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Final Fantasy Tactics Advance.

core tacticcore tactic Registered User regular
edited February 2008 in Games and Technology
http://en.wikipedia.org/wiki/Ffta

FinalFantasyTacticsAdvanceGBACoverArtUS.jpg

The year is 2003. The GBA is crying out for a kickass Strategy RPG that isn't Fire Emblem or Advance wars. That's where this game comes in.

Short version of the story:
Set in the small town of Ivalice, Marche and friends find a magical book and enter the world of Final Fantasy (presumbly 12). With only a few people who remember how the world used to be, Marche sets out to turn the world back to normal.

Featuring 5 classes (Humans, Moogles, Bangaa, Viera and Nu Mou), 5-7 classes per race (http://en.wikipedia.org/wiki/List_of_jobs_in_Final_Fantasy_Tactics_Advance), and with over 300 missions, it's a huge game. So let's get a discussion going!



Also, am I the only one who thinks ninjas are really just overpowered? Not that I'm complaining.

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core tactic on
«13

Posts

  • PataPata Registered User regular
    edited March 2007
    This is the game that got me into SRPGs.

    It's still one of my favorite GBA games.

    Now. Let's try to have a thread about a single FF game without comparing it to other games in the series?

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • LewiePLewieP Registered User regular
    edited March 2007
    This sux compared to the original.

    LewieP on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited March 2007
    Your "short" version of the story is pretty much the whole story. ZING!

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • core tacticcore tactic Registered User regular
    edited March 2007
    Let's post our primary "parties" as well. Mine is;
    Paladin (marche)
    Ninja
    Sage
    Templar
    Gun-moogle thingy
    Summoner

    core tactic on
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  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited March 2007
    I should go back and play this again. I never did finish it.

    FunkyWaltDogg on
  • core tacticcore tactic Registered User regular
    edited March 2007
    I've had this game since JUNE of last year, and I've only completed 230 missions. Still play it though.

    core tactic on
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  • AlpineAlpine Registered User regular
    edited March 2007
    Fuck missing one fucking mission at the very fucking beginning and not getting the Judge as a result

    Otherwise, loved it

    Alpine on
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited March 2007
    I played through this game again pretty recently. Good stuff. I got that bonus Vierra who starts with Doublecast really early, and pretty much dominated everything with her as a Summoner/Red Mage. Also, Lini the moogle using Ultima Charge as a Gunner. <3

    AshtonDragon on
  • core tacticcore tactic Registered User regular
    edited March 2007
    I really hate it when my gunner shoots at an enemy, but I forget it hits any units in the way, including your own. This happens just about every time.

    core tactic on
    6700ab2ed7bb6f9876150c388a78a011.png
  • TransporterTransporter Registered User regular
    edited March 2007
    Let's post our primary "parties" as well. Mine is;
    Paladin/Dual weild (marche)
    Assassin/Sniper
    Assassin/Sniper
    Assassin/Sniper
    Assassin/Sniper
    Assassin/Sniper

    fix'd.
    Seriously, the most broken class in the game. Last Breath, Petrify, Stop, Camo, and oh yeah, RANGED ULTIMA. There is no mob that dosen't have an assassin at a 100% advantage

    Transporter on
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited March 2007
    I really hate it when my gunner shoots at an enemy, but I forget it hits any units in the way, including your own. This happens just about every time.

    Use the gun skills or mog knight skills all the time. This not only prevents you from hitting your own guys, but also ignores all other obstacles between you and your target (including, like, a big mountain).

    AshtonDragon on
  • AhhseeAhhsee Registered User regular
    edited March 2007
    Aye, stick to the gunmanship attacks, over fighting, unless you want a quick kill, and don't need to do a bunch of dmg and are probably standing right next to the guy.

    The only problem I ever had with this game was the time it takes to get through the battles. I liked that I could turn off seeing judge points constantly getting sent to people, but i wish the ability animations could happen quicker through a setting.

    Makes random battles take a lot longer than they need to.

    I finished the game once a while back on a friend's cart, bought my own, but never finished it. After the ffta2 discussion earlier, I picked it up and have no clue where I am or what I'm doing. I think I may try a gamefaqs run this time, getting all the stuff I missed, since I've seen the whole storyline once through. Be nice to grab the stuff I missed, especially when I won't mind redoing snowballs...

    Ahhsee on
    newsigji1.jpg
    Click image for my huge backlog :\\\
  • AiranAiran Registered User regular
    edited March 2007
    Air Render = gg

    Airan on
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  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited March 2007
    No topic on FFTA is complete without
    realitydh4.jpg

    MinionOfCthulhu on
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  • core tacticcore tactic Registered User regular
    edited March 2007
    No topic on FFTA is complete without
    realitydh4.jpg

    You know what really pissed me off about this game? THAT SWORD DOESN'T EXIST. WHY BOTHER PUTTING IT ON THE COVER.

    core tactic on
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  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited March 2007
    LewieP wrote: »
    This sux compared to the original.

    This is oh so true.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • hambonehambone Registered User regular
    edited March 2007
    That's a sword?

    I always figured it was some kind of fruity unicycle.

    hambone on
    Just a bunch of intoxicated pigeons.
  • ElendilElendil Registered User regular
    edited March 2007
    öhsee wrote: »
    Makes random battles take a lot longer than they need to.
    The worst are the fuckers who run across the whole goddamn stage and cast spells on themselves when they're the last unit.

    Elendil on
  • core tacticcore tactic Registered User regular
    edited March 2007
    I'm pretty sure people would enjoy this game more if they played it without comparing it to the Playstation one.

    core tactic on
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  • ColtColt .45 ColoradoRegistered User regular
    edited March 2007
    I never played the PS one so, I enjoyed this highly. Gameplay at least.

    Colt on
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  • PataPata Registered User regular
    edited March 2007
    How can any of you guys call this game slow.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • NickleNickle Registered User regular
    edited March 2007
    I don't get the hate. It's an age-old story. Would you rather actually live your life, regardless of how 'crappy' it is, or spend the rest of your life in a dream? I'd imagine the dream would get boring after a while.

    Nickle on
    Xbox/PSN/NNID/Steam: NickleDL | 3DS: 0731-4750-6906
  • core tacticcore tactic Registered User regular
    edited March 2007
    Pata wrote: »
    How can any of you guys call this game slow.
    I don't think it's slow persay, but I definitly go out of my way to avoid random clans walking around

    core tactic on
    6700ab2ed7bb6f9876150c388a78a011.png
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited March 2007
    I'm pretty sure people would enjoy this game more if they played it without comparing it to the Playstation one.

    I played it before I played FFT and I still didn't like it. The story was super crap and in the end, that's usually what gets me through RPG's, because I'm interested in the characters.

    Plus Shining Force 2 was my first SRPG and it was by far superior.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • augustaugust where you come from is gone Registered User regular
    edited March 2007
    I couldn't handle the menu system in this game. Buying and equipping items drove me insane.

    And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.

    august on
  • Apothe0sisApothe0sis Have you ever questioned the nature of your reality? Registered User regular
    edited March 2007
    I hate that you have to swap items with another person to get 100% completion.

    Fuck enforced multiplayer, so much.

    Apothe0sis on
  • PataPata Registered User regular
    edited March 2007
    august wrote: »
    I couldn't handle the menu system in this game. Buying and equipping items drove me insane.

    And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.

    There isn't a single thing you can get only from the map thing that's required.

    Am I the only person who likes the whole thing with the map? :(

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • ElendilElendil Registered User regular
    edited March 2007
    Pata wrote: »
    How can any of you guys call this game slow.
    It's fairly slow, especially compared to Disgaea and the like where you can just whip through battles if you know what you're doing. Even the easy stuff in FFTA seems to take a bit.

    Elendil on
  • augustaugust where you come from is gone Registered User regular
    edited March 2007
    Pata wrote: »
    august wrote: »
    I couldn't handle the menu system in this game. Buying and equipping items drove me insane.

    And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.

    There isn't a single thing you can get only from the map thing that's required.

    Am I the only person who likes the whole thing with the map? :(

    But doesnt it effect items or locations or something? And I'm guessing some are better than others? I dunno. It just seems mysterious to the point of absurdity. There's no way to tell if you're doing it well.

    It just doesnt make any sense. I mean, whens the last time you placed Cleveland on a map BEFORE you went there?

    august on
  • jclastjclast Registered User regular
    edited March 2007
    Pata wrote: »
    august wrote: »
    I couldn't handle the menu system in this game. Buying and equipping items drove me insane.

    And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.

    There isn't a single thing you can get only from the map thing that's required.

    Am I the only person who likes the whole thing with the map? :(

    I'd like the map stuff more if it was possible to do properly using only in-character information. Even if it meant I could only complete it on a second play.

    That's really the only issue I had with this game that isn't related to "it's not enough like the PSX version."

    jclast on
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  • telcustelcus Registered User regular
    edited March 2007
    If they told you what benefits/disadvantages of placing things on the map was from the get go, and if those were geniune choices (rather than, if you didnt do it this way then you get no bonus) then I would have preferred it.

    As it was, there didnt seem to be any "strategy" involved in the placing.

    Something like, when selecting the place it shows you the benefits of the placement (say, placing this tile next to a town increases the quality of items you can buy from there but reduces some other benefit) would have appealed to me more.

    telcus on
    [SIGPIC][/SIGPIC]
  • augustaugust where you come from is gone Registered User regular
    edited March 2007
    I think the "strategy" was "buy this big glossy strategy guide."

    A lot of jrpgs seem to be that way.

    august on
  • ElendilElendil Registered User regular
    edited March 2007
    Pata wrote: »
    august wrote: »
    I couldn't handle the menu system in this game. Buying and equipping items drove me insane.

    And then placing the thingies on the map just made me think that this was a typical Japanese game where if I didn't buy the strategy guide and do some mysterious shit then I'd miss half the awesome stuff.

    There isn't a single thing you can get only from the map thing that's required.

    Am I the only person who likes the whole thing with the map? :(
    I didn't have a problem with it. IIRC, all the stuff is pretty much useless anyway.

    Elendil on
  • jclastjclast Registered User regular
    edited March 2007
    august wrote: »
    I think the "strategy" was "buy this big glossy strategy guide."

    A lot of jrpgs seem to be that way.

    I just wrote an article about this. It bothers me like no other and it shows nothing but a disdain on the developer's part.

    Games, especially RPGs are supposed to be immersive, and I don't know about you, but I don't find setting the game down to read about where to place cities very immersive. It's not that it was convoluted that bugged me; it's that it was impossible to do properly without a guide or gameFAQs. It's bullshit, it's bad design, and it's high time that it stopped.

    jclast on
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  • augustaugust where you come from is gone Registered User regular
    edited March 2007
    jclast wrote: »
    august wrote: »
    I think the "strategy" was "buy this big glossy strategy guide."

    A lot of jrpgs seem to be that way.

    I just wrote an article about this. It bothers me like no other and it shows nothing but a disdain on the developer's part.

    Games, especially RPGs are supposed to be immersive, and I don't know about you, but I don't find setting the game down to read about where to place cities very immersive. It's not that it was convoluted that bugged me; it's that it was impossible to do properly without a guide or gameFAQs. It's bullshit, it's bad design, and it's high time that it stopped.

    Yep.

    The scary thing to me is that it seems to be saying: buy this book and read the instructions on how to play this game properly step by step. Essentially it's turning a game where you use intuition and skill to experience another world into a series of rote tasks to completed as instructed buy your gaming overlords. I really don't see Square/Enix or a lot of other jrpg folks stopping this anytime soon.

    august on
  • core tacticcore tactic Registered User regular
    edited March 2007
    There's really no mystery to putting places on the map, seriously. Just put it down anywhere, preferrably connected to another place, and get a random item. It's not rocket science and it's not so mystifying as to buy a strategy guide over.

    core tactic on
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  • PataPata Registered User regular
    edited March 2007
    But the trick is that there is nothing required to beat the game.

    It's just something they threw in for kicks. I mean seriously, it's absurd to think that this is all part of some grand scheme to sell strategy guides.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • core tacticcore tactic Registered User regular
    edited March 2007
    And that's a pretty stupid reason to condemn a game over one little feature that doesn't factor into the game at all in any major way.

    core tactic on
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  • augustaugust where you come from is gone Registered User regular
    edited March 2007
    Well, that's good to know in the case of FFTA, but when I was presented with it it, was just SO random, bizzare and non-intuitive that I was sure I was going to miss something.

    august on
  • PataPata Registered User regular
    edited March 2007
    Heck most of the time I just got Jerky.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
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