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Lets Kill Some Kerbals

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Posts

  • Dongs GaloreDongs Galore Registered User regular
    Sticks wrote: »
    well Dongs November-8 proved to be the first Dongs-Series design capable of landing on and escaping lunar orbit

    unfortunately it ran out of fuel 6 seconds into its 12 second deorbit burn, trapping them a million kilometers from Kerbin anyway

    and now for some reason I can't even get the same design to achieve a viable orbit

    fucking space what's its deal

    When are you starting your gravity turn? How much throttle are you using on the first stage of ascent? Mastering the initial stage is really key to having enough fuel to do long maneuvers in space.

    Also, if you orbit isn't perfectly circular around Kerbin, make sure you are doing your burn towards the Mun from periapsis. Your craft is travelling the fastest at that point which helps to break away from Kerbin. If that doesn't get you an encounter, just do some orbits of Kerbin until it does.

    Alternatively, strap another mainsail engine + large fuel can to it.

    Or 12.

    Career mode, don't have access to mainsails yet and won't for a long time.

  • Volucrisus AedriusVolucrisus Aedrius Registered User regular
    Holy shit that speedrun

    I feel... so inadequate.

    I got rocket envy.

  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    No shit, that was crazy.

    Steam ID: Webguy20
    Origin ID: Discgolfer27
    Untappd ID: Discgolfer1981
  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    Found this, it's pretty interesting

    http://www.youtube.com/watch?v=FCXMpWMEc1w

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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Found this, it's pretty interesting

    Yeah, Scott Manley is pretty smart.

  • Dongs GaloreDongs Galore Registered User regular
    hahahaha finally got all the way back to Kerbin from the moon, fuck you space

    even with added drama when I realized too late that I was landing on the side of a goddamn mountain

  • ManishtushuManishtushu Registered User regular
    It's my birthday and I have the best boyfriend ever.

    tumblr_mwxh3anxVv1r2iprro1_500.jpg

  • GundiGundi Serious Bismuth Registered User regular
    So I launched a robotic mission to Eve:
    44DD5ADACC6A34EAC433336AB3F2525E26D9133C
    Eve is still the prettiest planet.
    FB8C14AB0878C9250D5CD6029E28F5FBCB3415FE
    Also still the deadliest planet. (Besides Jool.) Meet the Ray Charles Probe (So named cause it ain't coming home no more, no more, no more, no more.)The probe sent transmissions from the upper atmosphere in the incredibly unlikely scenario of it being obliterated into dust upon landing. Or in the incredibly unlikely scenario of the landing legs breaking and it tipping over and destroying the radio antennae.
    584FF475B71D796F50C1D137CBC293424509CDF6
    Good news: it did manage to land safely. Bad news: One of the two solar panel arrays broke off during landing. If the second one broke off as it deployed due to Eve's massive gravity and pressure, the probe would only have about a minute of power left and certainly wouldn't have enough to transmit all the data from the surface back to Kerbin.
    E39761084D3DB1D32760FFA89AB8F60F72D97281
    Success! Things we learned. Eve's atmosphere has a composition very similar to paint thinner. The surface of Eve can reach temperature highs of over 150 degrees Celsius. The intense pressure on Eve can cause the mystery goo to crystallize. Purple is a pretty color. Also we got over 500 science from all the different transmissions.

  • MorivethMoriveth BREAKDOWN BREAKDOWN BREAKDOWN BREAKDOWNRegistered User regular
    It's my birthday and I have the best boyfriend ever.

    tumblr_mwxh3anxVv1r2iprro1_500.jpg

    Quick, throw one out out of the window for realism's sake!

  • BahamutZEROBahamutZERO Registered User regular
    It's my birthday and I have the best boyfriend ever.

    tumblr_mwxh3anxVv1r2iprro1_500.jpg

    THOSE ARE SO COOL

    BahamutZERO.gif
  • Dongs GaloreDongs Galore Registered User regular
    so I've completed missions to and from Minmus and dropped probes on Duna and Eve and even docked together a rudimentary space station which I figure puts me at roughly the same level as the actual human space program

    not really sure how I'm ever going to get anything back off the inner planets though

  • GundiGundi Serious Bismuth Registered User regular
    Dongs you got to build bigger, faster, stronger, harder. And also use asparagus staging.

  • Dongs GaloreDongs Galore Registered User regular
    ain't needed no aspargus to go nowhere so far

    I'm probably gonna ferry a bunch of fuel tanks on my space station and then hook them all up to my manned mission

  • KhavallKhavall British ColumbiaRegistered User regular
    Holy goddamn.


    That speedrun

  • Dongs GaloreDongs Galore Registered User regular
    also: docking is incredibly annoying god damn

    or rather, equalizing my orbital inclination is incredibly annoying

  • discriderdiscrider Registered User regular
    Ideally, it'd be nice to somehow trace out an arc with your normal / anti-normal vector so as to minimise energy loss to the prograde vector when trying to equalise your inclination at the ascending or descending nodes.
    That is, I'd like a moving target on my navball so I could equalise easier.

    I also wish I could get enough fuel into Kerbin's orbit to have a chance at any sort of interplanetary missions.
    I mean, I'd really like to crash a probe into the sun. But completely annulling Kerbin's orbital velocity is -hard-.

  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I really should play this game again since but it will wait till after Xmas

  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    discrider wrote: »
    Ideally, it'd be nice to somehow trace out an arc with your normal / anti-normal vector so as to minimise energy loss to the prograde vector when trying to equalise your inclination at the ascending or descending nodes.
    That is, I'd like a moving target on my navball so I could equalise easier.

    I also wish I could get enough fuel into Kerbin's orbit to have a chance at any sort of interplanetary missions.
    I mean, I'd really like to crash a probe into the sun. But completely annulling Kerbin's orbital velocity is -hard-.

    but... the maneuver node does move on your navball if you're missing the target heading?

    also, as to your second objective, remember that you can achieve a very large relative velocity changes by falling towards Kerbin on a highly elliptical orbit. Consider launching to 270░ instead of 90░ if you haven't already.

  • KhavallKhavall British ColumbiaRegistered User regular
    also: docking is incredibly annoying god damn

    or rather, equalizing my orbital inclination is incredibly annoying

    Mechjeeeeeeeeeeeeeb

    Come to the dark side.

    It makes you feel super astronauty. All planning maneuvers, then sitting back and sipping coffee while going "Yeah this should work"

  • GundiGundi Serious Bismuth Registered User regular
    The key to interplanetary missions is the atomic rocket. It's totally possible to send things to other planets without it, but if you have large payloads (Like a lander.) atomic rockets make life much easier.

  • Dongs GaloreDongs Galore Registered User regular
    the main problem with atomic rockets is they're tall as fuck

    this more complicating than you might expect when you're trying to keep your mid-stage spire from toppling over

  • Dongs GaloreDongs Galore Registered User regular
    also I can't find the space thread but this seems related enough:

    bawj5tcceaaq6an.jpg

    this is the official logo for the National Reconaissance Office's latest satellite

  • discriderdiscrider Registered User regular
    edited December 2013
    MrMonroe wrote: »
    discrider wrote: »
    Ideally, it'd be nice to somehow trace out an arc with your normal / anti-normal vector so as to minimise energy loss to the prograde vector when trying to equalise your inclination at the ascending or descending nodes.
    That is, I'd like a moving target on my navball so I could equalise easier.

    I also wish I could get enough fuel into Kerbin's orbit to have a chance at any sort of interplanetary missions.
    I mean, I'd really like to crash a probe into the sun. But completely annulling Kerbin's orbital velocity is -hard-.

    but... the maneuver node does move on your navball if you're missing the target heading?

    also, as to your second objective, remember that you can achieve a very large relative velocity changes by falling towards Kerbin on a highly elliptical orbit. Consider launching to 270░ instead of 90░ if you haven't already.

    The trouble with the maneuver node is that it only tracks one vector. So while if you miss the heading it moves, what I want is a display of my normal vector that moves whilst you're firing in the correct direction.
    The most efficient way to change your inclination, I think according to my physics intuition, would be to always fire perpendicular to your current orbit, even as your orbit changes due to the firing, so you never add or subtract from your orbital velocity. But you can't do this with the maneuver node as the normal vector doesn't change according to the predicted change in orbit, and even if it did all the vectors are added together into a single vector in the end that will likely fight the prograde vector.

    As a result, using the normal/antinormal vectors just causes the orbit to move along the elliptical tube of which the current orbit is the cross-section and the normal/antinormal vectors are the sides, and where all the resultant orbits will always pass through the maneuver node and the corresponding ascending/descending node on the other side of the orbit. This means that for large inclination changes you have to make multiple maneuvers or expend far too much fuel. Also 90 degree inclination changes are impossible in one maneuver.

    discrider on
  • BahamutZEROBahamutZERO Registered User regular
    I'm agreeing with that post to make it seem like I understood more than a quarter of what you just said

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  • Dongs GaloreDongs Galore Registered User regular
    incidentally, once you're actually in orbit it's a lot easier to finely correct your inclination/speed for meetup by just shutting off the engine and using RCS thrusters for everything

    like, not just for the actual docking, but when you're on opposite sides of the planet

  • nefffffffffffnefffffffffff Registered User regular
    webguy20 wrote: »
    If you guys want to see something amazing watch this video. It is totally worth the time.

    http://youtu.be/Tp6yj2k0Fpc

    the landing at about 28:00 is insane

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  • discriderdiscrider Registered User regular
    I'm agreeing with that post to make it seem like I understood more than a quarter of what you just said

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    This is what firing in the up/down directions during a maneuver does.
    If you want to change inclination without heightening your apoapsis, you have to either create multiple small maneuvers or constantly turn during firing so that you're always firing straight "up" or "down".

    (My directions in space are up/down, forward/backwards [prograde/retrograde] and in/out [towards the celestial body/away from])

  • nefffffffffffnefffffffffff Registered User regular
    Anybody have a news update about .23? the video isn't working for me and I'm having trouble finding anything else.

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  • Dongs GaloreDongs Galore Registered User regular
    Anybody have a news update about .23? the video isn't working for me and I'm having trouble finding anything else.

    only information I found was that they're doing something to make long-term research installations (which I assume means space stations and bases) give science rewards in career mode

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Anybody have a news update about .23? the video isn't working for me and I'm having trouble finding anything else.

    I feel bad that I haven't been keeping up with kerbal news as much lately with other games like x rebirth and star bound taking up my time

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Here is some info on .23
    http://youtu.be/EdcRtEE1NI8

  • nefffffffffffnefffffffffff Registered User regular
    edited December 2013

    oooohhhh snap

    nefffffffffff on
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  • SlymSlym Registered User regular
    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • LuvTheMonkeyLuvTheMonkey High Sierra Serenade Registered User regular
    So I picked this back up again with the science updates and whatnot. For some reason I am having large problems slowing down enough after returning to Kerbin from the Mun. I've tried some atmospheric braking but I still can't get velocity low enough for the parachute to not break at the deploy point.

    Jeb is dead :c

    Molten variables hiss and roar. On my mind-forge, I hammer them into the greatsword Epistemology. Many are my foes this night.
    STEAM | GW2: Thalys
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    So I picked this back up again with the science updates and whatnot. For some reason I am having large problems slowing down enough after returning to Kerbin from the Mun. I've tried some atmospheric braking but I still can't get velocity low enough for the parachute to not break at the deploy point.

    Jeb is dead :c

    Sounds like you're coming in too steep. Adjust your return trajectory so that the periapsis is about 25 km and you'll hit the atmosphere and slow down. If you have way too much energy, you may have to take another lap, but returning from the mun, I don't see that happening.

    I usually deploy chutes right after the shock heating effect dissipates. Give them plenty of time to slow you down before deploying fully. If you're still having issues, try adding a drogue chute.

  • LednehLedneh shinesquawk Registered User regular
    If you want to be really safe, set your kerbin periapsis to about 40km on your way back from mun

    it'll take a couple loops but that'll aerobrake you to the point where you'll eventually be captured, and you'll be nice and slow by then


    Last time I played this, I had just unlocked the science lab, and set one into orbit with two docking ports around mun. One port'll have a munar lander with science modules semipermanently docked to it; arriving kerbals will dock on the other side, EVA to the lander, land and do SCIENCE®, get back into orbit and dock, transfer the science to their arrival vehicle, use the lab to reset the lander's modules, then undock the arrival vehicle and head home

    It sounds so genius in my head but oh my god docking

  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Once you get the hang of it, docking is amazing fun.

  • LednehLedneh shinesquawk Registered User regular
    edited January 2014
    Oh I can do it well enough, it just turns me into a tiny little ball of stress and I can never seem to get the bloody RCS balance right even with RCSBuildAid so all my translations turn into torque and oh my god. Even that one mod with the improved docking UI doesn't help sometimes


    Speaking of, I found out over break that I am genuinely afraid of trying to get a closer orbit to Kerbol, to get to one of the closer planets, say. Like, irrational god-fearing terror of seeing the burning star get any bigger, of fucking up and sinking into it

    What a weird damned thing to be afraid of!

    Ledneh on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    Ledneh wrote: »
    Oh I can do it well enough, it just turns me into a tiny little ball of stress and I can never seem to get the bloody RCS balance right even with RCSBuildAid so all my translations turn into torque and oh my god. Even that one mod with the improved docking UI doesn't help sometimes


    Speaking of, I found out over break that I am genuinely afraid of trying to get a closer orbit to Kerbol, to get to one of the closer planets, say. Like, irrational god-fearing terror of seeing the burning star get any bigger, of fucking up and sinking into it

    What a weird damned thing to be afraid of!

    If Moho can do it without falling in, so can you.

  • GundiGundi Serious Bismuth Registered User regular
    Speaking of Moho... I just landed on the dark side of Moho going at 500m/s because I didn't bring enough fuel (As in, I used up two thirds of my lander's fuel in the orbiter stage.) and oh my god it was pitch black and then suddenly my lights showed the ground and suddenly I had to kill off hundreds of meters of velocity while getting ready to land and I didn't think I had a real shot in hell of landing it but... I DID IT. I had... like... a second of fuel left at full burn. I would post screenshots but Steam is acting up for me right now.

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