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[TRENCHES] Tuesday, August 13, 2013 - Quandary

GethGeth LegionPerseus VeilRegistered User, Moderator, Penny Arcade Staff, Vanilla Staff vanilla
edited August 2013 in The Penny Arcade Hub
Quandary


Quandary
http://trenchescomic.com/comic/post/quandary

We Were Here For Nothing

Anonymous

We were testing an MMORPG built on the engine of an existing MMORPG and had the usual experience of doing the same quests over and over again and submitting reports for the tiniest of things. We’d get build updates fairly regularly and never had anything out of the ordinary pop up, until one day the latest build made the game almost unplayable.

In the main “hub” area of the game, there was now an interface lag of over two seconds. Most people in QA were encountering this bug, and after many troubleshoots and acts of computer wizardry, the problem was traced to how the game interacted with the test machine video card drivers. On the next build, the issue remained. Same with the next build. When talking to the supervisor about it, we were told that the programmers were “aware of the issue”.

Still more builds, and still the issue remained. The only solution that seemed to work was to use much older video card drivers that, considering what it would do to many other games that a player might have, were not feasible for use. We brought it up to the supervisors again, and were told that the lag was “no longer considered to be a concern”.

The following week, the game went gold, and we were all let go. The manner in which we were let go was probably the worst part of working for this company; after being called in to a meeting in which we were told that the game would be going gold very soon, we discovered upon returning to our stations that we had all been given a letter where we were told that our network accounts were locked out and our biometric security keys deleted from the security system.

We were instructed in the letter to collect our personal belongings and report to the security office in the building and turn in our ID badges. Upon doing this, we were told that if anything was missing from our stations that we would be charged with theft, and if any physical or technological damage was done, we would be charged with destruction of property and vandalism. No handshakes, no thank yous, not even a wave out the door, just threats and suspicion.

Turns out not only did the game go gold and ship with that issue, but the same issue had begun to affect owners of the other graphics card maker’s hardware. In addition, the game that shared engines with the game we tested had also begun to show the exact same issue. The game suffered poor sales and bad reviews, and is considered by many players to be a disappointment and a failure.


Geth on

Posts

  • Commander ZoomCommander Zoom Registered User regular
    Mathematician's Answer.

  • MorblitzMorblitz Registered User regular
    I gotta wonder how shafting an entire q/a or whatever department may affect the games sale's based on word of mouth? I mean, it may not be significant, but it's likely some of these people have contacts through the games industry, would talk such as 'stay away from (that) game' because of how they were treated, get around?

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  • klemmingklemming Registered User regular
    Morblitz wrote: »
    I gotta wonder how shafting an entire q/a or whatever department may affect the games sale's based on word of mouth? I mean, it may not be significant, but it's likely some of these people have contacts through the games industry, would talk such as 'stay away from (that) game' because of how they were treated, get around?

    Don't they also have NDAs?
    I think there's a reason most of these stories only refer to 'a MMORPG based on a well-known franchise'.

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  • KarlKarl Registered User regular
    edited August 2013
    They ignored a glaring bug repeatedly and released a game that got rubbish reviews.

    And the QA team that pointed out the bug? They didn't even have the backbone to let that QA team know in person they were being let go. And with no thanks for the hard work. Just a "don't try to steal from us"

    As callous as this sounds, I hope someone in management for that games company got fired for making that series of poor decisions.

    Karl on
  • zepherinzepherin Russian warship, go fuck yourself Registered User regular
    Oh My God I know this game. I played this game until the doors shuttered on it...I will respect the tester's wishes to not name it for google reasons, but I am 80% sure I've played this game from beta till the game stopped. In fact I remember loading earlier video card drivers which was ridiculously difficult.

    The comic was amusing as well.

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited August 2013
    Mathematician's Answer.

    If I were Gwen, I wouldn't have said anything in the last panel and just handed Cora a coin.

    Nocren on
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  • ShinyHappyGothShinyHappyGoth Registered User new member
    That should be "purposely", not "purposefully". "Purposely" is "on purpose"; "purposefully" is "in a determined and purposeful manner" or "with a specific purpose in mind."

    Sorry, but I have been seeing a lot of this error lately, from persons who should know better.

  • MenasorMenasor Registered User regular
    Maybe Gwen doesn't know the difference?

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  • AI50AI50 Registered User regular
    Karl wrote: »
    They ignored a glaring bug repeatedly and released a game that got rubbish reviews.

    And the QA team that pointed out the bug? They didn't even have the backbone to let that QA team know in person they were being let go. And with no thanks for the hard work. Just a "don't try to steal from us"

    As callous as this sounds, I hope someone in management for that games company got fired for making that series of poor decisions.

    I feel like there has to be more to this story but I am afraid that there probably isn't. The number of companies that I know of that when an "IT" employee says they are quiting just pays out an additional 2 weeks of pay and tells them to not come back is amazing to me. I am sure what you really meant by bad decisions was "smart business" and fired you meant "promoted and given a huge bonus for saving $XXX,XXX" I am sure you are correct [sarcasm implied].

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Is it me, or is this comic way smaller than usual for some reason?

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  • AugusteAuguste Registered User regular
    "purposefully" is "in a determined and purposeful manner" or "with a specific purpose in mind."

    Not sure I see how that doesn't apply, then.

  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    That should be "purposely", not "purposefully". "Purposely" is "on purpose"; "purposefully" is "in a determined and purposeful manner" or "with a specific purpose in mind."

    Sorry, but I have been seeing a lot of this error lately, from persons who should know better.
    Whenever someone points out a common grammatical mistake in a comic's dialog, I'm always a little confused. Like, yes, that's a mistake. It's a common one. People make it all the time. When they talk. Like this character, right now, in the comic. Was the mistake made purposely by the writers? Perhaps even purposefully? Probably not. Does that mean Gwen's dialog should be changed because it would make more sense if she were grammatically correct? Not really. I don't see any reason for her to say one thing over the other. People make the mistake all the time, as you point out, Gwen included.

  • AlienCowThatMoosAlienCowThatMoos Registered User regular
    Karl wrote: »
    And the QA team that pointed out the bug? They didn't even have the backbone to let that QA team know in person they were being let go. And with no thanks for the hard work. Just a "don't try to steal from us"

    I blame our society's coddling of at least two generations of kids. You raise kids forbidden from any meaningful competition and wonder why they grow up entirely unable to confront others?

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  • AugusteAuguste Registered User regular
    Karl wrote: »
    And the QA team that pointed out the bug? They didn't even have the backbone to let that QA team know in person they were being let go. And with no thanks for the hard work. Just a "don't try to steal from us"

    I blame our society's coddling of at least two generations of kids. You raise kids forbidden from any meaningful competition and wonder why they grow up entirely unable to confront others?

    That's weird, because I blame our society's coddling of corporations to the point where people in management positions don't feel the need to be accountable to anyone, and certainly not their employees, because they know that repercussions which hurt the company's bottom line are impossible.

    No, I don't have any actual data to back up my point, but neither do you, and my explanation makes more sense.

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