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[PATV] Thursday, September 12, 2013 - Shut Up & Sit Down Season 2, Ep. 19: The Cave
Great review, and a sharp critique at the end. The problem of scoring: if scoring is difficult, the game ends with everyone filing their taxes (an American reference, I realize); if scoring is easy, everyone knows who's ahead during play, making play feel less open.
This is kind of the problem I have with Carcassonne. It's a fantastic game, but the end-game scoring takes just long enough to turn a glorious victory into an "oh, I won. Okay."
Endgame is a notoriously tough spot for design. It's where expectations are the highest and where all the mechanics have to link up and decide who won. It might be better to play The Cave without bothering to figure out who won.
Personally, I'd describe the Cave's ending thusly:
Once the last tile is placed, everyone's got three turns to get back to the base camp or you lose. Whoever is at base-camp steals all the credit for everyone's discoveries and by the time you dig yourself out of the cave they're already on the cover of National Geographic.
Scoring is convoluted and kind of pointless so we'll worry about tie breakers and such at the end just know that deeper is better and that you want as many tokens as possible.
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Thanks, guys.
Endgame is a notoriously tough spot for design. It's where expectations are the highest and where all the mechanics have to link up and decide who won. It might be better to play The Cave without bothering to figure out who won.
Once the last tile is placed, everyone's got three turns to get back to the base camp or you lose. Whoever is at base-camp steals all the credit for everyone's discoveries and by the time you dig yourself out of the cave they're already on the cover of National Geographic.
Scoring is convoluted and kind of pointless so we'll worry about tie breakers and such at the end just know that deeper is better and that you want as many tokens as possible.