So I've been wanting to play D&D for years. And my friends FINALLY all got into it so now we're all making characters as we get prepared to start out epic journey!
The thing is...I'm having a little trouble picking a class.
My character is a Male Half-Elf named Elliot, and I have all of his physical traits down. His bio and everything is finished as well. Upon having my dreams of being an assassin crushed (I wanted Ellie to be Chaotic Good but it appears that you can't have a 'good' assassin, which I suppose makes sense), I now have no idea what class to choose.
I saw Outcast Champion but there's not a TON of info on it that I can find and I don't want to start as a warrior because it just seems so stereotypical. I'd like to try starting off as a Rogue, but I don't know if there's any decent things I can evolve to using that, like with Prestige and whatnot.
Or maybe a spellcaster of some sort. I definitely don't want to go the whole stereotypical warrior route, I'd like to have some good fun with my first Character. If anyone has some recommendations of what I could do with this character, that'd be great. From what I've learned, Half-Elves are incredibly well rounded so I'm pretty sure I could do most anything with him.
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If you're playing a half-elf, you may have access to the Bladesinger class as well. It's a pretty good mix of a fighter/mage. A bard might work, too. They combine rogues and magic users. I don't think any of these are "optimized" or the most powerful thing you can pick, but for a first game they can be pretty unique and fun.
Let me tell you, sneak attacks with greatswords are fucking hilarious.
Admittedly that might only apply to 3.5. I have no idea how 4th Ed works.
Warriors (Fighters) kind of have a bad rap as being typical or boring. There are so many weapons and things to focus on that I think you may be brushing aside a pretty interesting class. Not to talk you into playing one, but most people have this "hurrr fighter hit things" stereotype in their brain the second they think about them, but in reality they can be as interesting as anything else. I mean... you could roll up a Richter Belmont clone and run around with a whip and crossbow and be completely badass and have a ton of fun.
It's not as though mages start out super interesting. Miss stuff with your staff for 10 minutes, get frustrated and cast one of only a tiny number of spells available and then go back to missing things with your staff because you're done casting spells until you rest.
If these are unchangable you really should share them if you want decent advice. What your stats are really drives what classes are good ideas for you to play if you want to do exciting things like occasionally hit or such.
Say your father was a kings spymaster. you have alot of respect for the king and dont think he abuses his power, yet understand that sometimes a knife in the dark is the best solution for his kingdom...so your training to become that.
Much the same as changing alignment requirements for classes really. I don't think there's anything wrong with changing the rules, but I wouldn't recommend it for the first time out of the gate.
Rogues are basically assassins if you don't take the stealing skills and feats. You don't need the specific assassin class to sneak in the shadows and stab people.
2) What is it that you want your character to be doing? If you want an assassin-type character, there are quite a few archetypes to pick from - but recommendations would be dependent on which version of D&D you're going to be playing.
Some of my favorite characters over the years ended up being chosen by the dice
edit: Might need to roll higher than a D6 tho, so many classes nowadays heh
Agreed. For the first three levels, your character's back story should be summed up in a sentence.
You can flesh it out once you know the following:
1. that your character has some survivability
2. what your character's personality actually is. It's really easy to imagine you are going to play a character's personality a certain way at the beginning only to find that it doesn't suit your style of play once that game gets going. It's a little like trying to imagine what your future child is going to be like.
BTW, what version of DnD are you playing?
( God I miss that DM tho, he was an amazing storyteller and even pleasantville was a blast and a half, if mostly torture and DM revenge )