X-Wing Miniatures Game
Official description from Fantasy Flight Games:
Control the most advanced starfighters and outstanding pilots in the galaxy! In X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.
The game is really fun, quick to learn, but has a lot of nuance and strategy once you get into it. It's also (relatively) cheaper than most miniature games.
Gameplay happens in four phases:1. Planning Phase
Each ship has a corresponding maneuver dial. For each of your ships, you secretly decide upon a maneuver and set it face down so your opponent doesn't see it. Each ship has different types of maneuvers. TIE Fighters tend to be faster and more agile, while Rebel ships are usually slower and have trouble making tight turns.2. Activation Phase
In order from the lowest skilled pilot to the highest, you and your opponent take turns revealing your maneuvers, moving your ships, and deciding upon actions to take. To move your ship, you take the corresponding movement template to the one on your dial, place it against notches at the front of your ship, then move your ship to the other end of the template. Actions include things such as Focus, Target Lock, and Evade, which all allow your ships to attack or defend better.3. Combat Phase
In order from the highest skilled pilot to the lowest, you and your opponent take turns resolving attacks you can make against targets in range of your ships. There is an included range ruler that allows you to see if you're within range, and if you get bonuses to attack or defend based upon whether your target/attacker is at close or long range. This is also where you get to roll attack/defense dice to determine how much damage you do to your opponent.4. End Phase
This is the clean-up phase where most unused action tokens will be removed from the board, and the next turn begins.The Ships
Each ship is beautifully pre-painted. Each also comes with multiple pilots that can fly it, and multiple upgrade cards that can be attached to it to allow you to use different abilities and equipment.Rebel Ships
to field fewer ships, but they're tougher and are usually able to hit harder.
X-Wing (Wave 1, standard for Rebel ships)
Y-Wing (Wave 1, slow but can equip a turret, giving it a 360 degree firing arc)
A-Wing (Wave 2, fast and agile, but not as tough as other Rebel ships)
Millenium Falcon/YT-1300 (Wave 2, 360 degree firing arc without having to get an upgrade, has a lot of shield and hull points)
HWK-290/Moldy Crow (Wave 3, support ship, able to mount a turret)
B-Wing (Wave 3, tough like a Y-Wing, meant to carry a lot of warheads)Imperial Ships Available
to field more ships, but they're more fragile and don't hit as hard.
TIE Fighter (Wave 1, standard Imperial ship, fragile but cheap and effective in swarms)
TIE Advanced/Vader's TIE (Wave 1, tougher and Vader is an awesome pilot)
TIE Interceptor (Wave 2, zippier and hits harder than a standard TIE)
Slave I/Firespray-31 (Wave 2, a lot of hull and shields, able to fire in a back arc)
Imperial Shuttle (Wave 3, support ship)
TIE Bomber (Wave 3, tough for a TIE, meant to carry warheads)Upcoming Releases
FFG recently announced the Q4 release of larger ships into the game, which seem to be designed to be played in scenarios or campaigns. There will also be options to use them in competitive play, but probably at higher point level games than what is the norm now (100 point games).
FFG has also noted that this is NOT Wave 4. We'll probably find out the next wave of Starfighter releases later this year. Rampant speculation includes the following:
Re-releases of earlier Wave ships with new paint schemes and pilotsHow do I get started?
Begin by buying the Core Set ($40 retail, cheaper online), which includes everything you need to get started. It has 2 TIE Fighters and one X-Wing, along with a selection of pilot and upgrade cards that will give you a variety of options when building your squadron. It also comes with one set of movement/range templates and one set of dice. You also get some other cool bits, like asteroid tokens and mission-specific tokens that allow you to play a number of scenarios besides just dogfighting to the death.
If you have a buddy who also wants to play, it's usually a good idea to get two sets. Now you have 4 TIE Fighters and 2 X-Wings, which opens up your options. Each player also now has their own set of templates and dice, which helps games move faster.
From there, you can buy individual ship expansions.
The smaller ships are about $15 each (cheaper online). Each expansion ship comes with all the tokens, cards, and pieces you need to put it into the game. In addition, the X-Wing and TIE Fighter expansions come with different pilots and upgrades than the ones included in the core set, which makes them worth picking up as each has some really good options. It should be noted that the Wave 1 ships are a bit tough to find now, but are being reprinted and should be easy to find again soon. If you want them now, you can sometimes luck out by checking Barnes and Noble. Wave 2 ships are generally easy to find, but Interceptors sometimes sell out for a while because they're pretty badass. Wave 3 ships should be easy to find within a few weeks when they release, but you might want to get your B-Wings and TIE Bombers while you can, since they'll probably sell out initially.
The bigger ships (Falcon, Slave I, Shuttle) will run you $30 (cheaper online). They're pretty awesome to see on the board because they are significantly larger.
Most games are usually played at 100 points. Rebels usually have 3-4 ships on the board, while Imperials tend to have more. If you want to play a swarm, Imperials can field as many as 8 TIE Fighters OR 5 Interceptors at one time.Resources
The official FFG page for the game. Go to the "Support" section to check out a PDF of the rulebook and see FAQs/errata:http://www.fantasyflightgames.com/edge_minisite.asp?eidm=174
Voidstate's Squad Builder (allows you to create squadron lists and see what the abilities are for the various pilots and upgrades):http://x-wing.voidstate.com/build