If you notice, I have a regular marriage to my husband (who was of the same dynasty) in this screenshot. Don't do that. It means that the kids from your marriage will belong to their father's court if you're both landed and this caused all kinds of horrible problems for me.
Oh yeah that count of Nantes game isn't mine, I don't have anywhere near that level of patience.
The gist of it is that you swear fealty to a Turk, use that to culture shift, start an independence faction and get out for free because of your troops you start the game off with. Then you subjugate your way through every pagan kingdom by giving away your capitol until you end up in a new kingdom, and get your intrigue up to >100 by landing bishops, then plotting to take away their land, which gives 1 for every new victim. Then you can plot-revoke basically everything, and since you're Turkish you can invade entire kingdoms once you run out of people to subjugate. Apparently the ability to move troops via river is what really makes it so quick.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Huh, didn't know it was possible to change your capital more than once per ruler by giving away the province.
the downside is that you have to give away the province
which will mean more with the SoA patch, as it rebalances levies so that any vassal with a negative opinion of you will just not give you troops at all, just like church vassals (this is meant to be balanced by a substantial positive opinion modifier when the realm is in a defensive war)
Positive opinion modifier in a defensive war? I would definitely look forward to not being backstabbed anymore by my vassals while being attacked by another faction.
Positive opinion modifier in a defensive war? I would definitely look forward to not being backstabbed anymore by my vassals while being attacked by another faction.
on the other hand, it means launching offensive wars will be more difficult
I think what I'm gonna do once the expansion comes out is play a Jewish khan of Khazaria. The Khazars are currently Tengriists in the game, even though their khan and his ancestors have Jewish names.
So now that this is a general Paradox thread, I finally got the hang of EUIV after a few experimental starts. I imported the Roman Empire I built in CK2 (and linked in here two pages ago). With that setup, it was less of a game, more of a "how much of the map can I make red in 377 years" exercise
Huh, didn't know it was possible to change your capital more than once per ruler by giving away the province.
the downside is that you have to give away the province
which will mean more with the SoA patch, as it rebalances levies so that any vassal with a negative opinion of you will just not give you troops at all, just like church vassals (this is meant to be balanced by a substantial positive opinion modifier when the realm is in a defensive war)
great now I'm getting attacked by lots of pagans who love me and have more money and now I can't even raise mercs because I gave all my money away trying to buy their love
I wish that someway, somehow, that I could save every one of us
So, are there any other Jewish lords in the game except the Khazar ones? I know you can create one wherever you please with the ruler designer, but I'm curious.
well, I can't find them in the character select, but the install on this machine is apparently messed up and thinks I don't own any dlc so I can't go in and check
Edit: welp, they're in the history file, but none of their ids show in the titles file
End on
I wish that someway, somehow, that I could save every one of us
That's pretty strange. I couldn't find them ingame and also no other Jewish lords or even characters outside of Khazaria.
I loaded up my Zoroastrian savegame and it seems like my realm levy got chopped down from 280k to just 100k. It looks like part of the reason might be that I have multiple vassal kings who aren't good terms with their own vassals and have therefore stopped receiving levy units from them. I'm curious whether the size of the Mongol armies was reduced in any way or if it's still going to be the same.
I hope all these changes don't mean that you shouldn't create vassal kings anymore since the AI doesn't play the relation game very well. I created nine vassal kingdoms in total over the course of my game and that reduced the complexity of my campaign to a level where it was enjoyable again.
Well, the opinion of a foreign ruler seems to have some kind of influence on how likely they are to attack you. I had my chancellor sitting in Constantinople and the Byzantine Emperor didn't attack me once over the course of two hundred years although he could have gone to war with me anytime. I guess if you ruin their opinion of you (for example by making and breaking betrothals), they might be more likely to attack.
Maybe you can also appoint a really shitty chancellor and send him to sow dissent. Or assassinate one of your foreign ruler's close relatives, like maybe his mother or a sibling.
brb getting into a never ending war with the byzantines
it sounds like what's making things so difficult for me is non-de jure levy reduction. I'd be lucky if a quarter of the empire's vassal kingdoms by power are de jure members at this point.
I was a bit puzzled about "vassals with negative opinion don't provide levies" meant, since crown authority requires vassals to require levies at a certain minimum percentage, and in my game vassals that hate me still do. It turns out what actually happened is that the percentage of levies changed from being on a -25 to 100 scale to a 0 to 100 scale (before being modified by levy/crown laws). That hurts me too, but not as much as the other change.
End on
I wish that someway, somehow, that I could save every one of us
They've expanded the events for female characters and I was pregnant with my liege's bastard when damn Norsemen came and took my county from me, ending the game. It would have been interesting to see whether I would have been able to place my bastard child on his or her father's throne.
So I got CKII while it was on sale, and I started out in Ireland. Couple of things, 1.) Screw the Norse., 2.) Why do characters faction against me even when they love me and especially when they don't seem to have anything to gain by it? (And by love me I mean like literal capped relations.)
I would suggest starting in 1066 since you won't have to deal with so many event troops that way. And the political landscape is a lot more stable. For me, wacky things tend to happen in the 867 start, like a Muslim Europe (which can also be fun, but the 1066 start is probably better if you're new to the game).
I would suggest starting in 1066 since you won't have to deal with so many event troops that way. And the political landscape is a lot more stable. For me, wacky things tend to happen in the 867 start, like a Muslim Europe (which can also be fun, but the 1066 start is probably better if you're new to the game).
The 867 start also basically guarantees that you won't ever see the Holy Roman Empire form, except (maybe) if you do it yourself. That, and the Karlings will almost certainly remain in power for centuries in France, Germany and Italy because of their familial alliances. The political situation in Western Europe can get kind of boring if you can't depose the King of East Francia without automatically getting declarations of war from Italy, West Francia and Lotharingia on top of whoever else he's allied with. You're also very unlikely to see England form, because the various Saxon and Norse petty kings never ever stop fighting.
Also Christianity usually doesn't get nearly as far as it should historically because Tengrism has a very high chance of Reforming due to the proximity of their holy sites (to the point that it sometimes happens even in 1066 starts). The Norse and Suomensko faiths also tend to stay in place if you don't convert them yourself.
It's a fun change of pace, though, if you've played through the campaign a few times already. The Alexiad (1081) start is also a good choice for that, although it's a much more modest difference (primarily in that the Byzantines are much less likely to kick out the Seljuks).
My Irish version of "Joan of Arc" had freaking 55 Martial ability. Good grief.
0
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
So in two games I've played now, the new world separatists, when they gain their freedom, have entered the world at rock-bottom tech levels. The USA just rebelled from Spain in 1757 and have military tech 5.
I'm going to tag-switch and cheat to give them a fighting chance, but I wonder what's happening to cause this in the first place
So in two games I've played now, the new world separatists, when they gain their freedom, have entered the world at rock-bottom tech levels. The USA just rebelled from Spain in 1757 and have military tech 5.
I'm going to tag-switch and cheat to give them a fighting chance, but I wonder what's happening to cause this in the first place
I'm guessing that they came (at least in part) from one of the native nations and therefore inherited their tech levels.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
I think it's a bug where released nations don't always get the proper tech level. You see it sometimes in Europe, where a minor nation that hasn't ever existed before gets released and gets a tech level of 3 around the board in the year 1600.
Posts
If you notice, I have a regular marriage to my husband (who was of the same dynasty) in this screenshot. Don't do that. It means that the kids from your marriage will belong to their father's court if you're both landed and this caused all kinds of horrible problems for me.
also apparently EUIV is adding the option to randomize the Americas so you don't know exactly where everything is
The gist of it is that you swear fealty to a Turk, use that to culture shift, start an independence faction and get out for free because of your troops you start the game off with. Then you subjugate your way through every pagan kingdom by giving away your capitol until you end up in a new kingdom, and get your intrigue up to >100 by landing bishops, then plotting to take away their land, which gives 1 for every new victim. Then you can plot-revoke basically everything, and since you're Turkish you can invade entire kingdoms once you run out of people to subjugate. Apparently the ability to move troops via river is what really makes it so quick.
the downside is that you have to give away the province
which will mean more with the SoA patch, as it rebalances levies so that any vassal with a negative opinion of you will just not give you troops at all, just like church vassals (this is meant to be balanced by a substantial positive opinion modifier when the realm is in a defensive war)
on the other hand, it means launching offensive wars will be more difficult
The answer to that is, most of it
is there like a decent explanatory lets play i can read through? there were some good ones for crusader kings
also when abraham drops i'm going to do an actual catholic game, instead of the pagan and muslim ones i've mostly been running
But mostly it was a lot of reading tooltips and the EUIV wiki for me - I feel EUIV is way better at explaining its mechanics than CK2 is
oh man that change is great.
can raise 4k 5k I think? but your neighbors are all pagans who hate you so enjoy getting attacked by armies of 10k, 6k, and 4k all at the same time
gonna try bribing them this time I dunno I have no idea what else I can even do
irish jew in the name of the law
it's not really clear to me exactly where without opening up the game
Edit: welp, they're in the history file, but none of their ids show in the titles file
I loaded up my Zoroastrian savegame and it seems like my realm levy got chopped down from 280k to just 100k. It looks like part of the reason might be that I have multiple vassal kings who aren't good terms with their own vassals and have therefore stopped receiving levy units from them. I'm curious whether the size of the Mongol armies was reduced in any way or if it's still going to be the same.
this ruler was hovering around 30% independence before the patch is now at 90%. Granted, he's a pretty shitty ruler
Maybe you can also appoint a really shitty chancellor and send him to sow dissent. Or assassinate one of your foreign ruler's close relatives, like maybe his mother or a sibling.
it sounds like what's making things so difficult for me is non-de jure levy reduction. I'd be lucky if a quarter of the empire's vassal kingdoms by power are de jure members at this point.
I was a bit puzzled about "vassals with negative opinion don't provide levies" meant, since crown authority requires vassals to require levies at a certain minimum percentage, and in my game vassals that hate me still do. It turns out what actually happened is that the percentage of levies changed from being on a -25 to 100 scale to a 0 to 100 scale (before being modified by levy/crown laws). That hurts me too, but not as much as the other change.
"Oh, you granted me a county? I want to be a duke."
"Thank you very much for the duchy, I'd like a kingdom now please."
"Ooh, I do love this crown. Do you have an empire you're not using very much?."
The 867 start also basically guarantees that you won't ever see the Holy Roman Empire form, except (maybe) if you do it yourself. That, and the Karlings will almost certainly remain in power for centuries in France, Germany and Italy because of their familial alliances. The political situation in Western Europe can get kind of boring if you can't depose the King of East Francia without automatically getting declarations of war from Italy, West Francia and Lotharingia on top of whoever else he's allied with. You're also very unlikely to see England form, because the various Saxon and Norse petty kings never ever stop fighting.
Also Christianity usually doesn't get nearly as far as it should historically because Tengrism has a very high chance of Reforming due to the proximity of their holy sites (to the point that it sometimes happens even in 1066 starts). The Norse and Suomensko faiths also tend to stay in place if you don't convert them yourself.
It's a fun change of pace, though, if you've played through the campaign a few times already. The Alexiad (1081) start is also a good choice for that, although it's a much more modest difference (primarily in that the Byzantines are much less likely to kick out the Seljuks).
I'm going to tag-switch and cheat to give them a fighting chance, but I wonder what's happening to cause this in the first place
except it was germany and france instead of germany and italy
also tengrism reforms all the fucking time, my burgundy game at the moment saw the khan conquer hungary and form the empire of carpathia
and holy shit it makes the game much more challenging
but I finally managed to start in Turov and rip Kiev from its Nordic despoiler
now it's just a kick stab into the Mageyr's to grab a holy site, while staving off revolution
probably doesn't help that my character is Basque, but I gotta have that equal inheritance for men and women
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
or download the gender equality mod I guess
and allow female councilors and commanders
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I'm guessing that they came (at least in part) from one of the native nations and therefore inherited their tech levels.