The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Sword of the Stars: Born of Blood Expansion

Mister_PibblesMister_Pibbles Registered User regular
edited October 2008 in Games and Technology
You might have only heard about it when Tycho was raving about it last year, or in a few of the reviews cycling around the internet, but Sword of the Stars is about to get a whole new set of toys, with the release of the Born of Blood Expansion.

Sword of the Stars is a twist on the classic 4X genre, attempting to replace spreadsheets and statistics with visual cues and physics. The game has a turn-based strategic map, where you control the basics of your empire, including fleet movement, colony maintenance, and the like. When your fleet hits an enemy, you take over in a real-time tactical battle. At first, when you only have a handful of very unspecialized ships on the battlefield, your choices are limited - close to attack, shoot at range, run away. Whatever. As you climb the tech tree however, you open up new ship sections and ship classes, and controlling your fleet becomes much more satisfying - especially once your weapons accuracy starts hitting the point that when you target an enemy turret it goes flying off into space.

SotS is a highly visual game - you won't see health bars, but you will see sparks turn to smoke, smoke turn to full on flame, and flaming sections burst into charred wreckage. You won’t be able to tell what your enemy’s packing by looking at a text block, but as you play the game, you’ll know whether you’re looking at a harmless colonizer or a heavily armed death machine.
The original release featured four visually distinct races, each with their own drive system, strengths, and weaknesses. The research tree is dynamic to a large degree, and even after eight months in the hands of players, there is still no optimal research path to victory, as circumstance and available technologies demand shifting strategies for survival.

The game’s developers have given the game a great deal of attention, releasing several content patches since its release. Patches have brought with them new ways to view the battlefield, control ships, and of course, have advanced the storyline piece by piece.With the arrival of a full blown expansion, Kerberos has opened the floodgates, bringing new technologies, the advent of interstellar trade, and the introduction of a fifth race.

Perhaps the biggest testament to the developer’s attention to detail can be seen at the game’s official forums, where a developer dropped screen-cap of a new turret is enough to cause waves of excitement and speculation. With the expansion only a month away, new details on the technologies, weapons, and other features are leaking into the community.

I’ll use this thread to post updates about the Born Of Blood expansion, and in the meantime, the links below do a far better job of detailing the game than I ever could in a single post. Cheers!

Kerberos Productions Forum
Sword of the Stars Wiki
Official Game Splash Page


Expansion Features from publisher media release
• 1 new race - the Zuul - with 80+ ship sections and Tunnel Drive FTL technology.
• Massive Zuul slaver disks allow them to take slaves and use them to boost production on Zuul fortress worlds.
• Over 15 new weapons to battle with including Boarding Pods!
• Over 25 new technologies to research and deploy.
• New diplomatic Data and Comm systems. Make demands! Ask for help in attacking specific targets. Warn players off from the worlds you have yet to claim!
• More Intelligence technologies allow you to keep track of enemy ships, tech and battles.
• A new trade route system making economic control and output even more vital for military success. Star freighters ply the trade routes making money for the player but are also vulnerable to raiders. Active piracy and escort battles enter the SotS universe with a bang.
• Details combat results and status graphs allow you to track the rise or fall of your empire over time.
• A variety of new ship sections for the original races to help meet this new threat.
• More tactical combat options.
• New combat arena as ships are called upon to battle in the dangerous depths of Node-space.
• New random menaces / exploration threats.
• 2 new Scenarios (for both single- and multiplayer).
• 5 new galaxy types.
• Various GUI and multiplayer enhancements.

Expansion Image Thumbnails

New random encounter - space worms of some sort

screen0051ox6.th.png

New political map view - bubbly

screen0047gn8.th.png

Dumbfire Missile Racks - Explodey Death

screen0013iw9.th.png

Zuul (Fifth Race) firing new Antimatter Cannon

screen0002pm0.th.png

Mister_Pibbles on
«1

Posts

  • Blazerman921Blazerman921 Registered User regular
    edited March 2007
    Hey everyone, I've been lurking the forums for a while now. This is the first chance that I've really felt like adding something, so here goes.

    I've been playing the game since the first demo came out, and I can tell you that it really lives up to the hype.

    I was even lucky enough to win a signed copy when X-fire hosted a Dev Chat!

    The game is great, the combats are beautiful, the technologies are interesting, and the races are comprehensive.

    The expansion is really going to grow the the game vertically and horizontally, allowing players to get a better understanding of the over-arching story and see how their favorite races have progressed since the era of "first contact" and unease that the original title takes place in. Now that the races are getting better at understanding one another, not just literally, diplomacy is going to play a bigger role. Trade and piracy are going to be available, and of course new technologies.

    Most importantly to me though has been the dev support that Mr. Pibbles mentioned. I was attracted to the game for all of the same reasons that a player might be attracted to any title. The screens looked great and the story sounded interesting. What really kept me coming back to the boards and website was the developer involvement. The guys actually take time out from their day to get involved with us down in the trenches. They're always available for a chat on X-fire, and are genuinely interested in listening to the fans. A great example is the inclusion of two new maps in the expansion. Both were suggested by members of the community, and sure enough, they're in the game now.

    There is a demo available if you haven't played the original yet,
    http://lighthouse-interactive.com/index.php?nid=149&main=archive&type=

    Blazerman921 on
  • apotheosapotheos Registered User, ClubPA regular
    edited March 2007
    Sword of the Stars is extremely unique and most absolutely not for everyone. The lack of being able to do things you think you aught to be able to do can drive you mad - however, if you learn the nuances of the game it is an incredibly strategic experience.

    That being said, Galactic Civilizations II was about a million times more fun, if entirely different and single player only.

    apotheos on


    猿も木から落ちる
  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2007
    i like them both, but since gal civ II is only single player it makes me sad in the pants.

    therefore SOTS wins

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • DashuiDashui Registered User regular
    edited March 2007
    apotheos wrote: »
    Sword of the Stars is extremely unique and most absolutely not for everyone. The lack of being able to do things you think you aught to be able to do can drive you mad - however, if you learn the nuances of the game it is an incredibly strategic experience.

    That being said, Galactic Civilizations II was about a million times more fun, if entirely different and single player only.

    I can agree with apotheos. I picked up Sword of the Stars because of our previous thread on the game, but the experience felt shallow in comparison. The combat had a lot of depth, but I didn't like how restricted it felt. It felt really simplified, and it wasn't an open system. You couldn't freely travel throughout the map. You had lines connecting different planets that you traveled on - pathways. It just felt too simple for me to enjoy. Now Sins of a Solar empire deserves a thread. That looks like an amazing 4X game.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    edited March 2007
    Dashui wrote: »
    You couldn't freely travel throughout the map. You had lines connecting different planets that you traveled on - pathways. It just felt too simple for me to enjoy.

    If you're talking about the human Nodelines, that's an element of their method of travel - it's just how their movement works. It's very fast compared to the other races' engines, but sometimes certain stars won't have node-lines connecting them, so you have to take a round-about ways.

    Tarkas and Liir (Lizard-monkey-klingons and space dolphins) have regular FTL drives and their fleets can go wherever they want (provided they have the fuel for it.) Hivers (bug-people) have a much slower engine that takes forever to reach worlds, but once there they can open warp-gates and move their fleets around instantaneously.

    And if you were talking about something else, uh, then I guess nevermind.


    On a side note - I'm working on this expansion as a 3D modeler. That space worm thing at the top of the page? All me, baby. All me. So buy a million copies - for science.

    Golden Yak on
    H9f4bVe.png
  • Blazerman921Blazerman921 Registered User regular
    edited March 2007
    Dashui wrote: »
    You couldn't freely travel throughout the map. You had lines connecting different planets that you traveled on - pathways. It just felt too simple for me to enjoy. N


    We're you only playing as humans? They are currently the only race in the game limited to travel within certain lines. The other three races are free to move to stars by any path they see fit.

    Blazerman921 on
  • durandal4532durandal4532 Registered User regular
    edited March 2007
    I reallly wanted to like this game, but the UI killed the experience for me. It seemed like the 3d was unnecessary and distracting. Honestly if I were a commander of an intergalactic empire, I would ask for flat freaking starmaps. Then besides that it was just really not as pretty as it could have been had they just painted the damn thing. It seems a lot like Space Empires V in some ways, interesting but unintuitive. I do appreciate that they came up with more interesting names than "Rearch X+Y!" though. God is Space Empires flavorless.

    But hey, I may as well check out the demo again, at least it's "flawed but fun" instead of "mediocre shit".

    durandal4532 on
    We're all in this together
  • Mister_PibblesMister_Pibbles Registered User regular
    edited April 2007
    Was playing a round of single player today, flying around as the Liir, and took a screencap of a swarm of Spinal Mount destroyers firing Meson beams at a Tarka cruiser. Enjoy!

    liirbeamsdt4.jpg

    You can see the last two shots of plasma cannon fire the Tarka shot off before he was blown apart, heading towards the command Dreadnought. For the sake of a good picture, I only got the three leading destroyers in the pic, but each of those beams fired is coming from a destroyer, and there are a total of twenty of them trailing behind the camera, in addition to a lagging Dread which was cleaning up enemy reinforcements at the time.

    Mister_Pibbles on
  • BamelinBamelin Registered User regular
    edited April 2007
    What is multiplayer like?

    Bamelin on
  • Blazerman921Blazerman921 Registered User regular
    edited April 2007
    That all depends on the players. It can be a very short game, or one that lasts for days.

    All of the same technologies and features are there, and there are a handful of interesting scenarios to take on. If you want a short game, take on a friend head to head on a small map. If you want something to play over the course of a week, you and a friend can fight off 6 AI as a team; or you and 7 buddies can race to colonize a set of worlds that are important to your race's religion (Holy Lands Scenario).

    The system is designed to let players come and go as they please and allow the AI to take over for them. The game also saves to every player once the session has ended so that you can host the same game from where you left off if the original host is busy the next night.

    Blazerman921 on
  • BamelinBamelin Registered User regular
    edited April 2007
    So it's not really something that can be played in an hour or two? I enjoy strategy games, but really long one's just don't work with my schedule sadly.

    Bamelin on
  • Mister_PibblesMister_Pibbles Registered User regular
    edited April 2007
    The way SOTS works out, you can really vary the MP.
    Like blazerman said, it's all about the type of game and the players involved.

    Right now I'm playing a long game with some regulars. We've been continuing it for the past few days, a few hours apiece. Other times I've played quick and dirty 30 star games, adding in a research boost so we can get some nice techs. The long ones play out like poker night, the short ones like a one-night-stand. And of course, there are plenty of times when a game just doesn't finish, but there's an obvious and agreed "winner".

    Scenarios mix it up a bit - particularly the "Holy Lands" game, where the winner is the first person to find, colonize, and hold 5 "holy" planets. Usually a much shorter and much tenser game.

    You can jump in and out of any game, which is useful, and you can enable player passwords in the game setup so that dedicated players can come and go without worrying whether or not some fool is drivin them into poverty.

    Mister_Pibbles on
  • captainkcaptaink TexasRegistered User regular
    edited April 2007
    Did they ever fix the clunky mess of a UI? I thought a good game was hiding under there, but there were some really obnoxious bits too.

    captaink on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited April 2007
    I heard that the demo wasn't quite representative of the full game. Was this as true as they said? Or is this game just not for me? Was there a second demo?

    I really wanted to like this game but the demo was just so bland that it passed me by without managing to get any kind of reaction. Which is at least better than the dissapointment which came with GalCiv II.

    In my heart I have so much love waiting for the right space empire 4x game.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • DashuiDashui Registered User regular
    edited April 2007
    Mojo_Jojo wrote: »
    In my heart I have so much love waiting for the right space empire 4x game.

    *Ahem* Sins of a Solar Empire -_-

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • XenoZergieXenoZergie Registered User regular
    edited April 2007
    captaink wrote: »
    Did they ever fix the clunky mess of a UI? I thought a good game was hiding under there, but there were some really obnoxious bits too.

    The current patch has a lot of UI revisions compared to the demo and the original release. It's really slick now, especially things like the updated Fleets screen and all its filters to easily find stuff.
    Mojo_Jojo wrote: »
    I heard that the demo wasn't quite representative of the full game. Was this as true as they said? Or is this game just not for me? Was there a second demo?

    The demo was not at all representative of the full game. Imagine playing a demo of Starcraft in which all you can build are Marines and Zerglings and you can't even pick Protoss; that's about the level of different we're talking. There was in fact an updated demo, but see below.
    Dashui wrote: »
    Another game made by Homeworld veterans.

    The problem with Sins is that it's not a 4X game, it's an RTS game. So, while it might turn out to be pretty decent, it is an entirely different game than SotS. Also, the Sins community looks to be made up of a lot of b.net retards from the one time I browsed their forums.

    Anyway, if people want to give the game another try, there's an updated demo that lets you get to Cruiser Construction. However, the full game is only $20 now on GamersGate, so assuming your credit cards work for a foreign site (and you have a high-speed connection), you might as well go ahead and buy it.

    XenoZergie on
  • Blazerman921Blazerman921 Registered User regular
    edited April 2007
    There was a second demo, the link that I posted should take you to it. The 3d star map takes a little getting used to, but once you get the hang of it you'll wonder what took people so long to come up with one. Reality is in three dimensions and the map is something that adds to the entirety of the experience.

    As for the rest of the UI, it's all very simple to understand. Sliders to most of the empire management, the event ticker that scrolls at the bottom of the screen is chalk full of useful info every turn, and there are summary screens for all fleets (including filters), Colonized worlds, explored worlds, and a event summary.

    The ship design screen is a cinch, just like the build screen. The research screen is also pretty neat. It's pretty extensive, each technology has a description and everything is interconnected in some way. If you miss on one tech progression there is usually another chance to get it through more research or even salvage.

    Finally the interactions between the races are easy to manage. Once you encounter a race you have the ability to research language translation. You can invite them to Non-Agression Pacts and from there Alliances. You can also offer them tribute in the form of research and money. BoB is going to expand on these options even more. Things like requests for attack, demands to abandon an uncolonized world, etc.

    Blazerman921 on
  • DoronronDoronron Registered User regular
    edited April 2007
    I gave SotS a try when it was first released, but the game got shelved and later sold. The interface looked pretty and was quite minimalistic, but it was absolutely useless. The drill down menus didn't make any sense, and the game never seemed to tell me even basic things -- like why I couldn't colonize a planet and what was necessary to do so.

    Doronron on
  • apotheosapotheos Registered User, ClubPA regular
    edited April 2007
    Doronron wrote: »
    I gave SotS a try when it was first released, but the game got shelved and later sold. The interface looked pretty and was quite minimalistic, but it was absolutely useless. The drill down menus didn't make any sense, and the game never seemed to tell me even basic things -- like why I couldn't colonize a planet and what was necessary to do so.

    If you stick with it, it gets better. Really, they made the game they wanted to make which is, I think, different than what most people expected. It is very well done, but I don't like 1) their IP they created, 2) about a dozen design decisions they made, and 3) the game in general.

    I hate to be a generic hater, but this is one odd duck of a title.

    apotheos on


    猿も木から落ちる
  • DoronronDoronron Registered User regular
    edited April 2007
    I think it has a nice artistic style -- kind of reminds me of the old mid-early nineties stuff, but is there a more complete manual anywhere? Something that actually explains how to get an empire running? The tutorial didn't do a thing to tell me what I couldn't do.

    Doronron on
  • Blazerman921Blazerman921 Registered User regular
    edited April 2007
    Doronron,

    You probably couldn't colonize those planets because their hazard rating was outside of your race's tolerable range. On the left side of the Strategic Screen there is a great deal of planet info. Hazard rating and cost to colonize are the most important two when you are prospecting new planets.

    Check the wiki http://sots.rorschach.net/. There are sample game starts and plenty of useful info. The manual that was boxed with the game is also pretty helpful.

    Blazerman921 on
  • BamelinBamelin Registered User regular
    edited April 2007
    I'm thinking of giving this game a try.

    My computer is really old though. How well will it run on this?

    P4 1.6 512 SD ram ATI 9550 256 ddr

    I know I'm at recommended specs except in the RAM department.

    Bamelin on
  • LockeColeLockeCole Registered User regular
    edited April 2007
    apotheos wrote: »
    Doronron wrote: »
    I gave SotS a try when it was first released, but the game got shelved and later sold. The interface looked pretty and was quite minimalistic, but it was absolutely useless. The drill down menus didn't make any sense, and the game never seemed to tell me even basic things -- like why I couldn't colonize a planet and what was necessary to do so.

    If you stick with it, it gets better. Really, they made the game they wanted to make which is, I think, different than what most people expected. It is very well done, but I don't like 1) their IP they created, 2) about a dozen design decisions they made, and 3) the game in general.

    I hate to be a generic hater, but this is one odd duck of a title.

    I think I had the same problem, I was expecting a different game. I'm not so sure its a bad game, but the spiritual successor of MOO it is not. Not for me unfortunately, I'll have to keep looking for my space empire building fix.

    LockeCole on
  • DoronronDoronron Registered User regular
    edited April 2007
    Doronron,

    You probably couldn't colonize those planets because their hazard rating was outside of your race's tolerable range. On the left side of the Strategic Screen there is a great deal of planet info. Hazard rating and cost to colonize are the most important two when you are prospecting new planets.

    Check the wiki http://sots.rorschach.net/. There are sample game starts and plenty of useful info. The manual that was boxed with the game is also pretty helpful.

    That's the point, really. The UI never explained why the ship couldn't colonize, nor what was necessary in order to make the planet habitable. That's the most glaring example of the problem. Much of the empire interface worked the same way...

    Doronron on
  • BamelinBamelin Registered User regular
    edited April 2007
    Bamelin wrote: »
    I'm thinking of giving this game a try.

    My computer is really old though. How well will it run on this?

    P4 1.6 512 SD ram ATI 9550 256 ddr

    I know I'm at recommended specs except in the RAM department.

    Impulse buyer in me is making me think of running out to grab this.

    Will the RAM in my computer be an issue? I only have 512 and my computer can't upgrade any higher (it's old)

    Bamelin on
  • DoronronDoronron Registered User regular
    edited April 2007
    Well...it is only $20 these days...

    Doronron on
  • BamelinBamelin Registered User regular
    edited April 2007
    I know, that's why I'm thinking about grabbing it.

    The game looks pretty complex. I've been playing some Diplomacy lately and it's gotten me thirsty for a decent multiplayer 4X style game.

    Bamelin on
  • DoronronDoronron Registered User regular
    edited April 2007
    Used to play a hell of a lot of Diplomacy, but it became a chore.

    Sword is probably worth $20 for it, and the expansion pack comes out sometime this month, apparently...

    Doronron on
  • rayofashrayofash Registered User regular
    edited April 2007
    I remember this game. I remember it was one of the few games I ever played to give me a headache, and I love Masters of Orion and Galactic Civilizations. It was the camera view and all the jumping around the map, and how nothing was ever centered.

    The battles were also frustrating. I remember one time for whatever reason, I couldn't leave the combat. I had to ctrl-alt-del out of the game.

    I myself would only pay $10 for it. And then it would be shelved and never played.

    rayofash on
  • MalkorMalkor Registered User regular
    edited April 2007
    I'd probably have to look pretty hard if I don't buy it online I'm guessing. What's the current gold standard of 4x games these days?

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
  • DashuiDashui Registered User regular
    edited April 2007
    Malkor wrote: »
    I'd probably have to look pretty hard if I don't buy it online I'm guessing. What's the current gold standard of 4x games these days?

    I would have to say Galactic Civilizations 2. But, and I know I've mentioned this a lot recently, Sins of a Solar Empire is looking like it'll be the holy grail of 4X games once it's released. It's made by the team that developed Homeworld Cataclysm. It's all real time, and it takes place on a galaxy map. It's far bigger than any map out there, as apparently it's built to scale, although you can make it smaller for shorter games. Planets and other bodies in space don't just stay stationary; they actually move and have orbits. Online supports up to eight players, and they're taking lots of elements even further. Diplomacy is far improved and filled with depth where as other games it's generally shallow and non-existent. There are also bounties you can place on other player's heads. You may want to read a preview for some more information. I think 1up had a good one.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • LockeColeLockeCole Registered User regular
    edited April 2007
    Dashui wrote: »
    Malkor wrote: »
    I'd probably have to look pretty hard if I don't buy it online I'm guessing. What's the current gold standard of 4x games these days?

    I would have to say Galactic Civilizations 2. But, and I know I've mentioned this a lot recently, Sins of a Solar Empire is looking like it'll be the holy grail of 4X games once it's released. It's made by the team that developed Homeworld Cataclysm. It's all real time, and it takes place on a galaxy map. It's far bigger than any map out there, as apparently it's built to scale, although you can make it smaller for shorter games. Planets and other bodies in space don't just stay stationary; they actually move and have orbits. Online supports up to eight players, and they're taking lots of elements even further. Diplomacy is far improved and filled with depth where as other games it's generally shallow and non-existent. There are also bounties you can place on other player's heads. You may want to read a preview for some more information. I think 1up had a good one.

    This sounds yummy, must find more info... got a like to the 1up preview?

    LockeCole on
  • DashuiDashui Registered User regular
    edited April 2007
    LockeCole wrote: »
    Dashui wrote: »
    Malkor wrote: »
    I'd probably have to look pretty hard if I don't buy it online I'm guessing. What's the current gold standard of 4x games these days?

    I would have to say Galactic Civilizations 2. But, and I know I've mentioned this a lot recently, Sins of a Solar Empire is looking like it'll be the holy grail of 4X games once it's released. It's made by the team that developed Homeworld Cataclysm. It's all real time, and it takes place on a galaxy map. It's far bigger than any map out there, as apparently it's built to scale, although you can make it smaller for shorter games. Planets and other bodies in space don't just stay stationary; they actually move and have orbits. Online supports up to eight players, and they're taking lots of elements even further. Diplomacy is far improved and filled with depth where as other games it's generally shallow and non-existent. There are also bounties you can place on other player's heads. You may want to read a preview for some more information. I think 1up had a good one.

    This sounds yummy, must find more info... got a like to the 1up preview?

    I should just make a thread with how much I'm whoring the game lately. :P Here's a five page interview filled with all the information you could need.

    http://www.1up.com/do/previewPage?cId=3157343

    And here are some pictures!

    media.jpg

    media2.jpg

    Edit: Yeah, I think I will just make a thread. ^_^

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • Mister_PibblesMister_Pibbles Registered User regular
    edited April 2007
    SOTS is certainly different - it's bedfellows with 4X and Space RTSs, but it's neither.
    Sins looks to be more of a super-massive RTS than a 4X, though it is interesting - I'm pretty certain I'll be playing it.

    I own GalCiv2 and SOTS, and they're two very different types of games, to the point where I think comparing them doesn't quite work. It'd be like comparing a traditional base-building RTS to a tactical points based one (think Ground Control), or comparing a realistic shooter to Unreal Tournament.

    @Bamelin, there was a lot of effort after release to increase compatibility with older systems, but you'll probably want to download the demo before you purchase to make sure it can run right.

    As for purchasing options, GamersGate has it, as does D2D (though i strongly recommend GG over D2D)
    In retail, Best Buy and Circuit City still carry it (in fact, I just took a cell phone pic the other day of two SOTS boxes side by side on the shelves, one $39, one $29. Best Buy's confused!)

    Mister_Pibbles on
  • Blazerman921Blazerman921 Registered User regular
    edited April 2007
    Here's a couple of great shots from s couple of SotS players;

    screen0004.jpg


    ReflectiveArmor.jpg

    Blazerman921 on
  • taliosfalcontaliosfalcon Registered User regular
    edited April 2007
    SoTS definately isn't for everyone, but i personally loved how it combined real time w/ turn based, even though I usually just auto resolved its battles. The turn based portion was just more fast paced and fun by itself than GalCiv2's was to me. I'll be buying the expansion as soon as its out. (also, anyone looking at buying it, gamersgate is awesome and I whole heartedly recommend it, don't touch D2D with a 10 ft' pole though)

    taliosfalcon on
    steam xbox - adeptpenguin
  • BamelinBamelin Registered User regular
    edited April 2007
    I found a copy tonight at Future Shop for 19.99 Canadian (about 15 bucks US). I figured at that price it's worth a shot.

    About to install ...

    Bamelin on
  • rayofashrayofash Registered User regular
    edited April 2007

    If only it were as fun as it looked.

    rayofash on
  • BamelinBamelin Registered User regular
    edited April 2007
    So after playing for 5 hours last night I think the game is pretty good ... it's complicated though and abit slow.

    I feel like I'm right on the edge of "getting it" but I still can't figure out how research works.

    For 20 bucks I dont' regret the purchase and I want to try multiplayer post haste. I bet the game's fun level increases by a million when playing against real live prey.

    Bamelin on
  • Mister_PibblesMister_Pibbles Registered User regular
    edited April 2007
    Here's another pair of shots from the expansion

    A new explodey weapons system
    screen0056.png

    'Nother shot of a Zuul ship
    screen0001.png

    The fans are still speculating as to what that giant thing on top is. I'm betting some sorta long range death beam thingy. Or not. I must make sure to post what this thing looks like firing if they release it as a teaser...
    screen0059.png


    Anyways, if you haven;'t tried the demo yet, I strongly recommend playing around with it for a bit. Use the beginners guide at http://sots.rorschach.net/ to skip a bit of the learning curve, and grab a friend to screw around in the demo with. This is one of those games that it's hard to due justice with solely by words - playing it is the real test. Look

    Mister_Pibbles on
Sign In or Register to comment.