Lets Kill Some Kerbals

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  • Volucrisus AedriusVolucrisus Aedrius Registered User regular
    edited November 2013
    I wanna play this game.

    https://kerbalspaceprogram.com/demo.php :)

    Play the demo, it has enough in it to help you decide if the game is truly worth your dollars.

    Volucrisus Aedrius on
  • KilroyKilroy timaeusTestified Registered User regular
    I wanna play this game.

    gimme yo digits steam id

  • GundiGundi Serious Bismuth Registered User regular
    edited November 2013
    So... I started playing this game for the first time since career mode came out. I'm really enjoying career mode since having some pretty hard limits at what you can realistically do at any given time gives the game a lot more focus. So far I've managed to orbit the moon and back using the tier 2 parts. Protip: When you haven't invented any way of storing a significant amount of electrical power, don't blow all that power sending data from science experiments back to home base. At least, not when your navigational controls also require power. I literally got back to Kerbin with less than 1% of my power left. On the plus side I got like 80 science from one mission so now I've unlocked robotic probes, batteries, some more rocket stuff... I think Dinkus VI might drop off an automated lander to the surface of the Mun to get some more data. For science.

    Edit: Wait, active Kerbal multiplayer? Not passive Kerbal multiplayer? How?

    Gundi on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    I wanna play this game.

    Come over tomorrow :)

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I really do not want active or passive multiplayer for kerbal I want to keep my failures secret or for my personal amusement

  • GundiGundi Serious Bismuth Registered User regular
    So with career mode and getting science I finally have a reason to do more than token probe missions.
    9CA13A73DC8301B5AD0627469918956C32CECEEB
    Beginning of a two in one mission to send get a Kerbal to do an orbit around the moon and return, while also dropping off a robotic probe.
    FB1BB69F38ED0AD7892F02CC99D216AC1DF11E1D
    First time I did this mission I got the Kerbal back safely but the probe ran out of power and slammed into the Mun's surface at like a 100m/s. Luckily with the science from the first attempt I was able to unlock the ability to put solar panels on this second attempt.
    EFCAFB79D7E97298D3FB58DF39A823CD93DB505B
    Landed in the big equatorial crater. Did lots of science. I think the total science gained from the first and second attempts to do this mission combined with the science from the two orbiters was easily double the science of all the missions I'd done before this one.

    Decided to try something a bit different for my mission to Minmus: A two way robotic lander.

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    I like that it looks appropriately... scientific.
    5EBB5731A631D8F920EE9470BBA877BF5051DBAE
    Didn't have any problems landing. It'd been awhile since I'd landed on Minmus, but RCS thrusters are still great for fine-tune landing control on low-G bodies. And what did we learn from the mission...?
    BAA893D67D9809CE2F95491EFFCCCF5A3ED5EF66
    Feed the mission control staff more often. (More than once a week.)
    B95AB279F3352A0ADB9DCE84766F17ABDE9A1C8C
    About 300 science delivered in a neat little container.

  • PhotosaurusPhotosaurus Bay Area, CARegistered User regular
    edited November 2013
    Finally got around to downloading the demo and now it's crashing on launch. Really thinking of getting this after playing SimpleRockets all weekend on my Nexus, but getting worried.

    EDIT: Downloaded on Steam and working perfectly. Could also have had something to do with the fact I had less than a gig of free space on my HD.

    Photosaurus on
    "If complete and utter chaos was lightning, then he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are bastards'."
  • premiumpremium Registered User regular
    Hmm I appear to have accidentally sent a probe to hell

    E6A94967D9D0233FCA02155AE973D0F7599D465E

  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    Can parachutes burn up on reentry? Earlier today I accidentally deployed the parachute in space, so I spent a fair amount of effort fine tuning my reentry to prevent the parachute from getting on fire for too long.

    Steam Overwatch: Baidol#1957
  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    At the moment no, but the devs are supposed to be adding in heat damage at some point. The only thing you have to worry about with chutes is decellerating to a reasonable speed before they fully deploy and tear half the ship off.

    l3icwZV.png
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    Thank you.

    Now, to actually get a ship into orbit.

    Steam Overwatch: Baidol#1957
  • Dongs GaloreDongs Galore Registered User regular
    so I have reached the point in Career Mode at which I can get a manned vessel to the moon fairly trivially

    unfortunately I have thus far failed to get anything back off the moon

  • TubeTube Registered User admin
    Getting them back should actually be easier. What's causing the problem?

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Tube wrote: »
    Getting them back should actually be easier. What's causing the problem?
    One problem is conserving the fuel for a return. Second is landing in such a way that you don't break your engine off, and third I'd setting an efficient return trajectory.

  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    So is there a multiplayer server y'all play on?

    l3icwZV.png
  • LednehLedneh shinesquawk Registered User regular
    premium wrote: »
    Hmm I appear to have accidentally sent a probe to hell

    E6A94967D9D0233FCA02155AE973D0F7599D465E

    Dear god that altitude

    I'm scared :'(

  • Dongs GaloreDongs Galore Registered User regular
    Tube wrote: »
    Getting them back should actually be easier. What's causing the problem?

    I usually end up burning too much of my final stage fuel slowing for a viable descent

    I mean I've gotten back into orbit a couple of times, but never with enough left to deorbit onto the right planet

  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    Ledneh wrote: »
    premium wrote: »
    Hmm I appear to have accidentally sent a probe to hell

    E6A94967D9D0233FCA02155AE973D0F7599D465E

    Dear god that altitude

    I'm scared :'(
    Libera tutemet ex infernis

    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • MachwingMachwing It looks like a harmless old computer, doesn't it? Left in this cave to rot ... or to flower!Registered User regular
    edited November 2013
    Tube wrote: »
    Getting them back should actually be easier. What's causing the problem?

    I usually end up burning too much of my final stage fuel slowing for a viable descent

    I mean I've gotten back into orbit a couple of times, but never with enough left to deorbit onto the right planet

    Don't slow down until you're a couple thousand meters above the surface, and even then, you can keep you speed as high as 80-100m/s until you're very close to landing. Unless you're using one of the tiny engines, you should have enough thrust for a more efficient decelleration near the end

    Machwing on
    l3icwZV.png
  • TubeTube Registered User admin
    Tube wrote: »
    Getting them back should actually be easier. What's causing the problem?
    One problem is conserving the fuel for a return. Second is landing in such a way that you don't break your engine off, and third I'd setting an efficient return trajectory.

    MORE BOOSTERS!

  • Dongs GaloreDongs Galore Registered User regular
    Machwing wrote: »
    Tube wrote: »
    Getting them back should actually be easier. What's causing the problem?

    I usually end up burning too much of my final stage fuel slowing for a viable descent

    I mean I've gotten back into orbit a couple of times, but never with enough left to deorbit onto the right planet

    Don't slow down until you're a couple thousand meters above the surface, and even then, you can keep you speed as high as 80-100m/s until you're very close to landing. Unless you're using one of the tiny engines, you should have enough thrust for a more efficient decelleration near the end

    even with the relatively powerful engines starting deceleration at anything below 10,000 has consistently resulted in a lot of rapid unplanned disassembly

    I don't even know how you could get your speed down from 100 m/s to anything practical within 1,000 meters

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Machwing wrote: »
    Tube wrote: »
    Getting them back should actually be easier. What's causing the problem?

    I usually end up burning too much of my final stage fuel slowing for a viable descent

    I mean I've gotten back into orbit a couple of times, but never with enough left to deorbit onto the right planet

    Don't slow down until you're a couple thousand meters above the surface, and even then, you can keep you speed as high as 80-100m/s until you're very close to landing. Unless you're using one of the tiny engines, you should have enough thrust for a more efficient decelleration near the end

    even with the relatively powerful engines starting deceleration at anything below 10,000 has consistently resulted in a lot of rapid unplanned disassembly

    I don't even know how you could get your speed down from 100 m/s to anything practical within 1,000 meters

    It's really to do with knowing your engine size versus the mass of your lander. Use f5 and f9

  • GundiGundi Serious Bismuth Registered User regular
    edited November 2013
    A good benchmark, at least for the Mun, is to slow down to at least 100-150m/s by at least 5000m.(According to the radar altimeter, not the regular one.) From that point whether or not you want to do a fast quick last-second burn or a more gradual descent depends on you. Suicide burns are the most efficient, and in the cases of Vall and Tylo somewhat necessary precluding comically sized rockets, but they are pretty difficult to pull off. Another tip is to get into as low an orbit as possible before actually landing. Also doing things Apollo style with separate orbiter and landing stages also dramatically decreases fuel demand.

    Anyways, I've been up to a few things:
    982B7C512A3EC3AEA4718318729F51D9DF5CB6C0
    I did my first Mun landing with career mode stuff. I like that you can take soil samples to get extra science. Landing without using the Apollo strategy really highlighted the importance of getting docking ports ASAP.
    579931560C150D4D5C2476354BDE6EFEB208C021
    I also did an orbital mission with the 3-man pod after I had unlocked it. I find it kind of disappointing that taking more crew seems to have no extra science benefits. I guess I'm gonna have to think of creative ways to try and use them to get more science.
    525467E6C76CA60DDEEE16A94C574071BEB36D2F
    I won't spoil the Minmus science messages because they're pretty funny but... flying around on Minmus is still really fun...
    08F53DD2FC2199CFEFC86C46DA7ADC8D9DEFEC47
    Crashing? Doubly so.

    Anyways, among the many things I unlocked with the science from these three missions were nuclear rockets, and you know what that means...
    8D5B9356B1A8F895D31FAD7E7114D4EA2C561579
    To be continued!

    Gundi on
  • Dongs GaloreDongs Galore Registered User regular
    wait

    there's more than one altimeter?

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    wait

    there's more than one altimeter?

    Yeah. Press c to switch to cockpit view

  • Dongs GaloreDongs Galore Registered User regular
    wait

    there's more than one altimeter?

    Yeah. Press c to switch to cockpit view

    I didn't realize cockpit view had any practical advantages

  • GundiGundi Serious Bismuth Registered User regular
    The regular altimeter only tells you your height from 'sea' level.(Which is kind of arbitrarily defined on most bodies since only three bodies in KSP even have seas.) The radar altimeter in cockpit view tells you your height from the surface directly below you, which usually isn't at sea level.

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    wait

    there's more than one altimeter?

    Yeah. Press c to switch to cockpit view

    I didn't realize cockpit view had any practical advantages

    I know, it's amazing, isn't it?

  • KhavallKhavall British ColumbiaRegistered User regular
    edited November 2013
    Also if you have Mechjeb you can bring up the "Landing information" screen that has "True altitude". It also gives you "Time to suicide burn" indicator, which is the time where you want to burn at full to come to a safe landing speed exactly when you hit the ground.

    Though in career mode you don't get the landing information screen right up at the beginning, you have to have some unlocks to get it.

    I really like what career mode does with Mechjeb, where it goes from basic maneuvers(set heading/pitch, point at Pro or Retrograde), plus some limited information, to more information and better maneuvers, to I assume full functionality as you unlock other stuff.

    Like I don't think I've ever used the information screens before, I've relied mostly on the automation, but having to learn to plug in the actual numbers and stuff myself before I get the full automation is awesome. And then by the time I really just don't want to have to circulize another orbit by hand I can just say "Oh yeah, I know that I know how to do this, Mechjeb, do it".

    Khavall on
  • FyndirFyndir Registered User regular
    !!!

    Career mode! My time has come.

    I shall science all the way to the stars!

    Five science from my first launch, huzzah!
    <1 science from each subsequent launch. Oh, hrm, hmm huh...

    ZjVghqk.jpg

  • Dongs GaloreDongs Galore Registered User regular
    you gotta, like, make crew reports and stuff by right clicking onna capsule

    also eva and take a soil sample of the launchpad

  • PhotosaurusPhotosaurus Bay Area, CARegistered User regular
    Also take surface samples from various places on Kerbal. Polar caps, desert, highlands, etc.

    "If complete and utter chaos was lightning, then he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are bastards'."
  • FyndirFyndir Registered User regular
    Science report #1:

    Kerbals should not leave the 'safety' of the rocket's interior while the rocket is under acceleration.

    Science report #2:

    Kerbals are now confirmed to be unable to survive unaided descent to the ground from a height of around 13,000m.

    Science report #3 will be delayed by 48 hours as personnel attend the funeral of Bob Kerman.

  • TubeTube Registered User admin
    I never EVA because of my utterly fucking unholy terror of floating away into space, to the point where I can't even stomach it in a game.

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Tube wrote: »
    I never EVA because of my utterly fucking unholy terror of floating away into space, to the point where I can't even stomach it in a game.

    Yes then do not eva

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Although if you need the science you can cling to the side of the pod and it still counts

  • Dongs GaloreDongs Galore Registered User regular
    Tube wrote: »
    I never EVA because of my utterly fucking unholy terror of floating away into space, to the point where I can't even stomach it in a game.

    as long as you aren't accelerating in zero g you'll exit the ship moving at a matched velocity and speed

    so it's literally physically impossible to float away unless you start firing your jetpack

  • ManishtushuManishtushu Registered User regular
    EVA from Kerbin's Upper Atmosphere: You're starting to feel you should really get back into the ship.

  • Dongs GaloreDongs Galore Registered User regular
    I don't think reentry heat can kill a kerbal or actually damage anything at all

    supposedly it's entirely possible to land safely with judicious use of EVA thrusters

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    I don't think reentry heat can kill a kerbal or actually damage anything at all

    supposedly it's entirely possible to land safely with judicious use of EVA thrusters

    Well it would be possible if it weren't for that pesky gravity thing.

    You can totally take off from minmus and break out of kerbins gravity though.

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