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[SOMA] Out now on PC/PS4!

CenoCeno pizza timeRegistered User regular
edited September 2015 in Games and Technology
Next Frictional game is being revealed here, slowly but surely.

http://www.somagame.com/

https://www.youtube.com/watch?v=TWHVkMIP1b8
The radio has gone silent on PATHOS-2. As isolation bears down on the staff of the remote research facility, strange things are happening.

Machines are taking on human traits and alien constructions have started to interfere with routine. The world around them is turning into a nightmare.

The only way out is to do something unimaginable.

http://www.gameinformer.com/b/news/archive/2015/04/15/frictional-39-s-chilling-soma-heads-to-beta.aspx?utm_content=buffer72a26&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer

Gird your loins.

Ceno on
«134567

Posts

  • BionicPenguinBionicPenguin Registered User regular
    edited September 2013
    Really enjoying MFP so far. It starts a little slow, but certainly feels like an Amnesia game after awhile.
    When I first saw the title of the game, I didn't think it would have actual pigs in it.

    BionicPenguin on
  • CenoCeno pizza time Registered User regular
    I just got into
    the area underneath the altar in church. That whole section with the cages had the good ol' fashioned pants-shitting terror.

    The first 45 minutes of the game are disarmingly incident-free. But it really ratchets up. And the story is really good so far.

  • CantidoCantido Registered User regular
    I need help thirty minutes in
    I found the murder room behind the bathtub and turned the crank. When I came back out, whatever bloody thing was in the locked bedroom escaped. I found the note in the room and traced the blood outdoors but nothing was there. I dont know where to go next.

    3DS Friendcode 5413-1311-3767
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Just bought Penumbra and Dark Descent on GOG.com.

    Looking forward to a pants shitting marathon.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • BionicPenguinBionicPenguin Registered User regular
    Cantido wrote: »
    I need help thirty minutes in
    I found the murder room behind the bathtub and turned the crank. When I came back out, whatever bloody thing was in the locked bedroom escaped. I found the note in the room and traced the blood outdoors but nothing was there. I dont know where to go next.
    On the 2nd floor of the foyer, there should be a note telling you what to do next.

    More specifically...
    You have to move the bear to reveal a hidden passage in the taxidermy room.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited September 2013
    Dr. Chaos wrote: »
    Just bought Penumbra and Dark Descent on GOG.com.

    Looking forward to a pants shitting marathon.

    Did you get Black Plague as well? Penumbra is worth getting through in order to play Black Plague, one of my all time favorites.

    As far as Pigmachines go, I played this through completion today. I'll spoiler my thoughts and double spoiler spoilers.
    Wasn't that impressed, honestly. I found it far less terrifying than Dark Descent, and the total lack of puzzles was really disappointing. Also, the enemies felt way less dangerous, compared to Descent's Gatherers anyway. In the half-dozen encounters (or so) I had, I never felt like I had to do anything but sprint away. And once I realized that the torch flashed every time there was a manbearpig nearby, I never felt any sort of tension.

    Enemy spoiler
    The "tesla-pigs" were sort of interesting, graphically, but they weren't any more dangerous than the normal ones, which was disappointing.

    I think removing lamp oil, sanity, and inventory was a mistake. The lamp oil from Descent made it feel like light was a resource, as opposed to an enemy indicator. And sanity was great, as it kept you from constantly keeping pegs on baddies. The manbearpigs here felt practically harmless by comparison, since all I had to do once one spotted me was run a bit, usually to a door or staircase, and I'd be good.

    The total lack of puzzles was really disappointing for me, and I think that was my biggest issue with the game. Shit, the journals even comment (multiple times) about how repetitive the roadblocks are. I don't know if they were going for some sort of self awareness, but I wasn't feeling it. There's even a point in the mid to late game where
    one of the journals actually comments something along the lines of "I feel like I'm in some sort of game" or something.

    As far as the story goes, really either didn't feel it or didn't get it. Big ole spoilers:
    So Oswald finds an orb/ruin in Mexico, gets sick, builds some massive manbearpig making machine, kills his sons because of some vision of the future (WWI and II I guess?), uses their hearts to power his manbearpig machine, and splits himself in two (him and the engineer) in order to end the world by sending manbearpigs into London? What?

    Anyway, long story short, I think this game would've been better served not having the Amnesia connection. I went in expecting something akin to Dark Descent - which I thought was incredible - and ended up disappointed. As far as pluses go, the sound design and music are amazing for sure. The graphics were good, but I really wasn't a fan of the motion blur and pervasive blue tint that seemed to pop up constantly.

    * oh and thanks for making the thread @Ceno; I wanted to in order to talk about it, but was too lazy to do so in the end.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    I never admired a game (A:DD) more, and wanted to play it less.

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • WybornWyborn GET EQUIPPED Registered User regular
    Man scary games are some ol' bullshit
    I'll play this with my brother at some point

    dN0T6ur.png
  • UselesswarriorUselesswarrior Registered User regular
    Really disappointed to hear about the removed mechanics in A Machine For Pigs.

    I will still play it at some point but the initial reviews aren't stellar.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited September 2013
    Leaving this question (that just occurred to me) here for anyone who finishes it - ending spoiler:
    Who the fuck was in the iron lung? Me? The professor? My split person engineer guy? Huh?

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • This content has been removed.

  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    A Machine For Pigs is an amazing title.

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • BionicPenguinBionicPenguin Registered User regular
    Just talking game mechanics that are different from the first game. Almost certainly doesn't need to be in a spoiler tag, but better safe than sorry.
    I don't miss the sanity mechanic one bit. About the only thing it did was make me sit in a dark corner until I collapsed and got back up again because it was the easiest way to refill my sanity. I also don't miss the inventory, but I'm not really a fan of point and click adventure games, which is what all the inventory-based puzzles reminded me of. However, I do miss the lamp oil. I liked light being a finite resource.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited September 2013
    Just talking game mechanics that are different from the first game. Almost certainly doesn't need to be in a spoiler tag, but better safe than sorry.
    I don't miss the sanity mechanic one bit. About the only thing it did was make me sit in a dark corner until I collapsed and got back up again because it was the easiest way to refill my sanity. I also don't miss the inventory, but I'm not really a fan of point and click adventure games, which is what all the inventory-based puzzles reminded me of. However, I do miss the lamp oil. I liked light being a finite resource.
    The cool thing about the sanity system was that it prevented you from just running like crazy every time you ran into a gatherer, because there was a pretty good chance you'd go head over heels and get eaten. Without it, it just feels like every encounter is solved by holding shift and W.
    Also,
    the way the lamp works in this game would be way better served by including oil, as it's essentially an early warning system; every time the lamp flickers there's likely an enemy nearby. It's pretty silly that you can have it out constantly and get a sort of enemy radar from it.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • BionicPenguinBionicPenguin Registered User regular
    Just talking game mechanics that are different from the first game. Almost certainly doesn't need to be in a spoiler tag, but better safe than sorry.
    I don't miss the sanity mechanic one bit. About the only thing it did was make me sit in a dark corner until I collapsed and got back up again because it was the easiest way to refill my sanity. I also don't miss the inventory, but I'm not really a fan of point and click adventure games, which is what all the inventory-based puzzles reminded me of. However, I do miss the lamp oil. I liked light being a finite resource.
    The cool thing about the sanity system was that it prevented you from just running like crazy every time you ran into a gatherer, because there was a pretty good chance you'd go head over heels and get eaten. Without it, it just feels like every encounter is solved by holding shift and W.
    Also,
    the way the lamp works in this game would be way better served by including oil, as it's essentially an early warning system; every time the lamp flickers there's likely an enemy nearby. It's pretty silly that you can have it out constantly and get a sort of enemy radar from it.
    The sanity system never stopped me from running. It was just an inconvenience.

  • CantidoCantido Registered User regular
    edited September 2013
    Aegeri wrote: »
    Really impressed with the original Amnesia.

    I am really disappointed in the lack of certain mechanics in A Machine for Pigs, but I love the concept they came up with.

    I know what you're getting at yet I know why they got rid of things like Sanity and Health. Yatzhee, damn his soul, was right about sanity. Hiding in the dark shouldnt reduce my player to a two year old.

    Not having an inventory also means that a broader range of skill levels can enjoy the story and scare factor without having to worry about permanently fucking themselves save wise, which is the worst "consequense" a player has to stomach.

    I was considering a military fundraiser in which we make our supervisors play with an audience in the spirit of so many charity streams. The lack of inventory and permanently fucking yourself was one of my biggest factors in this.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Different strokes I guess. Just feels like a lot of the consequence is removed when you have unlimited light, sprint, and regenerating health. Makes the baddies a minor inconvenience at best.

    I remember trying to do a runner in Descent at low sanity, face planting, and being eaten. Loved it.

    Lokah Samastah Sukhino Bhavantu
  • CantidoCantido Registered User regular
    edited September 2013
    Yeah, by all means A Machine for Pigs paints a different stroke.

    I should add that when I play horror games, I play them for the story and atmosphere. Something about the good horror game stories are amazing to me. Silent Hill 1 and 2, Fatal Frame, Amnesia, etc. But the threat of having to start the game over was always a source of frustration. I started New Games of all of those titles over and over before I completed them. So when the Chinese Room took over and got rid of inventory, I went "hallelujah."

    Cantido on
    3DS Friendcode 5413-1311-3767
  • GoatmonGoatmon Companion of Kess Registered User regular
    Cantido, you seriously should try to make that happen.

    ATDD LPs were big hit, I imagine the new game will attract a lot of youtube attention to LPers.

    If you're gonna do it, you should do it soon though. Best to strike while the iron's hot.

    Switch Friend Code: SW-6680-6709-4204


  • GoatmonGoatmon Companion of Kess Registered User regular
    Also I made it to the piston room, and I gotta be honest
    The scariness is wearing off really fast, after running into this patrolling pig multiple times.

    Now I still don't want to die so I'm keeping my light put away much of the time, but now I can't see where the fuck I'm going so I have to pick between either exposing myself or running in circles.

    Not really loving the game at the moment.

    Switch Friend Code: SW-6680-6709-4204


  • CantidoCantido Registered User regular
    Goatmon wrote: »
    Cantido, you seriously should try to make that happen.

    ATDD LPs were big hit, I imagine the new game will attract a lot of youtube attention to LPers.

    If you're gonna do it, you should do it soon though. Best to strike while the iron's hot.

    I did a brainstorming session, and though the younger, hipper, Call of Duty players were all for it, we decided against it for a number of reasons.

    1. Logistical nightmare. If we were to do it, it would just be a "fun Halloween night," not a fundraiser. I was dreaming big, in which we rent out the whole damn movie theater for a day, have the players in a room playing, swapping out based on donation jars with names on it, and people with microphones communicating with audience members with suggestions, and make money simply by asking for donations and possibly selling popcorn. This would be a technical and logistical nightmare. I can't just put my personal computer in the movie theater: they treat every outside computer and USB device like a Chinese Virus Factory. How would I get a webcam going? How would I get the player's audio from my Razer headset to the movie's speakers? If my computer is not permitted to use the internet, how can I get onto Steam? We would just have to go for a Halloween fun night instead.

    2. The military community, in particular, the Air Force is particularly conservative, and not in the religious sense. The Dark Descent had parts in there I won't mention that would be "too much." I don't mean to be politically incorrect but perception is everything. Even if we lock down an area and forbid anyone under 18 from viewing (and I wouldn't have it any other way, mind you) all it takes is that one person to say "this is too much" and pull the plug.

    3. Game vs movie. I've been playing through the game so I could guide the volunteer players, and to evaluate the content. I know how to advice people on game content. It would be a delicate balancing act of giving the player and audience control without them getting lost. On one end of the spectrum, getting lost equals boredom, and on the other, I could end up spoiling the fun. Games are longer than movies too, and my area has a curfew.

    So yeah, this would not be easy to pull off. But it would make an amazing Halloween party.

    3DS Friendcode 5413-1311-3767
  • CenoCeno pizza time Registered User regular
    The Dark Descent team handed off MFP because they are working on their next big project, which has no name or release date yet. It does, however, have this concept art.

    006.jpg

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited September 2013
    Wait, what? Amnesia was supposed to be scary? I just played a Door-Opening-Can-Picking-Up Simulator. You guys must have had a different version.

    Magic Pink on
  • chamberlainchamberlain Registered User regular
    God damnit, I wish I had the funds to build a new computer. Nothing kills immersion faster than the frame rate chugging.

    The sound still works, which is good. I have been playing the game in the dark with headphones. After I turned it off last night I swore I could still hear sounds from the game. It got so bad that I whipped off the headphones and tuned on the light...

    Coyotes howling is already a creepy sound. Add to that a firetruck siren in the distance and a mind fresh off of Amnesia and the end of the world is just over the horizon.

    ...not feeling AMFP so far. The first was much better.

  • WybornWyborn GET EQUIPPED Registered User regular
    Ceno wrote: »
    The Dark Descent team handed off MFP because they are working on their next big project, which has no name or release date yet. It does, however, have this concept art.

    Wait what does this mean

    Do you mean MFP was made by a different team?

    dN0T6ur.png
  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    Ceno wrote: »
    The Dark Descent team handed off MFP because they are working on their next big project, which has no name or release date yet. It does, however, have this concept art.

    006.jpg

    mountainsofmadnessmountainsofmadnessmoutainsofmadness

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • CenoCeno pizza time Registered User regular
    Wyborn wrote: »
    Ceno wrote: »
    The Dark Descent team handed off MFP because they are working on their next big project, which has no name or release date yet. It does, however, have this concept art.

    Wait what does this mean

    Do you mean MFP was made by a different team?

    It was made by The Chinese Room (who made Dear Esther) with direction from Frictional.

  • WybornWyborn GET EQUIPPED Registered User regular
    Ceno wrote: »
    The Dark Descent team handed off MFP because they are working on their next big project, which has no name or release date yet. It does, however, have this concept art.

    mountainsofmadnessmountainsofmadnessmoutainsofmadness

    ...man don't say that shit you will get my hopes up way too rad

    dN0T6ur.png
  • SyngyneSyngyne Registered User regular
    Ceno wrote: »
    The Dark Descent team handed off MFP because they are working on their next big project, which has no name or release date yet. It does, however, have this concept art.

    006.jpg

    tekeli-litekeli-litekeli-litekeli-litekeli-li

    fixed for fthagn

    5gsowHm.png
  • LovelyLovely Registered User regular
    I watched a LP of Machine for Pigs ....cause I'm a huge wimp* who likes LP's, and eeeeeeeh, I didn't like it much. The story and setting in particular didn't really grab me like the first Amnesia's did. Amnesia 2 seemed to be going more for a gross-type horror than a disturbing-descent-into-madness horror.



    That and...
    I felt that things were just too obvious. I mean, from the start, it seemed pretty obvious that the main dude killed his kids. And that people were being turned into pigs and eaten. I figured the twist would be that it WASN'T that but... nope. it was pretty much just that.

    That , and for some reason, the main character in this game bothered me more than Daniel. Sure, it turned out that Daniel was/became a horrible person, but I dunno, I thought his backstory about how he sorta slowly came into it was nifty.

    Mandus, it turns out, was just a psycho and kinda dumb from the start. "THE WORLD IS EVIL. Soooo.... I WILL KILL EVERYONE. It's the perfect plan! Also free pork! ...OH WAIT. PEOPLE DIE WHEN KILLED? I DID NOT FORSEE THIS!!!. "



    * I should note- that despite my fear of playing it, I did buy the first Amnesia. And played some of it. ... just...not all of it. Despite knowing what was going to happen, I was still too wimpy *laugh*

    sig.gif
  • GoatmonGoatmon Companion of Kess Registered User regular
    edited September 2013
    Lovely wrote: »
    I felt that things were just too obvious. I mean, from the start, it seemed pretty obvious that the main dude killed his kids. And that people were being turned into pigs and eaten. I figured the twist would be that it WASN'T that but... nope. it was pretty much just that.

    That , and for some reason, the main character in this game bothered me more than Daniel. Sure, it turned out that Daniel was/became a horrible person, but I dunno, I thought his backstory about how he sorta slowly came into it was nifty.

    Mandus, it turns out, was just a psycho and kinda dumb from the start. "THE WORLD IS EVIL. Soooo.... I WILL KILL EVERYONE. It's the perfect plan! Also free pork! ...OH WAIT. PEOPLE DIE WHEN KILLED? I DID NOT FORSEE THIS!!!. "
    Yeah, the fact that he was desperate to find his children and was hearing and seeing them everywhere, it's pretty clear they're already dead, and probably killed by their father.

    Also, a brief wiki glimpse confirmed that the voice over the phone is indeed him. I mean, there's the message at the start suggesting a voice or presence in his head, and he just starts getting random calls that are also in his own voice. GEE GOLLY I WONDER WHO THAT COULD BE

    Normally I avoid spoilers, but not when they're so glaring obvious. :P

    I'm not feeling particularly tempted to push on, at least not from the area I'm currently in.

    While I think the game is an improvement in environmental design and I like Mandus so far, the game itself is not especially compelling, compared to TDD.

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Goatmon wrote: »
    Lovely wrote: »
    I felt that things were just too obvious. I mean, from the start, it seemed pretty obvious that the main dude killed his kids. And that people were being turned into pigs and eaten. I figured the twist would be that it WASN'T that but... nope. it was pretty much just that.

    That , and for some reason, the main character in this game bothered me more than Daniel. Sure, it turned out that Daniel was/became a horrible person, but I dunno, I thought his backstory about how he sorta slowly came into it was nifty.

    Mandus, it turns out, was just a psycho and kinda dumb from the start. "THE WORLD IS EVIL. Soooo.... I WILL KILL EVERYONE. It's the perfect plan! Also free pork! ...OH WAIT. PEOPLE DIE WHEN KILLED? I DID NOT FORSEE THIS!!!. "
    Yeah, the fact that he was desperate to find his children and was hearing and seeing them everywhere, it's pretty clear they're already dead, and probably killed by their father.

    Also, a brief wiki glimpse confirmed that the voice over the phone is indeed him. I mean, there's the message at the start suggesting a voice or presence in his head, and he just starts getting random calls that are also in his own voice. GEE GOLLY I WONDER WHO THAT COULD BE

    Normally I avoid spoilers, but not when they're so glaring obvious. :P

    I'm not feeling particularly tempted to push on, at least not from the area I'm currently in.

    While I think the game is an improvement in environmental design and I like Mandus so far, the game itself is not especially compelling, compared to TDD.
    To be fair, one of the first lines, if not the first, in the game is "daddy, don't kill us" or whatever.

    Part of me wants to replay it, as I can't help but think I must have missed out on some essential clues to understanding the story, but between the slow movement speed and the constant motion blur and slowdown whenever there's dialogue occurring, I don't think I'll be assed to slog through it again. This game felt very long for a short game, if that makes sense.

    Lokah Samastah Sukhino Bhavantu
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Did you get Black Plague as well? Penumbra is worth getting through in order to play Black Plague, one of my all time favorites.
    No worries, it's the complete collection.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited September 2013
    So I've never played Amnesia, although I watched @Piggy Chimp play through it. I'm pretty awful when it comes to horror games with jump scares and stuff like Amnesia, but "body horror"/gross out horror/whatever is something I can totally handle. I also loved Dear Esther. So, are people saying "AMFP isn't scary like the original Amnesia, LAAAAAAAME" just being overly loud because they want to show people how badass they are not to get scared by a slightly less scary game, or is the game legitimately not very jump-scary at all, and more about "oh god look at this terrible thing?" Because if it's the latter I might enjoy it. If it's the former I'll play for four minutes and pee myself and quit. Maybe in that order.

    TychoCelchuuu on
  • CenoCeno pizza time Registered User regular
    It is more the latter than the former, but there are still quite a few jump scares as well. I find it less scary than the first overall, but it's not some proclamation of being a badass or anything. It's purely a matter of volume. Also I think having the first one under your belt helps you manage the tension for this one a lot better. And there's plenty of tension. The story for this one is much more vivid and disturbing.

    Honestly the only grievances I have right now are purely mechanical. I think the puzzles are oversimplified because they got rid of the inventory, and I think some of the atmospheric tension is mitigated because they got rid of managing your light source. But I'm still having a great time. It won't be as memorable for me as the first game, but, let's face it, few things will.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited September 2013
    So I've never played Amnesia, although I watched @Piggy Chimp play through it. I'm pretty awful when it comes to horror games with jump scares and stuff like Amnesia, but "body horror"/gross out horror/whatever is something I can totally handle. I also loved Dear Esther. So, are people saying "AMFP isn't scary like the original Amnesia, LAAAAAAAME" just being overly loud because they want to show people how badass they are not to get scared by a slightly less scary game, or is the game legitimately not very jump-scary at all, and more about "oh god look at this terrible thing?" Because if it's the latter I might enjoy it. If it's the former I'll play for four minutes and pee myself and quit. Maybe in that order.

    You'll probably be fine; I encountered two bits that I'd consider "jumpy," and one of them was pretty marginal (a surprising noise, no imagery). I'd say it's a far more disquieting experience than outright fear-inducing, but that's just me.

    Also, at least personally, the let down isn't so much about it being less "scary" than Descent, since that's pretty subjective. I'm bummed they got rid of the game elements, essentially making progress = walking forward and clicking on things, as opposed to solving puzzles and managing resources.

    I think some people will embrace this style, and like the game more for it, I'm just not in that camp.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • UselesswarriorUselesswarrior Registered User regular
    Wyborn wrote: »
    Ceno wrote: »
    The Dark Descent team handed off MFP because they are working on their next big project, which has no name or release date yet. It does, however, have this concept art.

    mountainsofmadnessmountainsofmadnessmoutainsofmadness

    ...man don't say that shit you will get my hopes up way too rad

    Just go play Dead Space 3. That was basically At The Mountains Of Madness.

    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • RofflorRofflor Adventurer Registered User regular
    How is Dead Space 3, the action game with jump scares in any way lovecraftian?

    Regarding A Machine For Pigs. I kind of hate that the some of the new mechanics, but so far it is still quite scary. Just not the same "terror is around every corner" feeling that the first game had.

    76561197968655073.png
  • This content has been removed.

  • CenoCeno pizza time Registered User regular
    Just finished it. Game time was around 3.5 hours, which I felt was a bit too short. Non-spoilery impressions:

    Story was very vivid and disturbing, but a few aspects of it (the ending being one) needed more explicit explanation.
    Far, far less scary than Dark Descent. The monsters are scary exactly one time (the first time you encounter them) and then you just run past them, since there is no consequence to looking at them. They are slow and easy to avoid.
    The puzzles were oversimplified since they got rid of the inventory and I miss the resource management.

    Overall, it is a good, atmospheric, tense game, but a disappointment as a follow-up to the first game, which was unrelenting and oppressive in a way that this game simply isn't. I liked it quite a bit overall, but I'd still recommend the first game to anyone new to the series.

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