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[Prime World] MOBA + RPG + SimCastle, Free open beta
I hate writing OPs, so I'll keep it short. It's a MOBA, except you also have a persistent castle that you level up and stuff. The talent system is cool too. Why am I writing all this, just read about it on the website: http://en.playpw.com/about-game/skilled.html
I recommend you join the red team (keepers), because the blue team has more people, so queues are longer, and also people on blue team suck. I know because I'm on blue team and it's horrible.
So, anyone else playing this? I'm having fun so far.
This is the community manager for Prime World. I'm so glad to see Prime World on my favorite forum! I had a blast talking to the wonderful people on the Dungeon Defenders thread when I worked over at Trendy.
If you have any questions or feedback, feel free to share it with me. I'll pass everything along to the team.
Which heroes are you using so far?
EDIT: Also, I can front you the silver to make a Penny Arcade Imperium clan if you'd like!
Hitmonchan107 on
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Whoa, I was gonna put in the OP that the Nival staff seems pretty active and responsive on reddit, but we got people on the PA forums too. Neat.
Feedback is: more people need to play this game. When is it going up on Steam? Also please please please please make Hero's Charm talent not dependent on the account's gender. I'm a min-maxer (like a lot of MOBA players), so that talent really bothers me when I play a female character on my male account. It seems silly to tie it to account gender when you can just lie for that anyways.
I'm in another clan at the moment, but if PA people start playing I'd be down to make a clan. I won't turn down free silver, hehe.
Meister on
3DS friend code friend code: 4485-1155-2584
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The couple minutes of this I tried this morning seemed kind of promising; will give you guys a shot while Dawngate's beta stuff is closed up.
Whoa, I was gonna put in the OP that the Nival staff seems pretty active and responsive on reddit, but we got people on the PA forums too. Neat.
Feedback is: more people need to play this game. When is it going up on Steam? Also please please please please make Hero's Charm talent not dependent on the account's gender. I'm a min-maxer (like a lot of MOBA players), so that talent really bothers me when I play a female character on my male account. It seems silly to tie it to account gender when you can just lie for that anyways.
I'm in another clan at the moment, but if PA people start playing I'd be down to make a clan. I won't turn down free silver, hehe.
We'll have more details on Steam launch soon. We ran into a few issues. I wish I could give you a more concrete time, but "within two weeks" is the best I can give you. The gender stuff is something we're re-evaluating. Honestly, I'd suggest ditching that talent and giving yourself something you know you can use every round, like extra regen.
Which clan are you in?
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
I downloaded it and gave it a whirl, completing the tutorial and a bot match.
Maybe I am misinterpreting how the vigor system works, but I was instantly and totally turned off the game when it was introduced.
Vigor seems to be a per-character sort of "stamina" or "energy" system that you might recognize from other F2P games. You go from full to empty in what looked like 3 games on a single character and you have to spend silver (earned currency, seems to be the LoL "IP" analogue) to restore it (or wait real time I guess?). You start out with access to only two characters for your team.
I don't want to be unfairly harsh, but I have played a lot of F2P games and 90% of the time mechanisms like this exists solely to serve as a constant drain on the earned currency and make it harder to progress or earn other privileges within the game, or at worst possibly bully the player into just coughing up money to make it go away.
The meta-game base/character management layer is "complex" enough on first glance that It obfuscates how the game is monetized. I am completely disinterested in investing the time to find out, because I suspect I'm not going to like it.
The actual MOBA portion of the game itself seems to be functional enough, if unremarkable. Does not compare favorably to the standard-bearer titles in the genre. Obviously it wasn't gripping me enough to want to jump in with both feet.
I downloaded it and gave it a whirl, completing the tutorial and a bot match.
Maybe I am misinterpreting how the vigor system works, but I was instantly and totally turned off the game when it was introduced.
Vigor seems to be a per-character sort of "stamina" or "energy" system that you might recognize from other F2P games. You go from full to empty in what looked like 3 games on a single character and you have to spend silver (earned currency, seems to be the LoL "IP" analogue) to restore it (or wait real time I guess?). You start out with access to only two characters for your team.
I don't want to be unfairly harsh, but I have played a lot of F2P games and 90% of the time mechanisms like this exists solely to serve as a constant drain on the earned currency and make it harder to progress or earn other privileges within the game, or at worst possibly bully the player into just coughing up money to make it go away.
The meta-game base/character management layer is "complex" enough on first glance that It obfuscates how the game is monetized. I am completely disinterested in investing the time to find out, because I suspect I'm not going to like it.
The actual MOBA portion of the game itself seems to be functional enough, if unremarkable. Does not compare favorably to the standard-bearer titles in the genre. Obviously it wasn't gripping me enough to want to jump in with both feet.
I was worried about the vigor thing at first, but the costs for recharging at the inn seem pretty trivial so far. Like right now I have 15175 silver, and costs me 41 silver to completely recharge my hero (3 games). I get 52 silver ever 30 minutes with my manufactory, and games give me like 750 silver for a win. You get boatloads of silver for leveling up and doing the quests/missions or whatever.
Also, from what I've seen so far, silver is different from IP in that it's only really used for recharging heroes and unlocking heroes, and I've had enough to unlock all the heroes I've wanted so far. Creating and upgrading talents uses the more important currency, prime.
I recommend getting 5-6 of the highest occupancy residence, and upgrade those when you can, because those also give you silver. Upgrading your inn also helps.
Server maintenance was extended for just a bit. When the game comes back online, there will be new features and skins.
Hitmonchan107 on
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
I'm off today, so I'm checking this out. Will report back in soon.
Our tutorial is needlessly long. Sorry about that in advance. We're working to get that cut down.
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
I'm off today, so I'm checking this out. Will report back in soon.
Our tutorial is needlessly long. Sorry about that in advance. We're working to get that cut down.
Tell me about it. At least it was informative.
I'm a pretty competitive LoL player. I average between 5 to 10 games a day, depending on availability. It's definitely got potential, but my immediate concerns are Talent availability, resource income in the metagame, and hero acquisition.
Are active talents drops? If they are, I can't see me playing this for long. The passive talents I'm completely fine with, but if someone received an active that I don't have, a passive talent won't do the same thing, due to how I've seen the scaling works.
I really dig the passive resource system in the metagame to develop your base. It's fun, it's different, and gives you something to do outside of your normal talent tree in LoL. I just wonder how balanced it is in regards to new player vs veteran.
Hero acquisition is properly gated. I feel like I've had a very solid experience on red side, 3 heroes for little work. Are heroes gated by power level (ie Recruits only play against other recruits) and so on?
Active talents do drop. The idea is to give players with typically passive abilities (like healers) the ability to make a difference in team fights should they choose to equip an active talent.
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Active talents do drop. The idea is to give players with typically passive abilities (like healers) the ability to make a difference in team fights should they choose to equip an active talent.
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
That's rough man, active skills seem to me where the fun lies. I'll check in out for a couple of days, see if I enjoy it a little more.
Active talents do drop. The idea is to give players with typically passive abilities (like healers) the ability to make a difference in team fights should they choose to equip an active talent.
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
That's rough man, active skills seem to me where the fun lies. I'll check in out for a couple of days, see if I enjoy it a little more.
Most of our active skills aren't game changers, in my opinion. I don't really use them. Thanks for the feedback, though! I'll pass it along to the dev team.
Hitmonchan107 on
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Active talents do drop. The idea is to give players with typically passive abilities (like healers) the ability to make a difference in team fights should they choose to equip an active talent.
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
That's rough man, active skills seem to me where the fun lies. I'll check in out for a couple of days, see if I enjoy it a little more.
Most of our active skills aren't game changers, in my opinion. I don't really use them. Thanks for the feedback, though! I'll pass it along to the dev team.
Yeah, bought Immortal, who plays pretty nicely, but man, you haven't given someone who picks him a lot to do. Heavy-passive heros are fine, in a loose sense, but there doesn't appear to be much of a shop to turn to either. I'm on the same page as Varega, kind of inevitably given past experience with League.
Active talents do drop. The idea is to give players with typically passive abilities (like healers) the ability to make a difference in team fights should they choose to equip an active talent.
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
That's rough man, active skills seem to me where the fun lies. I'll check in out for a couple of days, see if I enjoy it a little more.
Most of our active skills aren't game changers, in my opinion. I don't really use them. Thanks for the feedback, though! I'll pass it along to the dev team.
Yeah, bought Immortal, who plays pretty nicely, but man, you haven't given someone who picks him a lot to do. Heavy-passive heros are fine, in a loose sense, but there doesn't appear to be much of a shop to turn to either. I'm on the same page as Varega, kind of inevitably given past experience with League.
I'm a big fan of actives in LoL. Low CD or high resource generation heroes are my forte, and my experience so far is that I don't have a lot of utility in order to kill dudes or take objectives. It's a little frustrating, but if the library and talent generation building is worth it, I can tough it out. You blue or red Aura?
Active talents do drop. The idea is to give players with typically passive abilities (like healers) the ability to make a difference in team fights should they choose to equip an active talent.
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
That's rough man, active skills seem to me where the fun lies. I'll check in out for a couple of days, see if I enjoy it a little more.
Most of our active skills aren't game changers, in my opinion. I don't really use them. Thanks for the feedback, though! I'll pass it along to the dev team.
Yeah, bought Immortal, who plays pretty nicely, but man, you haven't given someone who picks him a lot to do. Heavy-passive heros are fine, in a loose sense, but there doesn't appear to be much of a shop to turn to either. I'm on the same page as Varega, kind of inevitably given past experience with League.
I'm a big fan of actives in LoL. Low CD or high resource generation heroes are my forte, and my experience so far is that I don't have a lot of utility in order to kill dudes or take objectives. It's a little frustrating, but if the library and talent generation building is worth it, I can tough it out. You blue or red Aura?
Yeah, I know you enjoyed the busier guys. Me, not so much, but there's a limit to that. Immortal's pretty well put-together to do his job so far as I can see but you've got literally one button.
As to the rest, went red. Seems ok! Will give this some banging-on when Dawngate's not around / I'm wakeful.
Active talents do drop. The idea is to give players with typically passive abilities (like healers) the ability to make a difference in team fights should they choose to equip an active talent.
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
That's rough man, active skills seem to me where the fun lies. I'll check in out for a couple of days, see if I enjoy it a little more.
Most of our active skills aren't game changers, in my opinion. I don't really use them. Thanks for the feedback, though! I'll pass it along to the dev team.
Yeah, bought Immortal, who plays pretty nicely, but man, you haven't given someone who picks him a lot to do. Heavy-passive heros are fine, in a loose sense, but there doesn't appear to be much of a shop to turn to either. I'm on the same page as Varega, kind of inevitably given past experience with League.
I'm a big fan of actives in LoL. Low CD or high resource generation heroes are my forte, and my experience so far is that I don't have a lot of utility in order to kill dudes or take objectives. It's a little frustrating, but if the library and talent generation building is worth it, I can tough it out. You blue or red Aura?
Yeah, I know you enjoyed the busier guys. Me, not so much, but there's a limit to that. Immortal's pretty well put-together to do his job so far as I can see but you've got literally one button.
As to the rest, went red. Seems ok! Will give this some banging-on when Dawngate's not around / I'm wakeful.
Yeah, bought Immortal, who plays pretty nicely, but man, you haven't given someone who picks him a lot to do. Heavy-passive heros are fine, in a loose sense, but there doesn't appear to be much of a shop to turn to either. I'm on the same page as Varega, kind of inevitably given past experience with League.
Ability-wise, no, but he is the most useful hero to have in a teamfight. His Hero Strike renders him invulnerable for a few seconds, and his passive Ult, Immortal Spirit, means he is by far the most effective initiator in the game.
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Yeah, bought Immortal, who plays pretty nicely, but man, you haven't given someone who picks him a lot to do. Heavy-passive heros are fine, in a loose sense, but there doesn't appear to be much of a shop to turn to either. I'm on the same page as Varega, kind of inevitably given past experience with League.
Ability-wise, no, but he is the most useful hero to have in a teamfight. His Hero Strike renders him invulnerable for a few seconds, and his passive Ult, Immortal Spirit, means he is by far the most effective initiator in the game.
Yeah. A Juggernaut Ult that CCs is far from a bad one button to have, and he does seem to have an absolute truckload of health and regen. It's not a bad design, but if you can't figure out when to hit Q with him you're not trying, so the decision-tree isn't all that complicated. :P
For what it's worth, I like the general idea behind the Native Terrain mechanics, though some of the abilities that use it (like Immortal's Battle Hunger) seem oddly chosen.
Yeah. A Juggernaut Ult that CCs is far from a bad one button to have, and he does seem to have an absolute truckload of health and regen. It's not a bad design, but if you can't figure out when to hit Q with him you're not trying, so the decision-tree isn't all that complicated. :P
For what it's worth, I like the general idea behind the Native Terrain mechanics, though some of the abilities that use it (like Immortal's Battle Hunger) seem oddly chosen.
Have you played Native Land yet? It's the game mode where the effects of native terrain make a difference in more ways than just the hero's abilities.
Almost forgot: My in-game name is Iamisom. If you're on the Imperium side, feel free to add me.
Hitmonchan107 on
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Yeah. A Juggernaut Ult that CCs is far from a bad one button to have, and he does seem to have an absolute truckload of health and regen. It's not a bad design, but if you can't figure out when to hit Q with him you're not trying, so the decision-tree isn't all that complicated. :P
For what it's worth, I like the general idea behind the Native Terrain mechanics, though some of the abilities that use it (like Immortal's Battle Hunger) seem oddly chosen.
Have you played Native Land yet? It's the game mode where the effects of native terrain make a difference in more ways than just the hero's abilities.
Almost forgot: My in-game name is Iamisom. If you're on the Imperium side, feel free to add me.
Prime World is available now on Steam. Queue times and matchmaking balance should improve. We're also hosting a 24-hour developer livestream on Twitch starting at 12 p.m. EDT. We're giving away Razer gear at the end of the show.
The first five people who respond to this post will get 100 gold. :^)
Hitmonchan107 on
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Prime World is available now on Steam. Queue times and matchmaking balance should improve. We're also hosting a 24-hour developer livestream on Twitch starting at 12 p.m. EDT. We're giving away Razer gear at the end of the show.
The first five people who respond to this post will get 100 gold. :^)
If there's any kind of single player, I'll give it a shot.
Sorry for the delayed response. Just finished a 24-hour livestream. Check your PMs. :^)
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
I posted this in the Primeworld: Defenders thread because someone mentioned this game off hand and I got confused.
So this was my postings so far. I'm playing the red faction because we get tigers and you don't:
Okay working my way through the tutorial now. The voice acting is kinda all over the place but I'm playing a kitsune who shoots fireballs and leaves clones all over the place. Seems fairly interesting so far.
Any advice on where to spend my 100 gold?
EDIT: Played more now. The first campaign mission felt far too long in it's pacing. I'd recomend maybe breaking it down and having the artifact charging be a separate mission. Also the fact that every single enemy in that mission has 50% flat spell resist on top of innate Will is absurd and needs fixed. I got through it with a strength focused fox tail build but it wasn't anywhere near as enjoyable as it should've being.
Okay, so serious questions that impact my desire to play the game:
1) How do the meta game aspects work out?
2) I notice rarer talents are straight up better and mastery points make my heroes better. How is this managed in terms of matchmaking? Is it bracketed? If so how does grouping with a friend who might not be at the same level as me work?
3) Are there actually girls who aren't mage/support? Like seriously.
4) Do you get any gold for free in game as a welcome gift? This is mainly for splurging on nice looking skins.
EDIT: HOLY SHIT DRAGONWALD IS WEIRD.
ALSO APOCOLYPSE.
ALSO PEOPLE SHOULD TRY THIS GAME.
I'm still not entirely sure it's good, but it's completely fucking bonkers and weird. Though Dragonwald needs more ways to fuck with the enemy team prior to the dragon going down.
We gathered up our community's biggest concerns and answered them on our website. It's not an exhaustive list, but it answers most of the issues that our players have had during the first week and a half of our Steam launch.
iamisom, Community Manager for Dungeon Defenders Twitter:@iamisom Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
I played this for maybe 45 minutes and it seemed very much a LoL clone. Is there actually any single player content or can I write this off as Not For Me?
Eh, having played more I think Prime World's kinda a miss for me.
It's exceptionally unique but feels super janky and is at it's least fun when it's actually being a MOBA.
Things I'd kinda like to see but wouldn't happen:
1) Basically make it an action/hero RTS as opposed to a MOBA. Have maps about resource harvesting and making troops. It feels like it'd fit into the game much more to me.
2) Make rarer talents more specialized, not better. This would cut down on the issue of matchmaking higher level characters and make builds more interesting.
3) Make the castle actually interesting. As it is all my castle felt like was a really lame version of farmville and didn't serve any purpose at all.
4) The scroll mini-game is interesting but way too detached from the actual game. Making it something gankable by the enemy would be neat.
EDIT: 5) Also the factions system seems an entirely pointless split of the player base that doesn't actually do anything. Similar to the castle it feels like a mechanic you've taken because it looked cool and worked for other games but which doesn't actually work well at all.
The game was honestly at it's best during it's one single player level and Dragonwald. Everywhere else it felt really janky and imbalanced (which isn't to say it *was* imbalanced, more that it didn't *feel* particularly fair/interesting as a new player
Though native ground is a fucking awesome mechanic. I'll put it right next to Dawngate's Spirit Wells on the list of things that I wouldn't mind seeing in most MOBAs.
Albino Bunny on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited October 2013
I tried the game,but it is way too complicated in it's menus and setups to ever really make a dent in the MOBA scene.
Posts
If you have any questions or feedback, feel free to share it with me. I'll pass everything along to the team.
Which heroes are you using so far?
EDIT: Also, I can front you the silver to make a Penny Arcade Imperium clan if you'd like!
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Feedback is: more people need to play this game. When is it going up on Steam? Also please please please please make Hero's Charm talent not dependent on the account's gender. I'm a min-maxer (like a lot of MOBA players), so that talent really bothers me when I play a female character on my male account. It seems silly to tie it to account gender when you can just lie for that anyways.
I'm in another clan at the moment, but if PA people start playing I'd be down to make a clan. I won't turn down free silver, hehe.
We'll have more details on Steam launch soon. We ran into a few issues. I wish I could give you a more concrete time, but "within two weeks" is the best I can give you. The gender stuff is something we're re-evaluating. Honestly, I'd suggest ditching that talent and giving yourself something you know you can use every round, like extra regen.
Which clan are you in?
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Maybe I am misinterpreting how the vigor system works, but I was instantly and totally turned off the game when it was introduced.
Vigor seems to be a per-character sort of "stamina" or "energy" system that you might recognize from other F2P games. You go from full to empty in what looked like 3 games on a single character and you have to spend silver (earned currency, seems to be the LoL "IP" analogue) to restore it (or wait real time I guess?). You start out with access to only two characters for your team.
I don't want to be unfairly harsh, but I have played a lot of F2P games and 90% of the time mechanisms like this exists solely to serve as a constant drain on the earned currency and make it harder to progress or earn other privileges within the game, or at worst possibly bully the player into just coughing up money to make it go away.
The meta-game base/character management layer is "complex" enough on first glance that It obfuscates how the game is monetized. I am completely disinterested in investing the time to find out, because I suspect I'm not going to like it.
The actual MOBA portion of the game itself seems to be functional enough, if unremarkable. Does not compare favorably to the standard-bearer titles in the genre. Obviously it wasn't gripping me enough to want to jump in with both feet.
I was worried about the vigor thing at first, but the costs for recharging at the inn seem pretty trivial so far. Like right now I have 15175 silver, and costs me 41 silver to completely recharge my hero (3 games). I get 52 silver ever 30 minutes with my manufactory, and games give me like 750 silver for a win. You get boatloads of silver for leveling up and doing the quests/missions or whatever.
Also, from what I've seen so far, silver is different from IP in that it's only really used for recharging heroes and unlocking heroes, and I've had enough to unlock all the heroes I've wanted so far. Creating and upgrading talents uses the more important currency, prime.
I recommend getting 5-6 of the highest occupancy residence, and upgrade those when you can, because those also give you silver. Upgrading your inn also helps.
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Our tutorial is needlessly long. Sorry about that in advance. We're working to get that cut down.
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Tell me about it. At least it was informative.
I'm a pretty competitive LoL player. I average between 5 to 10 games a day, depending on availability. It's definitely got potential, but my immediate concerns are Talent availability, resource income in the metagame, and hero acquisition.
Are active talents drops? If they are, I can't see me playing this for long. The passive talents I'm completely fine with, but if someone received an active that I don't have, a passive talent won't do the same thing, due to how I've seen the scaling works.
I really dig the passive resource system in the metagame to develop your base. It's fun, it's different, and gives you something to do outside of your normal talent tree in LoL. I just wonder how balanced it is in regards to new player vs veteran.
Hero acquisition is properly gated. I feel like I've had a very solid experience on red side, 3 heroes for little work. Are heroes gated by power level (ie Recruits only play against other recruits) and so on?
Matchmaking places rank against rank, not power against power. The reason for this is that bad players are bad players, regardless of hero power. It's very commonplace to see low rank players with high-power heroes, which means that, despite their power, they cannot win games. Eventually as the playerbase grows, rank and power will be closer to one another as it is in our popular Russian version.
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
That's rough man, active skills seem to me where the fun lies. I'll check in out for a couple of days, see if I enjoy it a little more.
Most of our active skills aren't game changers, in my opinion. I don't really use them. Thanks for the feedback, though! I'll pass it along to the dev team.
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Yeah, bought Immortal, who plays pretty nicely, but man, you haven't given someone who picks him a lot to do. Heavy-passive heros are fine, in a loose sense, but there doesn't appear to be much of a shop to turn to either. I'm on the same page as Varega, kind of inevitably given past experience with League.
I'm a big fan of actives in LoL. Low CD or high resource generation heroes are my forte, and my experience so far is that I don't have a lot of utility in order to kill dudes or take objectives. It's a little frustrating, but if the library and talent generation building is worth it, I can tough it out. You blue or red Aura?
I'll download it while I wait for Smashmuck Champions to sort their fudging servers out.
Yeah, I know you enjoyed the busier guys. Me, not so much, but there's a limit to that. Immortal's pretty well put-together to do his job so far as I can see but you've got literally one button.
As to the rest, went red. Seems ok! Will give this some banging-on when Dawngate's not around / I'm wakeful.
Send me a friend request in game, under Varega.
Ability-wise, no, but he is the most useful hero to have in a teamfight. His Hero Strike renders him invulnerable for a few seconds, and his passive Ult, Immortal Spirit, means he is by far the most effective initiator in the game.
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Yeah. A Juggernaut Ult that CCs is far from a bad one button to have, and he does seem to have an absolute truckload of health and regen. It's not a bad design, but if you can't figure out when to hit Q with him you're not trying, so the decision-tree isn't all that complicated. :P
For what it's worth, I like the general idea behind the Native Terrain mechanics, though some of the abilities that use it (like Immortal's Battle Hunger) seem oddly chosen.
Have you played Native Land yet? It's the game mode where the effects of native terrain make a difference in more ways than just the hero's abilities.
Almost forgot: My in-game name is Iamisom. If you're on the Imperium side, feel free to add me.
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Haven't, will keep an eye out.
The first five people who respond to this post will get 100 gold. :^)
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
Downloading to test it out at @DoctorArch 's request so they too might be interested in bonus gold.
Thanks Albino for the "@"
If there's any kind of single player, I'll give it a shot.
REPONDEZ
Liked PW: Defenders, so why not give this a spin?
Well, mainly because it's a completely different type of game. But they do mention at least the possibility of singleplayer in the Steam description
Origin: Broncbuster
Sorry for the delayed response. Just finished a 24-hour livestream. Check your PMs. :^)
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
So this was my postings so far. I'm playing the red faction because we get tigers and you don't:
Okay working my way through the tutorial now. The voice acting is kinda all over the place but I'm playing a kitsune who shoots fireballs and leaves clones all over the place. Seems fairly interesting so far.
Any advice on where to spend my 100 gold?
EDIT: Played more now. The first campaign mission felt far too long in it's pacing. I'd recomend maybe breaking it down and having the artifact charging be a separate mission. Also the fact that every single enemy in that mission has 50% flat spell resist on top of innate Will is absurd and needs fixed. I got through it with a strength focused fox tail build but it wasn't anywhere near as enjoyable as it should've being.
Okay, so serious questions that impact my desire to play the game:
1) How do the meta game aspects work out?
2) I notice rarer talents are straight up better and mastery points make my heroes better. How is this managed in terms of matchmaking? Is it bracketed? If so how does grouping with a friend who might not be at the same level as me work?
3) Are there actually girls who aren't mage/support? Like seriously.
4) Do you get any gold for free in game as a welcome gift? This is mainly for splurging on nice looking skins.
EDIT: HOLY SHIT DRAGONWALD IS WEIRD.
ALSO APOCOLYPSE.
ALSO PEOPLE SHOULD TRY THIS GAME.
I'm still not entirely sure it's good, but it's completely fucking bonkers and weird. Though Dragonwald needs more ways to fuck with the enemy team prior to the dragon going down.
Twitter: @iamisom
Currently Playing: Dungeon Defenders II (PC), Warframe (XO), Metroid Prime Trilogy (Wii U)
It's exceptionally unique but feels super janky and is at it's least fun when it's actually being a MOBA.
Things I'd kinda like to see but wouldn't happen:
1) Basically make it an action/hero RTS as opposed to a MOBA. Have maps about resource harvesting and making troops. It feels like it'd fit into the game much more to me.
2) Make rarer talents more specialized, not better. This would cut down on the issue of matchmaking higher level characters and make builds more interesting.
3) Make the castle actually interesting. As it is all my castle felt like was a really lame version of farmville and didn't serve any purpose at all.
4) The scroll mini-game is interesting but way too detached from the actual game. Making it something gankable by the enemy would be neat.
EDIT: 5) Also the factions system seems an entirely pointless split of the player base that doesn't actually do anything. Similar to the castle it feels like a mechanic you've taken because it looked cool and worked for other games but which doesn't actually work well at all.
The game was honestly at it's best during it's one single player level and Dragonwald. Everywhere else it felt really janky and imbalanced (which isn't to say it *was* imbalanced, more that it didn't *feel* particularly fair/interesting as a new player
Though native ground is a fucking awesome mechanic. I'll put it right next to Dawngate's Spirit Wells on the list of things that I wouldn't mind seeing in most MOBAs.
Good try though.