sloporion; Actually, FFX *is* the one that people want revamped. Japan fricken LOVES FFX. *Loves*. It's also much easier and less cost to update because all the assets (lolbutts) are available in higher quality. Anything involving FFVII (and remaking FFVII, that is) requires *entirely* new assets, and being rebuilt from the ground up. It would be an entirely new game. Oh, also Tetsuya Nomura has been pretty damn busy with.. Oh, you know.. NEW games. That little indie title known as Final Fantasy XV (because he's actually moved on) and Kingdom Hearts 3 (because *fucking finally*..)
Also, Crisis Core exists, so what else could anyone possibly want. CRISIS CORE IS THE BEST. @Gaddez; ...Because it's fun, I'm assuming. And because *they* choose to. Who the hell are you to dictate otherwise?
@Gaddez; ...Because it's fun, I'm assuming. And because *they* choose to. Who the hell are you to dictate otherwise?
I Like how you dug up a comment from 3 weeks ago to yell at me about.
Besides, 10 is pretty bad. The game's paper rock scissors mechanic gets really old after the first couple of hours, and the way that you can't walk 30 feet forward without triggering a long rambling speech is frankly irritating.
I made it as far as Zannarkend before I just flat out gave up.
Posts
further details: I looked at the list of checkpoint videos on the LRR page, (this one wasnt on it yet), and then I switched back to this tab. I think I refreshed the page, but I am not sure. I hit the play button again and it worked that time. I hope this comment is useful for anyone encountering this error, but my guess is that the problem was fixed.
Though it's worth noting that the Revenant they lost was one of only 3 in existence and, as many super rich people in EVE and real life have proven, once you have more money than god the only thing left to value is that which is rare. So that aspect, as well as the dubious honour of being the first player corporation to lose a Revenant, probably hurt more than the financial loss.
It is still a ridiculous amount of ISK though, I'm not the fastest ISK earner in the galaxy but I'm not the slowest either and, if I played 12 hours straight every single day, I could earn the amount they lost in that ambush in probably a bit under two years...
Mine got stuck near the end with Kathleen asking "hey! You know what else looks like ass and butts?"
What ? my face? Thanks Kathleen, I like you too....
Also, an e-sports section detailing games and gamers would give the same coverage of the assholery that professional sports gets. So, more social pressure towards devs doing something about it, and towards not doing it in the first place.
Get on it Checkpoint!
Warframe: TheBaconDwarf
To be fair most MMO's couldn't get these kinda stories because they don't focus on interwoven systems and player interaction as key points.
But yeah, more games need metrics and stat sites all over them. It helps build a picture and narrative really easily. Even for people who don't play the game.
Unfortunately CCP has been ignoring and giving short shrift to the small industrialists and related industrial minded players for a while now so I have been out of it since Monoclegate (for other reasons than monocle gate) and every time I try to rejoin there is problems in the game or the changes that make it so I can't or don't want to play until they fix it already.
Set a man on fire and he'll be hot for the rest of his life.
Check out Ned the Chainsaw Guy. He's a cool cat.
Having played Vanilla WoW for a while, as well as Age of Conan, WAR, SWTOR, and Guild Wars 1 & 2 I can say that even if player interaction isn't a key point in most MMOs, stories appear, and you learn about specific guilds and people quite often. Stories cotton onto individuals and build up into characterizations. Personalities take hold. Top performers becomes known in PvP and dominating guild become known to the entire server. I'm sure there's still less than a hundred people on the Mal'ganis server in WoW that don't know the various names of the SomethingAwful Goon guilds, by example.
The only thing is, those stories build up without any metrics to back them, or records to keep them. The stories are told like veterans swapping war stories in a bar, it's an interesting tale, but you know half is embellishment and at least a quarter is misremembered.
I'll tell you, back in the old days there were plenty of stories from the assaults between Tarren Mill and Southshore in WoW, as well as huge sweeps through PVP areas in WAR and there are plenty of notable guilds and entire servers in the GW2 battlegrounds.
I still love that this is a thing:
'yo doc, our players internet wars are getting so large as to murder our server tech, shall we like, put a cap on players in an area or something?'
'nah, lets just develop a feature to allow potentially the entire fucking server to get in on one of these things'
CCP have a great attitude towards players doing crazy shit.
Luckily, for all involved, CCP was only allowing you to buy in-game "cosmetic" items. Like, the now Infamous, $80 monocle that could be put on your tiny picture in the chat window.
But I think learned CCP its lesson and now knows, if it tried to let anyone "Buy an advantage" the players would first riot and then leave the game.
Also, Crisis Core exists, so what else could anyone possibly want. CRISIS CORE IS THE BEST.
@Gaddez; ...Because it's fun, I'm assuming. And because *they* choose to. Who the hell are you to dictate otherwise?
I Like how you dug up a comment from 3 weeks ago to yell at me about.
Besides, 10 is pretty bad. The game's paper rock scissors mechanic gets really old after the first couple of hours, and the way that you can't walk 30 feet forward without triggering a long rambling speech is frankly irritating.
I made it as far as Zannarkend before I just flat out gave up.