EDIT - Warning - Critics confirm this game is NOT Persona 4. There are no slice of life first-world problems, social links, or waifus. You will have to settle with brilliant gameplay instead.
Cantido on
3DS Friendcode 5413-1311-3767
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The AnonymousUh, uh, uhhhhhh...Uh, uh.Registered Userregular
And I'll just sit here in the neutral route and call you both names.
That's how I knew he was a brainwashed Law junkie. If he was Neutral he'd hate both series, and if he was Chaos he would have pit them against each other so only the strongest could win. Since he's set his arbitrary rules and is judging the games by them, he's obviously a follower of Law!
Some demons are telling me they feel they will transform, in particular, Jack Frost. What can I do, knowing this?
Just keep leveling them until they transform. If you care, that is. I lost patience with the angel line--pretty much every one of them evolves into the next one. I wound up just fusing instead.
I finally got my American 3DS trough a friend. The bad news is that he left before SMTIV was released, so I'll have to get that later.
The good new is that Devil Survivor overclocked is even better than the original, and it vies with p4 as my favorite rpg. Especially doing the no free battles/no deaths thing makes some fight pretty damn tricky, even early on. Seeing as how I want to see the new content as soon as possible, which routes have a day 8?
Some demons are telling me they feel they will transform, in particular, Jack Frost. What can I do, knowing this?
Most of the evolutions are stuff you fight normally later on. Off the top of my head (aside from the Angel line that was already discussed), Poltergeist becomes Quicksilver and Jack Frost becomes Wendigo (oh god downgrade).
Depends on how much you level up whether or not that is a downgrade as Wendigos despite looking dumb have some great phys stats and are pretty alright.
It does suck that they are normal monsters in the area around the time a normal person would evolve one.
Wow, Mahamaon with ~115 Luck and suddenly random encounters are single button actions.
Or, you know, Alice. Die For Me! is basically a win button...
(I usually win in 1-2 moves - Megido from a magic build, then Megido from an Alice)
I'd expect the real benefit of a luck build to be the easy crits for press turns.
That's how I started, using a lot of multi-hit attacks. Then I saw a guy post in the old thread to use the instant death attacks...Sheesh this is great.
Though I am looking forward to going a raw MAG build on my second playthrough.
I'm guessing I'm about halfway and raw magic is fun as hell.
Marching up the ranks from weak single target to weak multi target/medium single target. I'm now at 130 magic or so with Medium multi targets in most fields.
Eventually because of increasing immunities I might need a heavy single target spell or two.
I'm guessing I'm about halfway and raw magic is fun as hell.
Marching up the ranks from weak single target to weak multi target/medium single target. I'm now at 130 magic or so with Medium multi targets in most fields.
Eventually because of increasing immunities I might need a heavy single target spell or two.
Honestly - I still have Bufu (+8, which makes it nearly free, stronger, etc.) set, and it still vastly outdamages a bufudyne from my demons. (I think the main difference is the base damage of the spell, or something?)
Of course, I usually just use Megido for mass damage because any mixed fight it's near impossible to hit everything with a weakness without tripping a Nl/Dr/Rp and losing my turn.
Right now, I think my spell list is... Megido, Energy Drain, Diarama, Rakukaja (due for replacement, really), Bufu, Zionga, Agidyne (juicy weakness smacking for extra turns - and mine's ALWAYS first... bwahahaahaha), and... I don't remember offhand. Zandyne would be nice here.
I've done like 1600 damage to a boss with just my MC in a single round before between two casts... my usual boss plan is to find the weakness the first time (and what they mass hit - no free press turns!), then the second time through I go for 2x Debilitate, 2x Tarukaja, and four hits on its weakness. It's really hard for their first turn to be dangerous at -2 everything, and my next turn I finish at +3 attack, them at -3 everything... and it's smooth sailing from there.
The last boss I was on was a jerk though - I was down to just a single demon up, MC down. Too bad for the boss it was spamming Mamudoon... and my demon was Alice (who also nulls all status, and reflects gun, which really mucks up the boss!) - He used an occasional Megidola, but since said Alice packs Energy Drain and Diarama, it wasn't nearly enough to take her out before she and Walter finished the job.
Ugh, I like this game, but the whole "choose whatever skills you want" for the demons and then the MC really makes the gaming boring. The demons don't mean anything because I haven't had a demon with "new" skills in about 25 levels. Oh well. I'll have to finish it out, since I just got past the alignment lock.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Ugh, I like this game, but the whole "choose whatever skills you want" for the demons and then the MC really makes the gaming boring. The demons don't mean anything because I haven't had a demon with "new" skills in about 25 levels. Oh well. I'll have to finish it out, since I just got past the alignment lock.
It'd be nice if it had inheritance restrictions like SJ, I guess, but picking which of the possible skill sets you want instead of rolling over and over? Much better.
It's less annoying, but all the demons lose their personalities. Like, once I have the -kaja and -kunda lines, I'll just transfer those and some healing spells to any demon I fuse with high mp. I don't care who he is or what he has, my 300+ magic means I deal 3.5times or more the dmg any of my demons can deal, so they're meaningless. Further, they're meaningless because I just can just all my points into my offensive stats and already had a token demon or 2 teach me each elemental offense move. It's just poor game design if you want people to actually care about who their demons are.
It may be less frustrating, but when I can put Ice/Fire/Wind/lighting/healing/recarm/buff/debuff on all 3 demons, it's like, I don't care who they are.
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Eventually if you want the best skills you're gonna have to plan out how to get them. You usually don't need them to beat the game though.
I find this system to be much more convenient and yet not as easy to break as the Megatama bs in Nocturne.
Why do I ever need more than 4 Elemental Spells, Mediarama (mediahran eventually but i'm almost done and haven't needed it), energy drain, and then 3 other skills (whatever I think is useful)? At least in Nocturne the MC couldn't learn the best of everything so the demons had their place. Further you couldn't become 3-4times stronger than they are, so they had value in their damage numbers.
Tcheldor on
League of Legends: Sorakanmyworld
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
In Nocturne the Demi-Fiend can get around 3 times stronger than your best non special demons and about twice as strong as the best of the best.
In Strange Journey things end up pretty damn even because of how ridiculous you can make a password demon.
This came could use a level based stat cap for the MC so he can't just dump everything into one stat and own town the entire game. Would make for a good addition to hard mode.
Is there an App list so I can see what I'd like to invest in? Does the guide have one? I don't want to spoil myself if it's at the end of the book and whoops, I accidentally saw the endgame. I know gamefaqs will spoil me too if I check there. I've got 40 app points and I'm afraid as soon I spend them Burroughs is going to pull some app out of her hat that lets me whisper at every level and also recruit demons 100% of the time.
In Nocturne the Demi-Fiend can get around 3 times stronger than your best non special demons and about twice as strong as the best of the best.
In Strange Journey things end up pretty damn even because of how ridiculous you can make a password demon.
This came could use a level based stat cap for the MC so he can't just dump everything into one stat and own town the entire game. Would make for a good addition to hard mode.
Maybe I'm misremembering, but the protagonist in SJ is worth diddly squat. This is even more pronounced in Soul Hackers, unless you grind for the Casino sword.
In Nocturne the Demi-Fiend can get around 3 times stronger than your best non special demons and about twice as strong as the best of the best.
In Strange Journey things end up pretty damn even because of how ridiculous you can make a password demon.
This came could use a level based stat cap for the MC so he can't just dump everything into one stat and own town the entire game. Would make for a good addition to hard mode.
Maybe I'm misremembering, but the protagonist in SJ is worth diddly squat. This is even more pronounced in Soul Hackers, unless you grind for the Casino sword.
Yeah, I had the same experience. My Strange Journey protagonist was an embarrassment compared to the demons at most stages of the game, and was pretty much demoted to item-spamming duty by the end. Getting stuck with the agility stat-set didn't really help, but even so I was more than a couple of shakes away from spearheading the team.
In Nocturne the Demi-Fiend can get around 3 times stronger than your best non special demons and about twice as strong as the best of the best.
In Strange Journey things end up pretty damn even because of how ridiculous you can make a password demon.
This came could use a level based stat cap for the MC so he can't just dump everything into one stat and own town the entire game. Would make for a good addition to hard mode.
Maybe I'm misremembering, but the protagonist in SJ is worth diddly squat. This is even more pronounced in Soul Hackers, unless you grind for the Casino sword.
Yeah, I had the same experience. My Strange Journey protagonist was an embarrassment compared to the demons at most stages of the game, and was pretty much demoted to item-spamming duty by the end. Getting stuck with the agility stat-set didn't really help, but even so I was more than a couple of shakes away from spearheading the team.
You never got the cat punch gun then... I think you can find it by the third or fourth area and basically use it for half the game - doing 1-8 solid hits is deadly.
That said, yes, demons came back on top at the end and I was just healing them... Random stat distribution hurts, a lot.
Posts
EDIT - Warning - Critics confirm this game is NOT Persona 4. There are no slice of life first-world problems, social links, or waifus. You will have to settle with brilliant gameplay instead.
I see now, you're a Law junkie. They're the only ones who take it upon themselves to judge others. I can no longer trust you.
It's already been ordered and delivered. It's just sitting at my folk's house. Since day one.
Seems pretty nifty so far.
That's how I knew he was a brainwashed Law junkie. If he was Neutral he'd hate both series, and if he was Chaos he would have pit them against each other so only the strongest could win. Since he's set his arbitrary rules and is judging the games by them, he's obviously a follower of Law!
Just keep leveling them until they transform. If you care, that is. I lost patience with the angel line--pretty much every one of them evolves into the next one. I wound up just fusing instead.
The good new is that Devil Survivor overclocked is even better than the original, and it vies with p4 as my favorite rpg. Especially doing the no free battles/no deaths thing makes some fight pretty damn tricky, even early on. Seeing as how I want to see the new content as soon as possible, which routes have a day 8?
Most of the evolutions are stuff you fight normally later on. Off the top of my head (aside from the Angel line that was already discussed), Poltergeist becomes Quicksilver and Jack Frost becomes Wendigo (oh god downgrade).
It does suck that they are normal monsters in the area around the time a normal person would evolve one.
Or, you know, Alice. Die For Me! is basically a win button...
(I usually win in 1-2 moves - Megido from a magic build, then Megido from an Alice)
I'd expect the real benefit of a luck build to be the easy crits for press turns.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That's how I started, using a lot of multi-hit attacks. Then I saw a guy post in the old thread to use the instant death attacks...Sheesh this is great.
Though I am looking forward to going a raw MAG build on my second playthrough.
Marching up the ranks from weak single target to weak multi target/medium single target. I'm now at 130 magic or so with Medium multi targets in most fields.
Eventually because of increasing immunities I might need a heavy single target spell or two.
Honestly - I still have Bufu (+8, which makes it nearly free, stronger, etc.) set, and it still vastly outdamages a bufudyne from my demons. (I think the main difference is the base damage of the spell, or something?)
Of course, I usually just use Megido for mass damage because any mixed fight it's near impossible to hit everything with a weakness without tripping a Nl/Dr/Rp and losing my turn.
Right now, I think my spell list is... Megido, Energy Drain, Diarama, Rakukaja (due for replacement, really), Bufu, Zionga, Agidyne (juicy weakness smacking for extra turns - and mine's ALWAYS first... bwahahaahaha), and... I don't remember offhand. Zandyne would be nice here.
I've done like 1600 damage to a boss with just my MC in a single round before between two casts... my usual boss plan is to find the weakness the first time (and what they mass hit - no free press turns!), then the second time through I go for 2x Debilitate, 2x Tarukaja, and four hits on its weakness. It's really hard for their first turn to be dangerous at -2 everything, and my next turn I finish at +3 attack, them at -3 everything... and it's smooth sailing from there.
The last boss I was on was a jerk though - I was down to just a single demon up, MC down. Too bad for the boss it was spamming Mamudoon... and my demon was Alice (who also nulls all status, and reflects gun, which really mucks up the boss!) - He used an occasional Megidola, but since said Alice packs Energy Drain and Diarama, it wasn't nearly enough to take her out before she and Walter finished the job.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I want to say the... second shop in Tokyo stocks basic ones.
I have death bullets though... which would be silly on a luck/dex build. Crits and instagibs all around!
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I find this system to be much more convenient and yet not as easy to break as the Megatama bs in Nocturne.
It'd be nice if it had inheritance restrictions like SJ, I guess, but picking which of the possible skill sets you want instead of rolling over and over? Much better.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It may be less frustrating, but when I can put Ice/Fire/Wind/lighting/healing/recarm/buff/debuff on all 3 demons, it's like, I don't care who they are.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Why do I ever need more than 4 Elemental Spells, Mediarama (mediahran eventually but i'm almost done and haven't needed it), energy drain, and then 3 other skills (whatever I think is useful)? At least in Nocturne the MC couldn't learn the best of everything so the demons had their place. Further you couldn't become 3-4times stronger than they are, so they had value in their damage numbers.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
You can definitely do it in SJ.
Tempted to get it, since its basically a free game, but having never play SMT, this doesn't sound like the place to start.
The key there is "long ass time." Here, I've been good to go since level 15.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
In Strange Journey things end up pretty damn even because of how ridiculous you can make a password demon.
This came could use a level based stat cap for the MC so he can't just dump everything into one stat and own town the entire game. Would make for a good addition to hard mode.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Maybe I'm misremembering, but the protagonist in SJ is worth diddly squat. This is even more pronounced in Soul Hackers, unless you grind for the Casino sword.
Good to know
Yeah, I had the same experience. My Strange Journey protagonist was an embarrassment compared to the demons at most stages of the game, and was pretty much demoted to item-spamming duty by the end. Getting stuck with the agility stat-set didn't really help, but even so I was more than a couple of shakes away from spearheading the team.
This is my first SMT game, and I'm loving it. The first part of the game is pretty brutal, but once you get a full roster of demons it's a bit easier.
You never got the cat punch gun then... I think you can find it by the third or fourth area and basically use it for half the game - doing 1-8 solid hits is deadly.
That said, yes, demons came back on top at the end and I was just healing them... Random stat distribution hurts, a lot.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy