I agree but then I have been racing my moon car around various planets in the system and trying to somehow land on eve and not dunk it
0
MrMonroepassed outon the floor nowRegistered Userregular
ooh excellent
I've been inactive in the space program since the final piece of my rather ill-designed kethane harvesting station on Minimus turned out to be so damn heavy it was almost impossible to get off the ground. It'll be nice to start up a whole new program in the new version.
Between those new legs and SAS, I just landed my SCIENCE® lander on Mun at about a 25 degree angle (I was aiming for the center of the east crater but fell short), and safely landed on Kerbin again on a 15 degree hill. Shit owns.
That was my first manual landing on either satellite, too.
399.8 Science earned on that one 8-)
+1
MetalbourneInside a cluster b personalityRegistered Userregular
I finally got a rocket to orbit the Mun and return. So many EVA reports. 149 Science! Now I have batteries and solar panels, so I'll be sending reports back ALL THE TIME....FOR SCIENCE!
Made a Minmus landing this morning, too. 630 science from that mission, all told. Easier landing, too, I shoulda done that first. Mun was tricky
Also, I learned the art of aerobraking to reduce Kerbin-return dV requirements. Neat trick! Scary though.
(it turned from aerobraking to lithobraking the first time I tried :C )
Ledneh on
0
MetalbourneInside a cluster b personalityRegistered Userregular
The lack of any ability to flight plan limits me to just adding boosters until the damn thing gets into orbit.
Which, you know, is actually pretty fun.
I flew to eve and did some science, then flew to gilly to do some more. the pilot is stuck there forever until I send a rescue mission.
I have to keep SAS on as even the act of falling over will actually put me back into orbit.
At one point someone gave me the idea to try designing an apollo-like system of launching with a transfer, the lander, and launcher from top to bottom, then use docking to switch the lander and transfer around as needed
there are not enough struts in the universe to support that thing
0
MetalbourneInside a cluster b personalityRegistered Userregular
At one point someone gave me the idea to try designing an apollo-like system of launching with a transfer, the lander, and launcher from top to bottom, then use docking to switch the lander and transfer around as needed
there are not enough struts in the universe to support that thing
Oh this is totally doable. Build around that upper orange tank instead of putting one below it.
+1
MetalbourneInside a cluster b personalityRegistered Userregular
MrMonroepassed outon the floor nowRegistered Userregular
Well I time-accelerated right through my almost-a-perfect-capture encounter with the Mun. The bad news is Gedferd Kerman is not going to land on the Mun. The good news is he's halfway to Duna!
Landing successful, the separator boosters will be fired as the central column is decoupled from the three side boosters, catapulting it upward and jumpstarting the return flight. It's a pretty satisfying kickoff in low-G:
A much more modern design, the "4 Point Lander." The extensions greatly increase the stability when landing as it spreads it out and makes it almost impossible to tip so long as aren't suicide burning in like a lunatic, I highly recommend the design for those who keep getting smashed on their first time Munar landings by the lateral drift.
Next to the 4PL is the very old Long Distance Kerbal Probe. A manned probe with an ion drive, which I landed on Minmus and broke off one of the solar panels during EVA.
With the added career mode I'm off to a fresh start, and managed to get a Minmus landing without the usual array of complicated, high-tech parts like landing gears or ladders. I'm just lucky Minmus has hideously low gravity and almost zero lateral drift to account for. After a nerve wracking wiggle, the ship settled down on the stabilizer wings and I managed to fly Jeb out to put dirt in his pockets before flying home.
If anyone cares, Enbert Kerman made it back from his botched mission alive.
I love that one of your glittering trove of science credits was a +1.1 for an EVA over the ocean on Kerbin.
I like to imagine that as you started to plummet to the surface, just above the stratosphere, you said "fuck it" and had him pop the hatch for one last sardonic observation before splashdown.
Volucrisus Aedrius on
0
MachwingIt looks like a harmless old computer, doesn't it?Left in this cave to rot ... or to flower!Registered Userregular
If anyone cares, Enbert Kerman made it back from his botched mission alive.
I love that one of your glittering trove of science credits was a +1.1 for an EVA over the ocean on Kerbin.
I like to imagine that as you started to plummet to the surface, just above the stratosphere, you said "fuck it" and had him pop the hatch for one last sardonic observation before splashdown.
Actually that was after he had splashed down. He decided to go for a swim
Posts
I got a space plane into orbit and docked!
now to get it to land.
I wonder if the docking tool could have helped, but I only noticed it after I'd already docked. Oh well
Just one problem
I didn't think out the design of the docked craft very well
http://www.youtube.com/watch?v=orLHj_eJMOs
SCIENCE
thank god
This time I swear I'm going to get to the Mun and back. I've been playing on and off for probably a year now and I still haven't done it somehow.
I've been inactive in the space program since the final piece of my rather ill-designed kethane harvesting station on Minimus turned out to be so damn heavy it was almost impossible to get off the ground. It'll be nice to start up a whole new program in the new version.
That was my first manual landing on either satellite, too.
399.8 Science earned on that one 8-)
Also, I learned the art of aerobraking to reduce Kerbin-return dV requirements. Neat trick! Scary though.
(it turned from aerobraking to lithobraking the first time I tried :C )
Which, you know, is actually pretty fun.
I flew to eve and did some science, then flew to gilly to do some more. the pilot is stuck there forever until I send a rescue mission.
I have to keep SAS on as even the act of falling over will actually put me back into orbit.
Also, what the hell is up with this?
GODDAMMIT GO IN THERE SCIENCE ROVER
STEAM!
It worked on my first flight, where it successfully brought an entire gigantic rocket to the ground intact.
And ever since then its been snapping off without fail- even on the test cases where I launch a command pod a few thousand meters into the air.
Not using time acceleration?
Otherwise, try restarting the game, using a couple radial parachutes in tandem.
gives me the direction I need
also, I love that you can take a soil sample of the launch pad
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I just can't seem to wrestle enough dV out of these things
Or if I do, my lander how has a TWR of like 0.8 on Duna and can't take off
>:(
there are not enough struts in the universe to support that thing
Oh this is totally doable. Build around that upper orange tank instead of putting one below it.
https://plus.google.com/hangouts/_/73ebe9db65f84bfd04fc286af0880755c1b6e03b?hl=en
He brought back lots of science with him
Also, SPACE HORSE (credit to shovelbum at SA)
http://youtu.be/AMLZ8wTVPFI
I wonder what happens if you try to build a space elevator by making a huge chain of docked ships extending down from orbit
3DS: 1289-8447-4695
Burning toward the Mun with one of my earlier designs:
http://cloud-2.steampowered.com/ugc/595875439221689665/5D4F22731C0A45C06253D07FA8FA64F5D04817FC/
Landing successful, the separator boosters will be fired as the central column is decoupled from the three side boosters, catapulting it upward and jumpstarting the return flight. It's a pretty satisfying kickoff in low-G:
http://cloud-2.steampowered.com/ugc/595875439225166226/BD822578D34FCB99198AA9FF963287A26D259788/
A much more modern design, the "4 Point Lander." The extensions greatly increase the stability when landing as it spreads it out and makes it almost impossible to tip so long as aren't suicide burning in like a lunatic, I highly recommend the design for those who keep getting smashed on their first time Munar landings by the lateral drift.
Next to the 4PL is the very old Long Distance Kerbal Probe. A manned probe with an ion drive, which I landed on Minmus and broke off one of the solar panels during EVA.
http://cloud.steampowered.com/ugc/630788934219956865/26BFFCBAE8F233279961C76579491967782A7F17/
I adapted the 4-Point concept to a new design, with a new intent:
http://cloud-2.steampowered.com/ugc/631918095233421583/8CF7BBAB11175F1D4506BA5EE3F56DBDD92FC4D7/
I land her near the spot where Jebediah posted the red banner of the Glorious Kerbiet Union:
http://cloud-2.steampowered.com/ugc/631918095233424562/BCE13DA81457C7F8C0E260B2D818286DDADEAD96/
Mun Tank is Fight:
http://cloud-2.steampowered.com/ugc/631918095233425565/EF5FF24D5FCD5C3C54356CC39735163965585A50/
http://cloud.steampowered.com/ugc/631918095233426776/3D33B9ABCF2B55EC3756C67EAA4EE65BF100E12B/
With the added career mode I'm off to a fresh start, and managed to get a Minmus landing without the usual array of complicated, high-tech parts like landing gears or ladders. I'm just lucky Minmus has hideously low gravity and almost zero lateral drift to account for. After a nerve wracking wiggle, the ship settled down on the stabilizer wings and I managed to fly Jeb out to put dirt in his pockets before flying home.
http://cloud-2.steampowered.com/ugc/595891928356391117/FCB3C54A42CABBA609D123F1C99D499B96F8B734/
I was so proud of him.
I love that one of your glittering trove of science credits was a +1.1 for an EVA over the ocean on Kerbin.
I like to imagine that as you started to plummet to the surface, just above the stratosphere, you said "fuck it" and had him pop the hatch for one last sardonic observation before splashdown.
oh my gosh oh my gosh
Actually that was after he had splashed down. He decided to go for a swim
Streamlined rocket takes off. Professional docking. Munar Injection maneuvering. Orbital decoupling.
Everything seems to be going to crisp, so professional, ~SPLAT~.
That is the real story of Kerbal Space Program. The times you did everything right and then "landed" at 40 m/s.