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The year is 2003. The GBA is crying out for a kickass Strategy RPG that isn't Fire Emblem or Advance wars. That's where this game comes in.
Short version of the story:
Set in the small town of Ivalice, Marche and friends find a magical book and enter the world of Final Fantasy (presumbly 12). With only a few people who remember how the world used to be, Marche sets out to turn the world back to normal.
I played through this game again pretty recently. Good stuff. I got that bonus Vierra who starts with Doublecast really early, and pretty much dominated everything with her as a Summoner/Red Mage. Also, Lini the moogle using Ultima Charge as a Gunner.
Let's post our primary "parties" as well. Mine is;
Paladin/Dual weild (marche)
Assassin/Sniper
Assassin/Sniper
Assassin/Sniper
Assassin/Sniper
Assassin/Sniper
fix'd.
Seriously, the most broken class in the game. Last Breath, Petrify, Stop, Camo, and oh yeah, RANGED ULTIMA. There is no mob that dosen't have an assassin at a 100% advantage
I really hate it when my gunner shoots at an enemy, but I forget it hits any units in the way, including your own. This happens just about every time.
Use the gun skills or mog knight skills all the time. This not only prevents you from hitting your own guys, but also ignores all other obstacles between you and your target (including, like, a big mountain).
Aye, stick to the gunmanship attacks, over fighting, unless you want a quick kill, and don't need to do a bunch of dmg and are probably standing right next to the guy.
The only problem I ever had with this game was the time it takes to get through the battles. I liked that I could turn off seeing judge points constantly getting sent to people, but i wish the ability animations could happen quicker through a setting.
Makes random battles take a lot longer than they need to.
I finished the game once a while back on a friend's cart, bought my own, but never finished it. After the ffta2 discussion earlier, I picked it up and have no clue where I am or what I'm doing. I think I may try a gamefaqs run this time, getting all the stuff I missed, since I've seen the whole storyline once through. Be nice to grab the stuff I missed, especially when I won't mind redoing snowballs...
I don't get the hate. It's an age-old story. Would you rather actually live your life, regardless of how 'crappy' it is, or spend the rest of your life in a dream? I'd imagine the dream would get boring after a while.
I'm pretty sure people would enjoy this game more if they played it without comparing it to the Playstation one.
I played it before I played FFT and I still didn't like it. The story was super crap and in the end, that's usually what gets me through RPG's, because I'm interested in the characters.
Plus Shining Force 2 was my first SRPG and it was by far superior.
augustwhere you come from is goneRegistered Userregular
edited March 2007
I couldn't handle the menu system in this game. Buying and equipping items drove me insane.
And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.
august on
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
edited March 2007
I hate that you have to swap items with another person to get 100% completion.
I couldn't handle the menu system in this game. Buying and equipping items drove me insane.
And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.
There isn't a single thing you can get only from the map thing that's required.
Am I the only person who likes the whole thing with the map?
It's fairly slow, especially compared to Disgaea and the like where you can just whip through battles if you know what you're doing. Even the easy stuff in FFTA seems to take a bit.
Elendil on
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augustwhere you come from is goneRegistered Userregular
I couldn't handle the menu system in this game. Buying and equipping items drove me insane.
And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.
There isn't a single thing you can get only from the map thing that's required.
Am I the only person who likes the whole thing with the map?
But doesnt it effect items or locations or something? And I'm guessing some are better than others? I dunno. It just seems mysterious to the point of absurdity. There's no way to tell if you're doing it well.
It just doesnt make any sense. I mean, whens the last time you placed Cleveland on a map BEFORE you went there?
I couldn't handle the menu system in this game. Buying and equipping items drove me insane.
And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.
There isn't a single thing you can get only from the map thing that's required.
Am I the only person who likes the whole thing with the map?
I'd like the map stuff more if it was possible to do properly using only in-character information. Even if it meant I could only complete it on a second play.
That's really the only issue I had with this game that isn't related to "it's not enough like the PSX version."
If they told you what benefits/disadvantages of placing things on the map was from the get go, and if those were geniune choices (rather than, if you didnt do it this way then you get no bonus) then I would have preferred it.
As it was, there didnt seem to be any "strategy" involved in the placing.
Something like, when selecting the place it shows you the benefits of the placement (say, placing this tile next to a town increases the quality of items you can buy from there but reduces some other benefit) would have appealed to me more.
telcus on
[SIGPIC][/SIGPIC]
0
augustwhere you come from is goneRegistered Userregular
edited March 2007
I think the "strategy" was "buy this big glossy strategy guide."
I couldn't handle the menu system in this game. Buying and equipping items drove me insane.
And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.
There isn't a single thing you can get only from the map thing that's required.
Am I the only person who likes the whole thing with the map?
I didn't have a problem with it. IIRC, all the stuff is pretty much useless anyway.
I think the "strategy" was "buy this big glossy strategy guide."
A lot of jrpgs seem to be that way.
I just wrote an article about this. It bothers me like no other and it shows nothing but a disdain on the developer's part.
Games, especially RPGs are supposed to be immersive, and I don't know about you, but I don't find setting the game down to read about where to place cities very immersive. It's not that it was convoluted that bugged me; it's that it was impossible to do properly without a guide or gameFAQs. It's bullshit, it's bad design, and it's high time that it stopped.
jclast on
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augustwhere you come from is goneRegistered Userregular
I think the "strategy" was "buy this big glossy strategy guide."
A lot of jrpgs seem to be that way.
I just wrote an article about this. It bothers me like no other and it shows nothing but a disdain on the developer's part.
Games, especially RPGs are supposed to be immersive, and I don't know about you, but I don't find setting the game down to read about where to place cities very immersive. It's not that it was convoluted that bugged me; it's that it was impossible to do properly without a guide or gameFAQs. It's bullshit, it's bad design, and it's high time that it stopped.
Yep.
The scary thing to me is that it seems to be saying: buy this book and read the instructions on how to play this game properly step by step. Essentially it's turning a game where you use intuition and skill to experience another world into a series of rote tasks to completed as instructed buy your gaming overlords. I really don't see Square/Enix or a lot of other jrpg folks stopping this anytime soon.
There's really no mystery to putting places on the map, seriously. Just put it down anywhere, preferrably connected to another place, and get a random item. It's not rocket science and it's not so mystifying as to buy a strategy guide over.
But the trick is that there is nothing required to beat the game.
It's just something they threw in for kicks. I mean seriously, it's absurd to think that this is all part of some grand scheme to sell strategy guides.
And that's a pretty stupid reason to condemn a game over one little feature that doesn't factor into the game at all in any major way.
core tactic on
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augustwhere you come from is goneRegistered Userregular
edited March 2007
Well, that's good to know in the case of FFTA, but when I was presented with it it, was just SO random, bizzare and non-intuitive that I was sure I was going to miss something.
Posts
It's still one of my favorite GBA games.
Now. Let's try to have a thread about a single FF game without comparing it to other games in the series?
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Paladin (marche)
Ninja
Sage
Templar
Gun-moogle thingy
Summoner
Otherwise, loved it
fix'd.
Use the gun skills or mog knight skills all the time. This not only prevents you from hitting your own guys, but also ignores all other obstacles between you and your target (including, like, a big mountain).
The only problem I ever had with this game was the time it takes to get through the battles. I liked that I could turn off seeing judge points constantly getting sent to people, but i wish the ability animations could happen quicker through a setting.
Makes random battles take a lot longer than they need to.
I finished the game once a while back on a friend's cart, bought my own, but never finished it. After the ffta2 discussion earlier, I picked it up and have no clue where I am or what I'm doing. I think I may try a gamefaqs run this time, getting all the stuff I missed, since I've seen the whole storyline once through. Be nice to grab the stuff I missed, especially when I won't mind redoing snowballs...
Click image for my huge backlog \\
You know what really pissed me off about this game? THAT SWORD DOESN'T EXIST. WHY BOTHER PUTTING IT ON THE COVER.
This is oh so true.
I always figured it was some kind of fruity unicycle.
I played it before I played FFT and I still didn't like it. The story was super crap and in the end, that's usually what gets me through RPG's, because I'm interested in the characters.
Plus Shining Force 2 was my first SRPG and it was by far superior.
And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.
Fuck enforced multiplayer, so much.
There isn't a single thing you can get only from the map thing that's required.
Am I the only person who likes the whole thing with the map?
But doesnt it effect items or locations or something? And I'm guessing some are better than others? I dunno. It just seems mysterious to the point of absurdity. There's no way to tell if you're doing it well.
It just doesnt make any sense. I mean, whens the last time you placed Cleveland on a map BEFORE you went there?
I'd like the map stuff more if it was possible to do properly using only in-character information. Even if it meant I could only complete it on a second play.
That's really the only issue I had with this game that isn't related to "it's not enough like the PSX version."
As it was, there didnt seem to be any "strategy" involved in the placing.
Something like, when selecting the place it shows you the benefits of the placement (say, placing this tile next to a town increases the quality of items you can buy from there but reduces some other benefit) would have appealed to me more.
A lot of jrpgs seem to be that way.
I just wrote an article about this. It bothers me like no other and it shows nothing but a disdain on the developer's part.
Games, especially RPGs are supposed to be immersive, and I don't know about you, but I don't find setting the game down to read about where to place cities very immersive. It's not that it was convoluted that bugged me; it's that it was impossible to do properly without a guide or gameFAQs. It's bullshit, it's bad design, and it's high time that it stopped.
Yep.
The scary thing to me is that it seems to be saying: buy this book and read the instructions on how to play this game properly step by step. Essentially it's turning a game where you use intuition and skill to experience another world into a series of rote tasks to completed as instructed buy your gaming overlords. I really don't see Square/Enix or a lot of other jrpg folks stopping this anytime soon.
It's just something they threw in for kicks. I mean seriously, it's absurd to think that this is all part of some grand scheme to sell strategy guides.