The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Just starting to play D&D and I need a little help...

Damian WayneDamian Wayne Registered User new member
So I've been wanting to play D&D for years. And my friends FINALLY all got into it so now we're all making characters as we get prepared to start out epic journey! :D
The thing is...I'm having a little trouble picking a class.
My character is a Male Half-Elf named Elliot, and I have all of his physical traits down. His bio and everything is finished as well. Upon having my dreams of being an assassin crushed (I wanted Ellie to be Chaotic Good but it appears that you can't have a 'good' assassin, which I suppose makes sense), I now have no idea what class to choose.
I saw Outcast Champion but there's not a TON of info on it that I can find and I don't want to start as a warrior because it just seems so stereotypical. I'd like to try starting off as a Rogue, but I don't know if there's any decent things I can evolve to using that, like with Prestige and whatnot.
Or maybe a spellcaster of some sort. I definitely don't want to go the whole stereotypical warrior route, I'd like to have some good fun with my first Character. If anyone has some recommendations of what I could do with this character, that'd be great. From what I've learned, Half-Elves are incredibly well rounded so I'm pretty sure I could do most anything with him.

Posts

  • Lord PalingtonLord Palington he.him.his History-loving pal!Registered User regular
    If you're playing 3rd edition (or 3.5), you can try a spellthief. They have some rogue tricks as well as some magical casting abilities. There are a few D&D threads in the Critical Failures subforum, and Wizards of the Coast has official forums.

    If you're playing a half-elf, you may have access to the Bladesinger class as well. It's a pretty good mix of a fighter/mage. A bard might work, too. They combine rogues and magic users. I don't think any of these are "optimized" or the most powerful thing you can pick, but for a first game they can be pretty unique and fun.

    SrUxdlb.jpg
  • ceresceres When the last moon is cast over the last star of morning And the future has past without even a last desperate warningRegistered User, Moderator Mod Emeritus
    Whooooa there. This is your first character. It's good to think ahead, but first find out if your brand-new DM has murder in his heart. You can actually spend hours making up an awesome character with a dark past and a bright future only to have him killed in 10 minutes.

    And it seems like all is dying, and would leave the world to mourn
  • MechMantisMechMantis Registered User regular
    Go with Rogue, then take some Fighter as you go along.

    Let me tell you, sneak attacks with greatswords are fucking hilarious.

    Admittedly that might only apply to 3.5. I have no idea how 4th Ed works.

  • dispatch.odispatch.o Registered User regular
    edited August 2013
    So I've been wanting to play D&D for years. And my friends FINALLY all got into it so now we're all making characters as we get prepared to start out epic journey! :D
    The thing is...I'm having a little trouble picking a class.
    My character is a Male Half-Elf named Elliot, and I have all of his physical traits down. His bio and everything is finished as well. Upon having my dreams of being an assassin crushed (I wanted Ellie to be Chaotic Good but it appears that you can't have a 'good' assassin, which I suppose makes sense), I now have no idea what class to choose.
    I saw Outcast Champion but there's not a TON of info on it that I can find and I don't want to start as a warrior because it just seems so stereotypical. I'd like to try starting off as a Rogue, but I don't know if there's any decent things I can evolve to using that, like with Prestige and whatnot.
    Or maybe a spellcaster of some sort. I definitely don't want to go the whole stereotypical warrior route, I'd like to have some good fun with my first Character. If anyone has some recommendations of what I could do with this character, that'd be great. From what I've learned, Half-Elves are incredibly well rounded so I'm pretty sure I could do most anything with him.

    Warriors (Fighters) kind of have a bad rap as being typical or boring. There are so many weapons and things to focus on that I think you may be brushing aside a pretty interesting class. Not to talk you into playing one, but most people have this "hurrr fighter hit things" stereotype in their brain the second they think about them, but in reality they can be as interesting as anything else. I mean... you could roll up a Richter Belmont clone and run around with a whip and crossbow and be completely badass and have a ton of fun.

    It's not as though mages start out super interesting. Miss stuff with your staff for 10 minutes, get frustrated and cast one of only a tiny number of spells available and then go back to missing things with your staff because you're done casting spells until you rest.

    dispatch.o on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    So I've been wanting to play D&D for years. And my friends FINALLY all got into it so now we're all making characters as we get prepared to start out epic journey! :D
    The thing is...I'm having a little trouble picking a class.
    My character is a Male Half-Elf named Elliot, and I have all of his physical traits down. His bio and everything is finished as well. Upon having my dreams of being an assassin crushed (I wanted Ellie to be Chaotic Good but it appears that you can't have a 'good' assassin, which I suppose makes sense), I now have no idea what class to choose.
    I saw Outcast Champion but there's not a TON of info on it that I can find and I don't want to start as a warrior because it just seems so stereotypical. I'd like to try starting off as a Rogue, but I don't know if there's any decent things I can evolve to using that, like with Prestige and whatnot.
    Or maybe a spellcaster of some sort. I definitely don't want to go the whole stereotypical warrior route, I'd like to have some good fun with my first Character. If anyone has some recommendations of what I could do with this character, that'd be great. From what I've learned, Half-Elves are incredibly well rounded so I'm pretty sure I could do most anything with him.

    If these are unchangable you really should share them if you want decent advice. What your stats are really drives what classes are good ideas for you to play if you want to do exciting things like occasionally hit or such.

    Nod. Get treat. PSN: Quippish
  • PantshandshakePantshandshake Registered User regular
    And, to a lesser extent, what's the rest of your party looking like?

  • azith28azith28 Registered User regular
    Dont get hung up on 'Chaotic Good'. Chaotic covers that base. Chaotic isnt evil, its just doing whatever you want. You wanna be an assassin that follows a dexter code, go right ahead. Not to mention any good DM will let you do whatever you want with your origin as long as you still follow the rules of the game.

    Say your father was a kings spymaster. you have alot of respect for the king and dont think he abuses his power, yet understand that sometimes a knife in the dark is the best solution for his kingdom...so your training to become that.

    Stercus, Stercus, Stercus, Morituri Sum
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    ....I would avoid that whole alignment discussion with a group that's just starting out. I'd probably avoid it altogether with most groups really.

    Much the same as changing alignment requirements for classes really. I don't think there's anything wrong with changing the rules, but I wouldn't recommend it for the first time out of the gate.

    Nod. Get treat. PSN: Quippish
  • PantshandshakePantshandshake Registered User regular
    Depending on how close your DM/other players want to monitor your behavior versus your chosen alignment, and/or how much role playing you're going to be doing, your best bet for alignment is to choose something close to how you actually act.

  • CelestialBadgerCelestialBadger Registered User regular
    Sounds like you are doing everything at once, just slow down and enjoy the game. Simpler characters are easier for a first game. And as Ceres pointed out, in D&D your character can be dead in an instant. Like most tabletop games D&D has perma-death.

    Rogues are basically assassins if you don't take the stealing skills and feats. You don't need the specific assassin class to sneak in the shadows and stab people.

  • The EnderThe Ender Registered User regular
    1) Which Edition of D&D are you playing?

    2) What is it that you want your character to be doing? If you want an assassin-type character, there are quite a few archetypes to pick from - but recommendations would be dependent on which version of D&D you're going to be playing.

    With Love and Courage
  • WiseManTobesWiseManTobes Registered User regular
    edited August 2013
    Another trick is to go full out first edition style, and roll your class and race the first few times, will give you a feel for alternate routes and some of the differences.

    Some of my favorite characters over the years ended up being chosen by the dice

    edit: Might need to roll higher than a D6 tho, so many classes nowadays heh

    WiseManTobes on
    Steam! Battlenet:Wisemantobes#1508
  • HachfaceHachface Not the Minister Farrakhan you're thinking of Dammit, Shepard!Registered User regular
    ceres wrote: »
    Whooooa there. This is your first character. It's good to think ahead, but first find out if your brand-new DM has murder in his heart. You can actually spend hours making up an awesome character with a dark past and a bright future only to have him killed in 10 minutes.

    Agreed. For the first three levels, your character's back story should be summed up in a sentence.

    You can flesh it out once you know the following:

    1. that your character has some survivability
    2. what your character's personality actually is. It's really easy to imagine you are going to play a character's personality a certain way at the beginning only to find that it doesn't suit your style of play once that game gets going. It's a little like trying to imagine what your future child is going to be like.

  • UncleChetUncleChet N00b Lancaster, PARegistered User regular
    I'd also discuss with your DM if you can play a good assassin. If you RP it well, and have good reasonings behind it, there's nothing wrong with a CG or even LG assassin. Heck, there are evil paladins. But! it's ultimately up to the DM/Storyteller, and how well the player can bring the story to life.

    I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
  • QuidQuid Definitely not a banana Registered User regular
    Yeah pretty much every DM ever makes changes from the book text to accommodate themselves and the players.

  • Great ScottGreat Scott King of Wishful Thinking Paragon City, RIRegistered User regular
    Damien, I don't have anything specific to say (yet) that hasn't already been covered, but I've been DMing for 20+ years, and I know a lot about fitting character ideas into an existing game. Feel free to PM me if you can think of anything you'd like help with.

    BTW, what version of DnD are you playing?

    I'm unique. Just like everyone else.
  • WiseManTobesWiseManTobes Registered User regular
    Careful pushing your DM too hard for an Evil campaign also, ours finally caved in and did one, sent us all to Pleasantville, it was awful, no one would respond to our evil!

    ( God I miss that DM tho, he was an amazing storyteller and even pleasantville was a blast and a half, if mostly torture and DM revenge )

    Steam! Battlenet:Wisemantobes#1508
Sign In or Register to comment.